cef/include/views/cef_window.h
Marshall Greenblatt dca0435d2f chrome: Add support for Alloy style browsers and windows (see #3681)
Split the Alloy runtime into bootstrap and style components. Support
creation of Alloy style browsers and windows with the Chrome runtime.
Chrome runtime (`--enable-chrome-runtime`) + Alloy style
(`--use-alloy-style`) supports Views (`--use-views`), native parent
(`--use-native`) and windowless rendering
(`--off-screen-rendering-enabled`).

Print preview is supported in all cases except with windowless rendering
on all platforms and native parent on MacOS. It is disabled by default
with Alloy style for legacy compatibility. Where supported it can be
enabled or disabled globally using `--[enable|disable]-print-preview` or
configured on a per-RequestContext basis using the
`printing.print_preview_disabled` preference. It also behaves as
expected when triggered via the PDF viewer print button.

Chrome runtime + Alloy style behavior differs from Alloy runtime in the
following significant ways:

- Supports Chrome error pages by default.
- DevTools popups are Chrome style only (cannot be windowless).
- The Alloy extension API will not supported.

Chrome runtime + Alloy style passes all expected Alloy ceftests except
the following:

- `DisplayTest.AutoResize` (Alloy extension API not supported)
- `DownloadTest.*` (Download API not yet supported)
- `ExtensionTest.*` (Alloy extension API not supported)

This change also adds Chrome runtime support for
CefContextMenuHandler::RunContextMenu (see #3293).

This change also explicitly blocks (and doesn't retry) FrameAttached
requests from PDF viewer and print preview excluded frames (see #3664).

Known issues specific to Chrome runtime + Alloy style:
- DevTools popup with windowless rendering doesn't load successfully.
  Use windowed rendering or remote debugging as a workaround.
- Chrome style Window with Alloy style BrowserView (`--use-alloy-style
  --use-chrome-style-window`) does not show Chrome theme changes.

To test:
- Run `ceftests --enable-chrome-runtime --use-alloy-style
       [--use-chrome-style-window] [--use-views|--use-native]
       --gtest_filter=...`
- Run `cefclient --enable-chrome-runtime --use-alloy-style
       [--use-chrome-style-window]
       [--use-views|--use-native|--off-screen-rendering-enabled]`
- Run `cefsimple --enable-chrome-runtime --use-alloy-style [--use-views]`
2024-04-22 14:57:37 -04:00

