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Issue #123: Alternative software rendering backend
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@ -29,6 +29,8 @@
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#include <memory>
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class BLContext;
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namespace pdf
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{
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class PDFPattern;
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@ -94,6 +96,11 @@ public:
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/// \param alpha Opacity factor
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void paint(QPainter* painter, PDFReal alpha) const;
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/// Paints the mesh on the context
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/// \param context Painter, onto which is mesh drawn
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/// \param alpha Opacity factor
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void paint(BLContext& context, PDFReal alpha) const;
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/// Transforms the mesh according to the matrix transform
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/// \param matrix Matrix transform to be performed
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void transform(const QTransform& matrix);
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