// Copyright (C) 2019-2022 Jakub Melka // // This file is part of PDF4QT. // // PDF4QT is free software: you can redistribute it and/or modify // it under the terms of the GNU Lesser General Public License as published by // the Free Software Foundation, either version 3 of the License, or // with the written consent of the copyright owner, any later version. // // PDF4QT is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public License // along with PDF4QT. If not, see . #include "pdfpattern.h" #include "pdfdocument.h" #include "pdfexception.h" #include "pdfutils.h" #include "pdfcolorspaces.h" #include "pdfexecutionpolicy.h" #include "pdfconstants.h" #include "pdfpainterutils.h" #include #include #include "pdfdbgheap.h" #include namespace pdf { PatternType PDFShadingPattern::getType() const { return PatternType::Shading; } const PDFAbstractColorSpace* PDFShadingPattern::getColorSpace() const { return m_colorSpace.data(); } QTransform PDFShadingPattern::getPatternSpaceToDeviceSpaceMatrix(const PDFMeshQualitySettings& settings) const { return m_matrix * settings.userSpaceToDeviceSpaceMatrix; } QTransform PDFShadingPattern::getPatternSpaceToDeviceSpaceMatrix(const QTransform& userSpaceToDeviceSpaceMatrix) const { return m_matrix * userSpaceToDeviceSpaceMatrix; } PDFShadingSampler* PDFShadingPattern::createSampler(QTransform userSpaceToDeviceSpaceMatrix) const { Q_UNUSED(userSpaceToDeviceSpaceMatrix); return nullptr; } ShadingType PDFAxialShading::getShadingType() const { return ShadingType::Axial; } PDFPatternPtr PDFPattern::createPattern(const PDFDictionary* colorSpaceDictionary, const PDFDocument* document, const PDFObject& object, const PDFCMS* cms, RenderingIntent intent, PDFRenderErrorReporter* reporter) { const PDFObject& dereferencedObject = document->getObject(object); const PDFDictionary* patternDictionary = nullptr; QByteArray streamData; if (dereferencedObject.isDictionary()) { patternDictionary = dereferencedObject.getDictionary(); } else if (dereferencedObject.isStream()) { const PDFStream* stream = dereferencedObject.getStream(); patternDictionary = stream->getDictionary(); streamData = document->getDecodedStream(stream); } if (patternDictionary) { PDFDocumentDataLoaderDecorator loader(document); const PatternType patternType = static_cast(loader.readIntegerFromDictionary(patternDictionary, "PatternType", static_cast(PatternType::Invalid))); switch (patternType) { case PatternType::Tiling: { const PDFTilingPattern::PaintType paintType = static_cast(loader.readIntegerFromDictionary(patternDictionary, "PaintType", static_cast(PDFTilingPattern::PaintType::Invalid))); const PDFTilingPattern::TilingType tilingType = static_cast(loader.readIntegerFromDictionary(patternDictionary, "TilingType", static_cast(PDFTilingPattern::TilingType::Invalid))); const QRectF boundingBox = loader.readRectangle(patternDictionary->get("BBox"), QRectF()); const PDFReal xStep = loader.readNumberFromDictionary(patternDictionary, "XStep", 0.0); const PDFReal yStep = loader.readNumberFromDictionary(patternDictionary, "YStep", 0.0); PDFObject resources = document->getObject(patternDictionary->get("Resources")); QTransform matrix = loader.readMatrixFromDictionary(patternDictionary, "Matrix", QTransform()); // Verify the data if (paintType != PDFTilingPattern::PaintType::Colored && paintType != PDFTilingPattern::PaintType::Uncolored) { throw PDFException(PDFTranslationContext::tr("Invalid tiling pattern - wrong paint type %1.").arg(static_cast(paintType))); } if (tilingType != PDFTilingPattern::TilingType::ConstantSpacing && tilingType != PDFTilingPattern::TilingType::NoDistortion && tilingType != PDFTilingPattern::TilingType::ConstantSpacingAndFasterTiling) { throw PDFException(PDFTranslationContext::tr("Invalid tiling pattern - wrong tiling type %1.").arg(static_cast(tilingType))); } if (!boundingBox.isValid()) { throw PDFException(PDFTranslationContext::tr("Invalid tiling pattern - bounding box is invalid.").arg(static_cast(paintType))); } if (isZero(xStep) || isZero(yStep)) { throw PDFException(PDFTranslationContext::tr("Invalid tiling pattern - steps are invalid.").arg(static_cast(paintType))); } PDFTilingPattern* pattern = new PDFTilingPattern(); pattern->m_boundingBox = boundingBox; pattern->m_matrix = matrix; pattern->m_paintType = paintType; pattern->m_tilingType = tilingType; pattern->m_xStep = xStep; pattern->m_yStep = yStep; pattern->m_resources = resources; pattern->m_content = qMove(streamData); return PDFPatternPtr(pattern); } case PatternType::Shading: { PDFObject patternGraphicState = document->getObject(patternDictionary->get("ExtGState")); QTransform matrix = loader.readMatrixFromDictionary(patternDictionary, "Matrix", QTransform()); return createShadingPattern(colorSpaceDictionary, document, patternDictionary->get("Shading"), matrix, patternGraphicState, cms, intent, reporter, false); } default: throw PDFException(PDFTranslationContext::tr("Invalid pattern.")); } } throw PDFException(PDFTranslationContext::tr("Invalid pattern.")); } PDFPatternPtr PDFPattern::createShadingPattern(const PDFDictionary* colorSpaceDictionary, const PDFDocument* document, const PDFObject& shadingObject, const QTransform& matrix, const PDFObject& patternGraphicState, const PDFCMS* cms, RenderingIntent intent, PDFRenderErrorReporter* reporter, bool ignoreBackgroundColor) { const PDFObject& dereferencedShadingObject = document->getObject(shadingObject); if (!dereferencedShadingObject.isDictionary() && !dereferencedShadingObject.isStream()) { throw PDFException(PDFTranslationContext::tr("Invalid shading.")); } PDFDocumentDataLoaderDecorator loader(document); const PDFDictionary* shadingDictionary = nullptr; const PDFStream* stream = nullptr; if (dereferencedShadingObject.isDictionary()) { shadingDictionary = dereferencedShadingObject.getDictionary(); } else if (dereferencedShadingObject.isStream()) { stream = dereferencedShadingObject.getStream(); shadingDictionary = stream->getDictionary(); } // Parse common data for all shadings PDFColorSpacePointer colorSpace = PDFAbstractColorSpace::createColorSpace(colorSpaceDictionary, document, document->getObject(shadingDictionary->get("ColorSpace"))); if (colorSpace->asPatternColorSpace()) { throw PDFException(PDFTranslationContext::tr("Pattern color space is not valid for shading patterns.")); } QColor backgroundColor; PDFColor originalBackgroundColor; if (!ignoreBackgroundColor) { std::vector backgroundColorValues = loader.readNumberArrayFromDictionary(shadingDictionary, "Background"); if (!backgroundColorValues.empty()) { backgroundColor = colorSpace->getCheckedColor(PDFAbstractColorSpace::convertToColor(backgroundColorValues), cms, intent, reporter); } originalBackgroundColor.resize(backgroundColorValues.size()); for (size_t i = 0; i < backgroundColorValues.size(); ++i) { originalBackgroundColor[i] = backgroundColorValues[i]; } } QRectF boundingBox = loader.readRectangle(shadingDictionary->get("BBox"), QRectF()); bool antialias = loader.readBooleanFromDictionary(shadingDictionary, "AntiAlias", false); const PDFObject& extendObject = document->getObject(shadingDictionary->get("Extend")); bool extendStart = false; bool extendEnd = false; if (extendObject.isArray()) { const PDFArray* array = extendObject.getArray(); if (array->getCount() != 2) { throw PDFException(PDFTranslationContext::tr("Invalid shading pattern extends. Expected 2, but %1 provided.").arg(array->getCount())); } extendStart = loader.readBoolean(array->getItem(0), false); extendEnd = loader.readBoolean(array->getItem(1), false); } std::vector functions; const PDFObject& functionsObject = document->getObject(shadingDictionary->get("Function")); if (functionsObject.isArray()) { const PDFArray* functionsArray = functionsObject.getArray(); functions.reserve(functionsArray->getCount()); for (size_t i = 0, functionCount = functionsArray->getCount(); i < functionCount; ++i) { functions.push_back(PDFFunction::createFunction(document, functionsArray->getItem(i))); } } else if (!functionsObject.isNull()) { functions.push_back(PDFFunction::createFunction(document, functionsObject)); } const ShadingType shadingType = static_cast(loader.readIntegerFromDictionary(shadingDictionary, "ShadingType", static_cast(ShadingType::Invalid))); switch (shadingType) { case ShadingType::Function: { PDFFunctionShading* functionShading = new PDFFunctionShading(); PDFPatternPtr result(functionShading); std::vector functionDomain = loader.readNumberArrayFromDictionary(shadingDictionary, "Domain", { 0.0, 1.0, 0.0, 1.0 }); if (functionDomain.size() != 4) { throw PDFException(PDFTranslationContext::tr("Invalid function shading pattern domain. Expected 4 values, but %1 provided.").arg(functionDomain.size())); } if (functionDomain[1] < functionDomain[0] || functionDomain[3] < functionDomain[2]) { throw PDFException(PDFTranslationContext::tr("Invalid function shading pattern domain. Invalid domain ranges.")); } QTransform domainToTargetTransform = loader.readMatrixFromDictionary(shadingDictionary, "Matrix", QTransform()); size_t colorComponentCount = colorSpace->getColorComponentCount(); if (functions.size() > 1 && colorComponentCount != functions.size()) { throw PDFException(PDFTranslationContext::tr("Invalid axial shading pattern color functions. Expected %1 functions, but %2 provided.").arg(int(colorComponentCount)).arg(int(functions.size()))); } // Load items for function shading functionShading->m_antiAlias = antialias; functionShading->m_backgroundColor = backgroundColor; functionShading->m_originalBackgroundColor = qMove(originalBackgroundColor); functionShading->m_colorSpace = colorSpace; functionShading->m_boundingBox = boundingBox; functionShading->m_domain = QRectF(functionDomain[0], functionDomain[2], functionDomain[1] - functionDomain[0], functionDomain[3] - functionDomain[2]); functionShading->m_domainToTargetTransform = domainToTargetTransform; functionShading->m_functions = qMove(functions); functionShading->m_matrix = matrix; functionShading->m_patternGraphicState = patternGraphicState; return result; } case ShadingType::Axial: { PDFAxialShading* axialShading = new PDFAxialShading(); PDFPatternPtr result(axialShading); std::vector coordinates = loader.readNumberArrayFromDictionary(shadingDictionary, "Coords"); if (coordinates.size() != 4) { throw PDFException(PDFTranslationContext::tr("Invalid axial shading pattern coordinates. Expected 4, but %1 provided.").arg(coordinates.size())); } std::vector domain = loader.readNumberArrayFromDictionary(shadingDictionary, "Domain"); if (domain.empty()) { domain = { 0.0, 1.0 }; } if (domain.size() != 2) { throw PDFException(PDFTranslationContext::tr("Invalid axial shading pattern domain. Expected 2, but %1 provided.").arg(domain.size())); } size_t colorComponentCount = colorSpace->getColorComponentCount(); if (functions.size() > 1 && colorComponentCount != functions.size()) { throw PDFException(PDFTranslationContext::tr("Invalid axial shading pattern color functions. Expected %1 functions, but %2 provided.").arg(int(colorComponentCount)).arg(int(functions.size()))); } // Load items for axial shading axialShading->m_antiAlias = antialias; axialShading->m_backgroundColor = backgroundColor; axialShading->m_originalBackgroundColor = qMove(originalBackgroundColor); axialShading->m_colorSpace = colorSpace; axialShading->m_boundingBox = boundingBox; axialShading->m_domainStart = domain[0]; axialShading->m_domainEnd = domain[1]; axialShading->m_startPoint = QPointF(coordinates[0], coordinates[1]); axialShading->m_endPoint = QPointF(coordinates[2], coordinates[3]); axialShading->m_extendStart = extendStart; axialShading->m_extendEnd = extendEnd; axialShading->m_functions = qMove(functions); axialShading->m_matrix = matrix; axialShading->m_patternGraphicState = patternGraphicState; return result; } case ShadingType::Radial: { PDFRadialShading* radialShading = new PDFRadialShading(); PDFPatternPtr result(radialShading); std::vector coordinates = loader.readNumberArrayFromDictionary(shadingDictionary, "Coords"); if (coordinates.size() != 6) { throw PDFException(PDFTranslationContext::tr("Invalid radial shading pattern coordinates. Expected 6, but %1 provided.").arg(coordinates.size())); } std::vector domain = loader.readNumberArrayFromDictionary(shadingDictionary, "Domain"); if (domain.empty()) { domain = { 0.0, 1.0 }; } if (domain.size() != 2) { throw PDFException(PDFTranslationContext::tr("Invalid radial shading pattern domain. Expected 2, but %1 provided.").arg(domain.size())); } size_t colorComponentCount = colorSpace->getColorComponentCount(); if (functions.size() > 1 && colorComponentCount != functions.size()) { throw PDFException(PDFTranslationContext::tr("Invalid radial shading pattern color functions. Expected %1 functions, but %2 provided.").arg(int(colorComponentCount)).arg(int(functions.size()))); } if (coordinates[2] < 0.0 || coordinates[5] < 0.0) { throw PDFException(PDFTranslationContext::tr("Radial shading cannot have negative circle radius.")); } // Load items for axial shading radialShading->m_antiAlias = antialias; radialShading->m_backgroundColor = backgroundColor; radialShading->m_originalBackgroundColor = qMove(originalBackgroundColor); radialShading->m_colorSpace = colorSpace; radialShading->m_boundingBox = boundingBox; radialShading->m_domainStart = domain[0]; radialShading->m_domainEnd = domain[1]; radialShading->m_startPoint = QPointF(coordinates[0], coordinates[1]); radialShading->m_r0 = coordinates[2]; radialShading->m_endPoint = QPointF(coordinates[3], coordinates[4]); radialShading->m_r1 = coordinates[5]; radialShading->m_extendStart = extendStart; radialShading->m_extendEnd = extendEnd; radialShading->m_functions = qMove(functions); radialShading->m_matrix = matrix; radialShading->m_patternGraphicState = patternGraphicState; return result; } case ShadingType::FreeFormGouradTriangle: case ShadingType::LatticeFormGouradTriangle: case ShadingType::CoonsPatchMesh: case ShadingType::TensorProductPatchMesh: { PDFLatticeFormGouradTriangleShading* latticeFormGouradTriangleShading = nullptr; PDFType4567Shading* type4567Shading = nullptr; switch (shadingType) { case ShadingType::FreeFormGouradTriangle: { type4567Shading = new PDFFreeFormGouradTriangleShading(); break; } case ShadingType::LatticeFormGouradTriangle: { latticeFormGouradTriangleShading = new PDFLatticeFormGouradTriangleShading(); type4567Shading = latticeFormGouradTriangleShading; break; } case ShadingType::CoonsPatchMesh: { type4567Shading = new PDFCoonsPatchShading; break; } case ShadingType::TensorProductPatchMesh: { type4567Shading = new PDFTensorProductPatchShading; break; } default: { Q_ASSERT(false); break; } } PDFPatternPtr result(type4567Shading); PDFInteger bitsPerCoordinate = loader.readIntegerFromDictionary(shadingDictionary, "BitsPerCoordinate", -1); if (!contains(bitsPerCoordinate, std::initializer_list{ 1, 2, 4, 8, 12, 16, 24, 32 })) { throw PDFException(PDFTranslationContext::tr("Invalid bits per coordinate (%1) for shading.").arg(bitsPerCoordinate)); } PDFInteger bitsPerComponent = loader.readIntegerFromDictionary(shadingDictionary, "BitsPerComponent", -1); if (!contains(bitsPerComponent, std::initializer_list{ 1, 2, 4, 8, 12, 16 })) { throw PDFException(PDFTranslationContext::tr("Invalid bits per component (%1) for shading.").arg(bitsPerComponent)); } std::vector decode = loader.readNumberArrayFromDictionary(shadingDictionary, "Decode"); if (!functions.empty()) { if (decode.size() != 6) { throw PDFException(PDFTranslationContext::tr("Invalid domain for shading. Expected size is 6, actual size is %1.").arg(decode.size())); } } else { const size_t expectedSize = colorSpace->getColorComponentCount() * 2 + 4; if (decode.size() != expectedSize) { throw PDFException(PDFTranslationContext::tr("Invalid domain for shading. Expected size is %1, actual size is %2.").arg(expectedSize).arg(decode.size())); } } type4567Shading->m_antiAlias = antialias; type4567Shading->m_backgroundColor = backgroundColor; type4567Shading->m_originalBackgroundColor = qMove(originalBackgroundColor); type4567Shading->m_colorSpace = colorSpace; type4567Shading->m_matrix = matrix; type4567Shading->m_patternGraphicState = patternGraphicState; type4567Shading->m_bitsPerCoordinate = static_cast(bitsPerCoordinate); type4567Shading->m_bitsPerComponent = static_cast(bitsPerComponent); type4567Shading->m_xmin = decode[0]; type4567Shading->m_xmax = decode[1]; type4567Shading->m_ymin = decode[2]; type4567Shading->m_ymax = decode[3]; type4567Shading->m_limits = std::vector(std::next(decode.cbegin(), 4), decode.cend()); type4567Shading->m_colorComponentCount = !functions.empty() ? 1 : colorSpace->getColorComponentCount(); type4567Shading->m_functions = qMove(functions); type4567Shading->m_data = document->getDecodedStream(stream); switch (shadingType) { case ShadingType::FreeFormGouradTriangle: case ShadingType::CoonsPatchMesh: case ShadingType::TensorProductPatchMesh: { PDFInteger bitsPerFlag = loader.readIntegerFromDictionary(shadingDictionary, "BitsPerFlag", -1); if (!contains(bitsPerFlag, std::initializer_list{ 2, 4, 8 })) { throw PDFException(PDFTranslationContext::tr("Invalid bits per flag (%1) for shading.").arg(bitsPerFlag)); } type4567Shading->m_bitsPerFlag = bitsPerFlag; break; } case ShadingType::LatticeFormGouradTriangle: { latticeFormGouradTriangleShading->m_verticesPerRow = loader.readIntegerFromDictionary(shadingDictionary, "VerticesPerRow", -1); if (latticeFormGouradTriangleShading->m_verticesPerRow < 2) { throw PDFException(PDFTranslationContext::tr("Invalid vertices per row (%1) for lattice-form gourad triangle meshing.").arg(latticeFormGouradTriangleShading->m_verticesPerRow)); } break; } default: break; } return result; } default: { throw PDFException(PDFTranslationContext::tr("Invalid shading pattern type (%1).").arg(static_cast(shadingType))); } } } class PDFFunctionShadingSampler : public PDFShadingSampler { public: PDFFunctionShadingSampler(const PDFFunctionShading* functionShadingPattern, QTransform userSpaceToDeviceSpaceMatrix) : PDFShadingSampler(functionShadingPattern), m_functionShadingPattern(functionShadingPattern), m_domain(functionShadingPattern->getDomain()) { QTransform patternSpaceToDeviceSpaceMatrix = functionShadingPattern->getMatrix() * userSpaceToDeviceSpaceMatrix; QTransform domainToDeviceSpaceMatrix = functionShadingPattern->getDomainToTargetTransform() * patternSpaceToDeviceSpaceMatrix; if (domainToDeviceSpaceMatrix.isInvertible()) { m_deviceSpaceToDomainMatrix = domainToDeviceSpaceMatrix.inverted(); } else { m_deviceSpaceToDomainMatrix = QTransform(); } } virtual bool sample(const QPointF& devicePoint, PDFColorBuffer outputBuffer, int limit) const override { Q_UNUSED(limit); if (!m_pattern->getColorSpace() || m_pattern->getColorSpace()->getColorComponentCount() != outputBuffer.size()) { // Invalid color space, or invalid color buffer return false; } QPointF domainPoint = m_deviceSpaceToDomainMatrix.map(devicePoint); if (!m_domain.contains(domainPoint)) { return fillBackgroundColor(outputBuffer); } const auto& functions = m_functionShadingPattern->getFunctions(); std::array colorBuffer = { }; if (colorBuffer.size() < outputBuffer.size()) { // Jakub Melka: Too much colors - we cant process it return false; } std::array input = { domainPoint.x(), domainPoint.y() }; if (functions.size() == 1) { Q_ASSERT(outputBuffer.size() <= colorBuffer.size()); PDFFunction::FunctionResult result = functions.front()->apply(input.data(), input.data() + input.size(), colorBuffer.data(), colorBuffer.data() + outputBuffer.size()); if (!result) { // Function call failed return false; } } else { if (functions.size() != outputBuffer.size()) { // Invalid number of functions return false; } Q_ASSERT(outputBuffer.size() <= colorBuffer.size()); for (size_t i = 0, count = outputBuffer.size(); i < count; ++i) { PDFFunction::FunctionResult result = functions[i]->apply(input.data(), input.data() + input.size(), colorBuffer.data() + i, colorBuffer.data() + i + 1); if (!result) { // Function call failed return false; } } } for (size_t i = 0, count = outputBuffer.size(); i < count; ++i) { outputBuffer[i] = colorBuffer[i]; } return true; } private: const PDFFunctionShading* m_functionShadingPattern; QRectF m_domain; QTransform m_deviceSpaceToDomainMatrix; }; ShadingType PDFFunctionShading::getShadingType() const { return ShadingType::Function; } PDFMesh PDFFunctionShading::createMesh(const PDFMeshQualitySettings& settings, const PDFCMS* cms, RenderingIntent intent, PDFRenderErrorReporter* reporter, const PDFOperationControl* operationControl) const { PDFMesh mesh; Q_UNUSED(operationControl); QTransform patternSpaceToDeviceSpaceMatrix = getPatternSpaceToDeviceSpaceMatrix(settings); QTransform domainToDeviceSpaceMatrix = m_domainToTargetTransform * patternSpaceToDeviceSpaceMatrix; QLineF topLine(m_domain.topLeft(), m_domain.topRight()); QLineF leftLine(m_domain.topLeft(), m_domain.bottomLeft()); Q_ASSERT(domainToDeviceSpaceMatrix.isInvertible()); QTransform deviceSpaceToDomainMatrix = domainToDeviceSpaceMatrix.inverted(); QLineF topLineDS = domainToDeviceSpaceMatrix.map(topLine); QLineF leftLineDS = domainToDeviceSpaceMatrix.map(leftLine); const size_t colorComponents = m_colorSpace->getColorComponentCount(); auto resolutions = { settings.preferredMeshResolution, interpolate(0.25, 0.0, 1.0, settings.preferredMeshResolution, settings.minimalMeshResolution), interpolate(0.50, 0.0, 1.0, settings.preferredMeshResolution, settings.minimalMeshResolution), interpolate(0.75, 0.0, 1.0, settings.preferredMeshResolution, settings.minimalMeshResolution), settings.minimalMeshResolution }; for (PDFReal resolution : resolutions) { const PDFReal xSteps = qMax(std::floor(topLineDS.length() / resolution), 2.0); const PDFReal ySteps = qMax(std::floor(leftLineDS.length() / resolution), 2.0); const PDFReal xStep = 1.0 / xSteps; const PDFReal yStep = 1.0 / ySteps; // Prepare x/y ordinates array for given resolution std::vector xOrdinates; std::vector yOrdinates; xOrdinates.reserve(xSteps + 1); yOrdinates.reserve(ySteps + 1); for (PDFReal x = 0.0; x <= 1.0; x += xStep) { xOrdinates.push_back(x); } if (xOrdinates.back() + PDF_EPSILON >= 1.0) { xOrdinates.pop_back(); } xOrdinates.push_back(1.0); for (PDFReal y = 0.0; y <= 1.0; y += yStep) { yOrdinates.push_back(y); } if (yOrdinates.back() + PDF_EPSILON >= 1.0) { yOrdinates.pop_back(); } yOrdinates.push_back(1.0); // We have determined x/y ordinates. Now we must create result array with colors, // which for each x/y ordinate tells us, what color in the given position is. const size_t rowCount = yOrdinates.size(); const size_t columnCount = xOrdinates.size(); const size_t nodesCount = rowCount * columnCount; const size_t stride = columnCount * colorComponents; std::vector indices; indices.resize(nodesCount, 0); std::iota(indices.begin(), indices.end(), 0); auto indexToRowColumn = [columnCount](size_t index) -> std::pair { return std::make_pair(index / columnCount, index % columnCount); }; auto rowColumnToIndex = [columnCount](size_t row, size_t column) -> size_t { return row * columnCount + column; }; auto rowColumnToFirstColorComponent = [stride, colorComponents](size_t row, size_t column) -> size_t { return row * stride + column * colorComponents; }; const bool isSingleFunction = m_functions.size() == 1; std::vector sourceColorBuffer; sourceColorBuffer.resize(indices.size() * colorComponents, 0.0); std::vector gridPoints; gridPoints.resize(nodesCount); QMutex functionErrorMutex; PDFFunction::FunctionResult functionError(true); auto setColor = [&](size_t index) { auto [row, column] = indexToRowColumn(index); QPointF nodeDS = topLineDS.pointAt(xOrdinates[column]) + leftLineDS.pointAt(yOrdinates[row]) - topLineDS.p1(); QPointF node = deviceSpaceToDomainMatrix.map(nodeDS); const size_t colorComponentIndex = rowColumnToFirstColorComponent(row, column); Q_ASSERT(colorComponentIndex <= sourceColorBuffer.size()); gridPoints[index] = nodeDS; PDFReal* sourceColorBegin = sourceColorBuffer.data() + colorComponentIndex; PDFReal* sourceColorEnd = sourceColorBegin + colorComponents; std::array uv = { node.x(), node.y() }; if (isSingleFunction) { PDFFunction::FunctionResult result = m_functions.front()->apply(uv.data(), uv.data() + uv.size(), sourceColorBegin, sourceColorEnd); if (!result) { QMutexLocker lock(&functionErrorMutex); if (!functionError) { functionError = result; } } } else { for (size_t i = 0, count = colorComponents; i < count; ++i) { PDFFunction::FunctionResult result = m_functions[i]->apply(uv.data(), uv.data() + uv.size(), sourceColorBegin + i, sourceColorBegin + i + 1); if (!result) { QMutexLocker lock(&functionErrorMutex); if (!functionError) { functionError = result; } } } } }; PDFExecutionPolicy::execute(PDFExecutionPolicy::Scope::Content, indices.cbegin(), indices.cend(), setColor); if (!functionError) { throw PDFRendererException(RenderErrorType::Error, PDFTranslationContext::tr("Error occured during mesh generation of shading: %1").arg(functionError.errorMessage)); } // Check the colors, if mesh is bad, then refine it std::atomic_bool isMeshOK = true; auto validateMesh = [&](size_t index) { if (!isMeshOK.load(std::memory_order_relaxed)) { return; } auto [row, column] = indexToRowColumn(index); const size_t colorComponentIndex = rowColumnToFirstColorComponent(row, column); // Check, if color left doesn't differ too much if (column > 0) { const size_t colorOtherComponentIndex = rowColumnToFirstColorComponent(row, column - 1); for (size_t i = 0; i < colorComponents; ++i) { if (std::fabs(sourceColorBuffer[colorComponentIndex + i] - sourceColorBuffer[colorOtherComponentIndex + i]) > settings.tolerance) { isMeshOK.store(false, std::memory_order_relaxed); return; } } } if (row > 0) { const size_t colorOtherComponentIndex = rowColumnToFirstColorComponent(row - 1, column); for (size_t i = 0; i < colorComponents; ++i) { if (std::fabs(sourceColorBuffer[colorComponentIndex + i] - sourceColorBuffer[colorOtherComponentIndex + i]) > settings.tolerance) { isMeshOK.store(false, std::memory_order_relaxed); return; } } } }; PDFExecutionPolicy::execute(PDFExecutionPolicy::Scope::Content, indices.cbegin(), indices.cend(), validateMesh); if (!isMeshOK && resolution != settings.minimalMeshResolution) { continue; } // Now, we are ready to generate the mesh std::vector colors; colors.resize(rowCount * columnCount, QRgb()); mesh.setVertices(qMove(gridPoints)); std::vector triangles; triangles.resize((rowCount - 1) * (columnCount - 1) * 2); auto generateTriangle = [&](size_t index) { auto [row, column] = indexToRowColumn(index); if (row == 0 || column == 0) { return; } Q_ASSERT(index == rowColumnToIndex(row, column)); const size_t triangleIndex1 = ((row - 1) * (columnCount - 1) + column - 1) * 2; const size_t triangleIndex2 = triangleIndex1 + 1; const size_t v1 = rowColumnToIndex(row - 1, column - 1); const size_t v2 = rowColumnToIndex(row - 1, column); const size_t v3 = index; const size_t v4 = rowColumnToIndex(row, column - 1); std::vector colorBuffer; colorBuffer.resize(colorComponents, 0.0); auto calculateColor = [&](const PDFMesh::Triangle& triangle) { QPointF centerDS = mesh.getTriangleCenter(triangle); QPointF center = deviceSpaceToDomainMatrix.map(centerDS); std::array