Remove the need to edit code for compilation when not on Windows

This commit is contained in:
Zach Kipp 2021-09-25 11:07:56 -07:00
parent ae52083c27
commit a46936095d
4 changed files with 175 additions and 158 deletions

View File

@ -25,20 +25,16 @@ import (
"image/color"
"image/png"
"io"
"io/ioutil"
"math"
"math/big"
"net/http"
"os"
"os/exec"
"path/filepath"
"regexp"
"runtime"
"runtime/debug"
"strconv"
"strings"
"sync"
"syscall"
"time"
// Cryptography
@ -77,9 +73,6 @@ var icon []byte
//go:embed font.ttf
var font []byte
//go:embed sdelete64.exe
var sdelete64bytes []byte
//go:embed strings.json
var localeBytes []byte
@ -107,7 +100,6 @@ var mode string
var working bool
var recombine bool
var fill float32 = -0.0000001
var sdelete64path string
// Three variables store the input files
var onlyFiles []string
@ -957,7 +949,9 @@ func onDrop(names []string) {
return
}
if tab == 2 {
go shred(names, true)
namesCopy := make([]string, len(names))
copy(namesCopy, names)
go doShred(namesCopy, true)
return
}
@ -1894,7 +1888,7 @@ func work() {
if shredTemp {
progressInfo = ""
popupStatus = s("Shredding temporary files...")
shred([]string{inputFile + ".pcv"}, false)
doShred([]string{inputFile + ".pcv"}, false)
} else {
os.Remove(inputFile + ".pcv")
}
@ -1911,7 +1905,7 @@ func work() {
progressInfo = ""
popupStatus = s("Shredding temporary files...")
giu.Update()
shred([]string{inputFile}, false)
doShred([]string{inputFile}, false)
} else {
os.Remove(inputFile)
}
@ -2080,7 +2074,7 @@ func generateChecksums(file string) {
}
// Recursively shred all file(s) and folder(s) passed in as 'names'
func shred(names []string, separate bool) {
func doShred(names []string, separate bool) {
stopShredding = false
shredTotal = 0
shredDone = 0
@ -2106,133 +2100,7 @@ func shred(names []string, separate bool) {
for _, name := range names {
shredding = name
// Linux and macOS need a command with similar syntax and usage, so they're combined
if runtime.GOOS == "linux" || runtime.GOOS == "darwin" {
stat, _ := os.Stat(name)
if stat.IsDir() {
var coming []string
// Walk the folder recursively
filepath.Walk(name, func(path string, _ os.FileInfo, err error) error {
if err != nil {
return nil
}
if stopShredding {
return nil
}
stat, _ := os.Stat(path)
if !stat.IsDir() {
if len(coming) == 128 {
// Use a WaitGroup to parallelize shredding
var wg sync.WaitGroup
for i, j := range coming {
wg.Add(1)
go func(wg *sync.WaitGroup, id int, j string) {
defer wg.Done()
shredding = j
var cmd *exec.Cmd
if runtime.GOOS == "linux" {
cmd = exec.Command("shred", "-ufvz", "-n", strconv.Itoa(int(shredPasses)), j)
} else {
cmd = exec.Command("rm", "-rfP", j)
}
cmd.SysProcAttr = &syscall.SysProcAttr{HideWindow: true}
cmd.Run()
shredDone++
shredUpdate(separate)
giu.Update()
}(&wg, i, j)
}
wg.Wait()
coming = nil
} else {
coming = append(coming, path)
}
}
return nil
})
for _, i := range coming {
if stopShredding {
break
}
go func(i string) {
shredding = i
var cmd *exec.Cmd
if runtime.GOOS == "linux" {
cmd = exec.Command("shred", "-ufvz", "-n", strconv.Itoa(int(shredPasses)), i)
} else {
cmd = exec.Command("rm", "-rfP", i)
}
cmd.SysProcAttr = &syscall.SysProcAttr{HideWindow: true}
cmd.Run()
shredDone++
shredUpdate(separate)
giu.Update()
}(i)
}
if !stopShredding {
os.RemoveAll(name)
}
} else { // The path is a file, not a directory, so just shred it
shredding = name
var cmd *exec.Cmd
if runtime.GOOS == "linux" {
cmd = exec.Command("shred", "-ufvz", "-n", strconv.Itoa(int(shredPasses)), name)
} else {
cmd = exec.Command("rm", "-rfP", name)
}
cmd.SysProcAttr = &syscall.SysProcAttr{HideWindow: true}
cmd.Run()
shredDone++
shredUpdate(separate)
}
} else if runtime.GOOS == "windows" {
stat, _ := os.Stat(name)
if stat.IsDir() {
// Walk the folder recursively
filepath.Walk(name, func(path string, _ os.FileInfo, err error) error {
if err != nil {
return nil
}
stat, _ := os.Stat(path)
if stat.IsDir() {
if stopShredding {
return nil
}
t := 0
files, _ := ioutil.ReadDir(path)
for _, f := range files {
if !f.IsDir() {
t++
}
}
shredDone += float32(t)
shredUpdate(separate)
shredding = strings.ReplaceAll(path, "\\", "/") + "/*"
cmd := exec.Command(sdelete64path, "*", "-p", strconv.Itoa(int(shredPasses)))
cmd.Dir = path
cmd.SysProcAttr = &syscall.SysProcAttr{HideWindow: true}
cmd.Run()
giu.Update()
}
return nil
})
if !stopShredding {
// sdelete64 doesn't delete the empty folder, so I'll do it manually
os.RemoveAll(name)
}
} else {
shredding = name
cmd := exec.Command(sdelete64path, name, "-p", strconv.Itoa(int(shredPasses)))
cmd.SysProcAttr = &syscall.SysProcAttr{HideWindow: true}
cmd.Run()
shredDone++
shredUpdate(separate)
}
}
shred(1, false, name, &shredding)
giu.Update()
if stopShredding {
return
@ -2421,14 +2289,8 @@ func main() {
}
}
// Create a temporary file to store sdelete64.exe
sdelete64, _ := os.CreateTemp("", "sdelete64.*.exe")
sdelete64path = sdelete64.Name()
sdelete64.Write(sdelete64bytes)
sdelete64.Close()
cmd := exec.Command(sdelete64path, "/accepteula")
cmd.SysProcAttr = &syscall.SysProcAttr{HideWindow: true}
cmd.Run()
cleanup := initializeShred()
defer cleanup()
// Set a universal font
giu.SetDefaultFontFromBytes(font, 18)
@ -2468,7 +2330,4 @@ func main() {
// Start the UI
window.Run(draw)
// Window closed, clean up
os.Remove(sdelete64path)
}

