cef/tests/ceftests/views/window_unittest.cc

793 lines
27 KiB
C++

// Copyright (c) 2016 The Chromium Embedded Framework Authors. All rights
// reserved. Use of this source code is governed by a BSD-style license that
// can be found in the LICENSE file.
#include "include/base/cef_callback.h"
#include "include/views/cef_box_layout.h"
#include "include/views/cef_layout.h"
#include "include/views/cef_panel.h"
#include "include/wrapper/cef_closure_task.h"
#include "tests/ceftests/image_util.h"
#include "tests/ceftests/thread_helper.h"
#include "tests/ceftests/views/test_window_delegate.h"
#include "tests/gtest/include/gtest/gtest.h"
#define WINDOW_TEST_ASYNC(name) UI_THREAD_TEST_ASYNC(ViewsWindowTest, name)
#if !defined(OS_WIN)
#define VK_MENU 0x12 // ALT key.
#endif
namespace {
// Window state change delay in MS.
const int kStateDelayMS = 200;
const int kWSize = TestWindowDelegate::kWSize;
// Test that |expected| and |actual| are within |allowed_deviance| of each
// other.
void ExpectCloseRects(const CefRect& expected,
const CefRect& actual,
int allowed_deviance) {
EXPECT_LE(abs(expected.x - actual.x), allowed_deviance);
EXPECT_LE(abs(expected.y - actual.y), allowed_deviance);
EXPECT_LE(abs(expected.width - actual.width), allowed_deviance);
EXPECT_LE(abs(expected.height - actual.height), allowed_deviance);
}
void ExpectClosePoints(const CefPoint& expected,
const CefPoint& actual,
int allowed_deviance) {
EXPECT_LE(abs(expected.x - actual.x), allowed_deviance);
EXPECT_LE(abs(expected.y - actual.y), allowed_deviance);
}
void WindowCreateImpl(CefRefPtr<CefWaitableEvent> event) {
auto config = std::make_unique<TestWindowDelegate::Config>();
TestWindowDelegate::RunTest(event, std::move(config));
}
void WindowCreateFramelessImpl(CefRefPtr<CefWaitableEvent> event) {
auto config = std::make_unique<TestWindowDelegate::Config>();
config->frameless = true;
TestWindowDelegate::RunTest(event, std::move(config));
}
void RunWindowShow(cef_show_state_t initial_show_state,
CefRefPtr<CefWindow> window) {
#if defined(OS_MAC)
if (initial_show_state == CEF_SHOW_STATE_FULLSCREEN) {
// On MacOS, starting in fullscreen mode also shows the window on creation.
EXPECT_TRUE(window->IsVisible());
EXPECT_TRUE(window->IsDrawn());
} else
#endif
{
EXPECT_FALSE(window->IsVisible());
EXPECT_FALSE(window->IsDrawn());
window->Show();
}
if (initial_show_state == CEF_SHOW_STATE_MINIMIZED) {
#if !defined(OS_MAC)
// This result is a bit unexpected, but I guess the platform considers a
// window to be visible even when it's minimized.
EXPECT_TRUE(window->IsVisible());
EXPECT_TRUE(window->IsDrawn());
#else
EXPECT_FALSE(window->IsVisible());
EXPECT_FALSE(window->IsDrawn());
#endif
} else {
EXPECT_TRUE(window->IsVisible());
EXPECT_TRUE(window->IsDrawn());
}
switch (initial_show_state) {
case CEF_SHOW_STATE_NORMAL:
EXPECT_FALSE(window->IsMaximized());
EXPECT_FALSE(window->IsMinimized());
EXPECT_FALSE(window->IsFullscreen());
break;
case CEF_SHOW_STATE_MINIMIZED:
EXPECT_FALSE(window->IsMaximized());
#if defined(OS_WIN)
// On MacOS, IsMinimized() state isn't reliable in this callback due to a
// timing issue between NativeWidgetMac::Minimize requesting the minimize
// state change (before this callback) and
// NativeWidgetMacNSWindowHost::OnWindowMiniaturizedChanged indicating the
// completed state change (after this callback).
