Finalization of axial shading

This commit is contained in:
Jakub Melka
2019-08-31 14:37:18 +02:00
parent 7e2d1b266f
commit 36a071886b
10 changed files with 467 additions and 13 deletions

View File

@ -275,6 +275,40 @@ PDFColor PDFAbstractColorSpace::convertToColor(const std::vector<PDFReal>& compo
return result;
}
bool PDFAbstractColorSpace::isColorEqual(const PDFColor& color1, const PDFColor& color2, PDFReal tolerance)
{
const size_t size = color1.size();
if (size != color2.size())
{
return false;
}
for (size_t i = 0; i < size; ++i)
{
if (std::fabs(color1[i] - color2[i]) > tolerance)
{
return false;
}
}
return true;
}
PDFColor PDFAbstractColorSpace::mixColors(const PDFColor& color1, const PDFColor& color2, PDFReal ratio)
{
const size_t size = color1.size();
Q_ASSERT(size == color2.size());
PDFColor result;
result.resize(size);
for (size_t i = 0; i < size; ++i)
{
result[i] = color1[i] * ratio + color2[i] * (1.0 - ratio);
}
return result;
}
PDFColorSpacePointer PDFAbstractColorSpace::createColorSpaceImpl(const PDFDictionary* colorSpaceDictionary,
const PDFDocument* document,
const PDFObject& colorSpace,

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@ -236,6 +236,20 @@ public:
/// Converts a vector of real numbers to the PDFColor
static PDFColor convertToColor(const std::vector<PDFReal>& components);
/// Returns true, if two colors are equal (considering the tolerance). So, if one
/// of the color components differs more than \p tolerance from the another, then
/// false is returned. If colors have different number of components, false is returned.
/// \param color1 First color
/// \param color2 Second color
/// \param tolerance Color tolerance
static bool isColorEqual(const PDFColor& color1, const PDFColor& color2, PDFReal tolerance);
/// Mix colors according the given ratio.
/// \param color1 First color
/// \param color2 Second color
/// \param ratio Mixing ratio
static PDFColor mixColors(const PDFColor& color1, const PDFColor& color2, PDFReal ratio);
protected:
/// Clips the color component to range [0, 1]
static constexpr PDFColorComponent clip01(PDFColorComponent component) { return qBound<PDFColorComponent>(0.0, component, 1.0); }

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@ -158,6 +158,25 @@ public:
/// Erases the last element from the array
inline void pop_back() { resize(size() - 1); }
bool operator==(const PDFFlatArray& other) const
{
const size_t size = this->size();
if (size != other.size())
{
return false;
}
for (size_t i = 0; i < size; ++i)
{
if ((*this)[i] != other[i])
{
return false;
}
}
return true;
}
private:
size_t getFlatBlockSize() const { return m_flatBlockItemCount; }

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@ -42,12 +42,18 @@ using PDFReal = double;
constexpr PDFInteger PDF_INTEGER_MIN = std::numeric_limits<int64_t>::min() / 100;
constexpr PDFInteger PDF_INTEGER_MAX = std::numeric_limits<int64_t>::max() / 100;
constexpr PDFReal PDF_EPSILON = 0.000001;
static constexpr bool isValidInteger(PDFInteger integer)
{
return integer >= PDF_INTEGER_MIN && integer <= PDF_INTEGER_MAX;
}
static inline bool isZero(PDFReal value)
{
return std::fabs(value) < PDF_EPSILON;
}
/// This structure represents a reference to the object - consisting of the
/// object number, and generation number.
struct PDFObjectReference

