3D PDF: Solid painting

This commit is contained in:
Jakub Melka
2022-12-04 19:14:23 +01:00
parent 0037f4d4fa
commit cebfd9d989
4 changed files with 530 additions and 36 deletions

View File

@@ -164,6 +164,10 @@ public:
size_t getDiffuseColorCount() const { return m_diffuseColors.size(); } size_t getDiffuseColorCount() const { return m_diffuseColors.size(); }
size_t getSpecularColorCount() const { return m_specularColors.size(); } size_t getSpecularColorCount() const { return m_specularColors.size(); }
size_t getTextureCoordinateCount() const { return m_textureCoordinates.size(); } size_t getTextureCoordinateCount() const { return m_textureCoordinates.size(); }
size_t getTriangleCount() const { return m_triangles.size(); }
const std::vector<QVector3D>& getPositions() const { return m_positions; }
const std::vector<Triangle>& getTriangles() const { return m_triangles; }
private: private:
std::vector<QVector3D> m_positions; std::vector<QVector3D> m_positions;
@@ -211,6 +215,8 @@ public:
size_t getDiffuseColorCount() const { return m_diffuseColors.size(); } size_t getDiffuseColorCount() const { return m_diffuseColors.size(); }
size_t getSpecularColorCount() const { return m_specularColors.size(); } size_t getSpecularColorCount() const { return m_specularColors.size(); }
const std::vector<QVector3D>& getPositions() const { return m_positions; }
private: private:
std::vector<QVector3D> m_positions; std::vector<QVector3D> m_positions;
std::vector<QVector3D> m_normals; std::vector<QVector3D> m_normals;

View File

@@ -19,6 +19,8 @@
#include "pdf3d_u3d.h" #include "pdf3d_u3d.h"
#include "pdfdbgheap.h" #include "pdfdbgheap.h"
#include <QPainter>
#include <Qt3DCore/QEntity> #include <Qt3DCore/QEntity>
#include <Qt3DCore/QTransform> #include <Qt3DCore/QTransform>
#include <Qt3DRender/QSpotLight> #include <Qt3DRender/QSpotLight>
@@ -33,9 +35,13 @@
#include <Qt3DRender/QTechnique> #include <Qt3DRender/QTechnique>
#include <Qt3DRender/QCullFace> #include <Qt3DRender/QCullFace>
#include <Qt3DRender/QSortPolicy> #include <Qt3DRender/QSortPolicy>
#include <Qt3DRender/QTexture>
#include <Qt3DRender/QTextureImage>
#include <Qt3DRender/QPaintedTextureImage>
#include <Qt3DExtras/QDiffuseSpecularMaterial> #include <Qt3DExtras/QDiffuseSpecularMaterial>
#include <Qt3DExtras/QPhongAlphaMaterial> #include <Qt3DExtras/QPhongAlphaMaterial>
#include <Qt3DExtras/QPerVertexColorMaterial> #include <Qt3DExtras/QPerVertexColorMaterial>
#include <Qt3DExtras/QTextureMaterial>
namespace pdfviewer namespace pdfviewer
{ {
@@ -60,6 +66,35 @@ namespace pdfviewer
ShadedIllustration Stinovana ilustrace ShadedIllustration Stinovana ilustrace
*/ */
class PDF3DTextureImage : public Qt3DRender::QPaintedTextureImage
{
using BaseClass = Qt3DRender::QPaintedTextureImage;
public:
explicit PDF3DTextureImage(QImage image, Qt3DCore::QNode* parent) :
BaseClass(parent),
m_image(std::move(image))
{
}
virtual ~PDF3DTextureImage() override
{
}
protected:
virtual void paint(QPainter* painter) override;
private:
QImage m_image;
};
void PDF3DTextureImage::paint(QPainter* painter)
{
painter->setViewport(0, height(), width(), -height());
painter->drawImage(QRectF(QPointF(0, 0), size()), m_image);
}
PDF3DSceneProcessor::Scene PDF3DSceneProcessor::createScene(const pdf::u3d::PDF3D_U3D* sceneData) PDF3DSceneProcessor::Scene PDF3DSceneProcessor::createScene(const pdf::u3d::PDF3D_U3D* sceneData)
{ {
Scene scene; Scene scene;
@@ -305,13 +340,449 @@ Qt3DCore::QNode* PDF3DSceneProcessor::createLightNode(const pdf::u3d::PDF3D_U3D_
Qt3DCore::QNode* PDF3DSceneProcessor::createMeshGeometry(const pdf::u3d::PDF3D_U3D_MeshGeometry* meshGeometry) Qt3DCore::QNode* PDF3DSceneProcessor::createMeshGeometry(const pdf::u3d::PDF3D_U3D_MeshGeometry* meshGeometry)
{ {
// TODO: Implement mesh geometry if (meshGeometry->isEmpty())
{
return nullptr;
}
switch (m_mode)
{
case BoundingBox:
{
// We will display bounding box only, bounding
// box has only edges colored with auxiliary color and faces are missing.
