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Controls now respect OS and Chrome themes by default for both Alloy and Chrome runtimes. Chrome themes (mode and colors) can be configured using the new CefRequestContext::SetChromeColorScheme method. Individual theme colors can be overridden using the new CefWindowDelegate:: OnThemeColorsChanged and CefWindow::SetThemeColor methods. The `--force-light-mode` and `--force-dark-mode` command-line flags are now respected on all platforms as an override for the OS theme. The current Chrome theme, if any, will take precedence over the OS theme when determining light/dark status. On Windows and MacOS the titlebar color will also be updated to match the light/dark theme. Testable as follows: - Run: `cefclient --enable-chrome-runtime` OR `cefclient --use-views --persist-user-preferences --cache-path=...` - App launches with default OS light/dark theme colors. - Change OS dark/light theme under system settings. Notice that theme colors change as expected. - Right click, select items from the new Theme sub-menu. Notice that theme colors behave as expected. - Exit and relaunch the app. Notice that the last-used theme colors are applied on app restart. - Add `--background-color=green` to above command-line. - Perform the same actions as above. Notice that all controls start and remain green throughout (except some icons with Chrome runtime). - Add `--force-light-mode` or `--force-dark-mode` to above command-line. - Perform the same actions as above. Notice that OS dark/light theme changes are ignored, but Chrome theme changes work as expected.
417 lines
16 KiB
C
417 lines
16 KiB
C
// Copyright (c) 2024 Marshall A. Greenblatt. All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are
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// met:
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//
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above
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// copyright notice, this list of conditions and the following disclaimer
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// in the documentation and/or other materials provided with the
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// distribution.
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// * Neither the name of Google Inc. nor the name Chromium Embedded
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// Framework nor the names of its contributors may be used to endorse
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// or promote products derived from this software without specific prior
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// written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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// ---------------------------------------------------------------------------
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//
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// This file was generated by the CEF translator tool and should not edited
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// by hand. See the translator.README.txt file in the tools directory for
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// more information.
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//
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// $hash=2abb3759a22a95ffc0207f0538c645a74a5030c6$
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//
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#ifndef CEF_INCLUDE_CAPI_VIEWS_CEF_WINDOW_CAPI_H_
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#define CEF_INCLUDE_CAPI_VIEWS_CEF_WINDOW_CAPI_H_
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#pragma once
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#include "include/capi/cef_image_capi.h"
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#include "include/capi/cef_menu_model_capi.h"
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#include "include/capi/views/cef_display_capi.h"
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#include "include/capi/views/cef_overlay_controller_capi.h"
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#include "include/capi/views/cef_panel_capi.h"
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#include "include/capi/views/cef_window_delegate_capi.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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struct _cef_browser_view_t;
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///
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/// A Window is a top-level Window/widget in the Views hierarchy. By default it
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/// will have a non-client area with title bar, icon and buttons that supports
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/// moving and resizing. All size and position values are in density independent
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/// pixels (DIP) unless otherwise indicated. Methods must be called on the
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/// browser process UI thread unless otherwise indicated.
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///
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typedef struct _cef_window_t {
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///
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/// Base structure.
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///
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cef_panel_t base;
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///
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/// Show the Window.
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///
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void(CEF_CALLBACK* show)(struct _cef_window_t* self);
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///
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/// Show the Window as a browser modal dialog relative to |browser_view|. A
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/// parent Window must be returned via
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/// cef_window_delegate_t::get_parent_window() and |browser_view| must belong
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/// to that parent Window. While this Window is visible, |browser_view| will
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/// be disabled while other controls in the parent Window remain enabled.
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/// Navigating or destroying the |browser_view| will close this Window
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/// automatically. Alternately, use show() and return true (1) from
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/// cef_window_delegate_t::is_window_modal_dialog() for a window modal dialog
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/// where all controls in the parent Window are disabled.
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///
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void(CEF_CALLBACK* show_as_browser_modal_dialog)(
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struct _cef_window_t* self,
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struct _cef_browser_view_t* browser_view);
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///
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/// Hide the Window.
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///
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void(CEF_CALLBACK* hide)(struct _cef_window_t* self);
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///
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/// Sizes the Window to |size| and centers it in the current display.