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@ -181,7 +181,7 @@ PDFPageContentProcessor::PDFPageContentProcessor(const PDFPage* page,
const PDFDocument* document,
const PDFFontCache* fontCache,
const PDFOptionalContentActivity* optionalContentActivity,
QMatrix patternBaseMatrix) :
QMatrix pagePointToDevicePointMatrix) :
m_page(page),
m_document(document),
m_fontCache(fontCache),
@ -194,14 +194,15 @@ PDFPageContentProcessor::PDFPageContentProcessor(const PDFPage* page,
m_shadingDictionary(nullptr),
m_textBeginEndState(0),
m_compatibilityBeginEndState(0),
m_patternBaseMatrix(patternBaseMatrix)
m_patternBaseMatrix(pagePointToDevicePointMatrix),
m_pagePointToDevicePointMatrix(pagePointToDevicePointMatrix)
{
Q_ASSERT(page);
Q_ASSERT(document);
QPainterPath pageRectPath;
pageRectPath.addRect(m_page->getRotatedMediaBox());
m_pageBoundingRectDeviceSpace = patternBaseMatrix.map(pageRectPath).boundingRect();
m_pageBoundingRectDeviceSpace = pagePointToDevicePointMatrix.map(pageRectPath).boundingRect();
initDictionaries(m_page->getResources());
}
@ -548,7 +549,8 @@ void PDFPageContentProcessor::processForm(const QMatrix& matrix, const QRectF& b
m_graphicState.setCurrentTransformationMatrix(formMatrix);
updateGraphicState();
PDFTemporaryValueChange patternMatrixGuard(&m_patternBaseMatrix, formMatrix);
QMatrix patternMatrix = formMatrix * m_pagePointToDevicePointMatrix;
PDFTemporaryValueChange patternMatrixGuard(&m_patternBaseMatrix, patternMatrix);
// If the clipping box is valid, then use clipping. Clipping box is in the form coordinate system
if (boundingBox.isValid())
@ -2044,7 +2046,7 @@ void PDFPageContentProcessor::operatorTextSetSpacingAndShowText(PDFReal t_w, PDF
void PDFPageContentProcessor::operatorShadingPaintShape(PDFPageContentProcessor::PDFOperandName name)
{
QMatrix matrix = getGraphicState()->getCurrentTransformationMatrix();
QMatrix matrix = getCurrentWorldMatrix();
PDFPageContentProcessorStateGuard guard(this);
PDFTemporaryValueChange guard2(&m_patternBaseMatrix, matrix);

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@ -46,7 +46,7 @@ public:
const PDFDocument* document,
const PDFFontCache* fontCache,
const PDFOptionalContentActivity* optionalContentActivity,
QMatrix patternBaseMatrix);
QMatrix pagePointToDevicePointMatrix);
virtual ~PDFPageContentProcessor();
enum class Operator
@ -413,6 +413,18 @@ protected:
/// Returns true, if graphic content is suppressed
bool isContentSuppressed() const;
/// Returns page point to device point matrix
const QMatrix& getPagePointToDevicePointMatrix() const { return m_pagePointToDevicePointMatrix; }
/// Returns base matrix for patterns
const QMatrix& getPatternBaseMatrix() const { return m_patternBaseMatrix; }
/// Returns current world matrix (translating actual point to the device point)
QMatrix getCurrentWorldMatrix() const { return getGraphicState()->getCurrentTransformationMatrix() * m_pagePointToDevicePointMatrix; }
/// Returns page bounding rectangle in device space
const QRectF& getPageBoundingRectDeviceSpace() const { return m_pageBoundingRectDeviceSpace; }
/// Computes visibility of OCG/OCMD - returns false, if it is not suppressed,
/// or true, if it is suppressed.
virtual bool isContentSuppressedByOC(PDFObjectReference ocgOrOcmd);
@ -738,6 +750,9 @@ private:
/// with pattern matrix to get transformation from pattern space to device space.
QMatrix m_patternBaseMatrix;
/// Matrix mapping page points to the device points
QMatrix m_pagePointToDevicePointMatrix;
/// Bounding rectangle of pages media box in device space coordinates. If drawing rotation
/// is zero, then it corresponds to the scaled media box of the page.
QRectF m_pageBoundingRectDeviceSpace;

