cef/include/views/cef_window.h
Marshall Greenblatt 0b99f92e97 views: Add support for modal browser dialogs
A modal dialog is a child CefWindow that implements some special behaviors
relative to a parent CefWindow. Like any CefWindow it can be framed with
titlebar or frameless, and optionally contain draggable regions (subject to
platform limitations described below). Modal dialogs are shown centered on
the parent window (inside a single display) and always stay on top of the
parent window in z-order. Sizing behavior and available window buttons are
controlled via the usual CefWindowDelegate callbacks. For example, the dialog
can have a preferred size with resize, minimize and maximize disabled (via
GetPreferredSize, CanResize, CanMinimize and CanMaximize respectively).

This change adds support for two modality modes. With window modality all
controls in the parent window are disabled. With browser modality only the
browser view in the parent window is disabled.

Both modality modes require that a valid parent window be returned via
GetParentWindow. For window modality return true from IsWindowModalDialog
and call CefWindow::Show. For browser modality return false from
IsWindowModalDialog (the default value) and call
CefWindow::ShowAsBrowserModalDialog with a reference to the parent window's
browser view.

Window modal dialog behavior depends on the platform. On Windows and
Linux these dialogs have a titlebar and can be moved independent of the
parent window. On macOS these dialogs do not have a titlebar, move with
the parent window, and do not support draggable regions (because they are
implemented using sheets). On Linux disabling the parent window controls
requires a window manager the supports _NET_WM_STATE_MODAL.

Browser modal dialog behavior is similar on all platforms. The dialog will
be automatically sized and positioned relative to the parent window's
browser view. Closing the parent window or navigating the parent browser
view will dismiss the dialog. The dialog can also be moved independent of
the parent window though it will be recentered when the parent window
itself is resized or redisplayed. On MacOS the dialog will move along with
the parent window while on Windows and Linux the parent window can be moved
independently.

To test: Use the Tests > Dialog Window menu option in cefclient with Views
enabled (`--use-views` or `--enable-chrome-runtime` command-line flag).
Browser modal dialog is the default behavior. For window modal dialog add
the `--use-window-modal-dialog` command-line flag.
2023-06-21 11:18:24 +03:00

