Don't reserve space for typing view until somebody is typing
Once we show it, keep it, to not make the timeline jump around too much. Change-Id: I8f863d8d21f3b06ff86f62615d8e6aefe81bde2e
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@ -50,6 +50,7 @@ import androidx.core.text.toSpannable
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import androidx.core.util.Pair
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import androidx.core.view.ViewCompat
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import androidx.core.view.forEach
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import androidx.core.view.isGone
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import androidx.core.view.isInvisible
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import androidx.core.view.isVisible
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import androidx.fragment.app.setFragmentResultListener
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@ -1692,14 +1693,24 @@ class TimelineFragment @Inject constructor(
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voiceMessageRecorderView.isVisible = false
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}
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// Fully hide the typing message view with isGone, until the first user actually types
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inline var View.isInvisibleOrGone: Boolean
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get() = visibility != View.VISIBLE
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set(value) {
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// Set to invisible, unless it is already gone.
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if (!value || !isGone) {
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visibility = if (value) View.INVISIBLE else View.VISIBLE
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}
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}
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private fun renderTypingMessageNotification(roomSummary: RoomSummary?, state: RoomDetailViewState) {
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if (!isThreadTimeLine() && roomSummary != null) {
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views.typingMessageView.isInvisible = state.typingUsers.isNullOrEmpty()
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views.typingMessageView.isInvisibleOrGone = state.typingUsers.isNullOrEmpty()
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state.typingUsers
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?.take(MAX_TYPING_MESSAGE_USERS_COUNT)
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?.let { senders -> views.typingMessageView.render(senders, avatarRenderer) }
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} else {
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views.typingMessageView.isInvisible = true
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views.typingMessageView.isInvisibleOrGone = true
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}
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}
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@ -97,6 +97,7 @@
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android:layout_width="0dp"
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android:paddingStart="20dp"
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android:paddingEnd="20dp"
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android:visibility="gone"
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tools:visibility="visible"
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android:layout_height="20dp"/>
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