PDF3DBoundingBox boundingBox = PDF3DBoundingBox::getBoundingBox(meshGeometry->getPositions());
if (!boundingBox.isEmpty())
{
return createBoundingBoxWireGeometry(boundingBox);
}
break;
}
case TransparentBoundingBox:
{
// We will display bounding box only, bounding
// box has no edges missing and faces are transparent.
PDF3DBoundingBox boundingBox = PDF3DBoundingBox::getBoundingBox(meshGeometry->getPositions());
if (!boundingBox.isEmpty())
{
return createBoundingBoxTransparentGeometry(boundingBox);
}
break;
}
case TransparentBoundingBoxOutline:
{
// We will display bounding box only, bounding
// box has edges colored with auxiliary color and faces are
// transparent.
PDF3DBoundingBox boundingBox = PDF3DBoundingBox::getBoundingBox(meshGeometry->getPositions());
if (!boundingBox.isEmpty())
{
Qt3DCore::QNode* wireGeometry = createBoundingBoxWireGeometry(boundingBox);
Qt3DCore::QNode* transparentGeometry = createBoundingBoxTransparentGeometry(boundingBox);
Q_ASSERT(wireGeometry);
Q_ASSERT(transparentGeometry);
Qt3DCore::QNode* node = new Qt3DCore::QNode();
wireGeometry->setParent(node);
transparentGeometry->setParent(node);
return node;
}
break;
}
case Wireframe:
{
// We will display lines colored by auxiliary color
// Vertex buffer
Qt3DRender::QAttribute* positionAttribute = createPositionAttribute(meshGeometry->getPositions());
// Index buffer
uint lineCount = static_cast<uint>(meshGeometry->getTriangleCount()) * 3;
QByteArray indexBufferData;
indexBufferData.resize(lineCount * 2 * sizeof(unsigned int));
unsigned int* indexBufferDataPtr = reinterpret_cast<unsigned int*>(indexBufferData.data());
Qt3DRender::QBuffer* indexBuffer = new Qt3DRender::QBuffer();
indexBuffer->setType(Qt3DRender::QBuffer::IndexBuffer);
for (const pdf::u3d::PDF3D_U3D_MeshGeometry::Triangle& triangle : meshGeometry->getTriangles())
{
*indexBufferDataPtr++ = triangle.vertices[0].positionIndex;
*indexBufferDataPtr++ = triangle.vertices[1].positionIndex;
*indexBufferDataPtr++ = triangle.vertices[1].positionIndex;
*indexBufferDataPtr++ = triangle.vertices[2].positionIndex;
*indexBufferDataPtr++ = triangle.vertices[2].positionIndex;
*indexBufferDataPtr++ = triangle.vertices[0].positionIndex;
}
indexBuffer->setData(indexBufferData);
Qt3DRender::QAttribute* indexAttribute = new Qt3DRender::QAttribute();
indexAttribute->setAttributeType(Qt3DRender::QAttribute::IndexAttribute);
indexAttribute->setVertexBaseType(Qt3DRender::QAttribute::UnsignedInt);
indexAttribute->setBuffer(indexBuffer);
indexAttribute->setCount(2 * lineCount);
// Geometry
Qt3DRender::QGeometry* geometry = new Qt3DRender::QGeometry();
geometry->addAttribute(positionAttribute);
geometry->addAttribute(indexAttribute);
Qt3DRender::QGeometryRenderer* geometryRenderer = new Qt3DRender::QGeometryRenderer();
geometryRenderer->setGeometry(geometry);
geometryRenderer->setPrimitiveRestartEnabled(false);
geometryRenderer->setPrimitiveType(Qt3DRender::QGeometryRenderer::Lines);
Qt3DExtras::QDiffuseSpecularMaterial* material = new Qt3DExtras::QDiffuseSpecularMaterial();
material->setAmbient(getAuxiliaryColor());
material->setDiffuse(QColor(Qt::transparent));
material->setSpecular(QColor(Qt::transparent));
Qt3DCore::QEntity* entity = new Qt3DCore::QEntity();
entity->addComponent(geometryRenderer);
entity->addComponent(material);
return entity;
}
case Vertices:
{
// We will display only vertices, with auxiliary color
