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Fixing bugs in tensor patch shading
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@ -508,8 +508,11 @@ public:
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explicit inline PDFTensorProductPatchShadingBase() = default;
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protected:
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struct Triangle;
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void fillMesh(PDFMesh& mesh, const PDFMeshQualitySettings& settings, const PDFTensorPatch& patch) const;
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void fillMesh(PDFMesh& mesh, const PDFMeshQualitySettings& settings, const PDFTensorPatches& patches) const;
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static void addTriangle(std::vector<Triangle>& triangles, const PDFTensorPatch& patch, std::array<QPointF, 3> uvCoordinates);
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private:
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friend class PDFPattern;
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