// On Linux, there's likely a similar timing issue.
EXPECT_TRUE(window->IsMinimized());
#endif
EXPECT_FALSE(window->IsFullscreen());
break;
case CEF_SHOW_STATE_MAXIMIZED:
#if !defined(OS_LINUX)
// On Linux, there's likely a similar timing issue.
EXPECT_TRUE(window->IsMaximized());
#endif
EXPECT_FALSE(window->IsMinimized());
EXPECT_FALSE(window->IsFullscreen());
break;
case CEF_SHOW_STATE_FULLSCREEN:
EXPECT_FALSE(window->IsMaximized());
EXPECT_FALSE(window->IsMinimized());
EXPECT_TRUE(window->IsFullscreen());
break;
case CEF_SHOW_STATE_HIDDEN:
break;
}
}
void WindowCreateWithOriginImpl(CefRefPtr<CefWaitableEvent> event) {
auto config = std::make_unique<TestWindowDelegate::Config>();
config->window_origin = {100, 200};
config->on_window_created =
base::BindOnce(RunWindowShow, config->initial_show_state);
TestWindowDelegate::RunTest(event, std::move(config));
}
void WindowCreateMinimizedImpl(CefRefPtr<CefWaitableEvent> event) {
auto config = std::make_unique<TestWindowDelegate::Config>();
config->initial_show_state = CEF_SHOW_STATE_MINIMIZED;
config->on_window_created =
base::BindOnce(RunWindowShow, config->initial_show_state);
TestWindowDelegate::RunTest(event, std::move(config));
}
void WindowCreateMaximizedImpl(CefRefPtr<CefWaitableEvent> event) {
auto config = std::make_unique<TestWindowDelegate::Config>();
config->initial_show_state = CEF_SHOW_STATE_MAXIMIZED;
config->on_window_created =
base::BindOnce(RunWindowShow, config->initial_show_state);
TestWindowDelegate::RunTest(event, std::move(config));
}
void WindowCreateFullscreenImpl(CefRefPtr<CefWaitableEvent> event) {
auto config = std::make_unique<TestWindowDelegate::Config>();
config->initial_show_state = CEF_SHOW_STATE_FULLSCREEN;
config->on_window_created =
base::BindOnce(RunWindowShow, config->initial_show_state);
TestWindowDelegate::RunTest(event, std::move(config));
}
void RunWindowShowHide(cef_show_state_t initial_show_state,
CefRefPtr<CefWindow> window) {
RunWindowShow(initial_show_state, window);
window->Hide();
EXPECT_FALSE(window->IsVisible());
EXPECT_FALSE(window->IsDrawn());
}
void WindowShowHideImpl(CefRefPtr<CefWaitableEvent> event) {
auto config = std::make_unique<TestWindowDelegate::Config>();
config->on_window_created =
base::BindOnce(RunWindowShowHide, config->initial_show_state);
TestWindowDelegate::RunTest(event, std::move(config));
}
void WindowShowHideFramelessImpl(CefRefPtr<CefWaitableEvent> event) {
auto config = std::make_unique<TestWindowDelegate::Config>();
config->on_window_created =
base::BindOnce(RunWindowShowHide, config->initial_show_state);
config->frameless = true;
TestWindowDelegate::RunTest(event, std::move(config));
}
const int kWPanel1ID = 1;
const int kWPanel2ID = 2;
void CreateBoxLayout(CefRefPtr<CefWindow> parent) {
CefRefPtr<CefPanel> panel_child1 = CefPanel::CreatePanel(nullptr);
panel_child1->SetID(kWPanel1ID);
panel_child1->SetBackgroundColor(CefColorSetARGB(255, 0, 0, 255));
EXPECT_TRUE(panel_child1->IsVisible());
EXPECT_FALSE(panel_child1->IsDrawn());
CefRefPtr<CefPanel> panel_child2 = CefPanel::CreatePanel(nullptr);
panel_child2->SetID(kWPanel2ID);
panel_child2->SetBackgroundColor(CefColorSetARGB(255, 0, 255, 0));
EXPECT_TRUE(panel_child2->IsVisible());
EXPECT_FALSE(panel_child2->IsDrawn());
// Set to BoxLayout. Default layout is vertical with children stretched along
// the horizontal axis.