return createVertexGeometry(meshGeometry->getPositions());
}
case Solid:
{
// We will display solid color
// Vertex buffer - we create vertex buffer with position(3), normal(3), color(4), texture coordinate (2)
constexpr int positionVertexSize = 3;
constexpr int normalVertexSize = 3;
constexpr int colorVertexSize = 4;
constexpr int textureVertexSize = 2;
const uint triangleCount = static_cast<uint>(meshGeometry->getTriangleCount());
constexpr uint32_t stride = (positionVertexSize + normalVertexSize + colorVertexSize + textureVertexSize) * sizeof(float);
constexpr uint32_t positionVertexByteOffset = 0;
constexpr uint32_t normalVertexByteOffset = positionVertexByteOffset + positionVertexSize * sizeof(float);
constexpr uint32_t colorVertexByteOffset = normalVertexByteOffset + normalVertexSize * sizeof(float);
constexpr uint32_t textureVertexByteOffset = colorVertexByteOffset + colorVertexSize * sizeof(float);
QByteArray vertexBufferData;
vertexBufferData.resize(triangleCount * 3 * stride);
float* vertexBufferDataPtr = reinterpret_cast<float*>(vertexBufferData.data());
bool hasTextures = false;
bool hasDiffuse = false;
bool hasSpecular = false;
Qt3DRender::QBuffer* vertexBuffer = new Qt3DRender::QBuffer();
vertexBuffer->setType(Qt3DRender::QBuffer::VertexBuffer);
for (const pdf::u3d::PDF3D_U3D_MeshGeometry::Triangle& triangle : meshGeometry->getTriangles())
{
hasTextures = hasTextures || triangle.hasTexture;
hasDiffuse = hasDiffuse || triangle.hasDiffuse;
hasSpecular = hasSpecular || triangle.hasSpecular;
for (const pdf::u3d::PDF3D_U3D_MeshGeometry::Vertex& vertex : triangle.vertices)
{
QVector3D position = meshGeometry->getPosition(vertex.positionIndex);
QVector3D normal = meshGeometry->getNormal(vertex.normalIndex);
QVector4D diffuseColor = meshGeometry->getDiffuseColor(vertex.diffuseColorIndex);
QVector4D textureCoordinate = meshGeometry->getTextureCoordinate(vertex.textureCoordIndex);
// Vertex
*vertexBufferDataPtr++ = position[0];
*vertexBufferDataPtr++ = position[1];
*vertexBufferDataPtr++ = position[2];
// Normal
*vertexBufferDataPtr++ = normal[0];
*vertexBufferDataPtr++ = normal[1];
*vertexBufferDataPtr++ = normal[2];
// Diffuse
*vertexBufferDataPtr++ = diffuseColor[0];
*vertexBufferDataPtr++ = diffuseColor[1];
*vertexBufferDataPtr++ = diffuseColor[2];
*vertexBufferDataPtr++ = diffuseColor[3];
// Texture coordinate
*vertexBufferDataPtr++ = textureCoordinate[0];
*vertexBufferDataPtr++ = textureCoordinate[1];
Q_ASSERT(vertexBufferDataPtr <= reinterpret_cast<float*>(vertexBufferData.data() + vertexBufferData.size()));
}
}
vertexBuffer->setData(vertexBufferData);
// Position attribute
Qt3DRender::QAttribute* positionAttribute = new Qt3DRender::QAttribute();
positionAttribute->setName(Qt3DRender::QAttribute::defaultPositionAttributeName());
positionAttribute->setAttributeType(Qt3DRender::QAttribute::VertexAttribute);
positionAttribute->setDataType(Qt3DRender::QAttribute::Float);
positionAttribute->setDataSize(positionVertexSize);
positionAttribute->setBuffer(vertexBuffer);
positionAttribute->setByteOffset(positionVertexByteOffset);
positionAttribute->setByteStride(stride);
positionAttribute->setCount(triangleCount * 3);
// Normal attribute
Qt3DRender::QAttribute* normalAttribute = new Qt3DRender::QAttribute();
normalAttribute->setName(Qt3DRender::QAttribute::defaultNormalAttributeName());
normalAttribute->setAttributeType(Qt3DRender::QAttribute::VertexAttribute);
