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https://github.com/JakubMelka/PDF4QT.git
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Fix of internal compiler failure (MSVC 2019)
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@ -24,6 +24,8 @@
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#include "pdfconstants.h"
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#include "pdfutils.h"
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#include <QImage>
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namespace pdf
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{
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@ -140,6 +142,12 @@ public:
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explicit PDFFloatBitmap();
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explicit PDFFloatBitmap(size_t width, size_t height, PDFPixelFormat format);
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PDFFloatBitmap(const PDFFloatBitmap&) = default;
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PDFFloatBitmap(PDFFloatBitmap&&) = default;
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PDFFloatBitmap& operator=(const PDFFloatBitmap&) = default;
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PDFFloatBitmap& operator=(PDFFloatBitmap&&) = default;
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/// Returns buffer with pixel channels
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PDFColorBuffer getPixel(size_t x, size_t y);
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@ -268,6 +276,11 @@ public:
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void fillProcessColorChannels(PDFColorComponent value);
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void fillChannel(size_t channel, PDFColorComponent value);
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/// Creates opaque soft mask of given size
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/// \param width Width
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/// \param height Height
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static PDFFloatBitmap createOpaqueSoftMask(size_t width, size_t height);
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private:
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PDFPixelFormat m_format;
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std::size_t m_width;
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@ -613,7 +626,8 @@ public:
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/// with paper color \p paperColor.
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/// \param use16bit Produce 16-bit image instead of standard 8-bit
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/// \param usePaper Blend image with opaque paper, with color \p paperColor
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QImage toImage(bool use16Bit, bool usePaper = false, PDFRGB paperColor = PDFRGB()) const;
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/// \param paperColor Paper color
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QImage toImage(bool use16Bit, bool usePaper, const PDFRGB& paperColor) const;
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virtual void performPathPainting(const QPainterPath& path, bool stroke, bool fill, bool text, Qt::FillRule fillRule) override;
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virtual bool performPathPaintingUsingShading(const QPainterPath& path, bool stroke, bool fill, const PDFShadingPattern* shadingPattern) override;
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@ -796,6 +810,10 @@ private:
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/// \param imageData Soft mask data
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PDFFloatBitmap getAlphaMaskFromSoftMask(const PDFImageData& softMask);
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static void createOpaqueBitmap(PDFFloatBitmap& bitmap);
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static void createPaperBitmap(PDFFloatBitmap& bitmap, const PDFRGB& paperColor);
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static void createOpaqueSoftMask(PDFFloatBitmap& softMask, size_t width, size_t height) { softMask = PDFFloatBitmap::createOpaqueSoftMask(width, height); }
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PDFColorSpacePointer m_deviceColorSpace; ///< Device color space (color space for final result)
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PDFColorSpacePointer m_processColorSpace; ///< Process color space (color space, in which is page graphic's blended)
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std::unique_ptr<PDFTransparencyGroupGuard> m_pageTransparencyGroupGuard;
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