CefBoxLayoutSettings settings;
parent->SetToBoxLayout(settings);
parent->AddChildView(panel_child1);
parent->AddChildView(panel_child2);
// IsDrawn() returns true because the Panels now have a RootView from the
// Window.
EXPECT_TRUE(panel_child1->IsDrawn());
EXPECT_TRUE(panel_child1->IsDrawn());
// Stretch children equally along the vertical axis using flex.
CefRefPtr<CefBoxLayout> layout = parent->GetLayout()->AsBoxLayout();
layout->SetFlexForView(panel_child1, 1);
layout->SetFlexForView(panel_child2, 1);
// Force layout.
parent->Layout();
// The children should each take up 50% of the client area.
ExpectCloseRects(CefRect(0, 0, kWSize, kWSize / 2), panel_child1->GetBounds(),
2);
ExpectCloseRects(CefRect(0, kWSize / 2, kWSize, kWSize / 2),
panel_child2->GetBounds(), 2);
}
void RunWindowLayoutAndCoords(CefRefPtr<CefWindow> window) {
CreateBoxLayout(window);
CefRefPtr<CefView> view1 = window->GetViewForID(kWPanel1ID);
EXPECT_TRUE(view1.get());
CefRefPtr<CefView> view2 = window->GetViewForID(kWPanel2ID);
EXPECT_TRUE(view2.get());
window->Show();
CefRect client_bounds_in_screen = window->GetClientAreaBoundsInScreen();
CefPoint point;
// Test view to screen coordinate conversions.
point = CefPoint(0, 0);
EXPECT_TRUE(view1->ConvertPointToScreen(point));
EXPECT_EQ(CefPoint(client_bounds_in_screen.x, client_bounds_in_screen.y),
point);
point = CefPoint(0, 0);
EXPECT_TRUE(view2->ConvertPointToScreen(point));
ExpectClosePoints(CefPoint(client_bounds_in_screen.x,
client_bounds_in_screen.y + kWSize / 2),
point, 1);
// Test view from screen coordinate conversions.
point = CefPoint(client_bounds_in_screen.x, client_bounds_in_screen.y);
EXPECT_TRUE(view1->ConvertPointFromScreen(point));
EXPECT_EQ(CefPoint(0, 0), point);
point = CefPoint(client_bounds_in_screen.x,
client_bounds_in_screen.y + kWSize / 2);
EXPECT_TRUE(view2->ConvertPointFromScreen(point));
ExpectClosePoints(CefPoint(0, 0), point, 1);
// Test view to window coordinate conversions.
point = CefPoint(0, 0);
EXPECT_TRUE(view1->ConvertPointToWindow(point));
EXPECT_EQ(CefPoint(0, 0), point);
point = CefPoint(0, 0);
EXPECT_TRUE(view2->ConvertPointToWindow(point));
ExpectClosePoints(CefPoint(0, kWSize / 2), point, 1);
// Test view from window coordinate conversions.
point = CefPoint(0, 0);
EXPECT_TRUE(view1->ConvertPointFromWindow(point));
EXPECT_EQ(CefPoint(0, 0), point);
point = CefPoint(0, kWSize / 2);
EXPECT_TRUE(view2->ConvertPointFromWindow(point));
ExpectClosePoints(CefPoint(0, 0), point, 1);
// Test view to view coordinate conversions.
point = CefPoint(0, 0);
EXPECT_TRUE(view1->ConvertPointToView(view2, point));
ExpectClosePoints(CefPoint(0, -kWSize / 2), point, 1);
point = CefPoint(0, 0);
EXPECT_TRUE(view2->ConvertPointToView(view1, point));
ExpectClosePoints(CefPoint(0, kWSize / 2), point, 1);
// Test view from view coordinate conversions.