normalAttribute->setDataType(Qt3DRender::QAttribute::Float);
normalAttribute->setDataSize(normalVertexSize);
normalAttribute->setBuffer(vertexBuffer);
normalAttribute->setByteOffset(normalVertexByteOffset);
normalAttribute->setByteStride(stride);
normalAttribute->setCount(triangleCount * 3);
// Color attribute
Qt3DRender::QAttribute* colorAttribute = new Qt3DRender::QAttribute();
colorAttribute->setName(Qt3DRender::QAttribute::defaultColorAttributeName());
colorAttribute->setAttributeType(Qt3DRender::QAttribute::VertexAttribute);
colorAttribute->setDataType(Qt3DRender::QAttribute::Float);
colorAttribute->setDataSize(colorVertexSize);
colorAttribute->setBuffer(vertexBuffer);
colorAttribute->setByteOffset(colorVertexByteOffset);
colorAttribute->setByteStride(stride);
colorAttribute->setCount(triangleCount * 3);
// Texture attribute
Qt3DRender::QAttribute* textureAttribute = new Qt3DRender::QAttribute();
textureAttribute->setName(Qt3DRender::QAttribute::defaultTextureCoordinateAttributeName());
textureAttribute->setAttributeType(Qt3DRender::QAttribute::VertexAttribute);
textureAttribute->setDataType(Qt3DRender::QAttribute::Float);
textureAttribute->setDataSize(textureVertexSize);
textureAttribute->setBuffer(vertexBuffer);
textureAttribute->setByteOffset(textureVertexByteOffset);
textureAttribute->setByteStride(stride);
textureAttribute->setCount(triangleCount * 3);
// Geometry
Qt3DRender::QGeometry* geometry = new Qt3DRender::QGeometry();
geometry->addAttribute(positionAttribute);
geometry->addAttribute(normalAttribute);
geometry->addAttribute(colorAttribute);
geometry->addAttribute(textureAttribute);
Qt3DRender::QGeometryRenderer* geometryRenderer = new Qt3DRender::QGeometryRenderer();
geometryRenderer->setGeometry(geometry);
geometryRenderer->setPrimitiveRestartEnabled(false);
geometryRenderer->setPrimitiveType(Qt3DRender::QGeometryRenderer::Triangles);
Qt3DCore::QEntity* entity = new Qt3DCore::QEntity();
entity->addComponent(geometryRenderer);
if (hasTextures)
{
Qt3DExtras::QTextureMaterial* material = new Qt3DExtras::QTextureMaterial();
material->setAlphaBlendingEnabled(true);
QImage image(512, 512, QImage::Format_RGBA8888);
image.fill(QColor::fromRgbF(0.0, 0.5, 0.0, 0.5));
PDF3DTextureImage* textureImage = new PDF3DTextureImage(image, material);
textureImage->setSize(image.size());
material->texture()->setSize(image.width(), image.height());
material->texture()->addTextureImage(textureImage);
entity->addComponent(material);
}
else
{
Qt3DExtras::QPerVertexColorMaterial* material = new Qt3DExtras::QPerVertexColorMaterial();
entity->addComponent(material);
}
return entity;
}
case Illustration:
case ShadedIllustration:
case ShadedWireframe:
case HiddenWireframe:
case SolidOutline:
case Transparent:
case TransparentWireframe:
case SolidWireframe:
case ShadedVertices:
default:
Q_ASSERT(false);
break;
}
return nullptr; return nullptr;
} }
Qt3DCore::QNode* PDF3DSceneProcessor::createPointSetGeometry(const pdf::u3d::PDF3D_U3D_PointSetGeometry* pointSetGeometry) Qt3DCore::QNode* PDF3DSceneProcessor::createPointSetGeometry(const pdf::u3d::PDF3D_U3D_PointSetGeometry* pointSetGeometry)
{ {
// TODO: Implement mesh geometry if (pointSetGeometry->isEmpty())
{
return nullptr;
}
switch (m_mode)
{
case BoundingBox:
{
// We will display bounding box only, bounding
// box has only edges colored with auxiliary color and faces are missing.