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///
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void(CEF_CALLBACK* center_window)(struct _cef_window_t* self,
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const cef_size_t* size);
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///
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/// Close the Window.
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///
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void(CEF_CALLBACK* close)(struct _cef_window_t* self);
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///
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/// Returns true (1) if the Window has been closed.
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///
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int(CEF_CALLBACK* is_closed)(struct _cef_window_t* self);
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///
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/// Activate the Window, assuming it already exists and is visible.
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///
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void(CEF_CALLBACK* activate)(struct _cef_window_t* self);
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///
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/// Deactivate the Window, making the next Window in the Z order the active
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/// Window.
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///
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void(CEF_CALLBACK* deactivate)(struct _cef_window_t* self);
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///
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/// Returns whether the Window is the currently active Window.
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///
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int(CEF_CALLBACK* is_active)(struct _cef_window_t* self);
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///
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/// Bring this Window to the top of other Windows in the Windowing system.
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///
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void(CEF_CALLBACK* bring_to_top)(struct _cef_window_t* self);
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///
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/// Set the Window to be on top of other Windows in the Windowing system.
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///
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void(CEF_CALLBACK* set_always_on_top)(struct _cef_window_t* self, int on_top);
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///
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/// Returns whether the Window has been set to be on top of other Windows in
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/// the Windowing system.
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///
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int(CEF_CALLBACK* is_always_on_top)(struct _cef_window_t* self);
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///
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/// Maximize the Window.
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///
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void(CEF_CALLBACK* maximize)(struct _cef_window_t* self);
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///
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/// Minimize the Window.
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///
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void(CEF_CALLBACK* minimize)(struct _cef_window_t* self);
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///
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/// Restore the Window.
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///
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void(CEF_CALLBACK* restore)(struct _cef_window_t* self);
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///
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/// Set fullscreen Window state. The
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/// cef_window_delegate_t::OnWindowFullscreenTransition function will be
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/// called during the fullscreen transition for notification purposes.
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///
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void(CEF_CALLBACK* set_fullscreen)(struct _cef_window_t* self,
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int fullscreen);
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///
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/// Returns true (1) if the Window is maximized.
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///
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int(CEF_CALLBACK* is_maximized)(struct _cef_window_t* self);
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///
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/// Returns true (1) if the Window is minimized.
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///
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int(CEF_CALLBACK* is_minimized)(struct _cef_window_t* self);
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///
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/// Returns true (1) if the Window is fullscreen.
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///
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int(CEF_CALLBACK* is_fullscreen)(struct _cef_window_t* self);
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///
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/// Set the Window title.
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///
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void(CEF_CALLBACK* set_title)(struct _cef_window_t* self,
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const cef_string_t* title);
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///
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/// Get the Window title.
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///
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// The resulting string must be freed by calling cef_string_userfree_free().
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cef_string_userfree_t(CEF_CALLBACK* get_title)(struct _cef_window_t* self);
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///
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/// Set the Window icon. This should be a 16x16 icon suitable for use in the
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/// Windows's title bar.
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///
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void(CEF_CALLBACK* set_window_icon)(struct _cef_window_t* self,
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struct _cef_image_t* image);
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///
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/// Get the Window icon.
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///
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struct _cef_image_t*(CEF_CALLBACK* get_window_icon)(
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struct _cef_window_t* self);
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///
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/// Set the Window App icon. This should be a larger icon for use in the host
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/// environment app switching UI. On Windows, this is the ICON_BIG used in
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/// Alt-Tab list and Windows taskbar. The Window icon will be used by default
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/// if no Window App icon is specified.
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///
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void(CEF_CALLBACK* set_window_app_icon)(struct _cef_window_t* self,
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struct _cef_image_t* image);
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///
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/// Get the Window App icon.
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///
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struct _cef_image_t*(CEF_CALLBACK* get_window_app_icon)(
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struct _cef_window_t* self);
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///
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/// Add a View that will be overlayed on the Window contents with absolute
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/// positioning and high z-order. Positioning is controlled by |docking_mode|
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/// as described below. Setting |can_activate| to true (1) will allow the
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/// overlay view to receive input focus. The returned cef_overlay_controller_t
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/// object is used to control the overlay. Overlays are hidden by default.