point = CefPoint(0, -kWSize / 2);
EXPECT_TRUE(view1->ConvertPointFromView(view2, point));
ExpectClosePoints(CefPoint(0, 0), point, 1);
point = CefPoint(0, kWSize / 2);
EXPECT_TRUE(view2->ConvertPointFromView(view1, point));
ExpectClosePoints(CefPoint(0, 0), point, 1);
CefRefPtr<CefDisplay> display = window->GetDisplay();
EXPECT_TRUE(display.get());
// We don't know what the pixel values will be, but they should be reversable.
point = CefPoint(client_bounds_in_screen.x, client_bounds_in_screen.y);
display->ConvertPointToPixels(point);
display->ConvertPointFromPixels(point);
ExpectClosePoints(
CefPoint(client_bounds_in_screen.x, client_bounds_in_screen.y), point, 1);
// We don't know what the pixel values will be, but they should be reversable.
point = CefPoint(client_bounds_in_screen.x, client_bounds_in_screen.y);
const auto pixels = CefDisplay::ConvertScreenPointToPixels(point);
const auto dip = CefDisplay::ConvertScreenPointFromPixels(pixels);
EXPECT_EQ(point, dip);
}
void WindowLayoutAndCoordsImpl(CefRefPtr<CefWaitableEvent> event) {
auto config = std::make_unique<TestWindowDelegate::Config>();
config->on_window_created = base::BindOnce(RunWindowLayoutAndCoords);
TestWindowDelegate::RunTest(event, std::move(config));
}
void WindowLayoutAndCoordsFramelessImpl(CefRefPtr<CefWaitableEvent> event) {
auto config = std::make_unique<TestWindowDelegate::Config>();
config->on_window_created = base::BindOnce(RunWindowLayoutAndCoords);
config->frameless = true;
TestWindowDelegate::RunTest(event, std::move(config));
}
void VerifyRestore(CefRefPtr<CefWindow> window) {
EXPECT_FALSE(window->IsMinimized());
EXPECT_FALSE(window->IsMaximized());
EXPECT_FALSE(window->IsFullscreen());
EXPECT_TRUE(window->IsVisible());
EXPECT_TRUE(window->IsDrawn());
// End the test by closing the Window.
window->Close();
}
void VerifyMaximize(CefRefPtr<CefWindow> window) {
EXPECT_FALSE(window->IsMinimized());
EXPECT_TRUE(window->IsMaximized());
EXPECT_FALSE(window->IsFullscreen());
EXPECT_TRUE(window->IsVisible());
EXPECT_TRUE(window->IsDrawn());
window->Restore();
CefPostDelayedTask(TID_UI, base::BindOnce(VerifyRestore, window),
kStateDelayMS);
}
void RunWindowMaximize(CefRefPtr<CefWindow> window) {
CreateBoxLayout(window);
window->Show();
EXPECT_FALSE(window->IsMinimized());
EXPECT_FALSE(window->IsMaximized());
EXPECT_FALSE(window->IsFullscreen());
EXPECT_TRUE(window->IsVisible());
EXPECT_TRUE(window->IsDrawn());
window->Maximize();
CefPostDelayedTask(TID_UI, base::BindOnce(VerifyMaximize, window),
kStateDelayMS);
}
void WindowMaximizeImpl(CefRefPtr<CefWaitableEvent> event) {
auto config = std::make_unique<TestWindowDelegate::Config>();
config->on_window_created = base::BindOnce(RunWindowMaximize);
config->close_window = false;
TestWindowDelegate::RunTest(event, std::move(config));
}
void WindowMaximizeFramelessImpl(CefRefPtr<CefWaitableEvent> event) {
auto config = std::make_unique<TestWindowDelegate::Config>();
config->on_window_created = base::BindOnce(RunWindowMaximize);
config->frameless = true;
config->close_window = false;
TestWindowDelegate::RunTest(event, std::move(config));
}
void VerifyMinimize(CefRefPtr<CefWindow> window) {
EXPECT_TRUE(window->IsMinimized());
EXPECT_FALSE(window->IsMaximized());
EXPECT_FALSE(window->IsFullscreen());
#if defined(OS_WIN)
// This result is a bit unexpected, but I guess the platform considers a
// window to be visible even when it's minimized.