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// Copyright (c) 2016 Marshall A. Greenblatt. All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following disclaimer
// in the documentation and/or other materials provided with the
// distribution.
// * Neither the name of Google Inc. nor the name Chromium Embedded
// Framework nor the names of its contributors may be used to endorse
// or promote products derived from this software without specific prior
// written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// ---------------------------------------------------------------------------
//
// The contents of this file must follow a specific format in order to
// support the CEF translator tool. See the translator.README.txt file in the
// tools directory for more information.
//
#ifndef CEF_INCLUDE_VIEWS_CEF_WINDOW_H_
#define CEF_INCLUDE_VIEWS_CEF_WINDOW_H_
#pragma once
#include "include/cef_image.h"
#include "include/cef_menu_model.h"
#include "include/views/cef_display.h"
#include "include/views/cef_overlay_controller.h"
#include "include/views/cef_panel.h"
#include "include/views/cef_window_delegate.h"
class CefBrowserView;
///
/// A Window is a top-level Window/widget in the Views hierarchy. By default it
/// will have a non-client area with title bar, icon and buttons that supports
/// moving and resizing. All size and position values are in density independent
/// pixels (DIP) unless otherwise indicated. Methods must be called on the
/// browser process UI thread unless otherwise indicated.
///
/*--cef(source=library)--*/
class CefWindow : public CefPanel {
public:
///
/// Create a new Window.
///
/*--cef(optional_param=delegate)--*/
static CefRefPtr<CefWindow> CreateTopLevelWindow(
CefRefPtr<CefWindowDelegate> delegate);
///
/// Show the Window.
///
/*--cef()--*/
virtual void Show() = 0;
///
/// Show the Window as a browser modal dialog relative to |browser_view|. A
/// parent Window must be returned via CefWindowDelegate::GetParentWindow()
/// and |browser_view| must belong to that parent Window. While this Window is
/// visible, |browser_view| will be disabled while other controls in the
/// parent Window remain enabled. Navigating or destroying the |browser_view|
/// will close this Window automatically. Alternately, use Show() and return
/// true from CefWindowDelegate::IsWindowModalDialog() for a window modal
/// dialog where all controls in the parent Window are disabled.
///
/*--cef()--*/
virtual void ShowAsBrowserModalDialog(
CefRefPtr<CefBrowserView> browser_view) = 0;
///
/// Hide the Window.
///
/*--cef()--*/
virtual void Hide() = 0;
///
/// Sizes the Window to |size| and centers it in the current display.
///
/*--cef()--*/
virtual void CenterWindow(const CefSize& size) = 0;
///
/// Close the Window.
///
/*--cef()--*/
virtual void Close() = 0;
///
/// Returns true if the Window has been closed.
///
/*--cef()--*/
virtual bool IsClosed() = 0;
///
/// Activate the Window, assuming it already exists and is visible.
///
/*--cef()--*/
virtual void Activate() = 0;
///
/// Deactivate the Window, making the next Window in the Z order the active
/// Window.
///
/*--cef()--*/
virtual void Deactivate() = 0;
///
/// Returns whether the Window is the currently active Window.
///
/*--cef()--*/
virtual bool IsActive() = 0;
///
/// Bring this Window to the top of other Windows in the Windowing system.
///
/*--cef()--*/
virtual void BringToTop() = 0;
///
/// Set the Window to be on top of other Windows in the Windowing system.
///
/*--cef()--*/
virtual void SetAlwaysOnTop(bool on_top) = 0;
///
/// Returns whether the Window has been set to be on top of other Windows in
/// the Windowing system.
///
/*--cef()--*/
virtual bool IsAlwaysOnTop() = 0;
///
/// Maximize the Window.
///
/*--cef()--*/
virtual void Maximize() = 0;
///
/// Minimize the Window.
///
/*--cef()--*/
virtual void Minimize() = 0;
///
/// Restore the Window.
///
/*--cef()--*/
virtual void Restore() = 0;
///
/// Set fullscreen Window state. The
/// CefWindowDelegate::OnWindowFullscreenTransition method will be called
/// during the fullscreen transition for notification purposes.
///
/*--cef()--*/
virtual void SetFullscreen(bool fullscreen) = 0;
///
/// Returns true if the Window is maximized.
///
/*--cef()--*/
virtual bool IsMaximized() = 0;
