fdkaac/MSVC/fdkaac.vcxproj

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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
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<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
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<PropertyGroup Label="Globals">
<ProjectGuid>{E62D32CF-E308-40BD-9FF0-8266C6CAA9AA}</ProjectGuid>
<Keyword>Win32Proj</Keyword>
<RootNamespace>fdkaac</RootNamespace>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<CharacterSet>Unicode</CharacterSet>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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<UseDebugLibraries>false</UseDebugLibraries>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<LinkIncremental>true</LinkIncremental>
<IntDir>cli_$(Configuration)\</IntDir>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<LinkIncremental>false</LinkIncremental>
<IntDir>$(Configuration)Cli\</IntDir>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<PrecompiledHeader>
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<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>HAVE_STDINT_H;inline=__inline;_CRT_SECURE_NO_WARNINGS;WIN32;_CONSOLE;_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<AdditionalIncludeDirectories>./include;../missings;.;..</AdditionalIncludeDirectories>
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<StringPooling>true</StringPooling>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
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<PreBuildEvent>
<Command>copy ..\fdk-aac\libAACdec\include\aacdecoder_lib.h include\fdk-aac\
copy ..\fdk-aac\libAACenc\include\aacenc_lib.h include\fdk-aac\
copy ..\fdk-aac\libSYS\include\FDK_Audio.h include\fdk-aac\
copy ..\fdk-aac\libSYS\include\genericStds.h include\fdk-aac\
copy ..\fdk-aac\libSYS\include\machine_type.h include\fdk-aac\ </Command>
</PreBuildEvent>
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<WarningLevel>Level3</WarningLevel>
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<PreprocessorDefinitions>HAVE_STDINT_H;inline=__inline;_CRT_SECURE_NO_WARNINGS;WIN32;_CONSOLE;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<AdditionalIncludeDirectories>./include;../missings;.;..</AdditionalIncludeDirectories>
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<StringPooling>true</StringPooling>
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<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
</Link>
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<PreBuildEvent>
<Command>copy ..\fdk-aac\libAACdec\include\aacdecoder_lib.h include\fdk-aac\
copy ..\fdk-aac\libAACenc\include\aacenc_lib.h include\fdk-aac\
copy ..\fdk-aac\libSYS\include\FDK_Audio.h include\fdk-aac\
copy ..\fdk-aac\libSYS\include\genericStds.h include\fdk-aac\
copy ..\fdk-aac\libSYS\include\machine_type.h include\fdk-aac\ </Command>
</PreBuildEvent>
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</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="..\missings\getopt.c" />
<ClCompile Include="..\src\aacenc.c" />
<ClCompile Include="..\src\compat_win32.c" />
<ClCompile Include="..\src\lpcm.c" />
<ClCompile Include="..\src\m4af.c" />
<ClCompile Include="..\src\main.c" />
<ClCompile Include="..\src\progress.c" />
<ClCompile Include="..\src\wav_reader.c" />
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<ItemGroup>
<ClInclude Include="..\missings\getopt.h" />
<ClInclude Include="..\src\aacenc.h" />
<ClInclude Include="..\src\compat.h" />
<ClInclude Include="..\src\lpcm.h" />
<ClInclude Include="..\src\m4af.h" />
<ClInclude Include="..\src\m4af_endian.h" />
<ClInclude Include="..\src\progress.h" />
<ClInclude Include="..\src\wav_reader.h" />
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<ItemGroup>
<ProjectReference Include="fdk-aac.vcxproj">
<Project>{d7d4b982-8b16-4a10-8b1c-9527bd789709}</Project>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
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