refactor: increase ripple size

This commit is contained in:
FunkyMuse
2023-07-25 10:03:34 +02:00
parent b8916a9077
commit 73e8b05797

View File

@@ -82,24 +82,29 @@ fun SettingsScreen(
Text( Text(
text = stringResource(id = R.string.settings), text = stringResource(id = R.string.settings),
modifier = Modifier modifier = Modifier
.padding(start = 16.dp) .padding(start = 8.dp)
.fillMaxWidth(), .fillMaxWidth(),
color = scrolledColor color = scrolledColor
) )
}, },
navigationIcon = { navigationIcon = {
Icon( Box(
imageVector = Icons.Filled.ArrowBack, contentDescription = stringResource(id = R.string.back), Modifier
modifier = Modifier
.padding(start = 8.dp)
.clip(RoundedCornerShape(50)) .clip(RoundedCornerShape(50))
.clickable( .clickable(
navigationIconInteractionSource, rememberRipple( navigationIconInteractionSource, rememberRipple(
color = MaterialTheme.colorScheme.onSurface color = MaterialTheme.colorScheme.onSurface,
bounded = true
) )
) { goBack() }, ) { goBack() }
tint = scrolledColor ) {
Icon(
imageVector = Icons.Filled.ArrowBack, contentDescription = stringResource(id = R.string.back),
tint = scrolledColor,
modifier = Modifier.padding(8.dp)
) )
}
}, },
scrollBehavior = scrollBehavior, scrollBehavior = scrollBehavior,
colors = TopAppBarDefaults.largeTopAppBarColors( colors = TopAppBarDefaults.largeTopAppBarColors(