simplify CellGrid
Signed-off-by: Fabrizio Iannetti <fabrizio.iannetti@gmail.com>
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7c682495d7
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136
src/ui/basics.rs
136
src/ui/basics.rs
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@ -1,118 +1,82 @@
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struct CellAxis {
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min: f32,
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max: f32,
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num: u32,
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idx: u32
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}
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impl CellAxis {
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pub fn new(min: f32, len: f32, num: u32) -> Self {
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Self {
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min,
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max: min + len,
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num,
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idx: 0
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}
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}
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pub fn reset(&mut self) {
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self.idx = 0;
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}
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}
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impl Iterator for CellAxis {
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type Item = (f32, f32);
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fn next(&mut self) -> Option<Self::Item> {
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if self.idx < self.num {
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let beg: f32 = self.min + ((self.max - self.min) * self.idx as f32) / self.num as f32;
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let end: f32 = self.min + ((self.max - self.min) * (self.idx + 1) as f32) / self.num as f32;
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self.idx += 1;
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return Some((beg.trunc(), end.trunc()));
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}
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return None;
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}
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}
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#[derive(Copy, Clone)]
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pub struct Cell {
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// display coordinates of the cell
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pub x : f32,
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pub y : f32,
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pub width : f32,
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pub height : f32,
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// position of the cell in the grid (0-based)
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pub pos_x: u32,
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pub pos_y: u32,
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}
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pub struct CellGrid {
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x_axis: CellAxis,
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y_axis: CellAxis,
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// display coordinates of the grid
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x: f32,
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y: f32,
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width: f32,
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height: f32,
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// size fo the grid, in number of cells
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num_x: u32,
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num_y: u32,
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// current position when iterating
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pos_x: u32,
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pos_y: u32,
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// current cell when iterating
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curr: Cell,
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}
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impl CellGrid {
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pub fn new(x: f32, y: f32, width: f32, height: f32, num_x: u32, num_y: u32) -> Self {
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let x_axis = CellAxis::new(x, width, num_x);
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let y_axis = CellAxis::new(y, height, num_y);
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Self {
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x_axis,
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y_axis,
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x,
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y,
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width,
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height,
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num_x,
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num_y,
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pos_x: 0,
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pos_y: 0,
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curr: Cell {x, y, width, height, pos_x: 0, pos_y: 0}
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}
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}
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fn compute_cell(&mut self) -> () {
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self.curr.pos_x = self.pos_x;
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self.curr.pos_y = self.pos_y;
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let beg_x: f32 = self.x + (self.width * self.curr.pos_x as f32) / self.num_x as f32;
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let end_x: f32 = self.x + (self.width * (self.curr.pos_x + 1) as f32) / self.num_x as f32;
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self.curr.x = beg_x.trunc();
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self.curr.width = end_x.trunc() - self.curr.x;
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let beg_y: f32 = self.y + (self.height * self.curr.pos_y as f32) / self.num_y as f32;
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let end_y: f32 = self.y + (self.height * (self.curr.pos_y + 1) as f32) / self.num_y as f32;
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self.curr.y = beg_y.trunc();
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self.curr.height = end_y.trunc() - self.curr.y;
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}
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}
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impl Iterator for CellGrid {
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type Item = Cell;
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fn next(&mut self) -> Option<Self::Item> {
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if self.y_axis.idx == 0 && self.x_axis.idx == 0 {
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if self.y_axis.num == 0 || self.x_axis.num == 0 {
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return None
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}
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self.curr.pos_y = self.y_axis.idx;
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let y_next = self.y_axis.next().unwrap();
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self.curr.y = y_next.0;
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self.curr.height = y_next.1 - y_next.0;
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}
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self.curr.pos_x = self.x_axis.idx;
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let x_next = self.x_axis.next();
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match x_next {
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None => {
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// end of x-axis, move down the y-axis
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self.curr.pos_y = self.y_axis.idx;
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let y_next = self.y_axis.next();
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match y_next {
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None => {
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None
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},
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Some(y_val) => {
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// set new vertical span
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self.curr.y = y_val.0;
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self.curr.height = y_val.1 - y_val.0;
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// reset iteration on x axis
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self.x_axis.reset();
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self.curr.pos_x = 0;
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// get first horizontal span
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let x_val = self.x_axis.next().unwrap();
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self.curr.x = x_val.0;
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self.curr.width = x_val.1 - x_val.0;
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Some(self.curr)
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}
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}
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},
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Some(x_val) => {
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self.curr.x = x_val.0;
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self.curr.width = x_val.1 - x_val.0;
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Some(self.curr)
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if self.pos_y >= self.num_y {
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None
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} else {
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self.compute_cell();
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self.pos_x += 1;
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if self.pos_x >= self.num_x {
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self.pos_x = 0;
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self.pos_y += 1;
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}
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Some(self.curr)
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}
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}
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}
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