///
/// Returns true if the Window is minimized.
///
/*--cef()--*/
virtual bool IsMinimized() = 0;
///
/// Returns true if the Window is fullscreen.
///
/*--cef()--*/
virtual bool IsFullscreen() = 0;
///
/// Set the Window title.
///
/*--cef(optional_param=title)--*/
virtual void SetTitle(const CefString& title) = 0;
///
/// Get the Window title.
///
/*--cef()--*/
virtual CefString GetTitle() = 0;
///
/// Set the Window icon. This should be a 16x16 icon suitable for use in the
/// Windows's title bar.
///
/*--cef()--*/
virtual void SetWindowIcon(CefRefPtr<CefImage> image) = 0;
///
/// Get the Window icon.
///
/*--cef()--*/
virtual CefRefPtr<CefImage> GetWindowIcon() = 0;
///
/// Set the Window App icon. This should be a larger icon for use in the host
/// environment app switching UI. On Windows, this is the ICON_BIG used in
/// Alt-Tab list and Windows taskbar. The Window icon will be used by default
/// if no Window App icon is specified.
///
/*--cef()--*/
virtual void SetWindowAppIcon(CefRefPtr<CefImage> image) = 0;
///
/// Get the Window App icon.
///
/*--cef()--*/
virtual CefRefPtr<CefImage> GetWindowAppIcon() = 0;
///
/// Add a View that will be overlayed on the Window contents with absolute
/// positioning and high z-order. Positioning is controlled by |docking_mode|
/// as described below. Setting |can_activate| to true will allow the overlay
/// view to receive input focus. The returned CefOverlayController object is
/// used to control the overlay. Overlays are hidden by default.
///
/// With CEF_DOCKING_MODE_CUSTOM:
/// 1. The overlay is initially hidden, sized to |view|'s preferred size,
/// and positioned in the top-left corner.
/// 2. Optionally change the overlay position and/or size by calling
/// CefOverlayController methods.
/// 3. Call CefOverlayController::SetVisible(true) to show the overlay.
/// 4. The overlay will be automatically re-sized if |view|'s layout
/// changes. Optionally change the overlay position and/or size when
/// OnLayoutChanged is called on the Window's delegate to indicate a
/// change in Window bounds.
///
/// With other docking modes:
/// 1. The overlay is initially hidden, sized to |view|'s preferred size,
/// and positioned based on |docking_mode|.
/// 2. Call CefOverlayController::SetVisible(true) to show the overlay.
/// 3. The overlay will be automatically re-sized if |view|'s layout changes
/// and re-positioned as appropriate when the Window resizes.
///
/// Overlays created by this method will receive a higher z-order then any
/// child Views added previously. It is therefore recommended to call this
/// method last after all other child Views have been added so that the
/// overlay displays as the top-most child of the Window.
///
/*--cef()--*/
virtual CefRefPtr<CefOverlayController> AddOverlayView(
CefRefPtr<CefView> view,
cef_docking_mode_t docking_mode,
bool can_activate) = 0;
///
/// Show a menu with contents |menu_model|. |screen_point| specifies the menu
/// position in screen coordinates. |anchor_position| specifies how the menu
/// will be anchored relative to |screen_point|.
///
/*--cef()--*/
virtual void ShowMenu(CefRefPtr<CefMenuModel> menu_model,
const CefPoint& screen_point,
cef_menu_anchor_position_t anchor_position) = 0;
///
/// Cancel the menu that is currently showing, if any.
///
/*--cef()--*/
virtual void CancelMenu() = 0;
///
/// Returns the Display that most closely intersects the bounds of this
/// Window. May return NULL if this Window is not currently displayed.
///
/*--cef()--*/
virtual CefRefPtr<CefDisplay> GetDisplay() = 0;
///
/// Returns the bounds (size and position) of this Window's client area.
/// Position is in screen coordinates.
///
/*--cef()--*/
virtual CefRect GetClientAreaBoundsInScreen() = 0;
///
/// Set the regions where mouse events will be intercepted by this Window to
/// support drag operations. Call this method with an empty vector to clear
/// the draggable regions. The draggable region bounds should be in window
/// coordinates.
///
/*--cef(optional_param=regions)--*/
virtual void SetDraggableRegions(
const std::vector<CefDraggableRegion>& regions) = 0;
///
/// Retrieve the platform window handle for this Window.
///
/*--cef()--*/
virtual CefWindowHandle GetWindowHandle() = 0;
///
