mirror of https://github.com/mstorsjo/fdk-aac.git
Saturate additions in getEnvSfbEnergy in SBR encoding
This avoids wraparounds, which can trigger failed asserts with some inputs. This fixes https://github.com/mstorsjo/fdk-aac/issues/158. The implementation of saturated addition loses the contents of the lowest bit though, thus this change affects the output - but the change is said to be acceptable.
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@ -637,8 +637,8 @@ static FIXP_DBL getEnvSfbEnergy(
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for (; l < stop_pos; l++) {
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nrg2 += YBuffer[l >> YBufferSzShift][k] >> sc1;
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}
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accu1 += (nrg1 >> dynScale1);
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accu2 += (nrg2 >> dynScale2);
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accu1 = fAddSaturate(accu1, (nrg1 >> dynScale1));
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accu2 = fAddSaturate(accu2, (nrg2 >> dynScale2));
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}
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/* This shift factor is always positive. See comment above. */
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nrgSum +=
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@ -1,2 +1,2 @@
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encode hash: 516e51016cbba6068f1aa285a8fdd55b00ada6b0
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decode hash: 3b3b3a17cc5ba50ade75b3ef1a37f96017935fe5
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encode hash: 7f00e85a1eda67964e1b4044a5659a62e3952af2
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decode hash: af682b197a94e32fce09643857fa77b364574571
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@ -1,2 +1,2 @@
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encode hash: 1179940ca3a5c62de45b6823efbdbe42fce11de2
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decode hash: 85f2a154b46cc6cfa2792ff95c67b4200ce4463b
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encode hash: 8411e71bf6b32576d287764cfa577ea0e9b73280
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decode hash: 30ad42bc97b53c03139cca5437b7d9a861de0e92
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