View File

@ -18,14 +18,11 @@ If you don't have Go installed, download the corresponding installer for Go from
# 3. Get the Source Files
Download the source files as a zip from the homepage or `git clone` this repository.
# 4. If You're Not on Windows...
Windows requires a couple of extra lines to hide the command prompt window that shows when shredding a file. If you're not on Windows, however, you'll need to delete all occurrences of this line: `cmd.SysProcAttr = &syscall.SysProcAttr{HideWindow:true}`. You'll also need to remove the import of `syscall`.
# 5. Build From Source
# 4. Build From Source
Finally, build Picocrypt from source:
- Windows: <code>go build -ldflags "-s -w -H=windowsgui -extldflags=-static" Picocrypt.go</code>
- macOS: <code>go build -ldflags "-s -w" Picocrypt.go</code>
- Linux: <code>go build -ldflags "-s -w" Picocrypt.go</code>
- Windows: <code>go build -ldflags "-s -w -H=windowsgui -extldflags=-static"</code>
- macOS: <code>go build -ldflags "-s -w"</code>
- Linux: <code>go build -ldflags "-s -w"</code>
# 6. Done!
# 5. Done!
You should now see a compiled executable (`Picocrypt.exe`/`Picocrypt`) in your directory. You can run it by double-clicking or executing it in your terminal. That wasn't too hard, right? Enjoy!