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// Copyright (c) 2016 Marshall A. Greenblatt. All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following disclaimer
// in the documentation and/or other materials provided with the
// distribution.
// * Neither the name of Google Inc. nor the name Chromium Embedded
// Framework nor the names of its contributors may be used to endorse
// or promote products derived from this software without specific prior
// written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// ---------------------------------------------------------------------------
//
// The contents of this file must follow a specific format in order to
// support the CEF translator tool. See the translator.README.txt file in the
// tools directory for more information.
//
#ifndef CEF_INCLUDE_VIEWS_CEF_WINDOW_H_
#define CEF_INCLUDE_VIEWS_CEF_WINDOW_H_
#pragma once
#include "include/cef_image.h"
#include "include/cef_menu_model.h"
#include "include/views/cef_display.h"
#include "include/views/cef_overlay_controller.h"
#include "include/views/cef_panel.h"
#include "include/views/cef_window_delegate.h"
class CefBrowserView;
///
/// A Window is a top-level Window/widget in the Views hierarchy. By default it
/// will have a non-client area with title bar, icon and buttons that supports
/// moving and resizing. All size and position values are in density independent
/// pixels (DIP) unless otherwise indicated. Methods must be called on the
/// browser process UI thread unless otherwise indicated.
///
/*--cef(source=library)--*/
class CefWindow : public CefPanel {
public:
///
/// Create a new Window.
///
/*--cef(optional_param=delegate)--*/
static CefRefPtr<CefWindow> CreateTopLevelWindow(
CefRefPtr<CefWindowDelegate> delegate);
///
/// Show the Window.
///
/*--cef()--*/
virtual void Show() = 0;
///
/// Show the Window as a browser modal dialog relative to |browser_view|. A
/// parent Window must be returned via CefWindowDelegate::GetParentWindow()
/// and |browser_view| must belong to that parent Window. While this Window is
/// visible, |browser_view| will be disabled while other controls in the
/// parent Window remain enabled. Navigating or destroying the |browser_view|
/// will close this Window automatically. Alternately, use Show() and return
/// true from CefWindowDelegate::IsWindowModalDialog() for a window modal
/// dialog where all controls in the parent Window are disabled.
///
/*--cef()--*/
virtual void ShowAsBrowserModalDialog(
CefRefPtr<CefBrowserView> browser_view) = 0;
///
/// Hide the Window.
///
/*--cef()--*/
virtual void Hide() = 0;
///
/// Sizes the Window to |size| and centers it in the current display.
///
/*--cef()--*/
virtual void CenterWindow(const CefSize& size) = 0;
///
/// Close the Window.
///
/*--cef()--*/
virtual void Close() = 0;
///
/// Returns true if the Window has been closed.
///
/*--cef()--*/
virtual bool IsClosed() = 0;
///
/// Activate the Window, assuming it already exists and is visible.
///
/*--cef()--*/
virtual void Activate() = 0;
///
/// Deactivate the Window, making the next Window in the Z order the active
/// Window.
///
/*--cef()--*/
virtual void Deactivate() = 0;
///
/// Returns whether the Window is the currently active Window.
///
/*--cef()--*/
virtual bool IsActive() = 0;
///
/// Bring this Window to the top of other Windows in the Windowing system.
///
/*--cef()--*/
virtual void BringToTop() = 0;
///
/// Set the Window to be on top of other Windows in the Windowing system.
///
/*--cef()--*/
virtual void SetAlwaysOnTop(bool on_top) = 0;
///
/// Returns whether the Window has been set to be on top of other Windows in
/// the Windowing system.
///
/*--cef()--*/
virtual bool IsAlwaysOnTop() = 0;
///
/// Maximize the Window.
///
/*--cef()--*/
virtual void Maximize() = 0;
///
/// Minimize the Window.
///
/*--cef()--*/
virtual void Minimize() = 0;
///
/// Restore the Window.
///
/*--cef()--*/
virtual void Restore() = 0;
///
/// Set fullscreen Window state.
///
/*--cef()--*/
virtual void SetFullscreen(bool fullscreen) = 0;
///
/// Returns true if the Window is maximized.
///
/*--cef()--*/
virtual bool IsMaximized() = 0;
///
/// Returns true if the Window is minimized.
///
/*--cef()--*/
virtual bool IsMinimized() = 0;
///
/// Returns true if the Window is fullscreen.
///
/*--cef()--*/
virtual bool IsFullscreen() = 0;
///
/// Set the Window title.
///
/*--cef(optional_param=title)--*/
virtual void SetTitle(const CefString& title) = 0;
///
/// Get the Window title.
///
/*--cef()--*/
virtual CefString GetTitle() = 0;
///
/// Set the Window icon. This should be a 16x16 icon suitable for use in the
/// Windows's title bar.
///
/*--cef()--*/
virtual void SetWindowIcon(CefRefPtr<CefImage> image) = 0;
///
/// Get the Window icon.
///
/*--cef()--*/
virtual CefRefPtr<CefImage> GetWindowIcon() = 0;
///
/// Set the Window App icon. This should be a larger icon for use in the host
/// environment app switching UI. On Windows, this is the ICON_BIG used in
/// Alt-Tab list and Windows taskbar. The Window icon will be used by default
/// if no Window App icon is specified.
///
/*--cef()--*/
