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https://github.com/SchildiChat/SchildiChat-android.git
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Follow system locale
Setting is not ready, so riot was choosing and persisting the locale during initial setup. For debugging purposes, it is useful to be able to change the language without wiping data, too.
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@ -58,7 +58,7 @@ object VectorLocale {
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fun init(context: Context) {
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val preferences = PreferenceManager.getDefaultSharedPreferences(context)
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if (preferences.contains(APPLICATION_LOCALE_LANGUAGE_KEY)) {
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if (false && preferences.contains(APPLICATION_LOCALE_LANGUAGE_KEY)) {
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applicationLocale = Locale(preferences.getString(APPLICATION_LOCALE_LANGUAGE_KEY, "")!!,
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preferences.getString(APPLICATION_LOCALE_COUNTRY_KEY, "")!!,
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preferences.getString(APPLICATION_LOCALE_VARIANT_KEY, "")!!
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@ -9,6 +9,7 @@
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<im.vector.riotx.core.preference.VectorPreference
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android:dialogTitle="@string/settings_select_language"
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android:key="SETTINGS_INTERFACE_LANGUAGE_PREFERENCE_KEY"
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android:enabled="false"
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android:title="@string/settings_interface_language" />
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<im.vector.riotx.core.preference.VectorListPreference
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