/// Simulate a key press. |key_code| is the VKEY_* value from Chromium's
/// ui/events/keycodes/keyboard_codes.h header (VK_* values on Windows).
/// |event_flags| is some combination of EVENTFLAG_SHIFT_DOWN,
/// EVENTFLAG_CONTROL_DOWN and/or EVENTFLAG_ALT_DOWN. This method is exposed
/// primarily for testing purposes.
///
/*--cef()--*/
virtual void SendKeyPress(int key_code, uint32_t event_flags) = 0;
///
/// Simulate a mouse move. The mouse cursor will be moved to the specified
/// (screen_x, screen_y) position. This method is exposed primarily for
/// testing purposes.
///
/*--cef()--*/
virtual void SendMouseMove(int screen_x, int screen_y) = 0;
///
/// Simulate mouse down and/or mouse up events. |button| is the mouse button
/// type. If |mouse_down| is true a mouse down event will be sent. If
/// |mouse_up| is true a mouse up event will be sent. If both are true a mouse
/// down event will be sent followed by a mouse up event (equivalent to
/// clicking the mouse button). The events will be sent using the current
/// cursor position so make sure to call SendMouseMove() first to position the
/// mouse. This method is exposed primarily for testing purposes.
///
/*--cef()--*/
virtual void SendMouseEvents(cef_mouse_button_type_t button,
bool mouse_down,
bool mouse_up) = 0;
///
/// Set the keyboard accelerator for the specified |command_id|. |key_code|
/// can be any virtual key or character value. Required modifier keys are
/// specified by |shift_pressed|, |ctrl_pressed| and/or |alt_pressed|.
/// CefWindowDelegate::OnAccelerator will be called if the keyboard
/// combination is triggered while this window has focus.
///
/// The |high_priority| value will be considered if a child CefBrowserView has
/// focus when the keyboard combination is triggered. If |high_priority| is
/// true then the key event will not be forwarded to the web content
/// (`keydown` event handler) or CefKeyboardHandler first. If |high_priority|
/// is false then the behavior will depend on the
/// CefBrowserView::SetPreferAccelerators configuration.
///
/*--cef()--*/
virtual void SetAccelerator(int command_id,
int key_code,
bool shift_pressed,
bool ctrl_pressed,
bool alt_pressed,
bool high_priority) = 0;
///
/// Remove the keyboard accelerator for the specified |command_id|.
///
/*--cef()--*/
virtual void RemoveAccelerator(int command_id) = 0;
///
/// Remove all keyboard accelerators.
///
/*--cef()--*/
virtual void RemoveAllAccelerators() = 0;
///
/// Override a standard theme color or add a custom color associated with
/// |color_id|. See cef_color_ids.h for standard ID values. Recommended usage
/// is as follows:
///
/// 1. Customize the default native/OS theme by calling SetThemeColor before
/// showing the first Window. When done setting colors call
/// CefWindow::ThemeChanged to trigger CefViewDelegate::OnThemeChanged
/// notifications.
/// 2. Customize the current native/OS or Chrome theme after it changes by
/// calling SetThemeColor from the CefWindowDelegate::OnThemeColorsChanged
/// callback. CefViewDelegate::OnThemeChanged notifications will then be
/// triggered automatically.
///
/// The configured color will be available immediately via
/// CefView::GetThemeColor and will be applied to each View in this Window's
/// component hierarchy when CefViewDelegate::OnThemeChanged is called. See
/// OnThemeColorsChanged documentation for additional details.
///
/// Clients wishing to add custom colors should use |color_id| values >=
/// CEF_ChromeColorsEnd.
///
/*--cef()--*/
virtual void SetThemeColor(int color_id, cef_color_t color) = 0;
///
/// Trigger CefViewDelegate::OnThemeChanged callbacks for each View in this
/// Window's component hierarchy. Unlike a native/OS or Chrome theme change
/// this method does not reset theme colors to standard values and does not
/// result in a call to CefWindowDelegate::OnThemeColorsChanged.
///
/// Do not call this method from CefWindowDelegate::OnThemeColorsChanged or
/// CefViewDelegate::OnThemeChanged.
///
/*--cef()--*/
virtual void ThemeChanged() = 0;
///
/// Returns the runtime style for this Window (ALLOY or CHROME). See
/// cef_runtime_style_t documentation for details.
///
/*--cef(default_retval=CEF_RUNTIME_STYLE_DEFAULT)--*/
virtual cef_runtime_style_t GetRuntimeStyle() = 0;
};
#endif // CEF_INCLUDE_VIEWS_CEF_WINDOW_H_