PDF3DBoundingBox boundingBox = PDF3DBoundingBox::getBoundingBox(pointSetGeometry->getPositions());
if (!boundingBox.isEmpty())
{
return createBoundingBoxWireGeometry(boundingBox);
}
break;
}
case TransparentBoundingBox:
{
// We will display bounding box only, bounding
// box has no edges missing and faces are transparent.
PDF3DBoundingBox boundingBox = PDF3DBoundingBox::getBoundingBox(pointSetGeometry->getPositions());
if (!boundingBox.isEmpty())
{
return createBoundingBoxTransparentGeometry(boundingBox);
}
break;
}
case TransparentBoundingBoxOutline:
{
// We will display bounding box only, bounding
// box has edges colored with auxiliary color and faces are
// transparent.
PDF3DBoundingBox boundingBox = PDF3DBoundingBox::getBoundingBox(pointSetGeometry->getPositions());
if (!boundingBox.isEmpty())
{
Qt3DCore::QNode* wireGeometry = createBoundingBoxWireGeometry(boundingBox);
Qt3DCore::QNode* transparentGeometry = createBoundingBoxTransparentGeometry(boundingBox);
Q_ASSERT(wireGeometry);
Q_ASSERT(transparentGeometry);
Qt3DCore::QNode* node = new Qt3DCore::QNode();
wireGeometry->setParent(node);
transparentGeometry->setParent(node);
return node;
}
break;
}
case Illustration:
case ShadedIllustration:
case Wireframe:
case Vertices:
{
// We will display only vertices, with auxiliary color
return createVertexGeometry(pointSetGeometry->getPositions());
}
case ShadedWireframe:
case HiddenWireframe:
case SolidOutline:
case Transparent:
case TransparentWireframe:
case Solid:
case SolidWireframe:
case ShadedVertices:
{
// We will display vertices with line color
// Vertex buffer
Qt3DRender::QAttribute* positionAttribute = createPositionAttribute(pointSetGeometry->getPositions());
// Color buffer
Qt3DRender::QBuffer* colorBuffer = new Qt3DRender::QBuffer();
colorBuffer->setType(Qt3DRender::QBuffer::VertexBuffer);
const uint positionCount = positionAttribute->count();
QByteArray colorBufferData;
colorBufferData.resize(positionCount * 3 * sizeof(float));
float* colorBufferDataPtr = reinterpret_cast<float*>(colorBufferData.data());
for (size_t i = 0; i < positionCount; ++i)
{
QVector3D color(0.0, 0.0, 0.0);
std::vector<pdf::u3d::PDF3D_U3D_PointSetGeometry::Point> points = pointSetGeometry->queryPointsByVertexIndex(i);
if (!points.empty())
{
pdf::u3d::PDF3D_U3D_PointSetGeometry::Point point = points.front();
color = pointSetGeometry->getDiffuseColor(point.diffuseColor).toVector3D();
}
*colorBufferDataPtr++ = color.x();
*colorBufferDataPtr++ = color.y();
*colorBufferDataPtr++ = color.z();
}
colorBuffer->setData(colorBufferData);
Qt3DRender::QAttribute* colorAttribute = new Qt3DRender::QAttribute();
colorAttribute->setName(Qt3DRender::QAttribute::defaultColorAttributeName());
colorAttribute->setVertexBaseType(Qt3DRender::QAttribute::Float);
colorAttribute->setVertexSize(3);
colorAttribute->setAttributeType(Qt3DRender::QAttribute::VertexAttribute);
colorAttribute->setBuffer(colorBuffer);
colorAttribute->setByteOffset(0);
colorAttribute->setByteStride(3 * sizeof(float));
colorAttribute->setCount(positionCount);
// Geometry
Qt3DRender::QGeometry* geometry = new Qt3DRender::QGeometry();
geometry->addAttribute(positionAttribute);
geometry->addAttribute(colorAttribute);
Qt3DRender::QGeometryRenderer* geometryRenderer = new Qt3DRender::QGeometryRenderer();
geometryRenderer->setGeometry(geometry);
geometryRenderer->setPrimitiveRestartEnabled(false);
geometryRenderer->setPrimitiveType(Qt3DRender::QGeometryRenderer::Points);
Qt3DExtras::QPerVertexColorMaterial* material = new Qt3DExtras::QPerVertexColorMaterial();
