Test |
Duration |
Result |
can_execute_fast_attack_if_knight_is_sleeping |
0s |
passed |
can_release_prisoner_if_everyone_is_asleep_and_pet_dog_is_present |
0s |
passed |
can_release_prisoner_if_only_archer_is_asleep_and_pet_dog_is_present |
0.001s |
passed |
can_release_prisoner_if_only_knight_is_awake_and_pet_dog_is_present |
0.001s |
passed |
can_release_prisoner_if_only_prisoner_is_awake_and_pet_dog_is_absent |
0s |
passed |
can_release_prisoner_if_only_prisoner_is_awake_and_pet_dog_is_present |
0s |
passed |
can_signal_prisoner_if_archer_is_sleeping_and_prisoner_is_awake |
0s |
passed |
can_spy_if_everyone_but_archer_is_sleeping |
0s |
passed |
can_spy_if_everyone_but_knight_is_sleeping |
0.001s |
passed |
can_spy_if_everyone_but_prisoner_is_sleeping |
0.026s |
passed |
can_spy_if_everyone_is_awake |
0s |
passed |
can_spy_if_only_archer_is_sleeping |
0s |
passed |
can_spy_if_only_knight_is_sleeping |
0s |
passed |
can_spy_if_only_prisoner_is_sleeping |
0s |
passed |
cannot_execute_fast_attack_if_knight_is_awake |
0s |
passed |
cannot_release_prisoner_if_everyone_is_asleep_and_pet_dog_is_absent |
0s |
passed |
cannot_release_prisoner_if_everyone_is_awake_and_pet_dog_is_absent |
0s |
passed |
cannot_release_prisoner_if_everyone_is_awake_and_pet_dog_is_present |
0s |
passed |
cannot_release_prisoner_if_only_archer_is_asleep_and_pet_dog_is_absent |
0s |
passed |
cannot_release_prisoner_if_only_archer_is_awake_and_pet_dog_is_absent |
0.001s |
passed |
cannot_release_prisoner_if_only_archer_is_awake_and_pet_dog_is_present |
0s |
passed |
cannot_release_prisoner_if_only_knight_is_asleep_and_pet_dog_is_absent |
0s |
passed |
cannot_release_prisoner_if_only_knight_is_asleep_and_pet_dog_is_present |
0s |
passed |
cannot_release_prisoner_if_only_knight_is_awake_and_pet_dog_is_absent |
0s |
passed |
cannot_release_prisoner_if_only_prisoner_is_asleep_and_pet_dog_is_absent |
0s |
passed |
cannot_release_prisoner_if_only_prisoner_is_asleep_and_pet_dog_is_present |
0s |
passed |
cannot_signal_prisoner_if_archer_and_prisoner_are_both_awake |
0s |
passed |
cannot_signal_prisoner_if_archer_and_prisoner_are_both_sleeping |
0s |
passed |
cannot_signal_prisoner_if_archer_is_awake_and_prisoner_is_sleeping |
0s |
passed |
cannot_spy_if_everyone_is_sleeping |
0s |
passed |