virtual void SetWindowAppIcon(CefRefPtr<CefImage> image) = 0;
///
/// Get the Window App icon.
///
/*--cef()--*/
virtual CefRefPtr<CefImage> GetWindowAppIcon() = 0;
///
/// Add a View that will be overlayed on the Window contents with absolute
/// positioning and high z-order. Positioning is controlled by |docking_mode|
/// as described below. The returned CefOverlayController object is used to
/// control the overlay. Overlays are hidden by default.
///
/// With CEF_DOCKING_MODE_CUSTOM:
/// 1. The overlay is initially hidden, sized to |view|'s preferred size,
/// and positioned in the top-left corner.
/// 2. Optionally change the overlay position and/or size by calling
/// CefOverlayController methods.
/// 3. Call CefOverlayController::SetVisible(true) to show the overlay.
/// 4. The overlay will be automatically re-sized if |view|'s layout
/// changes. Optionally change the overlay position and/or size when
/// OnLayoutChanged is called on the Window's delegate to indicate a
/// change in Window bounds.
///
/// With other docking modes:
/// 1. The overlay is initially hidden, sized to |view|'s preferred size,
/// and positioned based on |docking_mode|.
/// 2. Call CefOverlayController::SetVisible(true) to show the overlay.
/// 3. The overlay will be automatically re-sized if |view|'s layout changes
/// and re-positioned as appropriate when the Window resizes.
///
/// Overlays created by this method will receive a higher z-order then any
/// child Views added previously. It is therefore recommended to call this
/// method last after all other child Views have been added so that the
/// overlay displays as the top-most child of the Window.
///
/*--cef()--*/
virtual CefRefPtr<CefOverlayController> AddOverlayView(
CefRefPtr<CefView> view,
cef_docking_mode_t docking_mode) = 0;
///
/// Show a menu with contents |menu_model|. |screen_point| specifies the menu
/// position in screen coordinates. |anchor_position| specifies how the menu
/// will be anchored relative to |screen_point|.
///
/*--cef()--*/
virtual void ShowMenu(CefRefPtr<CefMenuModel> menu_model,
const CefPoint& screen_point,
cef_menu_anchor_position_t anchor_position) = 0;
///
/// Cancel the menu that is currently showing, if any.
///
/*--cef()--*/
virtual void CancelMenu() = 0;
///
/// Returns the Display that most closely intersects the bounds of this
/// Window. May return NULL if this Window is not currently displayed.
///
/*--cef()--*/
virtual CefRefPtr<CefDisplay> GetDisplay() = 0;
///
/// Returns the bounds (size and position) of this Window's client area.
/// Position is in screen coordinates.
///
/*--cef()--*/
virtual CefRect GetClientAreaBoundsInScreen() = 0;
///
/// Set the regions where mouse events will be intercepted by this Window to
/// support drag operations. Call this method with an empty vector to clear
/// the draggable regions. The draggable region bounds should be in window
/// coordinates.
///
/*--cef(optional_param=regions)--*/
virtual void SetDraggableRegions(
const std::vector<CefDraggableRegion>& regions) = 0;
///
/// Retrieve the platform window handle for this Window.
///
/*--cef()--*/
virtual CefWindowHandle GetWindowHandle() = 0;
///
/// Simulate a key press. |key_code| is the VKEY_* value from Chromium's
/// ui/events/keycodes/keyboard_codes.h header (VK_* values on Windows).
/// |event_flags| is some combination of EVENTFLAG_SHIFT_DOWN,
/// EVENTFLAG_CONTROL_DOWN and/or EVENTFLAG_ALT_DOWN. This method is exposed
/// primarily for testing purposes.
///
/*--cef()--*/
virtual void SendKeyPress(int key_code, uint32_t event_flags) = 0;
///
/// Simulate a mouse move. The mouse cursor will be moved to the specified
/// (screen_x, screen_y) position. This method is exposed primarily for
/// testing purposes.
///
/*--cef()--*/
virtual void SendMouseMove(int screen_x, int screen_y) = 0;
///
/// Simulate mouse down and/or mouse up events. |button| is the mouse button
/// type. If |mouse_down| is true a mouse down event will be sent. If
/// |mouse_up| is true a mouse up event will be sent. If both are true a mouse
/// down event will be sent followed by a mouse up event (equivalent to
/// clicking the mouse button). The events will be sent using the current
/// cursor position so make sure to call SendMouseMove() first to position the
/// mouse. This method is exposed primarily for testing purposes.
///
/*--cef()--*/
virtual void SendMouseEvents(cef_mouse_button_type_t button,
bool mouse_down,
bool mouse_up) = 0;
///
/// Set the keyboard accelerator for the specified |command_id|. |key_code|
/// can be any virtual key or character value.
/// CefWindowDelegate::OnAccelerator will be called if the keyboard
/// combination is triggered while this window has focus.
///
/*--cef()--*/
virtual void SetAccelerator(int command_id,
int key_code,
bool shift_pressed,
bool ctrl_pressed,
bool alt_pressed) = 0;
///
/// Remove the keyboard accelerator for the specified |command_id|.
///
/*--cef()--*/
virtual void RemoveAccelerator(int command_id) = 0;
///
/// Remove all keyboard accelerators.
///
/*--cef()--*/
virtual void RemoveAllAccelerators() = 0;
};
#endif // CEF_INCLUDE_VIEWS_CEF_WINDOW_H_