Qt3DRender::QEffect* effect = material->effect();
for (Qt3DRender::QTechnique* technique : effect->techniques())
{
for (Qt3DRender::QRenderPass* renderPass : technique->renderPasses())
{
Qt3DRender::QPointSize* pointSize = new Qt3DRender::QPointSize();
pointSize->setSizeMode(Qt3DRender::QPointSize::Fixed);
pointSize->setValue(m_pointSize);
renderPass->addRenderState(pointSize);
}
}
Qt3DCore::QEntity* entity = new Qt3DCore::QEntity();
entity->addComponent(geometryRenderer);
entity->addComponent(material);
return entity;
}
default:
Q_ASSERT(false);
break;
}
return nullptr; return nullptr;
} }
@@ -322,6 +793,9 @@ Qt3DCore::QNode* PDF3DSceneProcessor::createLineSetGeometry(const pdf::u3d::PDF3
return nullptr; return nullptr;
} }
// TODO: Odstranit
return nullptr;
switch (m_mode) switch (m_mode)
{ {
case BoundingBox: case BoundingBox:
@@ -478,39 +952,7 @@ Qt3DCore::QNode* PDF3DSceneProcessor::createLineSetGeometry(const pdf::u3d::PDF3
{ {
// We will display only vertices, with auxiliary color // We will display only vertices, with auxiliary color
// Vertex buffer return createVertexGeometry(lineSetGeometry->getPositions());
Qt3DRender::QAttribute* positionAttribute = createPositionAttribute(lineSetGeometry->getPositions());
// Geometry
Qt3DRender::QGeometry* geometry = new Qt3DRender::QGeometry();
geometry->addAttribute(positionAttribute);
Qt3DRender::QGeometryRenderer* geometryRenderer = new Qt3DRender::QGeometryRenderer();
geometryRenderer->setGeometry(geometry);
geometryRenderer->setPrimitiveRestartEnabled(false);
geometryRenderer->setPrimitiveType(Qt3DRender::QGeometryRenderer::Points);
Qt3DExtras::QDiffuseSpecularMaterial* material = new Qt3DExtras::QDiffuseSpecularMaterial();
material->setAmbient(getAuxiliaryColor());
material->setDiffuse(QColor(Qt::transparent));
material->setSpecular(QColor(Qt::transparent));
Qt3DRender::QEffect* effect = material->effect();
for (Qt3DRender::QTechnique* technique : effect->techniques())
{
for (Qt3DRender::QRenderPass* renderPass : technique->renderPasses())
{
Qt3DRender::QPointSize* pointSize = new Qt3DRender::QPointSize();
pointSize->setSizeMode(Qt3DRender::QPointSize::Fixed);
pointSize->setValue(m_pointSize);
renderPass->addRenderState(pointSize);
}
}
Qt3DCore::QEntity* entity = new Qt3DCore::QEntity();
entity->addComponent(geometryRenderer);
entity->addComponent(material);
return entity;
} }
case ShadedVertices: case ShadedVertices:
@@ -603,6 +1045,43 @@ Qt3DCore::QNode* PDF3DSceneProcessor::createLineSetGeometry(const pdf::u3d::PDF3
return nullptr; return nullptr;
} }
Qt3DCore::QNode* PDF3DSceneProcessor::createVertexGeometry(const std::vector<QVector3D>& positions)
{
// Vertex buffer
Qt3DRender::QAttribute* positionAttribute = createPositionAttribute(positions);
// Geometry
Qt3DRender::QGeometry* geometry = new Qt3DRender::QGeometry();
geometry->addAttribute(positionAttribute);
Qt3DRender::QGeometryRenderer* geometryRenderer = new Qt3DRender::QGeometryRenderer();
geometryRenderer->setGeometry(geometry);
geometryRenderer->setPrimitiveRestartEnabled(false);
geometryRenderer->setPrimitiveType(Qt3DRender::QGeometryRenderer::Points);
Qt3DExtras::QDiffuseSpecularMaterial* material = new Qt3DExtras::QDiffuseSpecularMaterial();
material->setAmbient(getAuxiliaryColor());
material->setDiffuse(QColor(Qt::transparent));
material->setSpecular(QColor(Qt::transparent));
Qt3DRender::QEffect* effect = material->effect();
for (Qt3DRender::QTechnique* technique : effect->techniques())
{
for (Qt3DRender::QRenderPass* renderPass : technique->renderPasses())
