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SafeEyes/safeeyes/model.py

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#!/usr/bin/env python
# Safe Eyes is a utility to remind you to take break frequently
# to protect your eyes from eye strain.
# Copyright (C) 2017 Gobinath
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
"""
This module contains the entity classes used by Safe Eyes and its plugins.
"""
import logging
import random
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from distutils.version import LooseVersion
from enum import Enum
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from safeeyes import utility
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class Break:
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"""
An entity class which represents a break.
"""
def __init__(self, break_type, name, time, duration, image, plugins):
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self.type = break_type
self.name = name
self.duration = duration
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self.image = image
self.plugins = plugins
self.time = time
self.next = None
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def __str__(self):
return 'Break: {{name: "{}", type: {}, duration: {}}}\n'.format(self.name, self.type, self.duration)
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def __repr__(self):
return str(self)
def is_long_break(self):
"""
Check whether this break is a long break.
"""
return self.type == BreakType.LONG_BREAK
def is_short_break(self):
"""
Check whether this break is a short break.
"""
return self.type == BreakType.SHORT_BREAK
def plugin_enabled(self, plugin_id, is_plugin_enabled):
"""
Check whether this break supports the given plugin.
"""
if self.plugins:
return plugin_id in self.plugins
else:
return is_plugin_enabled
class BreakType(Enum):
"""
Type of Safe Eyes breaks.
"""
SHORT_BREAK = 1
LONG_BREAK = 2
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class BreakQueue:
def __init__(self, config, context):
self.context = context
self.__current_break = None
self.__current_long = 0
self.__current_short = 0
self.__short_break_time = config.get('short_break_interval')
self.__long_break_time = config.get('long_break_interval')
self.__is_random_order = config.get('random_order')
self.__config = config
self.__build_longs()
self.__build_shorts()
# Interface guarantees that short_interval >= 1
# And that long_interval is a multiple of short_interval
short_interval = config.get('short_break_interval')
long_interval = config.get('long_break_interval')
self.__cycle_len = int(long_interval / short_interval)
# To count every long break as a cycle in .next() if there are no short breaks
if self.__short_queue is None:
self.__cycle_len = 1
# Restore the last break from session
if not self.is_empty():
last_break = context['session'].get('break')
if last_break is not None:
current_break = self.get_break()
if last_break != current_break.name:
brk = self.next()
while brk != current_break and brk.name != last_break:
brk = self.next()
def get_break(self, break_type = None):
if self.__current_break is None:
self.__current_break = self.next()
if break_type is None or self.__current_break.type == break_type:
return self.__current_break
if break_type == BreakType.LONG_BREAK:
return self.__long_queue[self.__current_long]
return self.__short_queue[self.__current_short]
def is_long_break(self):
return self.__current_break is not None and self.__current_break.type == BreakType.LONG_BREAK
def next(self, break_type = None):
break_obj = None
shorts = self.__short_queue
longs = self.__long_queue
# Reset break that has just ended
if self.is_long_break():
self.__current_break.time = self.__long_break_time
if self.__current_long == 0 and self.__is_random_order:
# Shuffle queue
self.__build_longs()
elif self.__current_break:
# Reduce the break time from the next long break (default)
if longs:
longs[self.__current_long].time -= shorts[self.__current_short].time
if self.__current_short == 0 and self.__is_random_order:
self.__build_shorts()
if self.is_empty():
return None
if shorts is None:
break_obj = self.__next_long()
elif longs is None:
break_obj = self.__next_short()
elif break_type == BreakType.LONG_BREAK or longs[self.__current_long].time <= shorts[self.__current_short].time:
break_obj = self.__next_long()
else:
break_obj = self.__next_short()
self.__current_break = break_obj
self.context['session']['break'] = self.__current_break.name
return break_obj
def reset(self):
for break_object in self.__short_queue:
break_object.time = self.__short_break_time
for break_object in self.__long_queue:
break_object.time = self.__long_break_time
def is_empty(self, break_type = None):
"""
Check if the given break type is empty or not. If the break_type is None, check for both short and long breaks.
"""
if break_type == BreakType.SHORT_BREAK:
return self.__short_queue is None
elif break_type == BreakType.LONG_BREAK:
return self.__long_queue is None
else:
return self.__short_queue is None and self.__long_queue is None
def __next_short(self):
longs = self.__long_queue
shorts = self.__short_queue
break_obj = shorts[self.__current_short]
self.context['break_type'] = 'short'
# Update the index to next
self.__current_short = (self.__current_short + 1) % len(shorts)
return break_obj
def __next_long(self):
longs = self.__long_queue
break_obj = longs[self.__current_long]
self.context['break_type'] = 'long'
# Update the index to next
self.__current_long = (self.__current_long + 1) % len(longs)
return break_obj
def __build_queue(self, break_type, break_configs, break_time, break_duration):
"""
Build a queue of breaks.