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///
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/// With CEF_DOCKING_MODE_CUSTOM:
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/// 1. The overlay is initially hidden, sized to |view|'s preferred size,
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/// and positioned in the top-left corner.
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/// 2. Optionally change the overlay position and/or size by calling
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/// CefOverlayController methods.
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/// 3. Call CefOverlayController::SetVisible(true) to show the overlay.
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/// 4. The overlay will be automatically re-sized if |view|'s layout
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/// changes. Optionally change the overlay position and/or size when
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/// OnLayoutChanged is called on the Window's delegate to indicate a
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/// change in Window bounds.
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///
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/// With other docking modes:
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/// 1. The overlay is initially hidden, sized to |view|'s preferred size,
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/// and positioned based on |docking_mode|.
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/// 2. Call CefOverlayController::SetVisible(true) to show the overlay.
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/// 3. The overlay will be automatically re-sized if |view|'s layout changes
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/// and re-positioned as appropriate when the Window resizes.
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///
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/// Overlays created by this function will receive a higher z-order then any
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/// child Views added previously. It is therefore recommended to call this
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/// function last after all other child Views have been added so that the
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/// overlay displays as the top-most child of the Window.
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///
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struct _cef_overlay_controller_t*(CEF_CALLBACK* add_overlay_view)(
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struct _cef_window_t* self,
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struct _cef_view_t* view,
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cef_docking_mode_t docking_mode,
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int can_activate);
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///
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/// Show a menu with contents |menu_model|. |screen_point| specifies the menu
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/// position in screen coordinates. |anchor_position| specifies how the menu
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/// will be anchored relative to |screen_point|.
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///
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void(CEF_CALLBACK* show_menu)(struct _cef_window_t* self,
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struct _cef_menu_model_t* menu_model,
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const cef_point_t* screen_point,
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cef_menu_anchor_position_t anchor_position);
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///
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/// Cancel the menu that is currently showing, if any.
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///
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void(CEF_CALLBACK* cancel_menu)(struct _cef_window_t* self);
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///
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/// Returns the Display that most closely intersects the bounds of this
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/// Window. May return NULL if this Window is not currently displayed.
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///
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struct _cef_display_t*(CEF_CALLBACK* get_display)(struct _cef_window_t* self);
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///
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/// Returns the bounds (size and position) of this Window's client area.
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/// Position is in screen coordinates.
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///
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cef_rect_t(CEF_CALLBACK* get_client_area_bounds_in_screen)(
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struct _cef_window_t* self);
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///
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/// Set the regions where mouse events will be intercepted by this Window to
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/// support drag operations. Call this function with an NULL vector to clear
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/// the draggable regions. The draggable region bounds should be in window
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/// coordinates.
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///
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void(CEF_CALLBACK* set_draggable_regions)(
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struct _cef_window_t* self,
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size_t regionsCount,
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cef_draggable_region_t const* regions);
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///
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/// Retrieve the platform window handle for this Window.
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///
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cef_window_handle_t(CEF_CALLBACK* get_window_handle)(
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struct _cef_window_t* self);
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///
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/// Simulate a key press. |key_code| is the VKEY_* value from Chromium's
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/// ui/events/keycodes/keyboard_codes.h header (VK_* values on Windows).
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/// |event_flags| is some combination of EVENTFLAG_SHIFT_DOWN,
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/// EVENTFLAG_CONTROL_DOWN and/or EVENTFLAG_ALT_DOWN. This function is exposed
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/// primarily for testing purposes.
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///
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void(CEF_CALLBACK* send_key_press)(struct _cef_window_t* self,
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int key_code,
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uint32_t event_flags);
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///
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/// Simulate a mouse move. The mouse cursor will be moved to the specified
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/// (screen_x, screen_y) position. This function is exposed primarily for
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/// testing purposes.
