diff --git a/README.md b/README.md index ae62fb9..cb175f8 100644 --- a/README.md +++ b/README.md @@ -1,3 +1,93 @@ -# exhale +exhale +====== -an open-source ISO/IEC 23003-3 (USAC, xHE-AAC) encoder \ No newline at end of file +exhale, which is an acronym for "Ecodis eXtended High-efficiency And +Low-complexity Encoder", is a lightweight library and application to +encode uncompressed WAVE-format audio files into MPEG-4 format files +complying with the ISO/IEC 23003-3 (MPEG-D) Unified Speech and Audio +Coding (USAC, also known as Extended High-Efficiency AAC) standard. + +exhale currently makes use of all frequency-domain (FD) coding tools +in the scalefactor based MDCT processing path, except for predictive +joint stereo, which is already being worked on. It objective is high +quality mono, stereo, and multichannel coding at medium and high bit +rates, so the parametric USAC coding tools (ACELP, TCX, Enhanced SBR +and MPEG Surround with Unified Stereo coding) won't be integrated. + +____________________________________________________________________ + + +Copyright +--------- + +(c) 2020 Christian R. Helmrich, project ecodis. All rights reserved. + + +License +------- + +exhale is being made available under an open-source license which is +similar to the 3-clause BSD license but modified to address specific +lar aspects dictated by the nature and output of this application. + +The license text and release notes for the current version 1.0.0 can +be found in the "include" subdirectory of the exhale distribution. + + +Compilation +----------- + +This section describes how to compile the exhale source code into an +executable application under Linux and Microsoft Windows. The binary +application files will show up in a newly created `bin` subdirectory +of the exhale distribution directory and/or a subdirectory thereof. + +### Linux and MacOS (GNU Compiler Collection, gcc): + +In a terminal, change to the exhale distribution directory and enter + +` +make release +` + +to build a release-mode executable with the default (usually 64-bit) +configuration. A 32-bit debug-mode executable can be built by typing + +` +make debug BUILD32=1 +` + +### Microsoft Windows (Visual Studio 2012 and later): + +Doubleclick the exhale_vs2012.sln file to open the project in Visual +Studio. Once it's loaded, rightclick on `exhaleApp` in the "Solution +Explorer" window on the right-hand side, then select `Set as StartUp +Project`. Now simply press `F7` to build the solution in debug mode. + +For fastest encoding speed, please select `Release` and `x64` before +building the solution. This will create a release-mode 64-bit binary. + + +Usage +----- + +This section describes how to run the exhale application either from +the command-line or using a third-party software providing WAVE data +to exhale's standard input pipe (stdin), such as foobar2000. + +### Standalone (command-line): + +In a terminal, change to exhale's `bin` subdirectory and then enter + +`./exhale` (on Linux and MacOS) or `exhaleApp.exe` (on Windows) + +to print out usage information. As an example, the following command + +`exhaleApp.exe 5 C:\Music\Input.wav C:\Music\Output.m4a` + +converts file Input.wav to file Output.m4a at roughly 128 kbit/s (if +the input file is two-channel stereo) and in xHE-AAC audio format. + +### Third-party stdin (foobar2000): + +will follow soon diff --git a/include/License.htm b/include/License.htm deleted file mode 100644 index b2163f4..0000000 --- a/include/License.htm +++ /dev/null @@ -1,53 +0,0 @@ - - - - -
- - - - - -- |
-
-
- |
-
-
|
-