uv = { center.x(), center.y() }; if (isSingleFunction) { PDFFunction::FunctionResult result = m_functions.front()->apply(uv.data(), uv.data() + uv.size(), colorBuffer.data(), colorBuffer.data() + colorBuffer.size()); if (!result) { QMutexLocker lock(&functionErrorMutex); if (!functionError) { functionError = result; } } } else { for (size_t i = 0, count = colorComponents; i < count; ++i) { PDFFunction::FunctionResult result = m_functions[i]->apply(uv.data(), uv.data() + uv.size(), colorBuffer.data() + i, colorBuffer.data() + i + 1); if (!result) { QMutexLocker lock(&functionErrorMutex); if (!functionError) { functionError = result; } } } } return m_colorSpace->getColor(PDFAbstractColorSpace::convertToColor(colorBuffer), cms, intent, reporter, true); }; PDFMesh::Triangle triangle1; triangle1.v1 = static_cast(v1); triangle1.v2 = static_cast(v2); triangle1.v3 = static_cast(v3); triangle1.color = calculateColor(triangle1).rgb(); PDFMesh::Triangle triangle2; triangle2.v1 = static_cast(v3); triangle2.v2 = static_cast(v4); triangle2.v3 = static_cast(v1); triangle2.color = calculateColor(triangle2).rgb(); triangles[triangleIndex1] = triangle1; triangles[triangleIndex2] = triangle2; }; PDFExecutionPolicy::execute(PDFExecutionPolicy::Scope::Content, indices.cbegin(), indices.cend(), generateTriangle); mesh.setTriangles(qMove(triangles)); if (!functionError) { throw PDFRendererException(RenderErrorType::Error, PDFTranslationContext::tr("Error occured during mesh generation of shading: %1").arg(functionError.errorMessage)); } break; } if (m_backgroundColor.isValid()) { QPainterPath backgroundPath; backgroundPath.addRect(settings.deviceSpaceMeshingArea); QPainterPath paintedPath; paintedPath.addPolygon(domainToDeviceSpaceMatrix.map(m_domain)); backgroundPath = backgroundPath.subtracted(paintedPath); mesh.setBackgroundPath(backgroundPath); mesh.setBackgroundColor(m_backgroundColor); } // Create bounding path if (m_boundingBox.isValid()) { QPainterPath boundingPath; boundingPath.addPolygon(patternSpaceToDeviceSpaceMatrix.map(m_boundingBox)); mesh.setBoundingPath(boundingPath); } return mesh; } PDFShadingSampler* PDFFunctionShading::createSampler(QTransform userSpaceToDeviceSpaceMatrix) const { return new PDFFunctionShadingSampler(this, userSpaceToDeviceSpaceMatrix); } PDFMesh PDFAxialShading::createMesh(const PDFMeshQualitySettings& settings, const PDFCMS* cms, RenderingIntent intent, PDFRenderErrorReporter* reporter, const PDFOperationControl* operationControl) const { PDFMesh mesh; Q_UNUSED(operationControl); QTransform patternSpaceToDeviceSpaceMatrix = getPatternSpaceToDeviceSpaceMatrix(settings); QPointF p1 = patternSpaceToDeviceSpaceMatrix.map(m_startPoint); QPointF p2 = patternSpaceToDeviceSpaceMatrix.map(m_endPoint); // Strategy: for simplification, we rotate the line clockwise so we will // get the shading axis equal to the x-axis. Then we will determine the shading // area and create mesh according the settings. QLineF line(p1, p2); const double angle = line.angleTo(QLineF(0, 0, 1, 0)); // Matrix p1p2LCS is local coordinate system of line p1-p2. It transforms // points on the line to the global coordinate system. So, point (0, 0) will // map onto p1 and point (length(p1-p2), 0) will map onto p2. QTransform p1p2LCS; p1p2LCS.translate(p1.x(), p1.y()); p1p2LCS.rotate(angle); QTransform p1p2GCS = p1p2LCS.inverted(); QPointF p1m = p1p2GCS.map(p1); QPointF p2m = p1p2GCS.map(p2); Q_ASSERT(isZero(p1m.y())); Q_ASSERT(isZero(p2m.y())); Q_ASSERT(p1m.x() <= p2m.x()); QPainterPath meshingArea; meshingArea.addPolygon(p1p2GCS.map(settings.deviceSpaceMeshingArea)); meshingArea.addRect(p1m.x(), p1m.y() - settings.preferredMeshResolution * 0.5, p2m.x() - p1m.x(), settings.preferredMeshResolution); QRectF meshingRectangle = meshingArea.boundingRect(); PDFReal xl = meshingRectangle.left(); PDFReal xr = meshingRectangle.right(); PDFReal yt = meshingRectangle.top(); PDFReal yb = meshingRectangle.bottom(); // Create coordinate array filled with stops, where we will determine the color std::vector xCoords; xCoords.reserve((xr - xl) / settings.minimalMeshResolution + 3); xCoords.push_back(xl); for (PDFReal x = p1m.x(); x <= p2m.x(); x += settings.minimalMeshResolution) { if (!qFuzzyCompare(xCoords.back(), x)) { xCoords.push_back(x); } } if (xCoords.back() + PDF_EPSILON < p2m.x()) { xCoords.push_back(p2m.x()); } if (!qFuzzyCompare(xCoords.back(), xr)) { xCoords.push_back(xr); } const PDFReal tAtStart = m_domainStart; const PDFReal tAtEnd = m_domainEnd; const PDFReal tMin = qMin(tAtStart, tAtEnd); const PDFReal tMax = qMax(tAtStart, tAtEnd); const bool isSingleFunction = m_functions.size() == 1; std::vector colorBuffer(m_colorSpace->getColorComponentCount(), 0.0); auto getColor = [this, isSingleFunction, &colorBuffer](PDFReal t) -> PDFColor { if (isSingleFunction) { PDFFunction::FunctionResult result = m_functions.front()->apply(&t, &t + 1, colorBuffer.data(), colorBuffer.data() + colorBuffer.size()); if (!result) { throw PDFRendererException(RenderErrorType::Error, PDFTranslationContext::tr("Error occured during mesh creation of shading: %1").arg(result.errorMessage)); } } else { for (size_t i = 0, count = colorBuffer.size(); i < count; ++i) { PDFFunction::FunctionResult result = m_functions[i]->apply(&t, &t + 1, colorBuffer.data() + i, colorBuffer.data() + i + 1); if (!result) { throw PDFRendererException(RenderErrorType::Error, PDFTranslationContext::tr("Error occured during mesh creation of shading: %1").arg(result.errorMessage)); } } } return PDFAbstractColorSpace::convertToColor(colorBuffer); }; // Determine color of each coordinate std::vector> coloredCoordinates; coloredCoordinates.reserve(xCoords.size()); for (PDFReal x : xCoords) { if (x < p1m.x() - PDF_EPSILON && !m_extendStart) { // Move to the next coordinate, this is skipped continue; } if (x > p2m.x() + PDF_EPSILON && !m_extendEnd) { // We are finished no more triangles will occur break; } // Determine current parameter t const PDFReal t = interpolate(x, p1m.x(), p2m.x(), tAtStart, tAtEnd); const PDFReal tBounded = qBound(tMin, t, tMax); const PDFColor color = getColor(tBounded); coloredCoordinates.emplace_back(x, color); } // Filter coordinates according the meshing criteria std::vector> filteredCoordinates; filteredCoordinates.reserve(coloredCoordinates.size()); for (auto it = coloredCoordinates.cbegin(); it != coloredCoordinates.cend(); ++it) { // We will skip this coordinate, if both of meshing criteria have been met: // 1) Color difference is small (lesser than tolerance) // 2) Distance from previous and next point is less than preferred meshing resolution OR colors are equal if (it != coloredCoordinates.cbegin() && std::next(it) != coloredCoordinates.cend()) { auto itNext = std::next(it); const std::pair& prevItem = filteredCoordinates.back(); const std::pair& currentItem = *it; const std::pair& nextItem = *itNext; if (currentItem.first != p1m.x() && currentItem.first != p2m.x()) { if (prevItem.second == currentItem.second && currentItem.second == nextItem.second) { // Colors are same, skip the test continue; } if (PDFAbstractColorSpace::isColorEqual(prevItem.second, currentItem.second, settings.tolerance) && PDFAbstractColorSpace::isColorEqual(currentItem.second, nextItem.second, settings.tolerance) && PDFAbstractColorSpace::isColorEqual(prevItem.second, nextItem.second, settings.tolerance) && (nextItem.first - prevItem.first < settings.preferredMeshResolution)) { continue; } } } filteredCoordinates.push_back(*it); } if (!filteredCoordinates.empty()) { size_t vertexCount = filteredCoordinates.size() * 2; size_t triangleCount = filteredCoordinates.size() * 2 - 2; if (m_backgroundColor.isValid()) { vertexCount += 8; triangleCount += 4; } mesh.reserve(vertexCount, triangleCount); PDFColor previousColor = filteredCoordinates.front().second; uint32_t topLeft = mesh.addVertex(QPointF(filteredCoordinates.front().first, yt)); uint32_t bottomLeft = mesh.addVertex(QPointF(filteredCoordinates.front().first, yb)); for (auto it = std::next(filteredCoordinates.cbegin()); it != filteredCoordinates.cend(); ++it) { const std::pair& item = *it; uint32_t topRight = mesh.addVertex(QPointF(item.first, yt)); uint32_t bottomRight = mesh.addVertex(QPointF(item.first, yb)); PDFColor mixedColor = PDFAbstractColorSpace::mixColors(previousColor, item.second, 0.5); QColor color = m_colorSpace->getColor(mixedColor, cms, intent, reporter, true); mesh.addQuad(topLeft, topRight, bottomRight, bottomLeft, color.rgb()); topLeft = topRight; bottomLeft = bottomRight; previousColor = item.second; } } // Create background color triangles if (m_backgroundColor.isValid() && (!m_extendStart || !m_extendEnd)) { if (!m_extendStart && xl + PDF_EPSILON < p1m.x()) { uint32_t topLeft = mesh.addVertex(QPointF(xl, yt)); uint32_t topRight = mesh.addVertex(QPointF(p1m.x(), yt)); uint32_t bottomLeft = mesh.addVertex(QPointF(xl, yb)); uint32_t bottomRight = mesh.addVertex(QPointF(p1m.x(), yb)); mesh.addQuad(topLeft, topRight, bottomRight, bottomLeft, m_backgroundColor.rgb()); } if (!m_extendEnd && p2m.x() + PDF_EPSILON < xr) { uint32_t topRight = mesh.addVertex(QPointF(xr, yt)); uint32_t topLeft = mesh.addVertex(QPointF(p2m.x(), yt)); uint32_t bottomRight = mesh.addVertex(QPointF(xr, yb)); uint32_t bottomLeft = mesh.addVertex(QPointF(p2m.x(), yb)); mesh.addQuad(topLeft, topRight, bottomRight, bottomLeft, m_backgroundColor.rgb()); } } // Transform mesh to the device space coordinates mesh.transform(p1p2LCS); // Create bounding path if (m_boundingBox.isValid()) { QPainterPath boundingPath; boundingPath.addPolygon(patternSpaceToDeviceSpaceMatrix.map(m_boundingBox)); mesh.setBoundingPath(boundingPath); } return mesh; } class PDFAxialShadingSampler : public PDFShadingSampler { public: PDFAxialShadingSampler(const PDFAxialShading* axialShadingPattern, QTransform userSpaceToDeviceSpaceMatrix) : PDFShadingSampler(axialShadingPattern), m_axialShadingPattern(axialShadingPattern), m_xStart(0.0), m_xEnd(0.0), m_tAtStart(0.0), m_tAtEnd(0.0), m_tMin(0.0), m_tMax(0.0) { QTransform patternSpaceToDeviceSpace = axialShadingPattern->getMatrix() * userSpaceToDeviceSpaceMatrix; QPointF p1 = patternSpaceToDeviceSpace.map(axialShadingPattern->getStartPoint()); QPointF p2 = patternSpaceToDeviceSpace.map(axialShadingPattern->getEndPoint()); // Strategy: for simplification, we rotate the line clockwise so we will // get the shading axis equal to the x-axis. Then we will determine the shading // area and create mesh according the settings. QLineF line(p1, p2); const double angle = line.angleTo(QLineF(0, 0, 1, 0)); // Matrix p1p2LCS is local coordinate system of line p1-p2. It transforms // points on the line to the global coordinate system. So, point (0, 0) will // map onto p1 and point (length(p1-p2), 0) will map onto p2. QTransform p1p2LCS; p1p2LCS.translate(p1.x(), p1.y()); p1p2LCS.rotate(angle); QTransform p1p2GCS = p1p2LCS.inverted(); QPointF p1m = p1p2GCS.map(p1); QPointF p2m = p1p2GCS.map(p2); Q_ASSERT(isZero(p1m.y())); Q_ASSERT(isZero(p2m.y())); Q_ASSERT(p1m.x() <= p2m.x()); m_xStart = p1m.x(); m_xEnd = p2m.x(); m_tAtStart = axialShadingPattern->getDomainStart(); m_tAtEnd = axialShadingPattern->getDomainEnd(); m_tMin = qMin(m_tAtStart, m_tAtEnd); m_tMax = qMax(m_tAtStart, m_tAtEnd); m_p1p2GCS = p1p2GCS; } virtual bool sample(const QPointF& devicePoint, PDFColorBuffer outputBuffer, int limit) const override { Q_UNUSED(limit); if (!m_pattern->getColorSpace() || m_pattern->getColorSpace()->getColorComponentCount() != outputBuffer.size()) { // Invalid color space, or invalid color buffer return false; } QPointF mappedPoint = m_p1p2GCS.map(devicePoint); const PDFReal x = mappedPoint.x(); PDFReal t = m_tAtStart; if (x < m_xStart) { if (!m_axialShadingPattern->isExtendStart()) { return false; } if (fillBackgroundColor(outputBuffer)) { return true; } t = m_tAtStart; } else if (x > m_xEnd) { if (!m_axialShadingPattern->isExtendEnd()) { return false; } if (fillBackgroundColor(outputBuffer)) { return true; } t = m_tAtEnd; } else { t = interpolate(x, m_xStart, m_xEnd, m_tAtStart, m_tAtEnd); t = qBound(m_tMin, t, m_tMax); } const auto& functions = m_axialShadingPattern->getFunctions(); std::array colorBuffer = { }; if (colorBuffer.size() < outputBuffer.size()) { // Jakub Melka: Too much colors - we cant process it return false; } if (functions.size() == 1) { Q_ASSERT(outputBuffer.size() <= colorBuffer.size()); PDFFunction::FunctionResult result = functions.front()->apply(&t, &t + 1, colorBuffer.data(), colorBuffer.data() + outputBuffer.size()); if (!result) { // Function call failed return false; } } else { if (functions.size() != outputBuffer.size()) { // Invalid number of functions return false; } Q_ASSERT(outputBuffer.size() <= colorBuffer.size()); for (size_t i = 0, count = outputBuffer.size(); i < count; ++i) { PDFFunction::FunctionResult result = functions[i]->apply(&t, &t + 1, colorBuffer.data() + i, colorBuffer.data() + i + 1); if (!result) { // Function call failed return false; } } } for (size_t i = 0, count = outputBuffer.size(); i < count; ++i) { outputBuffer[i] = colorBuffer[i]; } return true; } private: const PDFAxialShading* m_axialShadingPattern; QTransform m_p1p2GCS; PDFReal m_xStart; PDFReal m_xEnd; PDFReal m_tAtStart; PDFReal m_tAtEnd; PDFReal m_tMin; PDFReal m_tMax; }; PDFShadingSampler* PDFAxialShading::createSampler(QTransform userSpaceToDeviceSpaceMatrix) const { return new PDFAxialShadingSampler(this, userSpaceToDeviceSpaceMatrix); } void PDFMesh::paint(QPainter* painter, PDFReal alpha) const { if (m_triangles.empty()) { return; } painter->save(); painter->setPen(Qt::NoPen); painter->setRenderHint(QPainter::Antialiasing, true); // Set