From 288ebe48fd5ca5476df570f463a9317939d19cdf Mon Sep 17 00:00:00 2001 From: Valere Date: Fri, 21 Jun 2019 18:38:05 +0200 Subject: [PATCH] Doc / quick fixes --- docs/notifications.md | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/docs/notifications.md b/docs/notifications.md index 404f9aac94..5f68d07fe7 100644 --- a/docs/notifications.md +++ b/docs/notifications.md @@ -50,7 +50,7 @@ By default, this is 0, so the server will return immediately even if the respons **delay** is a client preference. When the server responds to a sync request, the client waits for `delay`before calling a new sync. -When the Riot X Android app is open (i.e in foreground state), the default timeout is 30 seconds, and delay is 0. +When the Riot X Android app is open (i.e in foreground state), the default timeout is 10 seconds, and delay is 0. ## How does a mobile app receives push notification @@ -132,7 +132,7 @@ A Home Server can be configured with default rules (for Direct messages, group m There are different kind of push rules, it can be per room (each new message on this room should be notified), it can also define a pattern that a message should match (when you are mentioned, or key word based). -Notifications have 2 'levels' (`highlighted = true/false`). In RiotX these notifications level are reflected as Noisy/Silent. +Notifications have 2 'levels' (`highlighted = true/false sound = default/custom`). In RiotX these notifications level are reflected as Noisy/Silent. **What about encrypted messages?**