Finalization of axial shading

This commit is contained in:
Jakub Melka
2019-08-31 14:37:18 +02:00
parent 7e2d1b266f
commit 36a071886b
10 changed files with 467 additions and 13 deletions

View File

@ -18,6 +18,10 @@
#include "pdfpattern.h"
#include "pdfdocument.h"
#include "pdfexception.h"
#include "pdfutils.h"
#include "pdfcolorspaces.h"
#include <QPainter>
namespace pdf
{
@ -186,4 +190,261 @@ PDFPatternPtr PDFPattern::createShadingPattern(const PDFDictionary* colorSpaceDi
return PDFPatternPtr();
}
PDFMesh PDFAxialShading::createMesh(const PDFMeshQualitySettings& settings) const
{
PDFMesh mesh;
QPointF p1 = settings.userSpaceToDeviceSpaceMatrix.map(m_startPoint);
QPointF p2 = settings.userSpaceToDeviceSpaceMatrix.map(m_endPoint);
// Strategy: for simplification, we rotate the line clockwise so we will
// get the shading axis equal to the x-axis. Then we will determine the shading
// area and create mesh according the settings.
QLineF line(p1, p2);
const double angle = line.angleTo(QLineF(0, 0, 1, 0));
// Matrix p1p2LCS is local coordinate system of line p1-p2. It transforms
// points on the line to the global coordinate system. So, point (0, 0) will
// map onto p1 and point (length(p1-p2), 0) will map onto p2.
QMatrix p1p2LCS;
p1p2LCS.translate(p1.x(), p1.y());
p1p2LCS.rotate(angle);
QMatrix p1p2GCS = p1p2LCS.inverted();
QPointF p1m = p1p2GCS.map(p1);
QPointF p2m = p1p2GCS.map(p2);
Q_ASSERT(isZero(p1m.y()));
Q_ASSERT(isZero(p2m.y()));
Q_ASSERT(p1m.x() <= p2m.x());
QPainterPath meshingArea;
meshingArea.addPolygon(p1p2GCS.map(settings.deviceSpaceMeshingArea));
meshingArea.addRect(p1m.x(), p1m.y() - settings.preferredMeshResolution * 0.5, p2m.x() - p1m.x(), settings.preferredMeshResolution);
QRectF meshingRectangle = meshingArea.boundingRect();
PDFReal xl = meshingRectangle.left();
PDFReal xr = meshingRectangle.right();
PDFReal yt = meshingRectangle.top();
PDFReal yb = meshingRectangle.bottom();
// Create coordinate array filled with stops, where we will determine the color
std::vector<PDFReal> xCoords;
xCoords.reserve((xr - xl) / settings.minimalMeshResolution + 3);
xCoords.push_back(xl);
for (PDFReal x = p1m.x(); x <= p2m.x(); x += settings.minimalMeshResolution)
{
if (!qFuzzyCompare(xCoords.back(), x))
{
xCoords.push_back(x);
}
}
if (!qFuzzyCompare(xCoords.back(), xr))
{
xCoords.push_back(xr);
}
const PDFReal tAtStart = m_domainStart;
const PDFReal tAtEnd = m_domainEnd;
const PDFReal tMin = qMin(tAtStart, tAtEnd);
const PDFReal tMax = qMax(tAtStart, tAtEnd);
const bool isSingleFunction = m_functions.size() == 1;
std::vector<PDFReal> colorBuffer(m_colorSpace->getColorComponentCount(), 0.0);
auto getColor = [this, isSingleFunction, &colorBuffer](PDFReal t) -> PDFColor
{
if (isSingleFunction)
{
PDFFunction::FunctionResult result = m_functions.front()->apply(&t, &t + 1, colorBuffer.data(), colorBuffer.data() + colorBuffer.size());
if (!result)
{
throw PDFRendererException(RenderErrorType::Error, PDFTranslationContext::tr("Error occured during mesh creation of shading: %1").arg(result.errorMessage));
}
}
else
{
for (size_t i = 0, count = colorBuffer.size(); i < count; ++i)
{
PDFFunction::FunctionResult result = m_functions.front()->apply(&t, &t + 1, colorBuffer.data() + i, colorBuffer.data() + i + 1);
if (!result)
{
throw PDFRendererException(RenderErrorType::Error, PDFTranslationContext::tr("Error occured during mesh creation of shading: %1").arg(result.errorMessage));
}
}
}
return PDFAbstractColorSpace::convertToColor(colorBuffer);
};
// Determine color of each coordinate
std::vector<std::pair<PDFReal, PDFColor>> coloredCoordinates;
coloredCoordinates.reserve(xCoords.size());
for (PDFReal x : xCoords)
{
if (x < p1m.x() - PDF_EPSILON && !m_extendStart)
{
// Move to the next coordinate, this is skipped
continue;
}
if (x > p2m.x() + PDF_EPSILON && !m_extendEnd)
{
// We are finished no more triangles will occur
break;
}
// Determine current parameter t
const PDFReal t = interpolate(x, p1m.x(), p2m.x(), tAtStart, tAtEnd);
const PDFReal tBounded = qBound(tMin, t, tMax);
const PDFColor color = getColor(tBounded);
coloredCoordinates.emplace_back(x, color);
}
// Filter coordinates according the meshing criteria
std::vector<std::pair<PDFReal, PDFColor>> filteredCoordinates;
