Fix endless loading timeline due to conflicting chunks
Change-Id: I46918ed17b0bd5b2ac6797bfd2a9e3ffa42f14b8
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@ -40,6 +40,17 @@ internal fun ChunkEntity.Companion.find(realm: Realm, roomId: String, prevToken:
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return query.findFirst()
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}
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internal fun ChunkEntity.Companion.findAll(realm: Realm, roomId: String, prevToken: String? = null, nextToken: String? = null): RealmResults<ChunkEntity>? {
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val query = where(realm, roomId)
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if (prevToken != null) {
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query.equalTo(ChunkEntityFields.PREV_TOKEN, prevToken)
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}
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if (nextToken != null) {
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query.equalTo(ChunkEntityFields.NEXT_TOKEN, nextToken)
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}
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return query.findAll()
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}
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internal fun ChunkEntity.Companion.findLastForwardChunkOfRoom(realm: Realm, roomId: String): ChunkEntity? {
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return where(realm, roomId)
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.equalTo(ChunkEntityFields.IS_LAST_FORWARD, true)
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@ -37,6 +37,7 @@ import org.matrix.android.sdk.internal.database.model.TimelineEventEntity
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import org.matrix.android.sdk.internal.database.query.copyToRealmOrIgnore
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import org.matrix.android.sdk.internal.database.query.create
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import org.matrix.android.sdk.internal.database.query.find
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import org.matrix.android.sdk.internal.database.query.findAll
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import org.matrix.android.sdk.internal.database.query.where
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import org.matrix.android.sdk.internal.di.SessionDatabase
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import org.matrix.android.sdk.internal.di.UserId
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@ -79,7 +80,26 @@ internal class TokenChunkEventPersistor @Inject constructor(
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val existingChunk = ChunkEntity.find(realm, roomId, prevToken = prevToken, nextToken = nextToken)
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if (existingChunk != null) {
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Timber.v("This chunk is already in the db, returns")
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Timber.v("This chunk is already in the db, checking if this might be caused by broken links")
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if (direction == PaginationDirection.FORWARDS) {
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val prevChunks = ChunkEntity.findAll(realm, roomId, nextToken = prevToken)
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Timber.v("Found ${prevChunks?.size} prevChunks")
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prevChunks?.forEach {
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if (it.nextChunk != existingChunk) {
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Timber.i("Set nextChunk for ${it.identifier()} from ${it.nextChunk?.identifier()} to ${existingChunk.identifier()}")
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it.nextChunk = existingChunk
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}
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}
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} else {
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val nextChunks = ChunkEntity.findAll(realm, roomId, prevToken = nextToken)
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Timber.v("Found ${nextChunks?.size} nextChunks")
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nextChunks?.forEach {
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if (it.prevChunk != existingChunk) {
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Timber.i("Set prevChunk for ${it.identifier()} from ${it.prevChunk?.identifier()} to ${existingChunk.identifier()}")
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it.prevChunk = existingChunk
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}
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}
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}
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return@awaitTransaction
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}
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val prevChunk = ChunkEntity.find(realm, roomId, nextToken = prevToken)
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