the clipping area, if we have it if (!m_boundingPath.isEmpty()) { painter->setClipPath(m_boundingPath, Qt::IntersectClip); } if (!m_backgroundPath.isEmpty() && m_backgroundColor.isValid()) { QColor backgroundColor = m_backgroundColor; backgroundColor.setAlphaF(alpha); painter->setBrush(QBrush(backgroundColor, Qt::SolidPattern)); painter->drawPath(m_backgroundPath); } QColor color; // Draw all triangles for (const Triangle& triangle : m_triangles) { if (color != triangle.color) { QColor newColor(triangle.color); newColor.setAlphaF(alpha); painter->setPen(newColor); painter->setBrush(QBrush(newColor, Qt::SolidPattern)); color = newColor; } std::array triangleCorners = { m_vertices[triangle.v1], m_vertices[triangle.v2], m_vertices[triangle.v3] }; painter->drawConvexPolygon(triangleCorners.data(), static_cast(triangleCorners.size())); } painter->restore(); } void PDFMesh::transform(const QTransform& matrix) { for (QPointF& vertex : m_vertices) { vertex = matrix.map(vertex); } m_boundingPath = matrix.map(m_boundingPath); m_backgroundPath = matrix.map(m_backgroundPath); } void PDFMesh::addMesh(std::vector&& vertices, std::vector&& triangles) { if (isEmpty()) { m_vertices = qMove(vertices); m_triangles = qMove(triangles); } else { size_t offset = m_vertices.size(); m_vertices.insert(m_vertices.cend(), vertices.cbegin(), vertices.cend()); for (Triangle& triangle : triangles) { triangle.v1 += static_cast(offset); triangle.v2 += static_cast(offset); triangle.v3 += static_cast(offset); } m_triangles.insert(m_triangles.cend(), triangles.cbegin(), triangles.cend()); } } QPointF PDFMesh::getTriangleCenter(const PDFMesh::Triangle& triangle) const { return (m_vertices[triangle.v1] + m_vertices[triangle.v2] + m_vertices[triangle.v3]) / 3.0; } qint64 PDFMesh::getMemoryConsumptionEstimate() const { qint64 memoryConsumption = sizeof(*this); memoryConsumption += sizeof(QPointF) * m_vertices.capacity(); memoryConsumption += sizeof(Triangle) * m_triangles.capacity(); memoryConsumption += sizeof(QPainterPath::Element) * m_boundingPath.capacity(); memoryConsumption += sizeof(QPainterPath::Element) * m_backgroundPath.capacity(); return memoryConsumption; } void PDFMesh::convertColors(const PDFColorConvertor& colorConvertor) { for (Triangle& triangle : m_triangles) { QColor color = QColor::fromRgb(triangle.color); QColor adjustedColor = colorConvertor.convert(color, false, false); triangle.color = adjustedColor.rgb(); } m_backgroundColor = colorConvertor.convert(m_backgroundColor, true, false); } void PDFMeshQualitySettings::initResolution() { Q_ASSERT(deviceSpaceMeshingArea.isValid()); PDFReal size = qMax(deviceSpaceMeshingArea.width(), deviceSpaceMeshingArea.height()); minimalMeshResolution = size * minimalMeshResolutionRatio; preferredMeshResolution = size * qMax(preferredMeshResolutionRatio, minimalMeshResolutionRatio); } ShadingType PDFRadialShading::getShadingType() const { return ShadingType::Radial; } PDFMesh PDFRadialShading::createMesh(const PDFMeshQualitySettings& settings, const PDFCMS* cms, RenderingIntent intent, PDFRenderErrorReporter* reporter, const PDFOperationControl* operationControl) const { PDFMesh mesh; Q_UNUSED(operationControl); QTransform patternSpaceToDeviceSpaceMatrix = getPatternSpaceToDeviceSpaceMatrix(settings); QPointF p1 = patternSpaceToDeviceSpaceMatrix.map(m_startPoint); QPointF p2 = patternSpaceToDeviceSpaceMatrix.map(m_endPoint); QPointF r1TestPoint = patternSpaceToDeviceSpaceMatrix.map(QPointF(m_startPoint.x(), m_startPoint.y() + m_r0)); QPointF r2TestPoint = patternSpaceToDeviceSpaceMatrix.map(QPointF(m_endPoint.x(), m_endPoint.y() + m_r1)); const PDFReal r1 = QLineF(p1, r1TestPoint).length(); const PDFReal r2 = QLineF(p2, r2TestPoint).length(); // Strategy: for simplification, we rotate the line clockwise so we will // get the shading axis equal to the x-axis. Then we will determine the shading // area and create mesh according the settings. QLineF line(p1, p2); const double angle = line.angleTo(QLineF(0, 0, 1, 0)); // Matrix p1p2LCS is local coordinate system of line p1-p2. It transforms // points on the line to the global coordinate system. So, point (0, 0) will // map onto p1 and point (length(p1-p2), 0) will map onto p2. QTransform p1p2LCS; p1p2LCS.translate(p1.x(), p1.y()); p1p2LCS.rotate(angle); QTransform p1p2GCS = p1p2LCS.inverted(); QPointF p1m = p1p2GCS.map(p1); QPointF p2m = p1p2GCS.map(p2); Q_ASSERT(isZero(p1m.y())); Q_ASSERT(isZero(p2m.y())); Q_ASSERT(p1m.x() <= p2m.x()); QPainterPath meshingArea; meshingArea.addPolygon(p1p2GCS.map(settings.deviceSpaceMeshingArea)); QRectF meshingRectangle = meshingArea.boundingRect(); PDFReal xl = p1m.x(); PDFReal xr = p2m.x(); if (m_extendStart) { // Well, we must calculate the "zero" point, i.e. when starting radius become zero. // It will happen, when r1 < r2, if r1 >= r2, then radius never become zero. We also // bound the start by target draw area. We have line between points: // // Line: (x1, r1) to (x2, r2) // and we will calculate intersection with x axis. If we found intersection points, which // is on the left side, then we if (r1 > r2) { xl = meshingRectangle.left() - 2 * r1; } else { QLineF radiusInterpolationLine(p1m.x(), r1, p2m.x(), r2); QLineF xAxisLine(p1m.x(), 0, p2m.x(), 0); QPointF intersectionPoint; if (radiusInterpolationLine.intersects(xAxisLine, &intersectionPoint) != QLineF::NoIntersection) { xl = qBound(meshingRectangle.left() - r1, intersectionPoint.x(), xl); } else { xl = meshingRectangle.left() - 2 * r1; } } } if (m_extendEnd) { // Similar as in previous case, find the "zero" point, i.e. when ending radius become zero. if (r1 < r2) { xr = meshingRectangle.right() + 2 * r2; } else { QLineF radiusInterpolationLine(p1m.x(), r1, p2m.x(), r2); QLineF xAxisLine(p1m.x(), 0, p2m.x(), 0); QPointF intersectionPoint; if (radiusInterpolationLine.intersects(xAxisLine, &intersectionPoint) != QLineF::NoIntersection) { xr = qBound(xr, intersectionPoint.x(), meshingRectangle.right() + r2); } else { xr = meshingRectangle.right() + 2 * r2; } } } // Create coordinate array filled with stops, where we will determine the color std::vector xCoords; xCoords.reserve((xr - xl) / settings.minimalMeshResolution + 3); xCoords.push_back(xl); for (PDFReal x = p1m.x(); x <= p2m.x(); x += settings.minimalMeshResolution) { if (!qFuzzyCompare(xCoords.back(), x)) { xCoords.push_back(x); } } if (xCoords.back() + PDF_EPSILON < p2m.x()) { xCoords.push_back(p2m.x()); } if (!qFuzzyCompare(xCoords.back(), xr)) { xCoords.push_back(xr); } const PDFReal tAtStart = m_domainStart; const PDFReal tAtEnd = m_domainEnd; const PDFReal tMin = qMin(tAtStart, tAtEnd); const PDFReal tMax = qMax(tAtStart, tAtEnd); const bool isSingleFunction = m_functions.size() == 1; std::vector colorBuffer(m_colorSpace->getColorComponentCount(), 0.0); auto getColor = [this, isSingleFunction, &colorBuffer](PDFReal t) -> PDFColor { if (isSingleFunction) { PDFFunction::FunctionResult result = m_functions.front()->apply(&t, &t + 1, colorBuffer.data(), colorBuffer.data() + colorBuffer.size()); if (!result) { throw PDFRendererException(RenderErrorType::Error, PDFTranslationContext::tr("Error occured during mesh creation of shading: %1").arg(result.errorMessage)); } } else { for (size_t i = 0, count = colorBuffer.size(); i < count; ++i) { PDFFunction::FunctionResult result = m_functions[i]->apply(&t, &t + 1, colorBuffer.data() + i, colorBuffer.data() + i + 1); if (!result) { throw PDFRendererException(RenderErrorType::Error, PDFTranslationContext::tr("Error occured during mesh creation of shading: %1").arg(result.errorMessage)); } } } return PDFAbstractColorSpace::convertToColor(colorBuffer); }; // Determine color of each coordinate std::vector> coloredCoordinates; coloredCoordinates.reserve(xCoords.size()); for (PDFReal x : xCoords) { // Determine current parameter t const PDFReal t = interpolate(x, p1m.x(), p2m.x(), tAtStart, tAtEnd); const PDFReal tBounded = qBound(tMin, t, tMax); const PDFColor color = getColor(tBounded); coloredCoordinates.emplace_back(x, color); } // Filter coordinates according the meshing criteria std::vector> filteredCoordinates; filteredCoordinates.reserve(coloredCoordinates.size()); for (auto it = coloredCoordinates.cbegin(); it != coloredCoordinates.cend(); ++it) { // We will skip this coordinate, if both of meshing criteria have been met: // 1) Color difference is small (lesser than tolerance) // 2) Distance from previous and next point is less than preferred meshing resolution OR colors are equal if (it != coloredCoordinates.cbegin() && std::next(it) != coloredCoordinates.cend()) { auto itNext = std::next(it); const std::pair& prevItem = filteredCoordinates.back(); const std::pair& currentItem = *it; const std::pair& nextItem = *itNext; if (currentItem.first != p1m.x() && currentItem.first != p2m.x()) { if (prevItem.second == currentItem.second && currentItem.second == nextItem.second) { // Colors are same, skip the test continue; } if (PDFAbstractColorSpace::isColorEqual(prevItem.second, currentItem.second, settings.tolerance) && PDFAbstractColorSpace::isColorEqual(currentItem.second, nextItem.second, settings.tolerance) && PDFAbstractColorSpace::isColorEqual(prevItem.second, nextItem.second, settings.tolerance) && (nextItem.first - prevItem.first < settings.preferredMeshResolution)) { continue; } } } filteredCoordinates.push_back(*it); } if (!filteredCoordinates.empty()) { constexpr const int SLICES = 120; size_t vertexCount = filteredCoordinates.size() * SLICES * 4; size_t triangleCount = filteredCoordinates.size() * SLICES * 2; if (m_backgroundColor.isValid()) { vertexCount += 4; triangleCount += 2; } mesh.reserve(vertexCount, triangleCount); // Create background color triangles if (m_backgroundColor.isValid()) { uint32_t topLeft = mesh.addVertex(meshingRectangle.topLeft()); uint32_t topRight = mesh.addVertex(meshingRectangle.topRight()); uint32_t bottomLeft = mesh.addVertex(meshingRectangle.bottomRight()); uint32_t bottomRight = mesh.addVertex(meshingRectangle.bottomLeft()); mesh.addQuad(topLeft, topRight, bottomRight, bottomLeft, m_backgroundColor.rgb()); } // Create radial shading triangles QLineF rLine(QPointF(p1m.x(), r1), QPointF(p2m.x(), r2)); const PDFReal rlength = rLine.length(); for (auto it = std::next(filteredCoordinates.cbegin()); it != filteredCoordinates.cend(); ++it) { const std::pair& leftItem = *std::prev(it); const std::pair& rightItem = *it; const PDFReal x0 = leftItem.first; const PDFReal x1 = rightItem.first; const PDFColor mixedColor = PDFAbstractColorSpace::mixColors(leftItem.second, rightItem.second, 0.5); const PDFReal angleStep = 2 * M_PI / SLICES; const PDFReal cr0 = rLine.pointAt((x0 - p1m.x()) / rlength).y(); const PDFReal cr1 = rLine.pointAt((x1 - p1m.x()) / rlength).y(); PDFReal angle0 = 0; for (int i = 0; i < SLICES; ++i) { const PDFReal angle1 = angle0 + angleStep; const PDFReal cos0 = std::cos(angle0); const PDFReal sin0 = std::sin(angle0); const PDFReal cos1 = std::cos(angle1); const PDFReal sin1 = std::sin(angle1); QPointF cp1(x0 + cos0 * cr0, sin0 * cr0); QPointF cp2(x1 + cos0 * cr1, sin0 * cr1); QPointF cp3(x1 + cos1 * cr1, sin1 * cr1); QPointF cp4(x0 + cos1 * cr0, sin1 * cr0); uint32_t v1 = mesh.addVertex(cp1); uint32_t v2 = mesh.addVertex(cp2); uint32_t v3 = mesh.addVertex(cp3); uint32_t v4 = mesh.addVertex(cp4); QColor color = m_colorSpace->getColor(mixedColor, cms, intent, reporter, true); mesh.addQuad(v1, v2, v3, v4, color.rgb()); angle0 = angle1; } } } // Transform mesh to the device space coordinates mesh.transform(p1p2LCS); // Create bounding path if (m_boundingBox.isValid()) { QPainterPath boundingPath; boundingPath.addPolygon(patternSpaceToDeviceSpaceMatrix.map(m_boundingBox)); mesh.setBoundingPath(boundingPath); } return mesh; } class PDFRadialShadingSampler : public PDFShadingSampler { public: PDFRadialShadingSampler(const PDFRadialShading* radialShadingPattern, QTransform userSpaceToDeviceSpaceMatrix) : PDFShadingSampler(radialShadingPattern), m_radialShadingPattern(radialShadingPattern), m_xStart(0.0), m_xEnd(0.0), m_tAtStart(0.0), m_tAtEnd(0.0), m_tMin(0.0), m_tMax(0.0), m_r0(0.0), m_r1(0.0) { QTransform patternSpaceToDeviceSpace = radialShadingPattern->getMatrix() * userSpaceToDeviceSpaceMatrix; QPointF p1 = patternSpaceToDeviceSpace.map(radialShadingPattern->getStartPoint()); QPointF p2 = patternSpaceToDeviceSpace.map(radialShadingPattern->getEndPoint()); QPointF r0TestPoint = patternSpaceToDeviceSpace.map(radialShadingPattern->getStartPoint() + QPointF(0.0, radialShadingPattern->getR0())); QPointF r1TestPoint = patternSpaceToDeviceSpace.map(radialShadingPattern->getEndPoint() + QPointF(0.0, radialShadingPattern->getR1())); const PDFReal r0 = QLineF(p1, r0TestPoint).length(); const PDFReal r1 = QLineF(p2, r1TestPoint).length(); // Strategy: for simplification, we rotate the line clockwise so we will // get the shading axis equal to the x-axis. QLineF line(p1, p2); const double angle = line.angleTo(QLineF(0, 0, 1, 0)); // Matrix p1p2LCS is local coordinate system of line p1-p2. It transforms // points on the line to the global coordinate system. So, point (0, 0) will // map onto p1 and point (length(p1-p2), 0) will map onto p2. QTransform p1p2LCS; p1p2LCS.translate(p1.x(), p1.y()); p1p2LCS.rotate(angle); QTransform p1p2GCS = p1p2LCS.inverted(); QPointF p1m = p1p2GCS.map(p1); QPointF p2m = p1p2GCS.map(p2); Q_ASSERT(isZero(p1m.y())); Q_ASSERT(isZero(p2m.y())); Q_ASSERT(p1m.x() <= p2m.x()); m_xStart = p1m.x(); m_xEnd = p2m.x(); m_tAtStart = radialShadingPattern->getDomainStart(); m_tAtEnd = radialShadingPattern->getDomainEnd(); m_tMin = qMin(m_tAtStart, m_tAtEnd); m_tMax = qMax(m_tAtStart, m_tAtEnd); m_r0 = r0; m_r1 = r1; m_p1p2GCS = p1p2GCS; } virtual bool sample(const QPointF& devicePoint, PDFColorBuffer outputBuffer, int limit) const override { Q_UNUSED(limit); if (!m_pattern->getColorSpace() || m_pattern->getColorSpace()->getColorComponentCount() != outputBuffer.size()) { // Invalid color space, or invalid color buffer return false; } QPointF mappedPoint = m_p1p2GCS.map(devicePoint); // Well, how to proceed with sampling? We would like to find parameter s for point (x_p, y_p), // where (x_p, y_p) is mappedPoint. According to the formulas in the PDF 2.0 specification, we want // to find variable s: // // x_c = x_0 + s * (x_1 - x_0) // y_c = y_0 + s * (y_1 - y_0) // r = r_0 + s * (r_1 - r_0) // // Where (x_c, y_c) is center of the circle. We assume this simplification: we translate the pattern // to horizontal axis, this implies y_0 = y_1 = 0, so y_c will be always zero. This will allow us to use // simplification. // // This is general equation, which we want to solve: // // (x_p - x_c)^2 + (y_p - y_c)^2 = r^2, // where (x_p, y_p) is sample point, (x_c, y_c) is coordinate of the circle center and r is radius. // If we use y_c = 0, then we get following equation: // // (x_p - x_c)^2 + y_p^2 = r^2, // // If we substitute x_c and r with formulas above, we get: // // (x_p - x_0 - s * (x_1 - x_0))^2 + y_p^2 = (r_0 + s * (r_1 - r_0))^2, // // We also have x_0 = 0, because we have origin at (0, 0), so we get following final equation: // // (x_p - s * x_1)^2 + y_p^2 = (r_0 + s * (r_1 - r_0))^2, // // which is easily solvable quadratic equation in variable s. Using wxMaxima, we get following formula // for our variable s: // // a.s^2 + b.s + c = 0, // // where: // // a = x_1 * x_1 - r_1 * r_1 + 2.0 * r_0 * r_1 - r_0 * r_0 = (x_1 - r_1 + r_0) * (x_1 + r_1 - r_0) // b = 2.0 * (-x_1 * x_p - r_0 * r_1 + r_0 * r_0) // c = y_p * y_p + x_p * x_p - r_0 * r_0 // Q_ASSERT(qIsNull(m_xStart)); const PDFReal x_p = mappedPoint.x(); const PDFReal y_p = mappedPoint.y(); const PDFReal x_1 = m_xEnd; const PDFReal r_0 = m_r0; const PDFReal r_1 = m_r1; const PDFReal r_1_0 = r_1 - r_0; const PDFReal a = x_1 * x_1 - r_1_0 * r_1_0; const PDFReal b = 2.0 * (-x_1 * x_p - r_0 * r_1 + r_0 * r_0); const PDFReal c = y_p * y_p + x_p * x_p - r_0 * r_0; const PDFReal Dsqr = b * b - 4.0 * a * c; if (Dsqr < 0.0) { return false; } PDFReal s1 = 0.0; PDFReal s2 = 0.0; if (qFuzzyIsNull(a)) { // We have equation b.s + c = 0 if (qFuzzyIsNull(b)) { return false; } const PDFReal solution = -c / b; s1 = solution; s2 = solution; } else { const PDFReal D = std::sqrt(Dsqr); s1 = (-b - D) / (2.0 * a); s2 = (-b + D) / (2.0 * a); } PDFReal s = 0.0; while (true) { const PDFReal radius2 = r_0 + s2 * r_1_0; if (radius2 >= 0.0) { if (m_radialShadingPattern->isExtendStart()) { s2 = qMax(s2, 0.0); } if (m_radialShadingPattern->isExtendEnd()) { s2 = qMin(s2, 1.0); } if (s2 >= 0.0 && s2 <= 1.0) { s = s2; break; } } const PDFReal radius1 = r_0 + s1 * r_1_0; if (radius1 >= 0.0) { if (m_radialShadingPattern->isExtendStart()) { s1 = qMax(s1, 0.0); } if (m_radialShadingPattern->isExtendEnd()) { s1 = qMin(s1, 1.0); } if (s1 >= 0.0 && s1 <= 1.0) { s = s1; break; } } return false; } PDFReal t = interpolate(s, 0.0, 1.0, m_tAtStart, m_tAtEnd); t = qBound(m_tMin, t, m_tMax); const auto& functions = m_radialShadingPattern->getFunctions(); std::array colorBuffer = { }; if (colorBuffer.size() < outputBuffer.size()) { // Jakub Melka: Too much colors - we cant process it return false; } if (functions.size() == 1) { Q_ASSERT(outputBuffer.size() <= colorBuffer.size()); PDFFunction::FunctionResult result = functions.front()->apply(&t, &t + 1, colorBuffer.data(), colorBuffer.data() + outputBuffer.size()); if (!result) { // Function call failed return false; } } else { if (functions.size() != outputBuffer.size()) { // Invalid number of functions return false; } Q_ASSERT(outputBuffer.size() <= colorBuffer.size()); for (size_t i = 0, count = outputBuffer.size(); i < count; ++i) { PDFFunction::FunctionResult result = functions[i]->apply(&t, &t + 1, colorBuffer.data() + i, colorBuffer.data() + i + 1); if (!result) { // Function call failed return false; } } } for (size_t i = 0, count = outputBuffer.size(); i < count; ++i) { outputBuffer[i] = colorBuffer[i]; } return true; } private: const PDFRadialShading* m_radialShadingPattern; QTransform m_p1p2GCS; PDFReal m_xStart; PDFReal m_xEnd; PDFReal m_tAtStart; PDFReal m_tAtEnd; PDFReal m_tMin; PDFReal m_tMax; PDFReal m_r0; PDFReal m_r1; }; PDFShadingSampler* PDFRadialShading::createSampler(QTransform userSpaceToDeviceSpaceMatrix) const { return new PDFRadialShadingSampler(this, userSpaceToDeviceSpaceMatrix); } class PDFTriangleShadingSampler : public PDFShadingSampler { private: struct Triangle { std::array vertexIndices = { }; std::array vertexColors; QTransform barycentricCoordinateMatrix; }; public: PDFTriangleShadingSampler(const PDFType4567Shading* shadingPattern, QTransform userSpaceToDeviceSpaceMatrix) : PDFShadingSampler(shadingPattern), m_type4567ShadingPattern(shadingPattern) { Q_UNUSED(userSpaceToDeviceSpaceMatrix); } virtual bool sample(const QPointF& devicePoint, PDFColorBuffer outputBuffer, int limit) const override { Q_UNUSED(limit); for (const Triangle& triangle : m_triangles) { // Calculate barycentric coordinates QPointF b1b2 = triangle.barycentricCoordinateMatrix.map(devicePoint); const qreal b1 = b1b2.x(); const qreal b2 = b1b2.y(); const qreal b3 = 1.0 - b1 - b2; if (b1 >= 0.0 && b2 >= 0.0 && b3 >= 0.0 && qFuzzyCompare(b1 + b2 + b3, 1.0)) { // Jakub Melka: we got hit, we are in the triangle. Using the barycentric // coordinates, we can calculate result color. const PDFColor& c1 = triangle.vertexColors[0]; const PDFColor& c2 = triangle.vertexColors[1]; const PDFColor& c3 = triangle.vertexColors[2]; Q_ASSERT(c1.size() == c2.size()); Q_ASSERT(c2.size() == c3.size()); const size_t inputColorSize = c1.size(); PDFColor interpolatedColor; interpolatedColor.resize(inputColorSize); for (size_t i = 0; i < inputColorSize; ++i) { interpolatedColor[i] = c1[i] * b1 + c2[i] * b2 + c3[i] * b3; } interpolatedColor = m_type4567ShadingPattern->getColor(interpolatedColor); if (interpolatedColor.size() != outputBuffer.size()) { return false; } for (size_t i = 0; i < outputBuffer.size(); ++i) { outputBuffer[i] = interpolatedColor[i]; } return true; } } return false; } void addTriangle(std::array vertexIndices, std::array vertexColors) { Triangle triangle; triangle.vertexIndices = qMove(vertexIndices); triangle.vertexColors = qMove(vertexColors); // Compute barycentric coordinate matrix, which will tranform cartesian coordinates of given // point in the plane into the barycentric coordinates in the triangle. Barycentric coordinate system // is three point coordinates (b1, b2, b3), where b1,b2,b3 >= 0 and b1 + b2 + b3 = 1.0, such that // // (x, y) = b1 * p1 + b2 * p2 + b3 * p3, where // triangle consists of vertices p1, p2, p3 and (x, y) is point inside triangle. If requirements // of b1, b2, b3 are not met, then point doesn't lie in the triangle. // // We will use following transformation from caresian plane to barycentric coordinate system: // Usign equation b1 + b2 + b3 = 1.0 we get b3 = 1.0 - b1 - b2, so we will get following system // of equations: // // x = b1 * x1 + b2 * x2 + (1.0 - b1 - b2) * x3 // y = b1 * y1 + b2 * y2 + (1.0 - b1 - b2) * y3 // // b1 * (x1 - x3) + b2 * (x2 - x3) = x - x3 // b1 * (y1 - y3) + b2 * (y2 - y3) = y - y3 // // Now, we have system of two linear equation of two variables (b1, b2) and b3 can be computed // easily from equation b1 + b2 + b3 = 1.0. Now, we will introduce matrix B: // // B = ( x1 - x3, x2 - x3) // ( y1 - y3, y2 - y3) // // And we will have final equation: // // (b1, b2) = B^-1 * (p - p3) // QPointF p1 = m_vertices[triangle.vertexIndices[0]]; QPointF p2 = m_vertices[triangle.vertexIndices[1]]; QPointF p3 = m_vertices[triangle.vertexIndices[2]]; QPointF p1p3 = p1 - p3; QPointF p2p3 = p2 - p3; QTransform B(p1p3.x(), p1p3.y(), p2p3.x(), p2p3.y(), 0.0, 0.0); if (!B.isInvertible()) { // Jakub Melka: B is is not invertible, triangle is degenerated return; } // We precalculate B^-1 * (-p3), so we do not have it to compute it // in each iteration. QTransform Binv = B.inverted(); QPointF pt = Binv.map(-p3); Binv = QTransform(Binv.m11(), Binv.m12(), Binv.m21(), Binv.m22(), pt.x(), pt.y()); triangle.barycentricCoordinateMatrix = Binv; m_triangles.emplace_back(qMove(triangle)); } void setVertexArray(std::vector&& vertices) { m_vertices = qMove(vertices); } void reserveSpaceForTriangles(size_t triangleCount) { m_triangles.reserve(triangleCount); } private: const PDFType4567Shading* m_type4567ShadingPattern; std::vector m_vertices; std::vector m_triangles; }; ShadingType PDFFreeFormGouradTriangleShading::getShadingType() const { return ShadingType::FreeFormGouradTriangle; } bool PDFFreeFormGouradTriangleShading::processTriangles(InitializeFunction initializeMeshFunction, AddTriangleFunction addTriangle, const QTransform& userSpaceToDeviceSpaceMatrix, bool convertColors) const { QTransform patternSpaceToDeviceSpaceMatrix = getPatternSpaceToDeviceSpaceMatrix(userSpaceToDeviceSpaceMatrix); size_t bitsPerVertex = m_bitsPerFlag + 2 * m_bitsPerCoordinate + m_colorComponentCount * m_bitsPerComponent; size_t remainder = (8 - (bitsPerVertex % 8)) % 8; bitsPerVertex += remainder; size_t bytesPerVertex = bitsPerVertex / 8; size_t vertexCount = m_data.size() / bytesPerVertex; if (vertexCount < 3) { // No mesh produced return true; } // We have 3 vertices for start triangle, then for each new vertex, we get // a new triangle, or, based on flags, no triangle (if new triangle is processed) size_t triangleCount = vertexCount - 2; const PDFReal vertexScaleRatio = 1.0 / double((static_cast(1) << m_bitsPerCoordinate) - 1); const PDFReal xScaleRatio = (m_xmax - m_xmin) * vertexScaleRatio; const PDFReal yScaleRatio = (m_ymax - m_ymin) * vertexScaleRatio; const PDFReal colorScaleRatio = 1.0 / double((static_cast(1) << m_bitsPerComponent) - 1); std::vector vertices; vertices.resize(vertexCount); std::vector meshVertices; meshVertices.resize(vertexCount); auto readVertex = [this, &vertices, &patternSpaceToDeviceSpaceMatrix, &meshVertices, bytesPerVertex, xScaleRatio, yScaleRatio, colorScaleRatio, convertColors](size_t index) { PDFBitReader reader(&m_data, 8); reader.seek(index * bytesPerVertex); VertexData data; data.index = static_cast(index); data.flags = reader.read(m_bitsPerFlag); const PDFReal x = m_xmin + (reader.read(m_bitsPerCoordinate)) * xScaleRatio; const PDFReal y = m_ymin + (reader.read(m_bitsPerCoordinate)) * yScaleRatio; data.position = patternSpaceToDeviceSpaceMatrix.map(QPointF(x, y)); data.color.resize(m_colorComponentCount); meshVertices[index] = data.position; for (size_t i = 0; i < m_colorComponentCount; ++i) { const double cMin = m_limits[2 * i + 0]; const double cMax = m_limits[2 * i + 1]; data.color[i] = cMin + (reader.read(m_bitsPerComponent)) * (cMax - cMin) * colorScaleRatio; } if (convertColors) { data.color = getColor(data.color); } vertices[index] = qMove(data); }; PDFIntegerRange indices(size_t(0), vertexCount); PDFExecutionPolicy::execute(PDFExecutionPolicy::Scope::Content, indices.begin(), indices.end(), readVertex); initializeMeshFunction(qMove(meshVertices), triangleCount); vertices.front().flags = 0; const VertexData* va = nullptr; const VertexData* vb = nullptr; const VertexData* vc = nullptr; const VertexData* vd = nullptr; for (size_t i = 0; i < vertexCount;) { vd = &vertices[i]; switch (vd->flags) { case 0: { if (i + 2 >= vertexCount) { return false; } va = vd; vb = &vertices[i + 1]; vc = &vertices[i + 2]; i += 3; addTriangle(va, vb, vc); break; } case 1: { // Triangle vb, vc, vd va = vb; vb = vc; vc = vd; ++i; addTriangle(va, vb, vc); break; } case 2: { // Triangle va, vc, vd vb = vc; vc = vd; ++i; addTriangle(va, vb, vc); break; } default: return false; } } return true; } PDFMesh PDFFreeFormGouradTriangleShading::createMesh(const PDFMeshQualitySettings& settings, const PDFCMS* cms, RenderingIntent intent, PDFRenderErrorReporter* reporter, const PDFOperationControl* operationControl) const { PDFMesh mesh; Q_UNUSED(operationControl); auto addTriangle = [this, &settings, &mesh, cms, intent, reporter](const VertexData* va, const VertexData* vb, const VertexData* vc) { const uint32_t via = va->index; const uint32_t vib = vb->index; const uint32_t vic = vc->index; addSubdividedTriangles(settings, mesh, via, vib, vic, va->color, vb->color, vc->color, cms, intent, reporter); }; auto initializeMeshFunction = [&mesh](std::vector&& vertices, size_t triangleCount) { mesh.reserve(0, triangleCount); mesh.setVertices(qMove(vertices)); }; if (!processTriangles(initializeMeshFunction, addTriangle, settings.userSpaceToDeviceSpaceMatrix, true)) { throw PDFRendererException(RenderErrorType::Error, PDFTranslationContext::tr("Invalid free form gourad triangle data stream.")); } if (m_backgroundColor.isValid()) { QPainterPath path; path.addRect(settings.deviceSpaceMeshingArea); mesh.setBackgroundPath(path); mesh.setBackgroundColor(m_backgroundColor); } return mesh; } PDFShadingSampler* PDFFreeFormGouradTriangleShading::createSampler(QTransform userSpaceToDeviceSpaceMatrix) const { PDFTriangleShadingSampler* sampler = new PDFTriangleShadingSampler(this, userSpaceToDeviceSpaceMatrix); auto addTriangle = [sampler](const VertexData* va, const VertexData* vb, const VertexData* vc) { const uint32_t via = va->index; const uint32_t vib = vb->index; const uint32_t vic = vc->index; sampler->addTriangle({ via, vib, vic }, { va->color, vb->color, vc->color }); }; auto initializeMeshFunction = [sampler](std::vector&& vertices, size_t triangleCount) { sampler->setVertexArray(qMove(vertices)); sampler->reserveSpaceForTriangles(triangleCount); }; if (!processTriangles(initializeMeshFunction, addTriangle, userSpaceToDeviceSpaceMatrix, false)) { // Just delete the sampler, data are invalid delete sampler; sampler = nullptr; } return sampler; } ShadingType PDFLatticeFormGouradTriangleShading::getShadingType() const { return ShadingType::LatticeFormGouradTriangle; } bool PDFLatticeFormGouradTriangleShading::processTriangles(InitializeFunction initializeMeshFunction, AddTriangleFunction addTriangle, const QTransform& userSpaceToDeviceSpaceMatrix, bool convertColors) const { QTransform patternSpaceToDeviceSpaceMatrix = getPatternSpaceToDeviceSpaceMatrix(userSpaceToDeviceSpaceMatrix); size_t bitsPerVertex = 2 * m_bitsPerCoordinate + m_colorComponentCount * m_bitsPerComponent; size_t remainder = (8 - (bitsPerVertex % 8)) % 8; bitsPerVertex += remainder; size_t bytesPerVertex = bitsPerVertex / 8; size_t vertexCount = m_data.size() / bytesPerVertex; size_t columnCount = static_cast(m_verticesPerRow); size_t rowCount = vertexCount / columnCount; if (rowCount < 2) { // No mesh produced return false; } // We have 2 triangles for each quad. We have (columnCount - 1) quads // in single line and we have (rowCount - 1) lines. size_t triangleCount = (rowCount - 1) * (columnCount - 1) * 2; const PDFReal vertexScaleRatio = 1.0 / double((static_cast(1) << m_bitsPerCoordinate) - 1); const PDFReal xScaleRatio = (m_xmax - m_xmin) * vertexScaleRatio; const PDFReal yScaleRatio = (m_ymax - m_ymin) * vertexScaleRatio; const PDFReal colorScaleRatio = 1.0 / double((static_cast(1) << m_bitsPerComponent) - 1); std::vector vertices; vertices.resize(vertexCount); std::vector meshVertices; meshVertices.resize(vertexCount); auto readVertex = [this, &vertices, &patternSpaceToDeviceSpaceMatrix, &meshVertices, bytesPerVertex, xScaleRatio, yScaleRatio, colorScaleRatio, convertColors](size_t index) { PDFBitReader reader(&m_data, 8); reader.seek(index * bytesPerVertex); VertexData data; data.index = static_cast(index); const PDFReal x = m_xmin + (reader.read(m_bitsPerCoordinate)) * xScaleRatio; const PDFReal y = m_ymin + (reader.read(m_bitsPerCoordinate)) * yScaleRatio; data.position = patternSpaceToDeviceSpaceMatrix.map(QPointF(x, y)); data.color.resize(m_colorComponentCount); meshVertices[index] = data.position; for (size_t i = 0; i < m_colorComponentCount; ++i) { const double cMin = m_limits[2 * i + 0]; const double cMax = m_limits[2 * i + 1]; data.color[i] = cMin + (reader.read(m_bitsPerComponent)) * (cMax - cMin) * colorScaleRatio; } if (convertColors) { data.color = getColor(data.color); } vertices[index] = qMove(data); }; PDFIntegerRange indices(size_t(0), vertexCount); PDFExecutionPolicy::execute(PDFExecutionPolicy::Scope::Content, indices.begin(), indices.end(), readVertex); initializeMeshFunction(qMove(meshVertices), triangleCount); auto getVertexIndex = [columnCount](size_t row, size_t column) -> size_t { return row * columnCount + column; }; for (size_t row = 1; row < rowCount; ++row) { for (size_t column = 1; column < columnCount; ++column) { const size_t vTopLeft = getVertexIndex(row - 1, column - 1); const size_t vTopRight = getVertexIndex(row - 1, column); const size_t vBottomRight = getVertexIndex(row, column); const size_t vBottomLeft = getVertexIndex(row, column - 1); const VertexData& vertexTopLeft = vertices[vTopLeft]; const VertexData& vertexTopRight = vertices[vTopRight]; const VertexData& vertexBottomRight = vertices[vBottomRight]; const VertexData& vertexBottomLeft = vertices[vBottomLeft]; addTriangle(&vertexTopLeft, &vertexTopRight, &vertexBottomRight); addTriangle(&vertexBottomRight, &vertexBottomLeft, &vertexTopLeft); } } return true; } PDFMesh PDFLatticeFormGouradTriangleShading::createMesh(const PDFMeshQualitySettings& settings, const PDFCMS* cms, RenderingIntent intent, PDFRenderErrorReporter* reporter, const PDFOperationControl* operationControl) const { PDFMesh mesh; Q_UNUSED(operationControl); auto addTriangle = [this, &settings, &mesh, cms, intent, reporter](const VertexData* va, const VertexData* vb, const VertexData* vc) { const uint32_t via = va->index; const uint32_t vib = vb->index; const uint32_t vic = vc->index; addSubdividedTriangles(settings, mesh, via, vib, vic, va->color, vb->color, vc->color, cms, intent, reporter); }; auto initializeMeshFunction = [&mesh](std::vector&& vertices, size_t triangleCount) { mesh.reserve(0, triangleCount); mesh.setVertices(qMove(vertices)); }; if (!processTriangles(initializeMeshFunction, addTriangle, settings.userSpaceToDeviceSpaceMatrix, true)) { throw PDFRendererException(RenderErrorType::Error, PDFTranslationContext::tr("Invalid lattice form gourad triangle data stream.")); } if (m_backgroundColor.isValid()) { QPainterPath path; path.addRect(settings.deviceSpaceMeshingArea); mesh.setBackgroundPath(path); mesh.setBackgroundColor(m_backgroundColor); } return mesh; } PDFShadingSampler* PDFLatticeFormGouradTriangleShading::createSampler(QTransform userSpaceToDeviceSpaceMatrix) const { PDFTriangleShadingSampler* sampler = new PDFTriangleShadingSampler(this, userSpaceToDeviceSpaceMatrix); auto addTriangle = [sampler](const VertexData* va, const VertexData* vb, const VertexData* vc) { const uint32_t via = va->index; const uint32_t vib = vb->index; const uint32_t vic = vc->index; sampler->addTriangle({ via, vib, vic }, { va->color, vb->color, vc->color }); }; auto initializeMeshFunction = [sampler](std::vector&& vertices, size_t triangleCount) { sampler->setVertexArray(qMove(vertices)); sampler->reserveSpaceForTriangles(triangleCount); }; if (!processTriangles(initializeMeshFunction, addTriangle, userSpaceToDeviceSpaceMatrix, false)) { // Just delete the sampler, data are invalid delete sampler; sampler = nullptr; } return sampler; } PDFColor PDFType4567Shading::getColor(PDFColor colorOrFunctionParameter) const { if (!m_functions.empty()) { const PDFReal t = colorOrFunctionParameter[0]; Q_ASSERT(m_colorComponentCount == 1); std::vector colorBuffer(m_colorSpace->getColorComponentCount(), 0.0); if (m_functions.size() == 1) { PDFFunction::FunctionResult result = m_functions.front()->apply(&t, &t + 1, colorBuffer.data(), colorBuffer.data() + colorBuffer.size()); if (!result) { throw PDFRendererException(RenderErrorType::Error, PDFTranslationContext::tr("Error occured during mesh creation of shading: %1").arg(result.errorMessage)); } } else { for (size_t i = 0, count = colorBuffer.size(); i < count; ++i) { PDFFunction::FunctionResult result = m_functions[i]->apply(&t, &t + 1, colorBuffer.data() + i, colorBuffer.data() + i + 1); if (!result) { throw PDFRendererException(RenderErrorType::Error, PDFTranslationContext::tr("Error occured during mesh creation of shading: %1").arg(result.errorMessage)); } } } return PDFAbstractColorSpace::convertToColor(colorBuffer); } return colorOrFunctionParameter; } void PDFType4567Shading::addSubdividedTriangles(const PDFMeshQualitySettings& settings, PDFMesh& mesh, uint32_t v1, uint32_t v2, uint32_t v3, PDFColor c1, PDFColor c2, PDFColor c3, const PDFCMS* cms, RenderingIntent intent, PDFRenderErrorReporter* reporter) const { // First, verify, if we can subdivide the triangle QLineF v12(mesh.getVertex(v1), mesh.getVertex(v2)); QLineF v13(mesh.getVertex(v1), mesh.getVertex(v3)); QLineF v23(mesh.getVertex(v2), mesh.getVertex(v3)); const qreal length12 = v12.length(); const qreal length13 = v13.length(); const qreal length23 = v23.length(); const qreal maxLength = qMax(length12, qMax(length13, length23)); const bool isColorEqual = PDFAbstractColorSpace::isColorEqual(c1, c2, settings.tolerance) && PDFAbstractColorSpace::isColorEqual(c1, c3, settings.tolerance) && PDFAbstractColorSpace::isColorEqual(c2, c3, settings.tolerance); const bool canSubdivide = maxLength >= settings.minimalMeshResolution * 2.0; // If we subdivide, we will have length at least settings.minimalMeshResolution if (!isColorEqual && canSubdivide) { if (length23 == maxLength) { // We split line (v2, v3), create two triangles, (v1, v2, vx) and (v1, v3, vx), where // vx is centerpoint of line (v2, v3). We also interpolate colors. QPointF x = v23.center(); PDFColor cx = PDFAbstractColorSpace::mixColors(c2, c3, 0.5); const uint32_t vx = mesh.addVertex(x); addSubdividedTriangles(settings, mesh, v1, v2, vx, c1, c2, cx, cms, intent, reporter); addSubdividedTriangles(settings, mesh, v1, v3, vx, c1, c3, cx, cms, intent, reporter); } else if (length13 == maxLength) { // We split line (v1, v3), create two triangles, (v1, v2, vx) and (v2, v3, vx), where // vx is centerpoint of line (v1, v3). We also interpolate colors. QPointF x = v13.center(); PDFColor cx = PDFAbstractColorSpace::mixColors(c1, c3, 0.5); const uint32_t vx = mesh.addVertex(x); addSubdividedTriangles(settings, mesh, v1, v2, vx, c1, c2, cx, cms, intent, reporter); addSubdividedTriangles(settings, mesh, v2, v3, vx, c2, c3, cx, cms, intent, reporter); } else { Q_ASSERT(length12 == maxLength); // We split line (v1, v2), create two triangles, (v1, v3, vx) and (v2, v3, vx), where // vx is centerpoint of line (v1, v2). We also interpolate colors. QPointF x = v12.center(); PDFColor cx = PDFAbstractColorSpace::mixColors(c1, c2, 0.5); const uint32_t vx = mesh.addVertex(x); addSubdividedTriangles(settings, mesh, v1, v3, vx, c1, c3, cx, cms, intent, reporter); addSubdividedTriangles(settings, mesh, v2, v3, vx, c2, c3, cx, cms, intent, reporter); } } else { const size_t colorComponents = c1.size(); // Calculate color - interpolate 3 vertex colors PDFColor color; color.resize(colorComponents); constexpr const PDFReal coefficient = 1.0 / 3.0; for (size_t i = 0; i < colorComponents; ++i) { color[i] = (c1[i] + c2[i] + c3[i]) * coefficient; } Q_ASSERT(colorComponents == m_colorSpace->getColorComponentCount()); QColor transformedColor = m_colorSpace->getColor(color, cms, intent, reporter, true); PDFMesh::Triangle triangle; triangle.v1 = v1; triangle.v2 = v2; triangle.v3 = v3; triangle.color = transformedColor.rgb(); mesh.addTriangle(triangle); } } QPointF PDFTensorPatch::getValue(PDFReal u, PDFReal v) const { return getValue(u, v, 0, 0); } QPointF PDFTensorPatch::getValue(PDFReal u, PDFReal v, int derivativeOrderU, int derivativeOrderV) const { QPointF result(0.0, 0.0); for (int i = 0; i < 4; ++i) { for (int j = 0; j < 4; ++j) { result += m_P[i][j] * B(i, u, derivativeOrderU) * B(j, v, derivativeOrderV); } } return result; } bool PDFTensorPatch::getUV(PDFReal& u, PDFReal& v, PDFReal x, PDFReal y, PDFReal epsilon, int maximalNumberOfSteps) const { // First we will text, if point (x, y) is in bounding rectangle of the patch. // If it isn't, then return false immediately, because point is not in tensor patch. if (!m_boundingBox.contains(x, y)) { return false; } int i = 0; // Jakub Melka: We are finding root of function F(u, v) defined as: // // F(u, v) = getValue(u, v) - (x, y) // // And using Newton-Raphson method to find the root // v_n+1 = v_n - J^-1(v_n) * F(v_n) // // Where J^-1 is inverse of Jacobi matrix of the function F(u, v), defined as: // dF1/du dF1/dv // dF2/du dF2/dv QPointF v_n(u, v); QPointF p_xy(x, y); while (i++ < maximalNumberOfSteps) { // Evaluate function at pivot QPointF value_F_v_n = getValue(v_n.x(), v_n.y(), 0, 0) - p_xy; // Do we actually converge? if (qAbs(value_F_v_n.x()) < epsilon && qAbs(value_F_v_n.y()) < epsilon) { u = v_n.x(); v = v_n.y(); const bool uValid = u >= 0.0 && u <= 1.0; const bool vValid = v >= 0.0 && v <= 1.0; return uValid && vValid; } // Evaluate Jacobi matrix QPointF dfdu = getValue(v_n.x(), v_n.y(), 1, 0); QPointF dfdv = getValue(v_n.x(), v_n.y(), 0, 1); const PDFReal m11 = dfdu.x(); const PDFReal m12 = dfdv.x(); const PDFReal m21 = dfdu.y(); const PDFReal m22 = dfdv.y(); // Create inverse of Jacobi matrix const PDFReal determinant = m11 * m22 - m12 * m21; if (qFuzzyIsNull(determinant)) { // We did not converge, unfortunately, we are probably, // in a stationary point. return false; } const PDFReal inverseDeterminant = 1.0 / determinant; const PDFReal im11 = m22 * inverseDeterminant; const PDFReal im12 = -m12 * inverseDeterminant; const PDFReal im21 = -m21 * inverseDeterminant; const PDFReal im22 = m11 * inverseDeterminant; QPointF imFirstRow(im11, im12); QPointF imSecondRow(im21, im22); QPointF delta(QPointF::dotProduct(imFirstRow, value_F_v_n), QPointF::dotProduct(imSecondRow, value_F_v_n)); v_n = v_n - delta; } return false; } PDFReal PDFTensorPatch::getCurvature_u(PDFReal u, PDFReal v) const { QPointF dSdu = getDerivative_u(u, v); QPointF dSduu = getDerivative_uu(u, v); PDFReal squaredLengthOfdSdu = QPointF::dotProduct(dSdu, dSdu); if (qFuzzyIsNull(squaredLengthOfdSdu)) { // We assume, that curvature, due to zero length of the tangent vector, is also zero return 0.0; } // Well known formula, how to compute curvature of curve f(x): // K = ( df/dx * df/dyy - df/dxx * df/dy ) / ( (df/dx)^2 + (df/dy)^2 ) ^ (3/2) PDFReal curvature = std::fabs(dSdu.x() * dSduu.y() - dSdu.y() * dSduu.x()) / std::pow(squaredLengthOfdSdu, 1.5); return curvature; } PDFReal PDFTensorPatch::getCurvature_v(PDFReal u, PDFReal v) const { QPointF dSdv = getDerivative_v(u, v); QPointF dSdvv = getDerivative_vv(u, v); PDFReal squaredLengthOfdSdv = QPointF::dotProduct(dSdv, dSdv); if (qFuzzyIsNull(squaredLengthOfdSdv)) { // We assume, that curvature, due to zero length of the tangent vector, is also zero return 0.0; } // Well known formula, how to compute curvature of curve f(x): // K = ( df/dx * df/dyy - df/dxx * df/dy ) / ( (df/dx)^2 + (df/dy)^2 ) ^ (3/2) PDFReal curvature = std::fabs(dSdv.x() * dSdvv.y() - dSdv.y() * dSdvv.x()) / std::pow(squaredLengthOfdSdv, 1.5); return curvature; } constexpr PDFReal PDFTensorPatch::B(int index, PDFReal t, int derivativeOrder) { switch (index) { case 0: return B0(t, derivativeOrder); case 1: return B1(t, derivativeOrder); case 2: return B2(t, derivativeOrder); case 3: return B3(t, derivativeOrder); default: break; } return std::numeric_limits::signaling_NaN(); } constexpr PDFReal PDFTensorPatch::B0(PDFReal t, int derivative) { switch (derivative) { case 0: return pow3(1.0 - t); case 1: return -3.0 * pow2(1.0 - t); case 2: return 6.0 * (1.0 - t); case 3: return -6.0; default: break; } return std::numeric_limits::signaling_NaN(); } constexpr PDFReal PDFTensorPatch::B1(PDFReal t, int derivative) { switch (derivative) { case 0: return 3.0 * t * pow2(1.0 - t); case 1: return 9.0 * pow2(t) - 12.0 * t + 3.0; case 2: return 18.0 * t - 12.0; case 3: return 18.0; } return std::numeric_limits::signaling_NaN(); } constexpr PDFReal PDFTensorPatch::B2(PDFReal t, int derivative) { switch (derivative) { case 0: return 3.0 * pow2(t) * (1.0 - t); case 1: return -9.0 * pow2(t) + 6.0 * t; case 2: return -18.0 * t + 6.0; case 3: return -18.0; } return std::numeric_limits::signaling_NaN(); } constexpr PDFReal PDFTensorPatch::B3(PDFReal t, int derivative) { switch (derivative) { case 0: return pow3(t); case 1: return 3.0 * pow2(t); case 2: return 6.0 * t; case 3: return 6.0; } return std::numeric_limits::signaling_NaN(); } void PDFTensorPatch::computeBoundingRectangle() { PDFReal xMin = std::numeric_limits::infinity(); PDFReal xMax = -xMin; PDFReal yMin = xMin; PDFReal yMax = xMax; for (const auto& row : m_P) { for (const auto& point : row) { xMin = qMin(xMin, point.x()); xMax = qMax(xMax, point.x()); yMin = qMin(yMin, point.y()); yMax = qMax(yMax, point.y()); } } m_boundingBox = QRectF(xMin, yMin, xMax - xMin, yMax - yMin); } ShadingType PDFTensorProductPatchShading::getShadingType() const { return ShadingType::TensorProductPatchMesh; } PDFTensorPatches PDFTensorProductPatchShading::createPatches(QTransform userSpaceToDeviceSpaceMatrix, bool transformColor) const { QTransform patternSpaceToDeviceSpaceMatrix = getPatternSpaceToDeviceSpaceMatrix(userSpaceToDeviceSpaceMatrix); size_t bitsPerPatch = m_bitsPerFlag + 16 * 2 * m_bitsPerCoordinate + 4 * m_colorComponentCount * m_bitsPerComponent; size_t remainder = (8 - (bitsPerPatch % 8)) % 8; bitsPerPatch += remainder; size_t bytesPerPatch = bitsPerPatch / 8; size_t patchCountEstimate = m_data.size() / bytesPerPatch; const PDFReal vertexScaleRatio = 1.0 / double((static_cast(1) << m_bitsPerCoordinate) - 1); const PDFReal xScaleRatio = (m_xmax - m_xmin) * vertexScaleRatio; const PDFReal yScaleRatio = (m_ymax - m_ymin) * vertexScaleRatio; const PDFReal colorScaleRatio = 1.0 / double((static_cast(1) << m_bitsPerComponent) - 1); PDFTensorPatches patches; patches.reserve(patchCountEstimate); PDFBitReader reader(&m_data, 8); auto readFlags = [this, &reader]() -> uint8_t { return reader.read(m_bitsPerFlag); }; auto readPoint = [this, &reader, &patternSpaceToDeviceSpaceMatrix, xScaleRatio, yScaleRatio]() -> QPointF { const PDFReal x = m_xmin + (reader.read(m_bitsPerCoordinate)) * xScaleRatio; const PDFReal y = m_ymin + (reader.read(m_bitsPerCoordinate)) * yScaleRatio; return patternSpaceToDeviceSpaceMatrix.map(QPointF(x, y)); }; auto readColor = [this, &reader, colorScaleRatio, transformColor]() -> PDFColor { PDFColor color; color.resize(m_colorComponentCount); for (size_t i = 0; i < m_colorComponentCount; ++i) { const double cMin = m_limits[2 * i + 0]; const double cMax = m_limits[2 * i + 1]; color[i] = cMin + (reader.read(m_bitsPerComponent)) * (cMax - cMin) * colorScaleRatio; } return transformColor ? getColor(color) : color; }; while (!reader.isAtEnd()) { const uint8_t flags = readFlags(); switch (flags) { case 0: { PDFTensorPatch::PointMatrix P = { }; PDFTensorPatch::Colors colors = { }; P[0][0] = readPoint(); P[0][1] = readPoint(); P[0][2] = readPoint(); P[0][3] = readPoint(); P[1][3] = readPoint(); P[2][3] = readPoint(); P[3][3] = readPoint(); P[3][2] = readPoint(); P[3][1] = readPoint(); P[3][0] = readPoint(); P[2][0] = readPoint(); P[1][0] = readPoint(); P[1][1] = readPoint(); P[1][2] = readPoint(); P[2][2] = readPoint(); P[2][1] = readPoint(); colors[PDFTensorPatch::C_00] = readColor(); colors[PDFTensorPatch::C_03] = readColor(); colors[PDFTensorPatch::C_33] = readColor(); colors[PDFTensorPatch::C_30] = readColor(); patches.emplace_back(P, colors); break; } case 1: { if (patches.empty()) { throw PDFException(PDFTranslationContext::tr("Nonzero flag for first patch (flags = %1).").arg(flags)); } const PDFTensorPatch& previousPatch = patches.back(); const PDFTensorPatch::PointMatrix& PPrevious = previousPatch.getP(); const PDFTensorPatch::Colors& colorsPrevious = previousPatch.getColors(); PDFTensorPatch::PointMatrix P = { }; PDFTensorPatch::Colors colors = { }; P[1][3] = readPoint(); P[2][3] = readPoint(); P[3][3] = readPoint(); P[3][2] = readPoint(); P[3][1] = readPoint(); P[3][0] = readPoint(); P[2][0] = readPoint(); P[1][0] = readPoint(); P[1][1] = readPoint(); P[1][2] = readPoint(); P[2][2] = readPoint(); P[2][1] = readPoint(); colors[PDFTensorPatch::C_33] = readColor(); colors[PDFTensorPatch::C_30] = readColor(); // Copy data from previous patch according the PDF specification: P[0][0] = PPrevious[0][3]; P[0][1] = PPrevious[1][3]; P[0][2] = PPrevious[2][3]; P[0][3] = PPrevious[3][3]; colors[PDFTensorPatch::C_00] = colorsPrevious[PDFTensorPatch::C_03]; colors[PDFTensorPatch::C_03] = colorsPrevious[PDFTensorPatch::C_33]; patches.emplace_back(P, colors); break; } case 2: { if (patches.empty()) { throw PDFException(PDFTranslationContext::tr("Nonzero flag for first patch (flags = %1).").arg(flags)); } const PDFTensorPatch& previousPatch = patches.back(); const PDFTensorPatch::PointMatrix& PPrevious = previousPatch.getP(); const PDFTensorPatch::Colors& colorsPrevious = previousPatch.getColors(); PDFTensorPatch::PointMatrix P = { }; PDFTensorPatch::Colors colors = { }; P[1][3] = readPoint(); P[2][3] = readPoint(); P[3][3] = readPoint(); P[3][2] = readPoint(); P[3][1] = readPoint(); P[3][0] = readPoint(); P[2][0] = readPoint(); P[1][0] = readPoint(); P[1][1] = readPoint(); P[1][2] = readPoint(); P[2][2] = readPoint(); P[2][1] = readPoint(); colors[PDFTensorPatch::C_33] = readColor(); colors[PDFTensorPatch::C_30] = readColor(); // Copy data from previous patch according the PDF specification: P[0][0] = PPrevious[3][3]; P[0][1] = PPrevious[3][2]; P[0][2] = PPrevious[3][1]; P[0][3] = PPrevious[3][0]; colors[PDFTensorPatch::C_00] = colorsPrevious[PDFTensorPatch::C_33]; colors[PDFTensorPatch::C_03] = colorsPrevious[PDFTensorPatch::C_30]; patches.emplace_back(P, colors); break; } case 3: { if (patches.empty()) { throw PDFException(PDFTranslationContext::tr("Nonzero flag for first patch (flags = %1).").arg(flags)); } const PDFTensorPatch& previousPatch = patches.back(); const PDFTensorPatch::PointMatrix& PPrevious = previousPatch.getP(); const PDFTensorPatch::Colors& colorsPrevious = previousPatch.getColors(); PDFTensorPatch::PointMatrix P = { }; PDFTensorPatch::Colors colors = { }; P[1][3] = readPoint(); P[2][3] = readPoint(); P[3][3] = readPoint(); P[3][2] = readPoint(); P[3][1] = readPoint(); P[3][0] = readPoint(); P[2][0] = readPoint(); P[1][0] = readPoint(); P[1][1] = readPoint(); P[1][2] = readPoint(); P[2][2] = readPoint(); P[2][1] = readPoint(); colors[PDFTensorPatch::C_33] = readColor(); colors[PDFTensorPatch::C_30] = readColor(); // Copy data from previous patch according the PDF specification: P[0][0] = PPrevious[3][0]; P[0][1] = PPrevious[2][0]; P[0][2] = PPrevious[1][0]; P[0][3] = PPrevious[0][0]; colors[PDFTensorPatch::C_00] = colorsPrevious[PDFTensorPatch::C_30]; colors[PDFTensorPatch::C_03] = colorsPrevious[PDFTensorPatch::C_00]; patches.emplace_back(P, colors); break; } default: patches.clear(); return patches; } } return patches; } PDFMesh PDFTensorProductPatchShading::createMesh(const PDFMeshQualitySettings& settings, const PDFCMS* cms, RenderingIntent intent, PDFRenderErrorReporter* reporter, const PDFOperationControl* operationControl) const { PDFMesh mesh; PDFTensorPatches patches = createPatches(settings.userSpaceToDeviceSpaceMatrix, true); if (patches.empty()) { throw PDFException(PDFTranslationContext::tr("Invalid data in tensor product patch shading.")); } fillMesh(mesh, getPatternSpaceToDeviceSpaceMatrix(settings.userSpaceToDeviceSpaceMatrix), settings, patches, cms, intent, reporter, operationControl); return mesh; } struct PDFTensorProductPatchShadingBase::Triangle { std::array uvCoordinates; std::array devicePoints; QPointF getCenter() const { constexpr PDFReal coefficient = 1.0 / 3.0; return (uvCoordinates[0] + uvCoordinates[1] + uvCoordinates[2]) * coefficient; } PDFReal getCurvature(const PDFTensorPatch& patch) const { QPointF uv = getCenter(); return patch.getCurvature_u(uv.x(), uv.y()) + patch.getCurvature_v(uv.x(), uv.y()); } void fillTriangleDevicePoints(const PDFTensorPatch& patch) { Q_ASSERT(uvCoordinates.size() == devicePoints.size()); for (size_t i = 0; i < uvCoordinates.size(); ++i) { devicePoints[i] = patch.getValue(uvCoordinates[i].x(), uvCoordinates[i].y()); } } PDFReal getArea() const { const PDFReal x1 = devicePoints[0].x(); const PDFReal y1 = devicePoints[0].y(); const PDFReal x2 = devicePoints[1].x(); const PDFReal y2 = devicePoints[1].y(); const PDFReal x3 = devicePoints[2].x(); const PDFReal y3 = devicePoints[2].y(); // Use shoelace formula to determine the triangle area, see // https://en.wikipedia.org/wiki/Shoelace_formula return std::fabs(0.5 * (x1 * y2 + x2 * y3 + x3 * y1 - x2 * y1 - x3 * y2 - x1 * y3)); } }; class PDFTensorPatchesSample : public PDFShadingSampler { public: PDFTensorPatchesSample(const PDFTensorProductPatchShadingBase* shadingPattern, QTransform userSpaceToDeviceSpaceMatrix) : PDFShadingSampler(shadingPattern), m_tensorProductShadingPattern(shadingPattern) { m_patches = shadingPattern->createPatches(userSpaceToDeviceSpaceMatrix, false); std::reverse(m_patches.begin(), m_patches.end()); } virtual bool sample(const QPointF& devicePoint, PDFColorBuffer outputBuffer, int limit) const override { constexpr PDFReal epsilon = 0.001; std::array initialSamples = { QPointF(0.5, 0.5), // Middle of the patch QPointF(0.0, 0.0), QPointF(1.0, 0.0), QPointF(0.0, 1.0), QPointF(1.0, 1.0), // Four corners QPointF(0.5, 0.0), QPointF(0.5, 1.0), QPointF(0.0, 0.5), QPointF(1.0, 0.5) }; // Middle point of edges for (const PDFTensorPatch& patch : m_patches) { PDFReal u = -1.0; PDFReal v = -1.0; for (const QPointF& initialSample : initialSamples) { PDFReal uSample = initialSample.x(); PDFReal vSample = initialSample.y(); if (patch.getUV(uSample, vSample, devicePoint.x(), devicePoint.y(), epsilon, limit)) { // We have successfully retrieved u,v source for the target x,y point. But is it actually // better than previous sample? if (vSample > v || (qAbs(vSample - v) < epsilon && uSample > u)) { u = uSample; v = vSample; } } } if (u >= 0.0 && v >= 0.0) { const PDFTensorPatch::Colors& colors = patch.getColors(); const PDFColor& topLeft = colors[PDFTensorPatch::C_00]; const PDFColor& topRight = colors[PDFTensorPatch::C_30]; const PDFColor& bottomLeft = colors[PDFTensorPatch::C_03]; const PDFColor& bottomRight = colors[PDFTensorPatch::C_33]; PDFColor color; color.resize(topLeft.size()); const size_t colorComponentCount = color.size(); for (size_t i = 0; i < colorComponentCount; ++i) { color[i] = topLeft[i] * (1.0 - u) * (1.0 - v) + topRight[i] * u * (1.0 - v) + bottomLeft[i] * (1.0 - u) * v + bottomRight[i] * u * v; } PDFColor finalColor = m_tensorProductShadingPattern->getColor(color); if (finalColor.size() != outputBuffer.size()) { return false; } for (size_t i = 0; i < finalColor.size(); ++i) { outputBuffer[i] = finalColor[i]; } return true; } } return false; } private: const PDFTensorProductPatchShadingBase* m_tensorProductShadingPattern; PDFTensorPatches m_patches; }; PDFShadingSampler* PDFTensorProductPatchShadingBase::createSampler(QTransform userSpaceToDeviceSpaceMatrix) const { PDFTensorPatches patches = createPatches(userSpaceToDeviceSpaceMatrix, false); if (patches.empty()) { return nullptr; } return new PDFTensorPatchesSample(this, userSpaceToDeviceSpaceMatrix); } void PDFTensorProductPatchShadingBase::fillMesh(PDFMesh& mesh, const PDFMeshQualitySettings& settings, const PDFTensorPatch& patch, const PDFCMS* cms, RenderingIntent intent, PDFRenderErrorReporter* reporter, bool fastAlgorithm, const PDFOperationControl* operationControl) const { // We implement algorithm similar to Ruppert's algorithm (see https://en.wikipedia.org/wiki/Ruppert%27s_algorithm), but // we do not need a mesh for FEM calculation, so we do not care about quality of the triangles (we can have triangles with // very small angles). We just need to meet these conditions: // // 1) Mesh is dense enough (to satisfy at least preferred mesh resolution) // 2) Mesh is more dense, where it is deformed (high surface curvature) // 3) Mesh will also correctly consider color interpolation // // We will determine maximum surface curvature of the surface (by evaluating test points - this is not reliable, but // it will suffice), then start meshing. We must also handle case, when surface maximal curvature is almost zero - then it is // probably a rectangle (or something like that). We cannot assume, that directions u,v are principal directions of the surface. // So, we will use the sum