3D PDF: Mesh continuation block

This commit is contained in:
Jakub Melka
2022-09-23 16:16:43 +02:00
parent bb28ccf42c
commit 0064205b15
2 changed files with 190 additions and 0 deletions

View File

@ -554,6 +554,7 @@ PDF3D_U3D_AbstractBlockPtr PDF3D_U3D::parseBlockWithDeclaration(PDF3D_U3D_DataRe
auto block = parseBlock(blockType, blockData, metaData);
LoadBlockInfo info;
info.typeName = QByteArray::fromRawData(reinterpret_cast<const char*>(&blockType), sizeof(decltype(blockType))).toHex();
info.success = block != nullptr;
info.blockType = blockType;
info.dataSize = dataSize;
@ -579,6 +580,36 @@ PDF3D_U3D PDF3D_U3D::parse(QByteArray data)
return object;
}
const PDF3D_U3D_CLODMeshDeclarationBlock* PDF3D_U3D::getCLODMeshDeclarationBlock(const QString& meshName) const
{
for (const auto& block : m_blocks)
{
if (auto typedBlock = dynamic_cast<const PDF3D_U3D_CLODMeshDeclarationBlock*>(block.data()))
{
if (typedBlock->getMeshName() == meshName)
{
return typedBlock;
}
}
if (auto typedBlock = dynamic_cast<const PDF3D_U3D_ModifierChainBlock*>(block.data()))
{
for (const auto& modifierChainChildBlock : typedBlock->getModifierDeclarationBlocks())
{
if (auto modifierChainChildTypedBlock = dynamic_cast<const PDF3D_U3D_CLODMeshDeclarationBlock*>(modifierChainChildBlock.data()))
{
if (modifierChainChildTypedBlock->getMeshName() == meshName)
{
return modifierChainChildTypedBlock;
}
}
}
}
}
return nullptr;
}
PDF3D_U3D_AbstractBlockPtr PDF3D_U3D::parseBlock(uint32_t blockType,
const QByteArray& data,
const QByteArray& metaData)
@ -632,6 +663,9 @@ PDF3D_U3D_AbstractBlockPtr PDF3D_U3D::parseBlock(uint32_t blockType,
case PDF3D_U3D_CLODMeshDeclarationBlock::ID:
return PDF3D_U3D_CLODMeshDeclarationBlock::parse(data, metaData, this);
case PDF3D_U3D_CLODBaseMeshContinuationBlock::ID:
return PDF3D_U3D_CLODBaseMeshContinuationBlock::parse(data, metaData, this);
default:
break;
}
@ -1536,6 +1570,84 @@ const std::vector<PDF3D_U3D_CLODMeshDeclarationBlock::BoneDescription>& PDF3D_U3
return m_boneDescription;
}
PDF3D_U3D_AbstractBlockPtr PDF3D_U3D_CLODBaseMeshContinuationBlock::parse(QByteArray data, QByteArray metaData, PDF3D_U3D* object)
{
PDF3D_U3D_CLODBaseMeshContinuationBlock* block = new PDF3D_U3D_CLODBaseMeshContinuationBlock();
PDF3D_U3D_AbstractBlockPtr pointer(block);
PDF3D_U3D_DataReader reader(data, object->isCompressed());
// Read the data
block->m_meshName = reader.readString(object->getTextCodec());
block->m_chainIndex = reader.readU32();
/* max mesh description */
block->m_faceCount = reader.readU32();
block->m_positionCount = reader.readU32();
block->m_normalCount = reader.readU32();
block->m_diffuseColorCount = reader.readU32();
block->m_specularColorCount = reader.readU32();
block->m_textureColorCount = reader.readU32();
block->m_basePositions = reader.readVectorFloats32<PDF3D_U3D_Vec3>(block->m_positionCount);
block->m_baseNormals = reader.readVectorFloats32<PDF3D_U3D_Vec3>(block->m_normalCount);
block->m_baseDiffuseColors = reader.readVectorFloats32<PDF3D_U3D_Vec4>(block->m_diffuseColorCount);
block->m_baseSpecularColors = reader.readVectorFloats32<PDF3D_U3D_Vec4>(block->m_specularColorCount);
block->m_baseTextureCoords = reader.readVectorFloats32<PDF3D_U3D_Vec4>(block->m_textureColorCount);
// We must read attributes of the mesh to read faces
if (auto declarationBlock = object->getCLODMeshDeclarationBlock(block->m_meshName))
{
const bool hasNormals = !declarationBlock->isNormalsExcluded();
for (size_t i = 0; i < block->m_faceCount; ++i)
{
BaseFace face;
face.m_shadingId = reader.readCompressedU32(reader.getStaticContext(cShading));
const PDF3D_U3D_CLODMeshDeclarationBlock::ShadingDescription* shadingDescription = declarationBlock->getShadingDescriptionItem(face.m_shadingId);
if (!shadingDescription)
{
return nullptr;
}
for (size_t ci = 0; ci < face.m_corners.size(); ++ci)
{
BaseCornerInfo cornerInfo;
cornerInfo.basePositionIndex = reader.readCompressedU32(reader.getRangeContext(block->m_positionCount));
if (hasNormals)
{
cornerInfo.baseNormalIndex = reader.readCompressedU32(reader.getRangeContext(block->m_normalCount));
}
if (shadingDescription->hasDiffuseColors())
{
cornerInfo.baseDiffuseColorIndex = reader.readCompressedU32(reader.getRangeContext(block->m_diffuseColorCount));
}
if (shadingDescription->hasSpecularColors())
{
cornerInfo.baseSpecularColorIndex = reader.readCompressedU32(reader.getRangeContext(block->m_specularColorCount));
}
for (uint32_t ti = 0; ti < shadingDescription->textureLayerCount; ++ti)
{
cornerInfo.baseTextureCoordIndex.push_back(reader.readCompressedU32(reader.getRangeContext(block->m_textureColorCount)));
}
face.m_corners[ci] = std::move(cornerInfo);
}
block->m_baseFaces.emplace_back(std::move(face));
}
}
block->parseMetadata(metaData, object);
return pointer;
}
} // namespace u3d
} // namespace pdf

