fix Realm crash
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39bd437f75
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daafddbe71
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@ -66,12 +66,9 @@ internal class RealmSendingEventsDataSource(
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private fun updateFrozenResults(sendingEvents: RealmList<TimelineEventEntity>?) {
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// Makes sure to close the previous frozen realm
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// TODO find a better way to avoid thread timeline crash:
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// - Make RealmSendingEventsDataSource Singleton
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// - Do not initialize RealmSendingEventsDataSource when we are in a thread timeline while
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// we already have an instance from the main timeline
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// - Close Main timeline before Opening a thread timeline
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// frozenSendingTimelineEvents?.realm?.close()
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if (frozenSendingTimelineEvents?.isValid == true) {
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frozenSendingTimelineEvents?.realm?.close()
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}
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frozenSendingTimelineEvents = sendingEvents?.freeze()
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}
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@ -79,13 +76,15 @@ internal class RealmSendingEventsDataSource(
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val builtSendingEvents = mutableListOf<TimelineEvent>()
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uiEchoManager.getInMemorySendingEvents()
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.addWithUiEcho(builtSendingEvents)
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frozenSendingTimelineEvents
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?.filter { timelineEvent ->
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builtSendingEvents.none { it.eventId == timelineEvent.eventId }
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}
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?.map {
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timelineEventMapper.map(it)
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}?.addWithUiEcho(builtSendingEvents)
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if (frozenSendingTimelineEvents?.isValid == true) {
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frozenSendingTimelineEvents
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?.filter { timelineEvent ->
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builtSendingEvents.none { it.eventId == timelineEvent.eventId }
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}
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?.map {
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timelineEventMapper.map(it)
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}?.addWithUiEcho(builtSendingEvents)
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}
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return builtSendingEvents
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}
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