EXPECT_TRUE(window->IsVisible());
EXPECT_TRUE(window->IsDrawn());
#else
EXPECT_FALSE(window->IsVisible());
EXPECT_FALSE(window->IsDrawn());
#endif
window->Restore();
CefPostDelayedTask(TID_UI, base::BindOnce(VerifyRestore, window),
kStateDelayMS);
}
void RunWindowMinimize(CefRefPtr<CefWindow> window) {
CreateBoxLayout(window);
window->Show();
EXPECT_FALSE(window->IsMinimized());
EXPECT_FALSE(window->IsMaximized());
EXPECT_FALSE(window->IsFullscreen());
EXPECT_TRUE(window->IsVisible());
EXPECT_TRUE(window->IsDrawn());
window->Minimize();
CefPostDelayedTask(TID_UI, base::BindOnce(VerifyMinimize, window),
kStateDelayMS);
}
void WindowMinimizeImpl(CefRefPtr<CefWaitableEvent> event) {
auto config = std::make_unique<TestWindowDelegate::Config>();
config->on_window_created = base::BindOnce(RunWindowMinimize);
config->close_window = false;
TestWindowDelegate::RunTest(event, std::move(config));
}
void WindowMinimizeFramelessImpl(CefRefPtr<CefWaitableEvent> event) {
auto config = std::make_unique<TestWindowDelegate::Config>();
config->on_window_created = base::BindOnce(RunWindowMinimize);
config->frameless = true;
config->close_window = false;
TestWindowDelegate::RunTest(event, std::move(config));
}
void WindowFullscreenTransitionComplete(CefRefPtr<CefWindow> window,
size_t count) {
EXPECT_FALSE(window->IsMinimized());
#if defined(OS_MAC)
// On MacOS, IsMaximized() returns true when IsFullscreen() returns true.
EXPECT_EQ(window->IsFullscreen(), window->IsMaximized());
#else
EXPECT_FALSE(window->IsMaximized());
#endif
if (window->IsFullscreen()) {
EXPECT_EQ(1U, count);
window->SetFullscreen(false);
} else {
EXPECT_EQ(2U, count);
// End the test by closing the Window.
window->Close();
}
}
void RunWindowFullscreen(CefRefPtr<CefWindow> window) {
CreateBoxLayout(window);
window->Show();
EXPECT_FALSE(window->IsMinimized());
EXPECT_FALSE(window->IsMaximized());
EXPECT_FALSE(window->IsFullscreen());
EXPECT_TRUE(window->IsVisible());
EXPECT_TRUE(window->IsDrawn());
window->SetFullscreen(true);
}
void WindowFullscreenImpl(CefRefPtr<CefWaitableEvent> event) {
auto config = std::make_unique<TestWindowDelegate::Config>();
config->on_window_created = base::BindOnce(RunWindowFullscreen);
config->on_window_fullscreen_transition_complete =
base::BindRepeating(WindowFullscreenTransitionComplete);
config->close_window = false;
TestWindowDelegate::RunTest(event, std::move(config));
}
void WindowFullscreenFramelessImpl(CefRefPtr<CefWaitableEvent> event) {
auto config = std::make_unique<TestWindowDelegate::Config>();
config->on_window_created = base::BindOnce(RunWindowFullscreen);
config->on_window_fullscreen_transition_complete =
base::BindRepeating(WindowFullscreenTransitionComplete);
config->frameless = true;
config->close_window = false;
TestWindowDelegate::RunTest(event, std::move(config));
}
void RunWindowIcon(CefRefPtr<CefWindow> window) {
CefRefPtr<CefImage> image = CefImage::CreateImage();
image_util::LoadIconImage(image, 1.0);
image_util::LoadIconImage(image, 2.0);
EXPECT_FALSE(window->GetWindowIcon().get());
window->SetWindowIcon(image);
EXPECT_TRUE(image->IsSame(window->GetWindowIcon()));
EXPECT_FALSE(window->GetWindowAppIcon().get());
window->SetWindowAppIcon(image);
EXPECT_TRUE(image->IsSame(window->GetWindowAppIcon()));
window->Show();
}
void WindowIconImpl(CefRefPtr<CefWaitableEvent> event) {
auto config = std::make_unique<TestWindowDelegate::Config>();
