mirror of https://github.com/mstorsjo/fdk-aac.git
231 lines
10 KiB
C
231 lines
10 KiB
C
/* -----------------------------------------------------------------------------
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Software License for The Fraunhofer FDK AAC Codec Library for Android
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© Copyright 1995 - 2018 Fraunhofer-Gesellschaft zur Förderung der angewandten
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Forschung e.V. All rights reserved.
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1. INTRODUCTION
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The Fraunhofer FDK AAC Codec Library for Android ("FDK AAC Codec") is software
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that implements the MPEG Advanced Audio Coding ("AAC") encoding and decoding
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scheme for digital audio. This FDK AAC Codec software is intended to be used on
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a wide variety of Android devices.
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AAC's HE-AAC and HE-AAC v2 versions are regarded as today's most efficient
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general perceptual audio codecs. AAC-ELD is considered the best-performing
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full-bandwidth communications codec by independent studies and is widely
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deployed. AAC has been standardized by ISO and IEC as part of the MPEG
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specifications.
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Patent licenses for necessary patent claims for the FDK AAC Codec (including
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those of Fraunhofer) may be obtained through Via Licensing
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(www.vialicensing.com) or through the respective patent owners individually for
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the purpose of encoding or decoding bit streams in products that are compliant
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with the ISO/IEC MPEG audio standards. Please note that most manufacturers of
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Android devices already license these patent claims through Via Licensing or
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directly from the patent owners, and therefore FDK AAC Codec software may
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already be covered under those patent licenses when it is used for those
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licensed purposes only.
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Commercially-licensed AAC software libraries, including floating-point versions
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with enhanced sound quality, are also available from Fraunhofer. Users are
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encouraged to check the Fraunhofer website for additional applications
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information and documentation.
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2. COPYRIGHT LICENSE
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Redistribution and use in source and binary forms, with or without modification,
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are permitted without payment of copyright license fees provided that you
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satisfy the following conditions:
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You must retain the complete text of this software license in redistributions of
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the FDK AAC Codec or your modifications thereto in source code form.
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You must retain the complete text of this software license in the documentation
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and/or other materials provided with redistributions of the FDK AAC Codec or
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your modifications thereto in binary form. You must make available free of
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charge copies of the complete source code of the FDK AAC Codec and your
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modifications thereto to recipients of copies in binary form.
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The name of Fraunhofer may not be used to endorse or promote products derived
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from this library without prior written permission.
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You may not charge copyright license fees for anyone to use, copy or distribute
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the FDK AAC Codec software or your modifications thereto.
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Your modified versions of the FDK AAC Codec must carry prominent notices stating
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that you changed the software and the date of any change. For modified versions
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of the FDK AAC Codec, the term "Fraunhofer FDK AAC Codec Library for Android"
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must be replaced by the term "Third-Party Modified Version of the Fraunhofer FDK
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AAC Codec Library for Android."
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3. NO PATENT LICENSE
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NO EXPRESS OR IMPLIED LICENSES TO ANY PATENT CLAIMS, including without
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limitation the patents of Fraunhofer, ARE GRANTED BY THIS SOFTWARE LICENSE.
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Fraunhofer provides no warranty of patent non-infringement with respect to this
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software.
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You may use this FDK AAC Codec software or modifications thereto only for
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purposes that are authorized by appropriate patent licenses.
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4. DISCLAIMER
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This FDK AAC Codec software is provided by Fraunhofer on behalf of the copyright
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holders and contributors "AS IS" and WITHOUT ANY EXPRESS OR IMPLIED WARRANTIES,
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including but not limited to the implied warranties of merchantability and
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fitness for a particular purpose. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR
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CONTRIBUTORS BE LIABLE for any direct, indirect, incidental, special, exemplary,
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or consequential damages, including but not limited to procurement of substitute
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goods or services; loss of use, data, or profits, or business interruption,
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however caused and on any theory of liability, whether in contract, strict
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liability, or tort (including negligence), arising in any way out of the use of
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this software, even if advised of the possibility of such damage.
