Enable markdown (if active) when sending emote (Fixes #734)
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@ -13,6 +13,7 @@ Bugfix 🐛:
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- After jump to unread, newer messages are never loaded (#1008)
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- After jump to unread, newer messages are never loaded (#1008)
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- Fix issues with FontScale switch (#69, #645)
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- Fix issues with FontScale switch (#69, #645)
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- "Seen by" uses 12h time (#1378)
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- "Seen by" uses 12h time (#1378)
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- Enable markdown (if active) when sending emote (#734)
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Translations 🗣:
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Translations 🗣:
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-
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-
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@ -117,8 +117,10 @@ class RoomDetailViewModel @AssistedInject constructor(
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// Slot to keep a pending action during permission request
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// Slot to keep a pending action during permission request
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var pendingAction: RoomDetailAction? = null
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var pendingAction: RoomDetailAction? = null
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// Slot to keep a pending uri during permission request
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// Slot to keep a pending uri during permission request
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var pendingUri: Uri? = null
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var pendingUri: Uri? = null
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// Slot to store if we want to prevent preview of attachment
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// Slot to store if we want to prevent preview of attachment
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var preventAttachmentPreview = false
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var preventAttachmentPreview = false
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@ -390,7 +392,7 @@ class RoomDetailViewModel @AssistedInject constructor(
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_viewEvents.post(RoomDetailViewEvents.SlashCommandNotImplemented)
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_viewEvents.post(RoomDetailViewEvents.SlashCommandNotImplemented)
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}
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}
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is ParsedCommand.SendEmote -> {
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is ParsedCommand.SendEmote -> {
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room.sendTextMessage(slashCommandResult.message, msgType = MessageType.MSGTYPE_EMOTE)
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room.sendTextMessage(slashCommandResult.message, msgType = MessageType.MSGTYPE_EMOTE, autoMarkdown = action.autoMarkdown)
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_viewEvents.post(RoomDetailViewEvents.SlashCommandHandled())
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_viewEvents.post(RoomDetailViewEvents.SlashCommandHandled())
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popDraft()
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popDraft()
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}
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}
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