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https://github.com/JakubMelka/PDF4QT.git
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DocDiff application: calculating page graphic piece info
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@ -20,6 +20,7 @@
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#include "pdfcms.h"
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#include <QPainter>
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#include <QCryptographicHash>
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namespace pdf
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{
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@ -831,4 +832,146 @@ void PDFPrecompiledPage::finalize(qint64 compilingTimeNS, QList<PDFRenderError>
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}
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}
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PDFPrecompiledPage::GraphicPieceInfos PDFPrecompiledPage::calculateGraphicPieceInfos(PDFReal epsilon) const
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{
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GraphicPieceInfos infos;
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struct State
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{
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QMatrix matrix;
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};
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std::stack<State> stateStack;
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stateStack.emplace();
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// Check, if epsilon is not too small
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if (qFuzzyIsNull(epsilon))
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{
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epsilon = 0.000001;
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}
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PDFReal factor = 1.0 / epsilon;
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// Process all instructions
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for (const Instruction& instruction : m_instructions)
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{
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switch (instruction.type)
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{
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case InstructionType::DrawPath:
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{
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const PathPaintData& data = m_paths[instruction.dataIndex];
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GraphicPieceInfo info;
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QByteArray serializedPath;
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// Serialize data
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if (true)
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{
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QDataStream stream(&serializedPath, QIODevice::WriteOnly);
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stream << data.isText;
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stream << data.pen;
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stream << data.brush;
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// Translate map to page coordinates
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QPainterPath pagePath = stateStack.top().matrix.map(data.path);
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info.type = data.isText ? GraphicPieceInfo::Type::Text : GraphicPieceInfo::Type::VectorGraphics;
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info.boundingRect = pagePath.controlPointRect();
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const int elementCount = pagePath.elementCount();
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for (int i = 0; i < elementCount; ++i)
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{
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QPainterPath::Element element = pagePath.elementAt(i);
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PDFReal roundedX = qRound(element.x * factor);
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PDFReal roundedY = qRound(element.y * factor);
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stream << roundedX;
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stream << roundedY;
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stream << element.type;
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}
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}
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QByteArray hash = QCryptographicHash::hash(serializedPath, QCryptographicHash::Sha512);
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Q_ASSERT(QCryptographicHash::hashLength(QCryptographicHash::Sha512) == 64);
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size_t size = qMin<size_t>(hash.length(), info.hash.size());
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std::copy(hash.data(), hash.data() + size, info.hash.data());
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infos.emplace_back(std::move(info));
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break;
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}
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case InstructionType::DrawImage:
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{
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/*const ImageData& data = m_images[instruction.dataIndex];
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const QImage& image = data.image;
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painter->save();
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QMatrix imageTransform(1.0 / image.width(), 0, 0, 1.0 / image.height(), 0, 0);
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QMatrix worldMatrix = imageTransform * painter->worldMatrix();
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// Jakub Melka: Because Qt uses opposite axis direction than PDF, then we must transform the y-axis
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// to the opposite (so the image is then unchanged)
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worldMatrix.translate(0, image.height());
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worldMatrix.scale(1, -1);
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painter->setWorldMatrix(worldMatrix);
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painter->drawImage(0, 0, image);
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painter->restore();*/
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break;
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}
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case InstructionType::DrawMesh:
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{
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/*const MeshPaintData& data = m_meshes[instruction.dataIndex];
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painter->save();
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painter->setWorldMatrix(pagePointToDevicePointMatrix);
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data.mesh.paint(painter, data.alpha);
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painter->restore();*/
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break;
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}
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case InstructionType::Clip:
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{
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// Do nothing, we are just collecting information
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break;
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}
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case InstructionType::SaveGraphicState:
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{
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stateStack.push(stateStack.top());
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break;
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}
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case InstructionType::RestoreGraphicState:
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{
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stateStack.pop();
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break;
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}
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case InstructionType::SetWorldMatrix:
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{
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stateStack.top().matrix = m_matrices[instruction.dataIndex];
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break;
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}
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case InstructionType::SetCompositionMode:
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{
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// Do nothing, we are just collecting information
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break;
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}
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default:
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{
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Q_ASSERT(false);
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break;
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}
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}
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}
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return infos;
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}
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} // namespace pdf
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