View File

@ -16,6 +16,7 @@
// along with PDFForQt. If not, see <https://www.gnu.org/licenses/>.
#include "pdfpainter.h"
#include "pdfpattern.h"
#include <QPainter>
@ -31,8 +32,7 @@ PDFPainter::PDFPainter(QPainter* painter,
const PDFOptionalContentActivity* optionalContentActivity) :
PDFPageContentProcessor(page, document, fontCache, optionalContentActivity, pagePointToDevicePointMatrix),
m_painter(painter),
m_features(features),
m_pagePointToDevicePointMatrix(pagePointToDevicePointMatrix)
m_features(features)
{
Q_ASSERT(painter);
Q_ASSERT(pagePointToDevicePointMatrix.isInvertible());
@ -60,6 +60,24 @@ void PDFPainter::performPathPainting(const QPainterPath& path, bool stroke, bool
return;
}
// TODO: Temporary
if (const PDFPatternColorSpace* ps = dynamic_cast<const PDFPatternColorSpace*>(getGraphicState()->getFillColorSpace()))
{
m_painter->save();
const PDFAxialShading* pattern = (PDFAxialShading*)ps->getPattern();
m_painter->setClipPath(path, Qt::IntersectClip);
PDFMeshQualitySettings settings;
settings.deviceSpaceMeshingArea = getPageBoundingRectDeviceSpace();
settings.userSpaceToDeviceSpaceMatrix = getPatternBaseMatrix();
settings.initDefaultResolution();
PDFMesh mesh = pattern->createMesh(settings);
mesh.paint(m_painter);
m_painter->restore();
return;
}
// Set antialiasing
const bool antialiasing = (text && m_features.testFlag(PDFRenderer::TextAntialiasing)) || (!text && m_features.testFlag(PDFRenderer::Antialiasing));
m_painter->setRenderHint(QPainter::Antialiasing, antialiasing);
@ -153,7 +171,7 @@ void PDFPainter::performUpdateGraphicsState(const PDFPageContentProcessorState&
// If current transformation matrix has changed, then update it
if (flags.testFlag(PDFPageContentProcessorState::StateCurrentTransformationMatrix))
{
m_painter->setWorldMatrix(state.getCurrentTransformationMatrix() * m_pagePointToDevicePointMatrix, false);
m_painter->setWorldMatrix(getCurrentWorldMatrix(), false);
}
if (flags.testFlag(PDFPageContentProcessorState::StateStrokeColor) ||

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@ -74,7 +74,6 @@ private:
QPainter* m_painter;
PDFRenderer::Features m_features;
QMatrix m_pagePointToDevicePointMatrix;
PDFCachedItem<QPen> m_currentPen;
PDFCachedItem<QBrush> m_currentBrush;
};

