Bitwarden-app-android-iphon.../src/iOS.Core/Renderers/CustomLabelRenderer.cs

58 lines
1.7 KiB
C#

using System;
using System.ComponentModel;
using Bit.App.Controls;
using Bit.iOS.Core.Renderers;
using Bit.iOS.Core.Utilities;
using UIKit;
using Xamarin.Forms;
using Xamarin.Forms.Platform.iOS;
[assembly: ExportRenderer(typeof(Label), typeof(CustomLabelRenderer))]
namespace Bit.iOS.Core.Renderers
{
public class CustomLabelRenderer : LabelRenderer
{
protected override void OnElementChanged(ElementChangedEventArgs<Label> e)
{
base.OnElementChanged(e);
if (Control != null && e.NewElement is Label)
{
UpdateFont();
}
}
protected override void OnElementPropertyChanged(object sender, PropertyChangedEventArgs e)
{
base.OnElementPropertyChanged(sender, e);
if (e.PropertyName == Label.FontProperty.PropertyName ||
e.PropertyName == Label.TextProperty.PropertyName ||
e.PropertyName == Label.FormattedTextProperty.PropertyName)
{
UpdateFont();
}
}
private void UpdateFont()
{
if (Element is null || Control is null)
return;
var pointSize = iOSHelpers.GetAccessibleFont<Label>(Element.FontSize);
if (pointSize != null)
{
Control.Font = UIFont.FromDescriptor(Element.ToUIFont().FontDescriptor, pointSize.Value);
}
// TODO: For now, I'm only doing this for IconLabel with setup just in case I break the whole app labels.
// We need to revisit this when we address Accessibility Large Font issues across the app
// to check if we can left it more generic like
// else if (Element.FontFamily != null)
else if (Element is IconLabel iconLabel && iconLabel.ShouldUpdateFontSizeDynamicallyForAccesibility)
{
var customFont = Element.ToUIFont();
Control.Font = new UIFontMetrics(UIFontTextStyle.Body.GetConstant()).GetScaledFont(customFont);
}
}
}
}