config->on_window_created = base::BindOnce(RunWindowIcon);
TestWindowDelegate::RunTest(event, std::move(config));
}
void WindowIconFramelessImpl(CefRefPtr<CefWaitableEvent> event) {
auto config = std::make_unique<TestWindowDelegate::Config>();
config->on_window_created = base::BindOnce(RunWindowIcon);
config->frameless = true;
TestWindowDelegate::RunTest(event, std::move(config));
}
const int kChar = 'A';
const int kCloseWindowId = 2;
bool got_accelerator;
int got_key_event_alt_count;
bool got_key_event_char;
void TriggerAccelerator(CefRefPtr<CefWindow> window) {
window->SendKeyPress(kChar, EVENTFLAG_ALT_DOWN);
}
bool OnKeyEvent(CefRefPtr<CefWindow> window, const CefKeyEvent& event) {
if (event.type != KEYEVENT_RAWKEYDOWN) {
return false;
}
if (event.windows_key_code == VK_MENU) {
// First we get the ALT key press in all cases.
EXPECT_FALSE(got_key_event_char);
if (got_key_event_alt_count == 0) {
EXPECT_FALSE(got_accelerator);
} else {
EXPECT_TRUE(got_accelerator);
}
EXPECT_EQ(EVENTFLAG_ALT_DOWN, static_cast<int>(event.modifiers));
got_key_event_alt_count++;
} else if (event.windows_key_code == kChar) {
// Then we get the char key press with the ALT modifier if the accelerator
// isn't registered.
EXPECT_TRUE(got_accelerator);
EXPECT_EQ(got_key_event_alt_count, 2);
EXPECT_FALSE(got_key_event_char);
EXPECT_EQ(EVENTFLAG_ALT_DOWN, static_cast<int>(event.modifiers));
got_key_event_char = true;
// Call this method just to make sure it doesn't crash.
window->RemoveAllAccelerators();
// End the test by closing the Window.
window->Close();
return true;
}
return false;
}
bool OnAccelerator(CefRefPtr<CefWindow> window, int command_id) {
EXPECT_FALSE(got_accelerator);
EXPECT_EQ(got_key_event_alt_count, 1);
EXPECT_FALSE(got_key_event_char);
EXPECT_EQ(kCloseWindowId, command_id);
got_accelerator = true;
// Remove the accelerator.
window->RemoveAccelerator(kCloseWindowId);
// Now send the event without the accelerator registered. Should result in a
// call to OnKeyEvent.
TriggerAccelerator(window);
return true;
}
void RunWindowAccelerator(CefRefPtr<CefWindow> window) {
window->SetAccelerator(kCloseWindowId, kChar, false, false, true, false);
window->Show();
CefPostDelayedTask(TID_UI, base::BindOnce(TriggerAccelerator, window),
kStateDelayMS);
}
void VerifyWindowAccelerator(CefRefPtr<CefWindow> window) {
EXPECT_TRUE(got_accelerator);
EXPECT_EQ(got_key_event_alt_count, 2);
EXPECT_TRUE(got_key_event_char);
}
// Expected order of events:
// 1. OnKeyEvent for ALT key press.
// 2. OnAccelerator for ALT+Char key press (with accelerator registered).
// 3. OnKeyEvent for ALT key press.
// 4. OnKeyEvent for ALT+Char key press (without accelerator registered).
void WindowAcceleratorImpl(CefRefPtr<CefWaitableEvent> event) {
got_accelerator = false;
got_key_event_alt_count = 0;
got_key_event_char = false;
auto config = std::make_unique<TestWindowDelegate::Config>();
config->on_window_created = base::BindOnce(RunWindowAccelerator);
config->on_window_destroyed = base::BindOnce(VerifyWindowAccelerator);
config->on_accelerator = base::BindRepeating(OnAccelerator);
config->on_key_event = base::BindRepeating(OnKeyEvent);
config->close_window = false;
TestWindowDelegate::RunTest(event, std::move(config));
}
} // namespace
// Test window functionality. This is primarily to exercise exposed CEF APIs
// and is not intended to comprehensively test window-related behavior (which
// we presume that Chromium is testing).