of curvatures in two perpendicular directions - u,v and we will hope, that it will be OK and will be // around mean surface curvature. std::atomic maximalCurvature(0.0); if (!fastAlgorithm) { Q_ASSERT(settings.patchTestPoints > 2); const PDFReal testPointScale = 1.0 / (settings.patchTestPoints - 1.0); PDFIntegerRange range(0, settings.patchTestPoints * settings.patchTestPoints); auto updateCurvature = [&](PDFInteger i) { PDFInteger row = i / settings.patchTestPoints; PDFInteger column = i % settings.patchTestPoints; const PDFReal u = column * testPointScale; const PDFReal v = row * testPointScale; const PDFReal curvature = patch.getCurvature_u(u, v) + patch.getCurvature_v(u, v); // Atomically update the maximum curvature PDFReal previousCurvature = maximalCurvature; while (previousCurvature < curvature && !maximalCurvature.compare_exchange_weak(previousCurvature, curvature)) { } }; std::for_each(range.begin(), range.end(), updateCurvature); } else { maximalCurvature = std::numeric_limits::infinity(); } auto getColorForUV = [&](PDFReal u, PDFReal v) { // Perform bilinear interpolation of colors, u is column, v is row const PDFTensorPatch::Colors& colors = patch.getColors(); const PDFColor& topLeft = colors[PDFTensorPatch::C_00]; const PDFColor& topRight = colors[PDFTensorPatch::C_30]; const PDFColor& bottomLeft = colors[PDFTensorPatch::C_03]; const PDFColor& bottomRight = colors[PDFTensorPatch::C_33]; PDFColor top = PDFAbstractColorSpace::mixColors(topLeft, topRight, u); PDFColor bottom = PDFAbstractColorSpace::mixColors(bottomLeft, bottomRight, u); PDFColor interpolated = PDFAbstractColorSpace::mixColors(top, bottom, v); return interpolated; }; Triangle workStartA; workStartA.uvCoordinates = { QPointF(0.0, 0.0), QPointF(1.0, 0.0), QPointF(0.0, 1.0) }; workStartA.fillTriangleDevicePoints(patch); Triangle workStartB; workStartB.uvCoordinates = { QPointF(1.0, 0.0), QPointF(1.0, 1.0), QPointF(0.0, 1.0) }; workStartB.fillTriangleDevicePoints(patch); std::vector unfinishedTriangles = { workStartA, workStartB }; std::vector finishedTriangles; while (!unfinishedTriangles.empty()) { // Mesh generation is cancelled if (PDFOperationControl::isOperationCancelled(operationControl)) { mesh = PDFMesh(); return; } Triangle triangle = unfinishedTriangles.back(); unfinishedTriangles.pop_back(); // Should we divide the triangle? These conditions should be verified: // 1) Largest edge of triangle in device space exceeds preferred size of mesh // 2) Curvature of the triangle is too high (and largest edge doesn't exceed minimal size of mesh) // 3) Color difference is too high (and largest edge doesn't exceed minimal size of mesh) // First, verify, if we can subdivide the triangle QLineF deviceLine01(triangle.devicePoints[0], triangle.devicePoints[1]); QLineF deviceLine02(triangle.devicePoints[0], triangle.devicePoints[2]); QLineF deviceLine12(triangle.devicePoints[1], triangle.devicePoints[2]); const qreal length01 = deviceLine01.length(); const qreal length02 = deviceLine02.length(); const qreal length12 = deviceLine12.length(); const qreal maxLength = qMax(length01, qMax(length02, length12)); const PDFReal curvature = triangle.getCurvature(patch); const PDFReal curvatureRatio = curvature / maximalCurvature; // Calculate target length PDFReal targetLength = settings.preferredMeshResolution; if (curvatureRatio <= settings.patchResolutionMappingRatioLow) { Q_ASSERT(targetLength == settings.preferredMeshResolution); } else if (curvatureRatio >= settings.patchResolutionMappingRatioHigh) { targetLength = settings.minimalMeshResolution; } else { targetLength = interpolate(curvatureRatio, settings.patchResolutionMappingRatioLow, settings.patchResolutionMappingRatioHigh, settings.preferredMeshResolution, settings.minimalMeshResolution); } const PDFColor c0 = getColorForUV(triangle.uvCoordinates[0].x(), triangle.uvCoordinates[0].y()); const PDFColor c1 = getColorForUV(triangle.uvCoordinates[1].x(), triangle.uvCoordinates[1].y()); const PDFColor c2 = getColorForUV(triangle.uvCoordinates[2].x(), triangle.uvCoordinates[2].y()); const bool isColorEqual = PDFAbstractColorSpace::isColorEqual(c0, c1, settings.tolerance) && PDFAbstractColorSpace::isColorEqual(c0, c2, settings.tolerance) && PDFAbstractColorSpace::isColorEqual(c1, c2, settings.tolerance); const bool canSubdivide = maxLength >= settings.minimalMeshResolution * 2.0; // If we subdivide, we will have length at least settings.minimalMeshResolution const bool shouldSubdivide = maxLength >= targetLength; if ((!isColorEqual || shouldSubdivide) && canSubdivide) { QPointF v0 = triangle.uvCoordinates[0]; QPointF v1 = triangle.uvCoordinates[1]; QPointF v2 = triangle.uvCoordinates[2]; QLineF v12uv(v1, v2); QLineF v02uv(v0, v2); QLineF v01uv(v0, v1); QPointF v12 = v12uv.center(); QPointF v02 = v02uv.center(); QPointF v01 = v01uv.center(); addTriangle(unfinishedTriangles, patch, { v0, v01, v02 }); addTriangle(unfinishedTriangles, patch, { v1, v01, v12 }); addTriangle(unfinishedTriangles, patch, { v2, v02, v12 }); addTriangle(unfinishedTriangles, patch, { v01, v02, v12 }); } else { finishedTriangles.emplace_back(qMove(triangle)); } } Q_ASSERT(unfinishedTriangles.empty()); // Sort the triangles according the standard (first is v direction, then u direction) auto comparator = [](const Triangle& left, const Triangle& right) { QPointF leftCenter = left.getCenter(); QPointF rightCenter = right.getCenter(); return std::pair(leftCenter.y(), leftCenter.x()) < std::pair(rightCenter.y(), rightCenter.x()); }; PDFExecutionPolicy::sort(PDFExecutionPolicy::Scope::Content, finishedTriangles.begin(), finishedTriangles.end(), comparator); std::vector vertices; std::vector triangles; vertices.reserve(finishedTriangles.size() * 3); triangles.reserve(finishedTriangles.size()); size_t vertexIndex = 0; for (const Triangle& triangle : finishedTriangles) { vertices.push_back(triangle.devicePoints[0]); vertices.push_back(triangle.devicePoints[1]); vertices.push_back(triangle.devicePoints[2]); QPointF center = triangle.getCenter(); PDFColor color = getColorForUV(center.x(), center.y()); QRgb rgbColor = m_colorSpace->getColor(color, cms, intent, reporter, true).rgb(); PDFMesh::Triangle meshTriangle; meshTriangle.v1 = static_cast(vertexIndex++); meshTriangle.v2 = static_cast(vertexIndex++); meshTriangle.v3 = static_cast(vertexIndex++); meshTriangle.color = rgbColor; triangles.push_back(meshTriangle); } mesh.addMesh(qMove(vertices), qMove(triangles)); } void PDFTensorProductPatchShadingBase::fillMesh(PDFMesh& mesh, const QTransform& patternSpaceToDeviceSpaceMatrix, const PDFMeshQualitySettings& settings, const PDFTensorPatches& patches, const PDFCMS* cms, RenderingIntent intent, PDFRenderErrorReporter* reporter, const PDFOperationControl* operationControl) const { const bool fastAlgorithm = patches.size() > 16; for (const auto& patch : patches) { fillMesh(mesh, settings, patch, cms, intent, reporter, fastAlgorithm, operationControl); } // Create bounding path if (m_boundingBox.isValid()) { QPainterPath boundingPath; boundingPath.addPolygon(patternSpaceToDeviceSpaceMatrix.map(m_boundingBox)); mesh.setBoundingPath(boundingPath); } if (m_backgroundColor.isValid()) { QPainterPath path; path.addRect(settings.deviceSpaceMeshingArea); mesh.setBackgroundPath(path); mesh.setBackgroundColor(m_backgroundColor); } } void PDFTensorProductPatchShadingBase::addTriangle(std::vector& triangles, const PDFTensorPatch& patch, std::array uvCoordinates) { Q_ASSERT(uvCoordinates[0] != uvCoordinates[1] && uvCoordinates[1] != uvCoordinates[2]); Triangle triangle; triangle.uvCoordinates = uvCoordinates; triangle.fillTriangleDevicePoints(patch); triangles.push_back(triangle); } ShadingType PDFCoonsPatchShading::getShadingType() const { return ShadingType::CoonsPatchMesh; } PDFTensorPatches PDFCoonsPatchShading::createPatches(QTransform userSpaceToDeviceSpaceMatrix, bool transformColor) const { QTransform patternSpaceToDeviceSpaceMatrix = getPatternSpaceToDeviceSpaceMatrix(userSpaceToDeviceSpaceMatrix); size_t bitsPerPatch = m_bitsPerFlag + 16 * 2 * m_bitsPerCoordinate + 4 * m_colorComponentCount * m_bitsPerComponent; size_t remainder = (8 - (bitsPerPatch % 8)) % 8; bitsPerPatch += remainder; size_t bytesPerPatch = bitsPerPatch / 8; size_t patchCountEstimate = m_data.size() / bytesPerPatch; const PDFReal vertexScaleRatio = 1.0 / double((static_cast(1) << m_bitsPerCoordinate) - 1); const PDFReal xScaleRatio = (m_xmax - m_xmin) * vertexScaleRatio; const PDFReal yScaleRatio = (m_ymax - m_ymin) * vertexScaleRatio; const PDFReal colorScaleRatio = 1.0 / double((static_cast(1) << m_bitsPerComponent) - 1); PDFTensorPatches patches; patches.reserve(patchCountEstimate); PDFBitReader reader(&m_data, 8); auto readFlags = [this, &reader]() -> uint8_t { return reader.read(m_bitsPerFlag); }; auto readPoint = [this, &reader, &patternSpaceToDeviceSpaceMatrix, xScaleRatio, yScaleRatio]() -> QPointF { const PDFReal x = m_xmin + (reader.read(m_bitsPerCoordinate)) * xScaleRatio; const PDFReal y = m_ymin + (reader.read(m_bitsPerCoordinate)) * yScaleRatio; return patternSpaceToDeviceSpaceMatrix.map(QPointF(x, y)); }; auto readColor = [this, &reader, colorScaleRatio, transformColor]() -> PDFColor { PDFColor color; color.resize(m_colorComponentCount); for (size_t i = 0; i < m_colorComponentCount; ++i) { const double cMin = m_limits[2 * i + 0]; const double cMax = m_limits[2 * i + 1]; color[i] = cMin + (reader.read(m_bitsPerComponent)) * (cMax - cMin) * colorScaleRatio; } return transformColor ? getColor(color) : color; }; std::array vertices; std::array colors; auto createTensorPatch = [&] { // Jakub Melka: please see following pictures, in PDF 1.7 specification, figures 4.22 and 4.24. // We copy the control points to the tensor patch in the appropriate order. // // P_13 P_23 V_5 V_6 // / \ / \ // P_03/ \ P_33 V_4/ \ V_7 // |-----------------------------| |-----------------------------| // / | |\ / | C_2 C_3 |\ // / | | \ / | | \ // P_02 | | P_32 V_3 | | V_8 // | P_12 P_22 | | | // | | | | // | | | | // | | | | // | P_11 P_21 | | | // | | | | // P_01 | | P_31 V_2 | | V_9 // \ | | / \ | | / // \ | |/ \ | C_1 C_4 |/ // |-----------------------------| |-----------------------------| // P_00 \ / P_30 V_1 \ / V_10 // \ / \ / // P_10 P_20 V_12 V_11 PDFTensorPatch::PointMatrix P; PDFTensorPatch::Colors tensorColors; P[0][0] = vertices[0]; P[0][1] = vertices[1]; P[0][2] = vertices[2]; P[0][3] = vertices[3]; P[1][3] = vertices[4]; P[2][3] = vertices[5]; P[3][3] = vertices[6]; P[3][2] = vertices[7]; P[3][1] = vertices[8]; P[3][0] = vertices[9]; P[2][0] = vertices[10]; P[1][0] = vertices[11]; auto computeTensorInterior = [](QPointF p1, QPointF p2, QPointF p3, QPointF p4, QPointF p5, QPointF p6, QPointF p7, QPointF p8) { return (-4.0 * p1 + 6.0 * (p2 + p3) - 2.0 * (p4 + p5) + 3.0 * (p6 + p7) - p8) / 9.0; }; P[1][1] = computeTensorInterior(P[0][0], P[0][1], P[1][0], P[0][3], P[3][0], P[3][1], P[1][3], P[3][3]); P[1][2] = computeTensorInterior(P[0][3], P[0][2], P[1][3], P[0][0], P[3][3], P[3][2], P[1][0], P[3][0]); P[2][1] = computeTensorInterior(P[3][0], P[3][1], P[2][0], P[3][3], P[3][0], P[0][1], P[2][3], P[0][3]); P[2][2] = computeTensorInterior(P[3][3], P[3][2], P[2][3], P[3][0], P[0][3], P[0][2], P[2][0], P[0][0]); tensorColors[PDFTensorPatch::C_00] = colors[0]; tensorColors[PDFTensorPatch::C_03] = colors[1]; tensorColors[PDFTensorPatch::C_33] = colors[2]; tensorColors[PDFTensorPatch::C_30] = colors[3]; patches.emplace_back(P, tensorColors); }; auto readPatchesFlag123 = [&] { for (size_t i = 4; i < vertices.size(); ++i) { vertices[i] = readPoint(); } colors[2] = readColor(); colors[3] = readColor(); }; while (!reader.isAtEnd()) { const uint8_t flags = readFlags(); switch (flags) { case 0: { // New Coons patch for (size_t i = 0; i < vertices.size(); ++i) { vertices[i] = readPoint(); } for (size_t i = 0; i < colors.size(); ++i) { colors[i] = readColor(); } createTensorPatch(); break; } case 1: { vertices[0] = vertices[3]; vertices[1] = vertices[4]; vertices[2] = vertices[5]; vertices[3] = vertices[6]; colors[0] = colors[1]; colors[1] = colors[2]; readPatchesFlag123(); createTensorPatch(); break; } case 2: { vertices[0] = vertices[6]; vertices[1] = vertices[7]; vertices[2] = vertices[8]; vertices[3] = vertices[9]; colors[0] = colors[2]; colors[1] = colors[3]; readPatchesFlag123(); createTensorPatch(); break; } case 3: { vertices[3] = vertices[0]; vertices[0] = vertices[9]; vertices[1] = vertices[10]; vertices[2] = vertices[11]; colors[1] = colors[0]; colors[0] = colors[3]; readPatchesFlag123(); createTensorPatch(); break; } default: // This is error, clear patches and return patches.clear(); return patches; } } return patches; } PDFMesh PDFCoonsPatchShading::createMesh(const PDFMeshQualitySettings& settings, const PDFCMS* cms, RenderingIntent intent, PDFRenderErrorReporter* reporter, const PDFOperationControl* operationControl) const { PDFMesh mesh; PDFTensorPatches patches = createPatches(settings.userSpaceToDeviceSpaceMatrix, true); if (patches.empty()) { throw PDFException(PDFTranslationContext::tr("Invalid data in coons patch shading.")); } fillMesh(mesh, getPatternSpaceToDeviceSpaceMatrix(settings), settings, patches, cms, intent, reporter, operationControl); return mesh; } bool PDFShadingSampler::fillBackgroundColor(PDFColorBuffer outputBuffer) const { const auto& originalBackgroundColor = m_pattern->getOriginalBackgroundColor(); if (originalBackgroundColor.size() == outputBuffer.size()) { for (size_t i = 0; i < outputBuffer.size(); ++i) { outputBuffer[i] = originalBackgroundColor[i]; } return true; } return false; } } // namespace pdf