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///
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void(CEF_CALLBACK* send_mouse_move)(struct _cef_window_t* self,
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int screen_x,
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int screen_y);
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///
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/// Simulate mouse down and/or mouse up events. |button| is the mouse button
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/// type. If |mouse_down| is true (1) a mouse down event will be sent. If
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/// |mouse_up| is true (1) a mouse up event will be sent. If both are true (1)
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/// a mouse down event will be sent followed by a mouse up event (equivalent
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/// to clicking the mouse button). The events will be sent using the current
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/// cursor position so make sure to call send_mouse_move() first to position
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/// the mouse. This function is exposed primarily for testing purposes.
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///
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void(CEF_CALLBACK* send_mouse_events)(struct _cef_window_t* self,
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cef_mouse_button_type_t button,
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int mouse_down,
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int mouse_up);
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///
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/// Set the keyboard accelerator for the specified |command_id|. |key_code|
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/// can be any virtual key or character value. Required modifier keys are
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/// specified by |shift_pressed|, |ctrl_pressed| and/or |alt_pressed|.
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/// cef_window_delegate_t::OnAccelerator will be called if the keyboard
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/// combination is triggered while this window has focus.
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///
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/// The |high_priority| value will be considered if a child cef_browser_view_t
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/// has focus when the keyboard combination is triggered. If |high_priority|
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/// is true (1) then the key event will not be forwarded to the web content
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/// (`keydown` event handler) or cef_keyboard_handler_t first. If
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/// |high_priority| is false (0) then the behavior will depend on the
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/// cef_browser_view_t::SetPreferAccelerators configuration.
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///
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void(CEF_CALLBACK* set_accelerator)(struct _cef_window_t* self,
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int command_id,
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int key_code,
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int shift_pressed,
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int ctrl_pressed,
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int alt_pressed,
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int high_priority);
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///
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/// Remove the keyboard accelerator for the specified |command_id|.
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///
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void(CEF_CALLBACK* remove_accelerator)(struct _cef_window_t* self,
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int command_id);
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///
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/// Remove all keyboard accelerators.
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///
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void(CEF_CALLBACK* remove_all_accelerators)(struct _cef_window_t* self);
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///
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/// Override a standard theme color or add a custom color associated with
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/// |color_id|. See cef_color_ids.h for standard ID values. Recommended usage
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/// is as follows:
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///
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/// 1. Customize the default native/OS theme by calling SetThemeColor before
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/// showing the first Window. When done setting colors call
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/// CefWindow::ThemeChanged to trigger CefViewDelegate::OnThemeChanged
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/// notifications.
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/// 2. Customize the current native/OS or Chrome theme after it changes by
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/// calling SetThemeColor from the CefWindowDelegate::OnThemeColorsChanged
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/// callback. CefViewDelegate::OnThemeChanged notifications will then be
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/// triggered automatically.
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///
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/// The configured color will be available immediately via
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/// cef_view_t::GetThemeColor and will be applied to each View in this
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/// Window's component hierarchy when cef_view_delegate_t::OnThemeChanged is
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/// called. See OnThemeColorsChanged documentation for additional details.
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///
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/// Clients wishing to add custom colors should use |color_id| values >=
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/// CEF_ChromeColorsEnd.
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///
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void(CEF_CALLBACK* set_theme_color)(struct _cef_window_t* self,
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int color_id,
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cef_color_t color);
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///
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/// Trigger cef_view_delegate_t::OnThemeChanged callbacks for each View in
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/// this Window's component hierarchy. Unlike a native/OS or Chrome theme
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/// change this function does not reset theme colors to standard values and
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/// does not result in a call to cef_window_delegate_t::OnThemeColorsChanged.
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///
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/// Do not call this function from cef_window_delegate_t::OnThemeColorsChanged
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/// or cef_view_delegate_t::OnThemeChanged.
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///
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void(CEF_CALLBACK* theme_changed)(struct _cef_window_t* self);
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} cef_window_t;
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///
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/// Create a new Window.
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///
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CEF_EXPORT cef_window_t* cef_window_create_top_level(
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struct _cef_window_delegate_t* delegate);
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#ifdef __cplusplus
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}
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#endif
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#endif // CEF_INCLUDE_CAPI_VIEWS_CEF_WINDOW_CAPI_H_
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