Fixing bugs in tensor patch shading

This commit is contained in:
Jakub Melka
2019-09-21 15:16:37 +02:00
parent 252203d6b9
commit d5d92a4e54
2 changed files with 83 additions and 79 deletions

View File

@ -508,8 +508,11 @@ public:
explicit inline PDFTensorProductPatchShadingBase() = default;
protected:
struct Triangle;
void fillMesh(PDFMesh& mesh, const PDFMeshQualitySettings& settings, const PDFTensorPatch& patch) const;
void fillMesh(PDFMesh& mesh, const PDFMeshQualitySettings& settings, const PDFTensorPatches& patches) const;
static void addTriangle(std::vector<Triangle>& triangles, const PDFTensorPatch& patch, std::array<QPointF, 3> uvCoordinates);
private:
friend class PDFPattern;