do not even draw the Focus circle if the current camera doesnt support focus
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@ -80,7 +80,7 @@ class PreviewCameraTwo : ViewGroup, TextureView.SurfaceTextureListener, MyPrevie
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mDownEventAtX = event.x
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mDownEventAtX = event.x
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mDownEventAtY = event.y
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mDownEventAtY = event.y
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} else if (event.action == MotionEvent.ACTION_UP) {
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} else if (event.action == MotionEvent.ACTION_UP) {
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if (System.currentTimeMillis() - mDownEventAtMS < CLICK_MS &&
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if (mIsFocusSupported && System.currentTimeMillis() - mDownEventAtMS < CLICK_MS &&
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Math.abs(event.x - mDownEventAtX) < CLICK_DIST &&
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Math.abs(event.x - mDownEventAtX) < CLICK_DIST &&
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Math.abs(event.y - mDownEventAtY) < CLICK_DIST) {
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Math.abs(event.y - mDownEventAtY) < CLICK_DIST) {
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focusArea(event.x, event.y)
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focusArea(event.x, event.y)
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