WINDOW_TEST_ASYNC(WindowCreate)
WINDOW_TEST_ASYNC(WindowCreateFrameless)
WINDOW_TEST_ASYNC(WindowCreateWithOrigin)
WINDOW_TEST_ASYNC(WindowCreateMinimized)
WINDOW_TEST_ASYNC(WindowCreateMaximized)
WINDOW_TEST_ASYNC(WindowCreateFullscreen)
WINDOW_TEST_ASYNC(WindowShowHide)
WINDOW_TEST_ASYNC(WindowShowHideFrameless)
WINDOW_TEST_ASYNC(WindowLayoutAndCoords)
WINDOW_TEST_ASYNC(WindowLayoutAndCoordsFrameless)
WINDOW_TEST_ASYNC(WindowMaximize)
WINDOW_TEST_ASYNC(WindowMaximizeFrameless)
WINDOW_TEST_ASYNC(WindowMinimize)
WINDOW_TEST_ASYNC(WindowMinimizeFrameless)
WINDOW_TEST_ASYNC(WindowFullscreen)
WINDOW_TEST_ASYNC(WindowFullscreenFrameless)
WINDOW_TEST_ASYNC(WindowIcon)
WINDOW_TEST_ASYNC(WindowIconFrameless)
WINDOW_TEST_ASYNC(WindowAccelerator)
namespace {
enum class OverlayTestMode {
// Destroy the overlay after the Window is destroyed.
kDestroyAfterWindowDestroyImplicit,
kDestroyAfterWindowDestroyExplicit,
// Destroy the overlay explicitly before the Window is shown.
kDestroyBeforeWindowShow,
kDestroyBeforeWindowShowAndAddAgain,
// Destroy the overlay explicitly after the Window is shown.
kDestroyAfterWindowShow,
kDestroyAfterWindowShowAndAddAgain,
};
class OverlayTestWindowDelegate : public TestWindowDelegate {
public:
static TestWindowDelegate* Factory(OverlayTestMode test_mode,
CefRefPtr<CefWaitableEvent> event,
std::unique_ptr<Config> config,
const CefSize& window_size) {
return new OverlayTestWindowDelegate(test_mode, event, std::move(config),
window_size);
}
private:
OverlayTestWindowDelegate(OverlayTestMode test_mode,
CefRefPtr<CefWaitableEvent> event,
std::unique_ptr<Config> config,
const CefSize& window_size)
: TestWindowDelegate(event, std::move(config), window_size),
test_mode_(test_mode) {
this->config()->on_window_created = base::BindOnce(
&OverlayTestWindowDelegate::RunWindowCreated, base::Unretained(this));
this->config()->on_window_destroyed = base::BindOnce(
&OverlayTestWindowDelegate::RunWindowDestroyed, base::Unretained(this));
}
bool DestroyBeforeShow() const {
return test_mode_ == OverlayTestMode::kDestroyBeforeWindowShow ||
test_mode_ == OverlayTestMode::kDestroyBeforeWindowShowAndAddAgain;
}
bool DestroyAfterShow() const {
return test_mode_ == OverlayTestMode::kDestroyAfterWindowShow ||
test_mode_ == OverlayTestMode::kDestroyAfterWindowShowAndAddAgain;
}
bool AddAgain() const {
return test_mode_ == OverlayTestMode::kDestroyBeforeWindowShowAndAddAgain ||
test_mode_ == OverlayTestMode::kDestroyAfterWindowShowAndAddAgain;
}
void RunWindowCreated(CefRefPtr<CefWindow> window) {
CreateOverlay();
if (DestroyBeforeShow()) {
DestroyOverlay();
}
window->Show();
if (DestroyAfterShow()) {
DestroyOverlay();
}
}
void RunWindowDestroyed(CefRefPtr<CefWindow> window) {
if (test_mode_ == OverlayTestMode::kDestroyAfterWindowDestroyExplicit) {
DestroyOverlay();
}
}
void CreateOverlay() {
// |view_| may be reused.
if (!view_) {
view_ = CefPanel::CreatePanel(nullptr);
}
// View is visible but not drawn.