{
Qt3DRender::QPointSize* pointSize = new Qt3DRender::QPointSize();
pointSize->setSizeMode(Qt3DRender::QPointSize::Fixed);
pointSize->setValue(m_pointSize);
renderPass->addRenderState(pointSize);
}
}
Qt3DCore::QEntity* entity = new Qt3DCore::QEntity();
entity->addComponent(geometryRenderer);
entity->addComponent(material);
return entity;
}
Qt3DCore::QNode* PDF3DSceneProcessor::createBoundingBoxWireGeometry(const PDF3DBoundingBox& boundingBox) Qt3DCore::QNode* PDF3DSceneProcessor::createBoundingBoxWireGeometry(const PDF3DBoundingBox& boundingBox)
{ {
std::array<QVector3D, 8> positions; std::array<QVector3D, 8> positions;
@@ -858,6 +1337,13 @@ Qt3DRender::QAttribute* PDF3DSceneProcessor::createPositionAttribute(const std::
return attribute; return attribute;
} }
Qt3DRender::QAttribute* PDF3DSceneProcessor::createNormalAttribute(const std::vector<QVector3D>& normals) const
{
Qt3DRender::QAttribute* attribute = createGenericAttribute(normals);
attribute->setName(Qt3DRender::QAttribute::defaultNormalAttributeName());
return attribute;
}
Qt3DRender::QAttribute* PDF3DSceneProcessor::createColorAttribute(const std::vector<QVector3D>& colors) const Qt3DRender::QAttribute* PDF3DSceneProcessor::createColorAttribute(const std::vector<QVector3D>& colors) const
{ {
Qt3DRender::QAttribute* attribute = createGenericAttribute(colors); Qt3DRender::QAttribute* attribute = createGenericAttribute(colors);

View File

@@ -131,11 +131,13 @@ private:
Qt3DCore::QNode* createPointSetGeometry(const pdf::u3d::PDF3D_U3D_PointSetGeometry* pointSetGeometry); Qt3DCore::QNode* createPointSetGeometry(const pdf::u3d::PDF3D_U3D_PointSetGeometry* pointSetGeometry);
Qt3DCore::QNode* createLineSetGeometry(const pdf::u3d::PDF3D_U3D_LineSetGeometry* lineSetGeometry); Qt3DCore::QNode* createLineSetGeometry(const pdf::u3d::PDF3D_U3D_LineSetGeometry* lineSetGeometry);
Qt3DCore::QNode* createVertexGeometry(const std::vector<QVector3D>& positions);
Qt3DCore::QNode* createBoundingBoxWireGeometry(const PDF3DBoundingBox& boundingBox); Qt3DCore::QNode* createBoundingBoxWireGeometry(const PDF3DBoundingBox& boundingBox);
Qt3DCore::QNode* createBoundingBoxTransparentGeometry(const PDF3DBoundingBox& boundingBox); Qt3DCore::QNode* createBoundingBoxTransparentGeometry(const PDF3DBoundingBox& boundingBox);
Qt3DRender::QAttribute* createGenericAttribute(const std::vector<QVector3D>& values) const; Qt3DRender::QAttribute* createGenericAttribute(const std::vector<QVector3D>& values) const;
Qt3DRender::QAttribute* createPositionAttribute(const std::vector<QVector3D>& positions) const; Qt3DRender::QAttribute* createPositionAttribute(const std::vector<QVector3D>& positions) const;
Qt3DRender::QAttribute* createNormalAttribute(const std::vector<QVector3D>& normals) const;
Qt3DRender::QAttribute* createColorAttribute(const std::vector<QVector3D>& colors) const; Qt3DRender::QAttribute* createColorAttribute(const std::vector<QVector3D>& colors) const;
SceneMode m_mode = Solid; SceneMode m_mode = Solid;

View File

@@ -197,7 +197,7 @@ void PDFMediaViewerDialog::regenerateScene()
if (m_sceneU3d.has_value()) if (m_sceneU3d.has_value())
{ {
PDF3DSceneProcessor processor; PDF3DSceneProcessor processor;
processor.setMode(PDF3DSceneProcessor::Wireframe); processor.setMode(PDF3DSceneProcessor::Solid);
processor.setSceneRoot("PDF3D Scene"); processor.setSceneRoot("PDF3D Scene");
processor.setPointSize(6.0f); processor.setPointSize(6.0f);
auto scene = processor.createScene(&m_sceneU3d.value()); auto scene = processor.createScene(&m_sceneU3d.value());