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@ -18,6 +18,10 @@
#include "pdfpattern.h"
#include "pdfdocument.h"
#include "pdfexception.h"
#include "pdfutils.h"
#include "pdfcolorspaces.h"
#include <QPainter>
namespace pdf
{
@ -186,4 +190,261 @@ PDFPatternPtr PDFPattern::createShadingPattern(const PDFDictionary* colorSpaceDi
return PDFPatternPtr();
}
PDFMesh PDFAxialShading::createMesh(const PDFMeshQualitySettings& settings) const
{
PDFMesh mesh;
QPointF p1 = settings.userSpaceToDeviceSpaceMatrix.map(m_startPoint);
QPointF p2 = settings.userSpaceToDeviceSpaceMatrix.map(m_endPoint);
// Strategy: for simplification, we rotate the line clockwise so we will
// get the shading axis equal to the x-axis. Then we will determine the shading
// area and create mesh according the settings.
QLineF line(p1, p2);
const double angle = line.angleTo(QLineF(0, 0, 1, 0));
// Matrix p1p2LCS is local coordinate system of line p1-p2. It transforms
// points on the line to the global coordinate system. So, point (0, 0) will
// map onto p1 and point (length(p1-p2), 0) will map onto p2.
QMatrix p1p2LCS;
p1p2LCS.translate(p1.x(), p1.y());
p1p2LCS.rotate(angle);
QMatrix p1p2GCS = p1p2LCS.inverted();
QPointF p1m = p1p2GCS.map(p1);
QPointF p2m = p1p2GCS.map(p2);
Q_ASSERT(isZero(p1m.y()));
Q_ASSERT(isZero(p2m.y()));
Q_ASSERT(p1m.x() <= p2m.x());
QPainterPath meshingArea;
meshingArea.addPolygon(p1p2GCS.map(settings.deviceSpaceMeshingArea));
meshingArea.addRect(p1m.x(), p1m.y() - settings.preferredMeshResolution * 0.5, p2m.x() - p1m.x(), settings.preferredMeshResolution);
QRectF meshingRectangle = meshingArea.boundingRect();
PDFReal xl = meshingRectangle.left();
PDFReal xr = meshingRectangle.right();
PDFReal yt = meshingRectangle.top();
PDFReal yb = meshingRectangle.bottom();
// Create coordinate array filled with stops, where we will determine the color
std::vector<PDFReal> xCoords;
xCoords.reserve((xr - xl) / settings.minimalMeshResolution + 3);
xCoords.push_back(xl);
for (PDFReal x = p1m.x(); x <= p2m.x(); x += settings.minimalMeshResolution)
{
if (!qFuzzyCompare(xCoords.back(), x))
{
xCoords.push_back(x);
}
}
if (!qFuzzyCompare(xCoords.back(), xr))
{
xCoords.push_back(xr);
}
const PDFReal tAtStart = m_domainStart;
const PDFReal tAtEnd = m_domainEnd;
const PDFReal tMin = qMin(tAtStart, tAtEnd);
const PDFReal tMax = qMax(tAtStart, tAtEnd);
const bool isSingleFunction = m_functions.size() == 1;
std::vector<PDFReal> colorBuffer(m_colorSpace->getColorComponentCount(), 0.0);
auto getColor = [this, isSingleFunction, &colorBuffer](PDFReal t) -> PDFColor
{
if (isSingleFunction)
{
PDFFunction::FunctionResult result = m_functions.front()->apply(&t, &t + 1, colorBuffer.data(), colorBuffer.data() + colorBuffer.size());
if (!result)
{
throw PDFRendererException(RenderErrorType::Error, PDFTranslationContext::tr("Error occured during mesh creation of shading: %1").arg(result.errorMessage));
}
}
else
{
for (size_t i = 0, count = colorBuffer.size(); i < count; ++i)
{
PDFFunction::FunctionResult result = m_functions.front()->apply(&t, &t + 1, colorBuffer.data() + i, colorBuffer.data() + i + 1);
if (!result)
{
throw PDFRendererException(RenderErrorType::Error, PDFTranslationContext::tr("Error occured during mesh creation of shading: %1").arg(result.errorMessage));
}
}
}
return PDFAbstractColorSpace::convertToColor(colorBuffer);
};
// Determine color of each coordinate
std::vector<std::pair<PDFReal, PDFColor>> coloredCoordinates;
coloredCoordinates.reserve(xCoords.size());
for (PDFReal x : xCoords)
{
if (x < p1m.x() - PDF_EPSILON && !m_extendStart)
{
// Move to the next coordinate, this is skipped
continue;
}
if (x > p2m.x() + PDF_EPSILON && !m_extendEnd)
{
// We are finished no more triangles will occur
break;
}
// Determine current parameter t
const PDFReal t = interpolate(x, p1m.x(), p2m.x(), tAtStart, tAtEnd);
const PDFReal tBounded = qBound(tMin, t, tMax);
const PDFColor color = getColor(tBounded);
coloredCoordinates.emplace_back(x, color);
}
// Filter coordinates according the meshing criteria
std::vector<std::pair<PDFReal, PDFColor>> filteredCoordinates;
filteredCoordinates.reserve(coloredCoordinates.size());