EXPECT_EQ(nullptr, view_->GetWindow());
EXPECT_TRUE(view_->IsVisible());
EXPECT_FALSE(view_->IsDrawn());
EXPECT_FALSE(controller_);
controller_ = window()->AddOverlayView(view_, CEF_DOCKING_MODE_TOP_LEFT,
/*can_activate=*/false);
// View is visible/drawn (because it belongs to the controller), but the
// controller itself is not.
EXPECT_FALSE(controller_->IsVisible());
EXPECT_FALSE(controller_->IsDrawn());
EXPECT_TRUE(window()->IsSame(view_->GetWindow()));
EXPECT_TRUE(view_->IsVisible());
EXPECT_TRUE(view_->IsDrawn());
controller_->SetVisible(true);
EXPECT_TRUE(controller_->IsValid());
EXPECT_TRUE(controller_->GetContentsView()->IsSame(view_));
EXPECT_TRUE(controller_->GetWindow()->IsSame(window()));
EXPECT_EQ(CEF_DOCKING_MODE_TOP_LEFT, controller_->GetDockingMode());
// Controller is visible/drawn if the host window is drawn.
if (window()->IsDrawn()) {
EXPECT_TRUE(controller_->IsVisible());
EXPECT_TRUE(controller_->IsDrawn());
} else {
EXPECT_FALSE(controller_->IsVisible());
EXPECT_FALSE(controller_->IsDrawn());
}
EXPECT_TRUE(view_->IsVisible());
EXPECT_TRUE(view_->IsDrawn());
}
void DestroyOverlay() {
// Disassociates the controller from the view and host window.
controller_->Destroy();
EXPECT_FALSE(controller_->IsValid());
EXPECT_EQ(nullptr, controller_->GetContentsView());
EXPECT_EQ(nullptr, controller_->GetWindow());
EXPECT_FALSE(controller_->IsVisible());
EXPECT_FALSE(controller_->IsDrawn());
// View is still visible but no longer drawn (because it no longer belongs
// to the controller).
EXPECT_EQ(nullptr, view_->GetWindow());
EXPECT_TRUE(view_->IsVisible());
EXPECT_FALSE(view_->IsDrawn());
controller_ = nullptr;
if (AddAgain()) {
CreateOverlay();
}
}
OverlayTestMode const test_mode_;
CefRefPtr<CefView> view_;
CefRefPtr<CefOverlayController> controller_;
};
void WindowOverlay(OverlayTestMode test_mode,
CefRefPtr<CefWaitableEvent> event) {
auto config = std::make_unique<TestWindowDelegate::Config>();
TestWindowDelegate::RunTest(
event, std::move(config),
base::BindOnce(&OverlayTestWindowDelegate::Factory, test_mode));
}
} // namespace
#define WINDOW_OVERLAY_TEST(name) \
namespace { \
void WindowOverlay##name##Impl(CefRefPtr<CefWaitableEvent> event) { \
WindowOverlay(OverlayTestMode::k##name, event); \
} \
} \
WINDOW_TEST_ASYNC(WindowOverlay##name)
WINDOW_OVERLAY_TEST(DestroyAfterWindowDestroyImplicit)
WINDOW_OVERLAY_TEST(DestroyAfterWindowDestroyExplicit)
WINDOW_OVERLAY_TEST(DestroyBeforeWindowShow)
WINDOW_OVERLAY_TEST(DestroyBeforeWindowShowAndAddAgain)
WINDOW_OVERLAY_TEST(DestroyAfterWindowShow)
WINDOW_OVERLAY_TEST(DestroyAfterWindowShowAndAddAgain)