Issue #25: Windows build without plugins

This commit is contained in:
Jakub Melka
2022-08-20 17:43:33 +02:00
parent d0a6b55e88
commit e5775906cf
115 changed files with 638 additions and 532 deletions

View File

@ -324,7 +324,7 @@ PDFTextSelection PDFTextLayout::createTextSelection(PDFInteger pageIndex, const
size_t blockId = 0;
for (PDFTextBlock& block : m_blocks)
{
QMatrix angleMatrix;
QTransform angleMatrix;
angleMatrix.rotate(block.getAngle());
block.applyTransform(angleMatrix);
@ -613,7 +613,7 @@ void PDFTextLayout::performDoLayout(PDFReal angle)
TextCharacters characters = getCharactersForAngle(angle);
// Step 1) - rotate blocks
QMatrix angleMatrix;
QTransform angleMatrix;
angleMatrix.rotate(angle);
applyTransform(characters, angleMatrix);
@ -840,7 +840,7 @@ void PDFTextLayout::performDoLayout(PDFReal angle)
}
// Topological sort
QMatrix invertedAngleMatrix = angleMatrix.inverted();
QTransform invertedAngleMatrix = angleMatrix.inverted();
while (!workBlocks.empty())
{
auto it = std::min_element(workBlocks.begin(), workBlocks.end(), [&orderingEdges](const size_t l, const size_t r) { return orderingEdges[l].size() < orderingEdges[r].size(); });
@ -863,7 +863,7 @@ TextCharacters PDFTextLayout::getCharactersForAngle(PDFReal angle) const
return result;
}
void PDFTextLayout::applyTransform(TextCharacters& characters, const QMatrix& matrix)
void PDFTextLayout::applyTransform(TextCharacters& characters, const QTransform& matrix)
{
for (TextCharacter& character : characters)
{
@ -896,7 +896,7 @@ PDFReal PDFTextLine::getAngle() const
return 0.0;
}
void PDFTextLine::applyTransform(const QMatrix& matrix)
void PDFTextLine::applyTransform(const QTransform& matrix)
{
m_boundingBox = matrix.map(m_boundingBox);
m_topLeft = matrix.map(m_topLeft);
@ -956,7 +956,7 @@ PDFReal PDFTextBlock::getAngle() const
return 0.0;
}
void PDFTextBlock::applyTransform(const QMatrix& matrix)
void PDFTextBlock::applyTransform(const QTransform& matrix)
{
m_boundingBox = matrix.map(m_boundingBox);
m_topLeft = matrix.map(m_topLeft);
@ -982,7 +982,7 @@ QDataStream& operator<<(QDataStream& stream, const PDFTextBlock& block)
return stream;
}
void TextCharacter::applyTransform(const QMatrix& matrix)
void TextCharacter::applyTransform(const QTransform& matrix)
{
position = matrix.map(position);
boundingBox = matrix.map(boundingBox);
@ -1427,7 +1427,7 @@ PDFTextLayout PDFTextLayoutStorageGetter::getTextLayoutImpl() const
return m_storage ? m_storage->getTextLayout(m_pageIndex) : PDFTextLayout();
}
void PDFTextSelectionPainter::draw(QPainter* painter, PDFInteger pageIndex, PDFTextLayoutGetter& textLayoutGetter, const QMatrix& matrix)
void PDFTextSelectionPainter::draw(QPainter* painter, PDFInteger pageIndex, PDFTextLayoutGetter& textLayoutGetter, const QTransform& matrix)
{
Q_ASSERT(painter);
@ -1462,7 +1462,7 @@ void PDFTextSelectionPainter::draw(QPainter* painter, PDFInteger pageIndex, PDFT
PDFTextBlock block = blocks[start.blockIndex];
// Fix angle of block, so we will get correct selection rectangles (parallel to lines)
QMatrix angleMatrix;
QTransform angleMatrix;
angleMatrix.rotate(block.getAngle());
block.applyTransform(angleMatrix);
@ -1524,7 +1524,7 @@ void PDFTextSelectionPainter::draw(QPainter* painter, PDFInteger pageIndex, PDFT
}
}
QMatrix transformMatrix = angleMatrix.inverted() * matrix;
QTransform transformMatrix = angleMatrix.inverted() * matrix;
path = transformMatrix.map(path);
QColor penColor = item.color.darker();
@ -1539,7 +1539,7 @@ void PDFTextSelectionPainter::draw(QPainter* painter, PDFInteger pageIndex, PDFT
painter->restore();
}
QPainterPath PDFTextSelectionPainter::prepareGeometry(PDFInteger pageIndex, PDFTextLayoutGetter& textLayoutGetter, const QMatrix& matrix, QPolygonF* quadrilaterals)
QPainterPath PDFTextSelectionPainter::prepareGeometry(PDFInteger pageIndex, PDFTextLayoutGetter& textLayoutGetter, const QTransform& matrix, QPolygonF* quadrilaterals)
{
QPainterPath path;
@ -1572,7 +1572,7 @@ QPainterPath PDFTextSelectionPainter::prepareGeometry(PDFInteger pageIndex, PDFT
PDFTextBlock block = blocks[start.blockIndex];
// Fix angle of block, so we will get correct selection rectangles (parallel to lines)
QMatrix angleMatrix;
QTransform angleMatrix;
angleMatrix.rotate(block.getAngle());
block.applyTransform(angleMatrix);
@ -1640,7 +1640,7 @@ QPainterPath PDFTextSelectionPainter::prepareGeometry(PDFInteger pageIndex, PDFT
}
}
QMatrix transformMatrix = angleMatrix.inverted() * matrix;
QTransform transformMatrix = angleMatrix.inverted() * matrix;
currentPath = transformMatrix.map(currentPath);
if (quadrilaterals)