for (auto it = coloredCoordinates.cbegin(); it != coloredCoordinates.cend(); ++it)
{
// We will skip this coordinate, if both of meshing criteria have been met:
// 1) Color difference is small (lesser than tolerance)
// 2) Distance from previous and next point is less than preffered meshing resolution OR colors are equal
if (it != coloredCoordinates.cbegin() && std::next(it) != coloredCoordinates.cend())
{
auto itNext = std::next(it);
const std::pair<PDFReal, PDFColor>& prevItem = filteredCoordinates.back();
const std::pair<PDFReal, PDFColor>& currentItem = *it;
const std::pair<PDFReal, PDFColor>& nextItem = *itNext;
if (prevItem.second == currentItem.second && currentItem.second == nextItem.second)
{
// Colors are same, skip the test
continue;
}
if (PDFAbstractColorSpace::isColorEqual(prevItem.second, currentItem.second, settings.tolerance) &&
PDFAbstractColorSpace::isColorEqual(currentItem.second, nextItem.second, settings.tolerance) &&
PDFAbstractColorSpace::isColorEqual(prevItem.second, nextItem.second, settings.tolerance) &&
(nextItem.first - prevItem.first < settings.preferredMeshResolution))
{
continue;
}
}
filteredCoordinates.push_back(*it);
}
if (!filteredCoordinates.empty())
{
size_t vertexCount = filteredCoordinates.size() * 2;
size_t triangleCount = filteredCoordinates.size() * 2 - 2;
if (m_backgroundColor.isValid())
{
vertexCount += 8;
triangleCount += 4;
}
mesh.reserve(vertexCount, triangleCount);
PDFColor previousColor = filteredCoordinates.front().second;
uint32_t topLeft = mesh.addVertex(QPointF(filteredCoordinates.front().first, yt));
uint32_t bottomLeft = mesh.addVertex(QPointF(filteredCoordinates.front().first, yb));
for (auto it = std::next(filteredCoordinates.cbegin()); it != filteredCoordinates.cend(); ++it)
{
const std::pair<PDFReal, PDFColor>& item = *it;
uint32_t topRight = mesh.addVertex(QPointF(item.first, yt));
uint32_t bottomRight = mesh.addVertex(QPointF(item.first, yb));
PDFColor mixedColor = PDFAbstractColorSpace::mixColors(previousColor, item.second, 0.5);
QColor color = m_colorSpace->getColor(mixedColor);
mesh.addQuad(topLeft, topRight, bottomRight, bottomLeft, color.rgb());
topLeft = topRight;
bottomLeft = bottomRight;
previousColor = item.second;
}
}
// Create background color triangles
// Transform mesh to the device space coordinates
mesh.transform(p1p2LCS);
// Transform mesh from the device space coordinates to user space coordinates
Q_ASSERT(settings.userSpaceToDeviceSpaceMatrix.isInvertible());
QMatrix deviceSpaceToUserSpaceMatrix = settings.userSpaceToDeviceSpaceMatrix.inverted();
mesh.transform(deviceSpaceToUserSpaceMatrix);
// Create bounding path
if (m_boundingBox.isValid())
{
QPainterPath boundingPath;
boundingPath.addRect(m_boundingBox);
mesh.setBoundingPath(boundingPath);
}
return mesh;
}
void PDFMesh::paint(QPainter* painter) const
{
if (m_triangles.empty())
{
return;
}
painter->save();
painter->setPen(Qt::NoPen);
painter->setRenderHint(QPainter::Antialiasing, true);
// Set the clipping area, if we have it
if (!m_boundingPath.isEmpty())
{
painter->setClipPath(m_boundingPath, Qt::IntersectClip);
}
QColor color;
// Draw all triangles
for (const Triangle& triangle : m_triangles)
{
if (color != triangle.color)
{
painter->setPen(QColor(triangle.color));
painter->setBrush(QBrush(triangle.color, Qt::SolidPattern));
color = triangle.color;
}
std::array<QPointF, 3> triangleCorners = { m_vertices[triangle.v1], m_vertices[triangle.v2], m_vertices[triangle.v3] };
painter->drawConvexPolygon(triangleCorners.data(), static_cast<int>(triangleCorners.size()));
}
painter->restore();
}
void PDFMesh::transform(const QMatrix& matrix)
{
for (QPointF& vertex : m_vertices)
{
vertex = matrix.map(vertex);
}
m_boundingPath = matrix.map(m_boundingPath);
}
void PDFMeshQualitySettings::initDefaultResolution()
{
// We will take 0.5% percent of device space meshing area as minimal resolution (it is ~1.5 mm for
// A4 page) and default resolution 4x number of that.
Q_ASSERT(deviceSpaceMeshingArea.isValid());
PDFReal size = qMax(deviceSpaceMeshingArea.width(), deviceSpaceMeshingArea.height());
minimalMeshResolution = size * 0.005;
preferredMeshResolution = minimalMeshResolution * 4;
}
} // namespace pdf

