(+) Costants.hs, (+) Unlicense, (^) README
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LICENSE
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LICENSE
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@ -1,30 +1,24 @@
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Copyright Author name here (c) 2022
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This is free and unencumbered software released into the public domain.
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All rights reserved.
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Anyone is free to copy, modify, publish, use, compile, sell, or
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distribute this software, either in source code form or as a compiled
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binary, for any purpose, commercial or non-commercial, and by any
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means.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions are met:
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In jurisdictions that recognize copyright laws, the author or authors
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of this software dedicate any and all copyright interest in the
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software to the public domain. We make this dedication for the benefit
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of the public at large and to the detriment of our heirs and
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successors. We intend this dedication to be an overt act of
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relinquishment in perpetuity of all present and future rights to this
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software under copyright law.
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* Redistributions of source code must retain the above copyright
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notice, this list of conditions and the following disclaimer.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
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OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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OTHER DEALINGS IN THE SOFTWARE.
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* Redistributions in binary form must reproduce the above
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with the distribution.
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* Neither the name of Author name here nor the names of other
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contributors may be used to endorse or promote products derived
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from this software without specific prior written permission.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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For more information, please refer to <http://unlicense.org/>
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10
README.md
10
README.md
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@ -3,4 +3,14 @@ Amaranth is a small drawing app written in Haskell. It was
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created as a small learning project, and it probably won't
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be continued.
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This code is licensed with The Unlicense. Learn more at
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https://unlicense.org/.
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# ⚙️ How to use
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Amaranth comes with two modes with which you can draw on
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the screen:
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- **brush mode**, which you can use by hitting B on the keyboard, and
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- **eraser mode**, which you can use by pressing E.
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# 📸 Screenshots
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None by now. 😥
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@ -26,6 +26,7 @@ source-repository head
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library
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exposed-modules:
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Canvas
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Costants
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Lib
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other-modules:
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Paths_amaranth
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module Canvas where
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import Graphics.Gloss.Data.Picture ( Picture (Text), pictures )
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import Graphics.Gloss.Data.Picture ( Picture (Text), pictures, scale )
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import Graphics.Gloss.Interface.IO.Interact ( Event (EventKey), KeyState (Down), Key (Char) )
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data Canvas = Canvas {
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data Mode = Brush | Eraser deriving (Eq, Show)
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initial :: Canvas
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initial = Canvas {
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items = []
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, mode = Brush
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}
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showMode :: Canvas -> Picture
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showMode canv = scale 0.1 0.1 $ Text ( show (mode canv))
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render :: Canvas -> Picture
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render canvas = pictures ( Text ( show (mode canvas)) : items canvas )
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render canv = pictures ( showMode canv : items canv )
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handle :: Event -> Canvas -> Canvas
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handle (EventKey (Char 'b') Down _ _ ) canv = canv { mode = Brush }
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module Costants where
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import Canvas
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import Graphics.Gloss
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display :: Display
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display = InWindow "Amaranth" (500, 500) (0,0)
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background :: Color
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background = white
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initial :: Canvas
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initial = Canvas {
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items = []
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, mode = Brush
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}
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19
src/Lib.hs
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src/Lib.hs
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module Lib where
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import Graphics.Gloss
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import Canvas as C
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-- Variables
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display :: Display
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display = InWindow "Amaranth" (500, 500) (0,0)
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background :: Color
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background = white
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import Canvas
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import Costants
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app :: IO ()
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app = play Lib.display background 60 C.initial C.render C.handle C.update
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app = play
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Costants.display -- Display type
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Costants.background -- Background
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60 -- FPS
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Costants.initial -- Initial world
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Canvas.render -- Render function
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Canvas.handle -- Input hadler
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Canvas.update -- Update function (unused, since we don't have to make animations)
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