82
src/cmd_unix.go Normal file
View File

@ -0,0 +1,82 @@
// +build linux darwin
package main
import (
"os"
"os/exec"
"path/filepath"
"runtime"
"strconv"
"sync"
"github.com/AllenDang/giu"
)
func shred(passes int, separate bool, name string, shredding *string) {
stat, _ := os.Stat(name)
if stat.IsDir() {
var coming []string
// Walk the folder recursively
filepath.Walk(name, func(path string, _ os.FileInfo, err error) error {
if err != nil {
return nil
}
if stopShredding {
return nil
}
stat, _ := os.Stat(path)
if !stat.IsDir() {
if len(coming) == 128 {
// Use a WaitGroup to parallelize shredding
var wg sync.WaitGroup
for i, j := range coming {
wg.Add(1)
go func(wg *sync.WaitGroup, id int, j string) {
defer wg.Done()
runShredCommand(j, separate)
giu.Update()
}(&wg, i, j)
}
wg.Wait()
coming = nil
} else {
coming = append(coming, path)
}
}
return nil
})
for _, i := range coming {
if stopShredding {
break
}
go func(i string) {
runShredCommand(i, separate)
giu.Update()
}(i)
}
if !stopShredding {
os.RemoveAll(name)
}
} else { // The path is a file, not a directory, so just shred it
runShredCommand(name, separate)
}
}
func runShredCommand(name string, separate bool) {
shredding = name
var cmd *exec.Cmd
if runtime.GOOS == "linux" {
cmd = exec.Command("shred", "-ufvz", "-n", strconv.Itoa(int(shredPasses)), name)
} else {
cmd = exec.Command("rm", "-rfP", name)
}
cmd.Run()
shredDone++
shredUpdate(separate)
}
func initializeShred() func() {
return func() {}
}

79
src/cmd_windows.go Normal file
View File

@ -0,0 +1,79 @@
// +build windows
package main
import (
"io/ioutil"
"os"
"os/exec"
"path/filepath"
"strconv"
"strings"
"syscall"
"github.com/AllenDang/giu"
)
//go:embed sdelete64.exe
var sdelete64bytes []byte
var sdelete64path string
func shred(passes int, separate bool, name string, shredding *string) {
stat, _ := os.Stat(name)
if stat.IsDir() {
// Walk the folder recursively
filepath.Walk(name, func(path string, _ os.FileInfo, err error) error {
if err != nil {
return nil
}
stat, _ := os.Stat(path)
if stat.IsDir() {
if stopShredding {
return nil
}
t := 0
files, _ := ioutil.ReadDir(path)
for _, f := range files {
if !f.IsDir() {
t++
}
}
shredDone += float32(t)
shredUpdate(separate)
shredding = strings.ReplaceAll(path, "\\", "/") + "/*"
cmd := exec.Command(sdelete64path, "*", "-p", strconv.Itoa(passes))
cmd.Dir = path
cmd.SysProcAttr = &syscall.SysProcAttr{HideWindow: true}
cmd.Run()
giu.Update()
}
return nil
})
if !stopShredding {
// sdelete64 doesn't delete the empty folder, so I'll do it manually
os.RemoveAll(name)
}
} else {
shredding = name
cmd := exec.Command(sdelete64path, "*", "-p", strconv.Itoa(passes))
cmd.SysProcAttr = &syscall.SysProcAttr{HideWindow: true}
cmd.Run()
shredDone++
shredUpdate(separate)
}
}
func initializeShred() func() {
// Create a temporary file to store sdelete64.exe
sdelete64, _ := os.CreateTemp("", "sdelete64.*.exe")
sdelete64path = sdelete64.Name()
sdelete64.Write(sdelete64bytes)
sdelete64.Close()
cmd := exec.Command(s64deletepath, "/accepteula")
cmd.SysProcAttr = &syscall.SysProcAttr{HideWindow: true}
cmd.Run()
return func() { os.Remove(sdelete64path) }
}