"""
size = len(break_configs)
if 0 == size:
# No breaks
return None
if self.__is_random_order:
breaks_order = random.sample(break_configs, size)
else:
breaks_order = break_configs
queue = [None] * size
for i, break_config in enumerate(breaks_order):
name = _(break_config['name'])
duration = break_config.get('duration', break_duration)
image = break_config.get('image')
plugins = break_config.get('plugins', None)
interval = break_config.get('interval', break_time)
# Validate time value
if not isinstance(duration, int) or duration <= 0:
logging.error('Invalid break duration in: ' +
str(break_config))
continue
break_obj = Break(break_type, name, interval,
duration, image, plugins)
queue[i] = break_obj
return queue
def __build_shorts(self):
self.__short_queue = self.__build_queue(BreakType.SHORT_BREAK,
self.__config.get('short_breaks'),
self.__short_break_time,
self.__config.get('short_break_duration'))
def __build_longs(self):
self.__long_queue = self.__build_queue(BreakType.LONG_BREAK,
self.__config.get('long_breaks'),
self.__long_break_time,
self.__config.get('long_break_duration'))
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class State(Enum):
"""
Possible states of Safe Eyes.
"""
START = 0,
WAITING = 1,
PRE_BREAK = 2,
BREAK = 3,
STOPPED = 4,
QUIT = 5
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class EventHook:
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"""
Hook to attach and detach listeners to system events.
"""
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def __init__(self):
self.__handlers = []
def __iadd__(self, handler):
self.__handlers.append(handler)
return self
def __isub__(self, handler):
self.__handlers.remove(handler)
return self
def fire(self, *args, **keywargs):
"""
Fire all listeners attached with.
"""
for handler in self.__handlers:
if not handler(*args, **keywargs):
return False
return True
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class Config:
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"""
The configuration of Safe Eyes.
"""
def __init__(self, init=True):
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# Read the config files
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self.__user_config = utility.load_json(utility.CONFIG_FILE_PATH)
self.__system_config = utility.load_json(
utility.SYSTEM_CONFIG_FILE_PATH)
# If there any breaking changes in long_breaks, short_breaks or any other keys, use the __force_upgrade list
self.__force_upgrade = []
# self.__force_upgrade = ['long_breaks', 'short_breaks']
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if init:
if self.__user_config is None:
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utility.initialize_safeeyes()
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self.__user_config = self.__system_config
self.save()
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else:
system_config_version = self.__system_config['meta']['config_version']
meta_obj = self.__user_config.get('meta', None)
if meta_obj is None:
# Corrupted user config
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self.__user_config = self.__system_config
else:
user_config_version = str(
meta_obj.get('config_version', '0.0.0'))
if LooseVersion(user_config_version) != LooseVersion(system_config_version):
# Update the user config
self.__merge_dictionary(
self.__user_config, self.__system_config)
self.__user_config = self.__system_config
# Update the style sheet
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utility.replace_style_sheet()
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utility.merge_plugins(self.__user_config)
self.save()
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def __merge_dictionary(self, old_dict, new_dict):
"""
Merge the dictionaries.
"""
for key in new_dict:
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if key == "meta" or key in self.__force_upgrade:
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continue
if key in old_dict:
new_value = new_dict[key]
old_value = old_dict[key]
if type(new_value) is type(old_value):
# Both properties have same type
if isinstance(new_value, dict):
self.__merge_dictionary(old_value, new_value)
else:
new_dict[key] = old_value
def clone(self):
config = Config(init=False)
return config
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def save(self):
"""
Save the configuration to file.
"""
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utility.write_json(utility.CONFIG_FILE_PATH, self.__user_config)
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def get(self, key, default_value=None):
"""
Get the value.
"""
value = self.__user_config.get(key, default_value)
if value is None:
value = self.__system_config.get(key, None)
return value
def set(self, key, value):
"""
Set the value.
"""
self.__user_config[key] = value
def __eq__(self, config):
return self.__user_config == config.__user_config
def __ne__(self, config):
return self.__user_config != config.__user_config
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class TrayAction:
"""
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Data object wrapping name, icon and action.
"""
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def __init__(self, name, icon, action, system_icon):
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self.name = name
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self.__icon = icon
self.action = action
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self.system_icon = system_icon
self.__toolbar_buttons = []
def get_icon(self):
if self.system_icon:
return self.__icon
else:
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image = utility.load_and_scale_image(self.__icon, 16, 16)
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image.show()
return image
def add_toolbar_button(self, button):
self.__toolbar_buttons.append(button)
def reset(self):
for button in self.__toolbar_buttons:
button.hide()
self.__toolbar_buttons.clear()
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@classmethod
def build(cls, name, icon_path, icon_id, action):
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image = utility.load_and_scale_image(icon_path, 12, 12)
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if image is None:
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return TrayAction(name, icon_id, action, True)
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else:
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return TrayAction(name, icon_path, action, False)