Bitwarden-app-android-iphon.../src/Android/Renderers/CustomEntryRenderer.cs

74 lines
3.3 KiB
C#

using System.ComponentModel;
using Android.Content;
using Android.Graphics;
using Android.Text;
using Android.Views.InputMethods;
using Android.Widget;
using Bit.Droid.Renderers;
using Xamarin.Forms;
using Xamarin.Forms.Platform.Android;
[assembly: ExportRenderer(typeof(Entry), typeof(CustomEntryRenderer))]
namespace Bit.Droid.Renderers
{
public class CustomEntryRenderer : EntryRenderer
{
public CustomEntryRenderer(Context context)
: base(context)
{ }
protected override void OnElementChanged(ElementChangedEventArgs<Entry> e)
{
base.OnElementChanged(e);
if (Control != null && e.NewElement != null)
{
Control.SetPadding(Control.PaddingLeft, Control.PaddingTop - 10, Control.PaddingRight,
Control.PaddingBottom + 20);
Control.ImeOptions = Control.ImeOptions | (ImeAction)ImeFlags.NoPersonalizedLearning |
(ImeAction)ImeFlags.NoExtractUi;
}
}
// Workaround for failure to disable text prediction on non-password fields
// see https://github.com/xamarin/Xamarin.Forms/issues/10857
protected override void OnElementPropertyChanged(object sender, PropertyChangedEventArgs e)
{
base.OnElementPropertyChanged(sender, e);
// Check if changed property is "IsPassword", otherwise ignore
if (e.PropertyName == Entry.IsPasswordProperty.PropertyName)
{
// Check if field type is text, otherwise ignore (numeric passwords, etc.)
EditText.InputType = Element.Keyboard.ToInputType();
bool isText = (EditText.InputType & InputTypes.ClassText) == InputTypes.ClassText,
isNumber = (EditText.InputType & InputTypes.ClassNumber) == InputTypes.ClassNumber;
if (isText || isNumber)
{
if (Element.IsPassword)
{
// Element is a password field, set inputType to TextVariationPassword which disables
// predictive text by default
EditText.InputType = EditText.InputType |
(isText ? InputTypes.TextVariationPassword : InputTypes.NumberVariationPassword);
}
else
{
// Element is not a password field, set inputType to TextVariationVisiblePassword to
// disable predictive text while still displaying the content.
EditText.InputType = EditText.InputType |
(isText ? InputTypes.TextVariationVisiblePassword : InputTypes.NumberVariationNormal);
}
// The workaround above forces a reset of the style properties, so we need to re-apply the font.
// see https://xamarin.github.io/bugzilla-archives/33/33666/bug.html
var typeface = Typeface.CreateFromAsset(Context.Assets, "RobotoMono_Regular.ttf");
if (Control is TextView label)
{
label.Typeface = typeface;
}
}
}
}
}
}