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5. CONTACT INFORMATION
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Fraunhofer Institute for Integrated Circuits IIS
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Attention: Audio and Multimedia Departments - FDK AAC LL
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Am Wolfsmantel 33
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91058 Erlangen, Germany
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www.iis.fraunhofer.de/amm
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amm-info@iis.fraunhofer.de
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----------------------------------------------------------------------------- */
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/******************* Library for basic calculation routines ********************
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Author(s):
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Description: matrix memory allocation
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*******************************************************************************/
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#ifndef FDK_MATRIXCALLOC_H
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#define FDK_MATRIXCALLOC_H
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#include "machine_type.h"
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#include "genericStds.h"
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/* It is recommended to use FDK_ALLOCATE_MEMORY_1D instead of fdkCallocMatrix1D
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*/
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void* fdkCallocMatrix1D(UINT dim1, UINT size);
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void* fdkCallocMatrix1D_aligned(UINT dim1, UINT size);
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/* It is recommended to use FDK_ALLOCATE_MEMORY_1D_INT instead of
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* fdkCallocMatrix1D_int */
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void* fdkCallocMatrix1D_int(UINT dim1, UINT size, MEMORY_SECTION s);
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void* fdkCallocMatrix1D_int_aligned(UINT dim1, UINT size, MEMORY_SECTION s);
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/* It is recommended to use FDK_FREE_MEMORY_1D instead of fdkFreeMatrix1D */
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void fdkFreeMatrix1D(void* p);
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void fdkFreeMatrix1D_aligned(void* p);
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/* It is recommended to use FDK_ALLOCATE_MEMORY_2D instead of fdkCallocMatrix2D
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*/
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void** fdkCallocMatrix2D(UINT dim1, UINT dim2, UINT size);
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void** fdkCallocMatrix2D_aligned(UINT dim1, UINT dim2, UINT size);
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/* It is recommended to use FDK_ALLOCATE_MEMORY_2D_INT instead of
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* fdkCallocMatrix2D_int */
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void** fdkCallocMatrix2D_int(UINT dim1, UINT dim2, UINT size, MEMORY_SECTION s);
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/* It is recommended to use FDK_ALLOCATE_MEMORY_2D_INT_ALIGNED instead of
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* fdkCallocMatrix2D_int_aligned */
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void** fdkCallocMatrix2D_int_aligned(UINT dim1, UINT dim2, UINT size,
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MEMORY_SECTION s);
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/* It is recommended to use FDK_FREE_MEMORY_2D instead of fdkFreeMatrix2D */
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void fdkFreeMatrix2D(void** p);
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/* It is recommended to use FDK_FREE_MEMORY_2D_ALIGNED instead of
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* fdkFreeMatrix2D_aligned */
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void fdkFreeMatrix2D_aligned(void** p);
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/* It is recommended to use FDK_ALLOCATE_MEMORY_3D instead of fdkCallocMatrix3D
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*/
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void*** fdkCallocMatrix3D(UINT dim1, UINT dim2, UINT dim3, UINT size);
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/* It is recommended to use FDK_ALLOCATE_MEMORY_3D_INT instead of
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* fdkCallocMatrix3D_int */
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void*** fdkCallocMatrix3D_int(UINT dim1, UINT dim2, UINT dim3, UINT size,
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MEMORY_SECTION s);
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/* It is recommended to use FDK_FREE_MEMORY_3D instead of fdkFreeMatrix3D */
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void fdkFreeMatrix3D(void*** p);
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#define FDK_ALLOCATE_MEMORY_1D(a, dim1, type) \
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if (((a) = (type*)fdkCallocMatrix1D((dim1), sizeof(type))) == NULL) { \
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goto bail; \
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}
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#define FDK_ALLOCATE_MEMORY_1D_ALIGNED(a, dim1, type) \
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if (((a) = (type*)fdkCallocMatrix1D_aligned((dim1), sizeof(type))) == \
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NULL) { \
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goto bail; \
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}
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#define FDK_ALLOCATE_MEMORY_1D_P(a, dim1, type, ptype) \
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if (((a) = (ptype)fdkCallocMatrix1D((dim1), sizeof(type))) == NULL) { \
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goto bail; \
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}
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#define FDK_ALLOCATE_MEMORY_1D_INT(a, dim1, type, s) \
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if (((a) = (type*)fdkCallocMatrix1D_int((dim1), sizeof(type), (s))) == \
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NULL) { \
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goto bail; \
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}
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#define FDK_FREE_MEMORY_1D(a) \
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do { \
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fdkFreeMatrix1D((void*)(a)); \
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(a) = NULL; \
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} while (0)
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#define FDK_FREE_MEMORY_1D_ALIGNED(a) \
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do { \
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fdkFreeMatrix1D_aligned((void*)(a)); \
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(a) = NULL; \
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} while (0)
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#define FDK_ALLOCATE_MEMORY_2D(a, dim1, dim2, type) \
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if (((a) = (type**)fdkCallocMatrix2D((dim1), (dim2), sizeof(type))) == \
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NULL) { \
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goto bail; \
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}
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#define FDK_ALLOCATE_MEMORY_2D_INT(a, dim1, dim2, type, s) \
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if (((a) = (type**)fdkCallocMatrix2D_int((dim1), (dim2), sizeof(type), \
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(s))) == NULL) { \
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goto bail; \
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}
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#define FDK_ALLOCATE_MEMORY_2D_INT_ALIGNED(a, dim1, dim2, type, s) \
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if (((a) = (type**)fdkCallocMatrix2D_int_aligned( \
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(dim1), (dim2), sizeof(type), (s))) == NULL) { \
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goto bail; \
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}
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#define FDK_FREE_MEMORY_2D(a) \
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do { \
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fdkFreeMatrix2D((void**)(a)); \
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(a) = NULL; \
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} while (0)
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#define FDK_FREE_MEMORY_2D_ALIGNED(a) \
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do { \
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fdkFreeMatrix2D_aligned((void**)(a)); \
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(a) = NULL; \
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} while (0)
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#define FDK_ALLOCATE_MEMORY_3D(a, dim1, dim2, dim3, type) \
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if (((a) = (type***)fdkCallocMatrix3D((dim1), (dim2), (dim3), \
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sizeof(type))) == NULL) { \
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goto bail; \
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}
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#define FDK_ALLOCATE_MEMORY_3D_INT(a, dim1, dim2, dim3, type, s) \
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if (((a) = (type***)fdkCallocMatrix3D_int((dim1), (dim2), (dim3), \
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sizeof(type), (s))) == NULL) { \
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goto bail; \
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}
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#define FDK_FREE_MEMORY_3D(a) \
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do { \
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fdkFreeMatrix3D((void***)(a)); \
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(a) = NULL; \
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} while (0)
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#endif /* FDK_MATRIXCALLOC_H */
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