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Split buildkite build into two build to reduce build time and resource consumption.
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@ -5,16 +5,28 @@
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# Build debug version of the RiotX application, from the develop branch and the features branches
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# Build debug version of the RiotX application, from the develop branch and the features branches
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steps:
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steps:
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- label: "Assemble Debug version"
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- label: "Assemble GPlay Debug version"
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agents:
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agents:
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# We use a medium sized instance instead of the normal small ones because
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# We use a medium sized instance instead of the normal small ones because
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# gradle build is long
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# gradle build is long
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queue: "medium"
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queue: "medium"
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commands:
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commands:
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- "./gradlew clean lintGplayRelease assembleGplayDebug --stacktrace"
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- "./gradlew clean lintGplayRelease assembleGplayDebug --stacktrace"
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- "./gradlew lintFdroidRelease assembleFdroidDebug --stacktrace"
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artifact_paths:
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artifact_paths:
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- "vector/build/outputs/apk/gplay/debug/*.apk"
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- "vector/build/outputs/apk/gplay/debug/*.apk"
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branches: "develop feature/*"
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plugins:
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- docker#v3.1.0:
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image: "runmymind/docker-android-sdk"
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- label: "Assemble FDroid Debug version"
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agents:
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# We use a medium sized instance instead of the normal small ones because
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# gradle build is long
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queue: "medium"
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commands:
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- "./gradlew clean lintFdroidRelease assembleFdroidDebug --stacktrace"
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artifact_paths:
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- "vector/build/outputs/apk/fdroid/debug/*.apk"
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- "vector/build/outputs/apk/fdroid/debug/*.apk"
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branches: "develop feature/*"
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branches: "develop feature/*"
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plugins:
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plugins:
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