limiting the room bitmap loader image size, the notification icon size is relatively small and there's no cap on the image size
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65239e4034
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@ -21,6 +21,7 @@ import android.graphics.Bitmap
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import androidx.annotation.WorkerThread
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import androidx.annotation.WorkerThread
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import com.bumptech.glide.Glide
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import com.bumptech.glide.Glide
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import com.bumptech.glide.load.DecodeFormat
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import com.bumptech.glide.load.DecodeFormat
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import com.bumptech.glide.signature.ObjectKey
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import timber.log.Timber
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import timber.log.Timber
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import javax.inject.Inject
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import javax.inject.Inject
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import javax.inject.Singleton
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import javax.inject.Singleton
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@ -28,6 +29,9 @@ import javax.inject.Singleton
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@Singleton
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@Singleton
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class BitmapLoader @Inject constructor(private val context: Context) {
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class BitmapLoader @Inject constructor(private val context: Context) {
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private val iconWidth = context.resources.getDimensionPixelSize(android.R.dimen.notification_large_icon_width)
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private val iconHeight = context.resources.getDimensionPixelSize(android.R.dimen.notification_large_icon_height)
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/**
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/**
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* Get icon of a room.
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* Get icon of a room.
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* If already in cache, use it, else load it and call BitmapLoaderListener.onBitmapsLoaded() when ready
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* If already in cache, use it, else load it and call BitmapLoaderListener.onBitmapsLoaded() when ready
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@ -47,8 +51,10 @@ class BitmapLoader @Inject constructor(private val context: Context) {
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Glide.with(context)
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Glide.with(context)
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.asBitmap()
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.asBitmap()
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.load(path)
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.load(path)
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.fitCenter()
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.format(DecodeFormat.PREFER_ARGB_8888)
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.format(DecodeFormat.PREFER_ARGB_8888)
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.submit()
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.signature(ObjectKey("room-icon-notification"))
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.submit(iconWidth, iconHeight)
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.get()
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.get()
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} catch (e: Exception) {
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} catch (e: Exception) {
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Timber.e(e, "decodeFile failed")
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Timber.e(e, "decodeFile failed")
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