3D PDF: Mesh block

This commit is contained in:
Jakub Melka
2022-09-18 18:50:58 +02:00
parent 949b0ba8a6
commit bb28ccf42c
2 changed files with 414 additions and 15 deletions

View File

@@ -42,6 +42,7 @@ class PDF3D_U3D_AbstractBlock;
using PDF3D_U3D_AbstractBlockPtr = QSharedPointer<PDF3D_U3D_AbstractBlock>;
using PDF3D_U3D_Vec3 = std::array<float, 3>;
using PDF3D_U3D_Vec4 = std::array<float, 4>;
class PDF3D_U3D_AbstractBlock
{
@@ -49,7 +50,7 @@ public:
inline constexpr PDF3D_U3D_AbstractBlock() = default;
virtual ~PDF3D_U3D_AbstractBlock() = default;
void parseMetadata(QByteArray metaData);
void parseMetadata(QByteArray metaData, PDF3D_U3D* object);
struct ParentNodeData
{
@@ -59,7 +60,18 @@ public:
using ParentNodesData = std::vector<ParentNodeData>;
struct MetaDataItem
{
uint32_t attributes = 0;
QString key;
QString value;
QByteArray binaryData;
};
static ParentNodesData parseParentNodeData(PDF3D_U3D_DataReader& reader, PDF3D_U3D* object);
private:
std::vector<MetaDataItem> m_metaData;
};
// Bounding sphere - x, y, z position and radius
@@ -366,6 +378,124 @@ private:
std::vector<OverlayItem> m_overlay;
};
// -------------------------------------------------------------------------------
// GEOMETRY BLOCKS
// -------------------------------------------------------------------------------
class PDF3D_U3D_CLODMeshDeclarationBlock : public PDF3D_U3D_AbstractBlock
{
public:
static constexpr uint32_t ID = 0xFFFFFF31;
static PDF3D_U3D_AbstractBlockPtr parse(QByteArray data, QByteArray metaData, PDF3D_U3D* object);
struct ShadingDescription
{
uint32_t shadingAttributes = 0;
uint32_t textureLayerCount = 0;
std::vector<uint32_t> textureCoordDimensions;
uint32_t originalShading = 0;
};
struct BoneJoint
{
float jointCenterU = 0.0;
float jointCenterV = 0.0;
float jointScaleU = 0.0;
float jointScaleV = 0.0;
};
struct BoneDescription
{
QString boneName;
QString parentBoneName;
uint32_t boneAttributes = 0;
float boneLength = 0.0;
PDF3D_U3D_Vec3 boneDisplacement = PDF3D_U3D_Vec3();
PDF3D_U3D_Vec4 boneOrientation = PDF3D_U3D_Vec4();
uint32_t boneLinkCount = 0;
float boneLinkLength = 0.0;
BoneJoint startJoint = BoneJoint();
BoneJoint endJoint = BoneJoint();
PDF3D_U3D_Vec3 rotationConstraintMin = PDF3D_U3D_Vec3();
PDF3D_U3D_Vec3 rotationConstraintMax = PDF3D_U3D_Vec3();
bool isLinkPresent() const { return boneAttributes & 0x00000001; }
bool isJointPresent() const { return boneAttributes & 0x00000002; }
};
const QString& getMeshName() const;
uint32_t getChainIndex() const;
/* max mesh description */
uint32_t getMeshAttributes() const;
uint32_t getFaceCount() const;
uint32_t getPositionCount() const;
uint32_t getNormalCount() const;
uint32_t getDiffuseColorCount() const;
uint32_t getSpecularColorCount() const;
uint32_t getTextureColorCount() const;
uint32_t getShadingCount() const;
const std::vector<ShadingDescription>& getShadingDescription() const;
/* clod description */
uint32_t getMinimumResolution() const;
uint32_t getFinalResolution() const;
/* resource description */
uint32_t getPositionQualityFactor() const;
uint32_t getNormalQualityFactor() const;
uint32_t getTextureCoordQualityFactor() const;
float getPositionInverseQuant() const;
float getNormalInverseQuant() const;
float getTextureCoordInverseQuant() const;
float getDiffuseColorInverseQuant() const;
float getSpecularColorInverseQuant() const;
float getNormalCreaseParameter() const;
float getNormalUpdateParameter() const;
float getNormalToleranceParameter() const;
/* bone description */
uint32_t getBoneCount() const;
const std::vector<BoneDescription>& getBoneDescription() const;
private:
QString m_meshName;
uint32_t m_chainIndex = 0;
/* max mesh description */
uint32_t m_meshAttributes = 0;
uint32_t m_faceCount = 0;
uint32_t m_positionCount = 0;
uint32_t m_normalCount = 0;
uint32_t m_diffuseColorCount = 0;
uint32_t m_specularColorCount = 0;
uint32_t m_textureColorCount = 0;
uint32_t m_shadingCount = 0;
std::vector<ShadingDescription> m_shadingDescription;
/* clod description */
uint32_t m_minimumResolution = 0;
uint32_t m_finalResolution = 0;
/* resource description */
uint32_t m_positionQualityFactor = 0;
uint32_t m_normalQualityFactor = 0;
uint32_t m_textureCoordQualityFactor = 0;
float m_positionInverseQuant = 0.0;
float m_normalInverseQuant = 0.0;
float m_textureCoordInverseQuant = 0.0;
float m_diffuseColorInverseQuant = 0.0;
float m_specularColorInverseQuant = 0.0;
float m_normalCreaseParameter = 0.0;
float m_normalUpdateParameter = 0.0;
float m_normalToleranceParameter = 0.0;
/* bone description */
uint32_t m_boneCount = 0;
std::vector<BoneDescription> m_boneDescription;
};
// -------------------------------------------------------------------------------
// PDF3D_U3D
// -------------------------------------------------------------------------------
@@ -386,7 +516,16 @@ private:
PDF3D_U3D_AbstractBlockPtr parseBlock(uint32_t blockType, const QByteArray& data, const QByteArray& metaData);
static uint32_t getBlockPadding(uint32_t blockSize);
struct LoadBlockInfo
{
bool success = false;
uint32_t blockType = 0;
uint32_t dataSize = 0;
uint32_t metaDataSize = 0;
};
std::vector<PDF3D_U3D_AbstractBlockPtr> m_blocks;
std::vector<LoadBlockInfo> m_blockLoadFails;
const PDF3D_U3D_FileBlock* m_fileBlock = nullptr;
QTextCodec* m_textCodec = nullptr;
bool m_isCompressed = true;