invalidate the canvas after every touch event
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@ -66,20 +66,19 @@ public class MyCanvas extends View {
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startX = x;
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startY = y;
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actionDown(x, y);
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invalidate();
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break;
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case MotionEvent.ACTION_MOVE:
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actionMove(x, y);
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invalidate();
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break;
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case MotionEvent.ACTION_UP:
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actionUp();
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invalidate();
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break;
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default:
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break;
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}
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invalidate();
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return true;
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}
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}
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