75 lines
2.5 KiB
Plaintext
75 lines
2.5 KiB
Plaintext
REDISTRIBUTION
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--------------
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This binary distribution contains the below components.
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Required components:
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The following components are required. CEF will not function without them.
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* CEF core library.
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* libcef.dll
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* Crash reporting library.
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* chrome_elf.dll
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* Unicode support data.
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* icudtl.dat
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* V8 snapshot data.
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* natives_blob.bin
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* snapshot_blob.bin
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* v8_context_snapshot.bin
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Optional components:
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The following components are optional. If they are missing CEF will continue to
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run but any related functionality may become broken or disabled.
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* Localized resources.
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Locale file loading can be disabled completely using
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CefSettings.pack_loading_disabled. The locales directory path can be
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customized using CefSettings.locales_dir_path.
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* locales/
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Directory containing localized resources used by CEF, Chromium and Blink. A
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.pak file is loaded from this directory based on the CefSettings.locale
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value. Only configured locales need to be distributed. If no locale is
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configured the default locale of "en-US" will be used. Without these files
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arbitrary Web components may display incorrectly.
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* Other resources.
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Pack file loading can be disabled completely using
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CefSettings.pack_loading_disabled. The resources directory path can be
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customized using CefSettings.resources_dir_path.
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* cef.pak
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* cef_100_percent.pak
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* cef_200_percent.pak
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These files contain non-localized resources used by CEF, Chromium and Blink.
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Without these files arbitrary Web components may display incorrectly.
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* cef_extensions.pak
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This file contains non-localized resources required for extension loading.
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Pass the `--disable-extensions` command-line flag to disable use of this
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file. Without this file components that depend on the extension system,
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such as the PDF viewer, will not function.
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* devtools_resources.pak
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This file contains non-localized resources required for Chrome Developer
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Tools. Without this file Chrome Developer Tools will not function.
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* Angle and Direct3D support.
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* d3dcompiler_43.dll (required for Windows XP)
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* d3dcompiler_47.dll (required for Windows Vista and newer)
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* libEGL.dll
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* libGLESv2.dll
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Without these files HTML5 accelerated content like 2D canvas, 3D CSS and WebGL
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will not function.
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* SwiftShader support.
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* swiftshader/libEGL.dll
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* swiftshader/libGLESv2.dll
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Without these files WebGL will not function in software-only mode when the GPU
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is not available or disabled.
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