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Issue #25: Windows build without plugins
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@@ -20,7 +20,7 @@
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#include "pdfglobal.h"
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#include <QMatrix>
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#include <QTransform>
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namespace pdf
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{
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@@ -38,7 +38,7 @@ struct PDFMeshQualitySettings
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/// Matrix, which transforms user space points (user space is target space of the shading)
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/// to the device space of the paint device.
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QMatrix userSpaceToDeviceSpaceMatrix;
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QTransform userSpaceToDeviceSpaceMatrix;
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/// Rectangle in device space coordinate system, onto which is area meshed.
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QRectF deviceSpaceMeshingArea;
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