View File

@ -395,6 +395,9 @@ public:
uint32_t textureLayerCount = 0;
std::vector<uint32_t> textureCoordDimensions;
uint32_t originalShading = 0;
bool hasDiffuseColors() const { return shadingAttributes & 0x00000001; }
bool hasSpecularColors() const { return shadingAttributes & 0x00000002; }
};
struct BoneJoint
@ -427,6 +430,8 @@ public:
const QString& getMeshName() const;
uint32_t getChainIndex() const;
bool isNormalsExcluded() const { return getMeshAttributes() & 0x00000001; }
/* max mesh description */
uint32_t getMeshAttributes() const;
uint32_t getFaceCount() const;
@ -437,6 +442,7 @@ public:
uint32_t getTextureColorCount() const;
uint32_t getShadingCount() const;
const std::vector<ShadingDescription>& getShadingDescription() const;
const ShadingDescription* getShadingDescriptionItem(uint32_t index) const { return index < m_shadingDescription.size() ? &m_shadingDescription[index] : nullptr; }
/* clod description */
uint32_t getMinimumResolution() const;
@ -496,6 +502,56 @@ private:
std::vector<BoneDescription> m_boneDescription;
};
class PDF3D_U3D_CLODBaseMeshContinuationBlock : public PDF3D_U3D_AbstractBlock
{
public:
static constexpr uint32_t ID = 0xFFFFFF3B;
static PDF3D_U3D_AbstractBlockPtr parse(QByteArray data, QByteArray metaData, PDF3D_U3D* object);
struct BaseCornerInfo
{
uint32_t basePositionIndex = 0; // rBasePositionCount
uint32_t baseNormalIndex = 0; // rBaseNormalCount
uint32_t baseDiffuseColorIndex = 0; // rBaseDiffColorCnt
uint32_t baseSpecularColorIndex = 0; // rBaseSpecColorCnt
std::vector<uint32_t> baseTextureCoordIndex; // rBaseTexCoordCnt
};
struct BaseFace
{
uint32_t m_shadingId = 0; // cShading
std::array<BaseCornerInfo, 3> m_corners = { };
};
const QString& getMeshName() const;
uint32_t getChainIndex() const;
private:
enum Context
{
cShading = 1
};
QString m_meshName;
uint32_t m_chainIndex = 0;
/* base mesh description */
uint32_t m_faceCount = 0;
uint32_t m_positionCount = 0;
uint32_t m_normalCount = 0;
uint32_t m_diffuseColorCount = 0;
uint32_t m_specularColorCount = 0;
uint32_t m_textureColorCount = 0;
std::vector<PDF3D_U3D_Vec3> m_basePositions;
std::vector<PDF3D_U3D_Vec3> m_baseNormals;
std::vector<PDF3D_U3D_Vec4> m_baseDiffuseColors;
std::vector<PDF3D_U3D_Vec4> m_baseSpecularColors;
std::vector<PDF3D_U3D_Vec4> m_baseTextureCoords;
std::vector<BaseFace> m_baseFaces;
};
// -------------------------------------------------------------------------------
// PDF3D_U3D
// -------------------------------------------------------------------------------
@ -510,6 +566,8 @@ public:
static PDF3D_U3D parse(QByteArray data);
const PDF3D_U3D_CLODMeshDeclarationBlock* getCLODMeshDeclarationBlock(const QString& meshName) const;
PDF3D_U3D_AbstractBlockPtr parseBlockWithDeclaration(PDF3D_U3D_DataReader& reader);
private:
@ -518,6 +576,7 @@ private:
struct LoadBlockInfo
{
QString typeName;
bool success = false;
uint32_t blockType = 0;
uint32_t dataSize = 0;
@ -593,6 +652,9 @@ public:
void setData(QByteArray data);
static constexpr uint32_t getRangeContext(uint32_t value) { return value + PDF3D_U3D_Constants::S_STATIC_FULL; }
static constexpr uint32_t getStaticContext(uint32_t value) { return value; }
uint8_t readU8();
uint16_t readU16();
uint32_t readU32();
@ -626,6 +688,22 @@ public:
}
}
template<typename T>
std::vector<T> readVectorFloats32(uint32_t count)
{
std::vector<T> result;
result.reserve(count);
for (uint32_t i = 0; i < count; ++i)
{
T value = T();
readFloats32(value);
result.emplace_back(std::move(value));
}
return result;
}
private:
uint32_t readSymbol(uint32_t context);
uint8_t swapBits8(uint8_t source);