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@ -51,6 +51,87 @@ enum class ShadingType
TensorProductPatchMesh = 7
};
struct PDFMeshQualitySettings
{
/// Initializes default resolution
void initDefaultResolution();
/// Matrix, which transforms user space points (user space is target space of the shading)
/// to the device space of the paint device.
QMatrix userSpaceToDeviceSpaceMatrix;
/// Rectangle in device space coordinate system, onto which is area meshed.
QRectF deviceSpaceMeshingArea;
/// Preferred mesh resolution in device space pixels. Mesh will be created in this
/// resolution, if it is smooth enough (no jumps in colors occurs).
PDFReal preferredMeshResolution = 1.0;
/// Minimal mesh resolution in device space pixels. If jumps in colors occurs (jump
/// is two colors, that differ more than \p color tolerance), then mesh is meshed to
/// minimal mesh resolution.
PDFReal minimalMeshResolution = 1.0;
/// Color tolerance - 1% by default
PDFReal tolerance = 0.01;
};
/// Mesh consisting of triangles
class PDFMesh
{
public:
explicit PDFMesh() = default;
struct Triangle
{
uint32_t v1 = 0;
uint32_t v2 = 0;
uint32_t v3 = 0;
QRgb color;
};
/// Adds vertex. Returns index of added vertex.
/// \param vertex Vertex to be added
/// \returns Index of the added vertex
inline uint32_t addVertex(const QPointF& vertex) { const size_t index = m_vertices.size(); m_vertices.emplace_back(vertex); return static_cast<uint32_t>(index); }
/// Adds triangle. Returns index of added triangle.
/// \param triangle Triangle to be added
/// \returns Index of the added vertex
inline uint32_t addTriangle(const Triangle& triangle) { const size_t index = m_triangles.size(); m_triangles.emplace_back(triangle); return static_cast<uint32_t>(index); }
/// Adds quad. Vertices are in clockwise order (so, we have edges v1-v2, v2-v3, v3-v4, v4-v1).
/// \param v1 First vertex (for example, topleft)
/// \param v2 Second vertex (for example, topright)
/// \param v3 Third vertex (for example, bottomright)
/// \param v4 Fourth vertex (for example, bottomleft)
/// \param color Color of the quad.
inline void addQuad(uint32_t v1, uint32_t v2, uint32_t v3, uint32_t v4, QRgb color) { addTriangle({v1, v2, v3, color}); addTriangle({ v1, v3, v4, color}); }
/// Paints the mesh on the painter
/// \param painter Painter, onto which is mesh drawn
void paint(QPainter* painter) const;
/// Transforms the mesh according to the matrix transform
/// \param matrix Matrix transform to be performed
void transform(const QMatrix& matrix);
/// Reserves memory for meshing - both number of vertices and triangles.
/// Use this function, if number of vertices and triangles is known.
/// \param vertexCount Vertex count
/// \param triangleCount Triangle count
void reserve(size_t vertexCount, size_t triangleCount) { m_vertices.reserve(vertexCount); m_triangles.reserve(triangleCount); }
const QPainterPath& getBoundingPath() const { return m_boundingPath; }
void setBoundingPath(const QPainterPath& path) { m_boundingPath = path; }
private:
std::vector<QPointF> m_vertices;
std::vector<Triangle> m_triangles;
QPainterPath m_boundingPath;
};
/// Represents tiling/shading pattern
class PDFPattern
{
@ -88,7 +169,7 @@ public:
const PDFObject& patternGraphicState,
bool ignoreBackgroundColor);
private:
protected:
QRectF m_boundingBox;
QMatrix m_matrix;
};
@ -102,6 +183,10 @@ public:
virtual PatternType getType() const override;
virtual ShadingType getShadingType() const = 0;
/// Creates a colored mesh using settings
/// \param settings Meshing settings
virtual PDFMesh createMesh(const PDFMeshQualitySettings& settings) const = 0;
/// Returns patterns graphic state. This state must be applied before
/// the shading pattern is painted to the target device.
const PDFObject& getPatternGraphicState() const { return m_patternGraphicState; }
@ -116,7 +201,7 @@ public:
/// Returns true, if shading pattern should be anti-aliased
bool isAntialiasing() const { return m_antiAlias; }
private:
protected:
friend class PDFPattern;
PDFObject m_patternGraphicState;
@ -130,7 +215,7 @@ class PDFSingleDimensionShading : public PDFShadingPattern
public:
explicit PDFSingleDimensionShading() = default;
private:
protected:
friend class PDFPattern;
std::vector<PDFFunctionPtr> m_functions;
@ -148,6 +233,7 @@ public:
explicit PDFAxialShading() = default;
virtual ShadingType getShadingType() const override;
virtual PDFMesh createMesh(const PDFMeshQualitySettings& settings) const override;
private:
friend class PDFPattern;