filteredCoordinates.reserve(coloredCoordinates.size());
for (auto it = coloredCoordinates.cbegin(); it != coloredCoordinates.cend(); ++it)
{
// We will skip this coordinate, if both of meshing criteria have been met:
// 1) Color difference is small (lesser than tolerance)
// 2) Distance from previous and next point is less than preffered meshing resolution OR colors are equal
if (it != coloredCoordinates.cbegin() && std::next(it) != coloredCoordinates.cend())
{
auto itNext = std::next(it);
const std::pair<PDFReal, PDFColor>& prevItem = filteredCoordinates.back();
const std::pair<PDFReal, PDFColor>& currentItem = *it;
const std::pair<PDFReal, PDFColor>& nextItem = *itNext;
if (prevItem.second == currentItem.second && currentItem.second == nextItem.second)
{
// Colors are same, skip the test
continue;
}
if (PDFAbstractColorSpace::isColorEqual(prevItem.second, currentItem.second, settings.tolerance) &&
PDFAbstractColorSpace::isColorEqual(currentItem.second, nextItem.second, settings.tolerance) &&
PDFAbstractColorSpace::isColorEqual(prevItem.second, nextItem.second, settings.tolerance) &&
(nextItem.first - prevItem.first < settings.preferredMeshResolution))
{
continue;
}
}
filteredCoordinates.push_back(*it);
}
if (!filteredCoordinates.empty())
{
size_t vertexCount = filteredCoordinates.size() * 2;
size_t triangleCount = filteredCoordinates.size() * 2 - 2;
if (m_backgroundColor.isValid())
{
vertexCount += 8;
triangleCount += 4;
}
mesh.reserve(vertexCount, triangleCount);
PDFColor previousColor = filteredCoordinates.front().second;
uint32_t topLeft = mesh.addVertex(QPointF(filteredCoordinates.front().first, yt));
uint32_t bottomLeft = mesh.addVertex(QPointF(filteredCoordinates.front().first, yb));
for (auto it = std::next(filteredCoordinates.cbegin()); it != filteredCoordinates.cend(); ++it)
{
const std::pair<PDFReal, PDFColor>& item = *it;
uint32_t topRight = mesh.addVertex(QPointF(item.first, yt));
uint32_t bottomRight = mesh.addVertex(QPointF(item.first, yb));
PDFColor mixedColor = PDFAbstractColorSpace::mixColors(previousColor, item.second, 0.5);
QColor color = m_colorSpace->getColor(mixedColor);
mesh.addQuad(topLeft, topRight, bottomRight, bottomLeft, color.rgb());
topLeft = topRight;
bottomLeft = bottomRight;
previousColor = item.second;
}
}
// Create background color triangles
// Transform mesh to the device space coordinates
mesh.transform(p1p2LCS);
// Transform mesh from the device space coordinates to user space coordinates
Q_ASSERT(settings.userSpaceToDeviceSpaceMatrix.isInvertible());
QMatrix deviceSpaceToUserSpaceMatrix = settings.userSpaceToDeviceSpaceMatrix.inverted();
mesh.transform(deviceSpaceToUserSpaceMatrix);
// Create bounding path
if (m_boundingBox.isValid())
{
QPainterPath boundingPath;
boundingPath.addRect(m_boundingBox);
mesh.setBoundingPath(boundingPath);
}
return mesh;
}
void PDFMesh::paint(QPainter* painter) const
{
if (m_triangles.empty())
{
return;
}
painter->save();
painter->setPen(Qt::NoPen);
painter->setRenderHint(QPainter::Antialiasing, true);
// Set the clipping area, if we have it
if (!m_boundingPath.isEmpty())
{
painter->setClipPath(m_boundingPath, Qt::IntersectClip);
}
QColor color;
// Draw all triangles
for (const Triangle& triangle : m_triangles)
{
if (color != triangle.color)
{
painter->setPen(QColor(triangle.color));
painter->setBrush(QBrush(triangle.color, Qt::SolidPattern));
color = triangle.color;
}
std::array<QPointF, 3> triangleCorners = { m_vertices[triangle.v1], m_vertices[triangle.v2], m_vertices[triangle.v3] };
painter->drawConvexPolygon(triangleCorners.data(), static_cast<int>(triangleCorners.size()));
}
painter->restore();
}
void PDFMesh::transform(const QMatrix& matrix)
{
for (QPointF& vertex : m_vertices)
{
vertex = matrix.map(vertex);
}
m_boundingPath = matrix.map(m_boundingPath);
}
void PDFMeshQualitySettings::initDefaultResolution()
{
// We will take 0.5% percent of device space meshing area as minimal resolution (it is ~1.5 mm for
// A4 page) and default resolution 4x number of that.
Q_ASSERT(deviceSpaceMeshingArea.isValid());
PDFReal size = qMax(deviceSpaceMeshingArea.width(), deviceSpaceMeshingArea.height());
minimalMeshResolution = size * 0.005;
preferredMeshResolution = minimalMeshResolution * 4;
}
} // namespace pdf