278 lines
7.1 KiB
C++
278 lines
7.1 KiB
C++
// Copyright (c) 2012 The Chromium Embedded Framework Authors. All rights
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// reserved. Use of this source code is governed by a BSD-style license
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// that can be found in the LICENSE file.
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#include "cefclient/osrenderer.h"
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#if defined(OS_WIN)
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#include <gl/gl.h>
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#include <gl/glu.h>
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#elif defined(OS_MACOSX)
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#include <OpenGL/gl.h>
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#elif defined(OS_LINUX)
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#include <GL/gl.h>
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#include <GL/glu.h>
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#else
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#error Platform is not supported.
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#endif
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#include "cefclient/util.h"
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#ifndef GL_BGR
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#define GL_BGR 0x80E0
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#endif
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#ifndef GL_BGRA
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#define GL_BGRA 0x80E1
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#endif
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#ifndef GL_UNSIGNED_INT_8_8_8_8_REV
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#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
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#endif
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ClientOSRenderer::ClientOSRenderer(bool transparent)
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: transparent_(transparent),
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initialized_(false),
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texture_id_(0),
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view_width_(0),
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view_height_(0),
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spin_x_(0),
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spin_y_(0) {
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}
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ClientOSRenderer::~ClientOSRenderer() {
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Cleanup();
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}
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void ClientOSRenderer::Initialize() {
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if (initialized_)
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return;
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glHint(GL_POLYGON_SMOOTH_HINT, GL_NICEST);
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glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
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// Necessary for non-power-of-2 textures to render correctly.
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glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
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// Create the texture.
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glGenTextures(1, &texture_id_);
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ASSERT(texture_id_ != 0);
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glBindTexture(GL_TEXTURE_2D, texture_id_);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
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initialized_ = true;
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}
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void ClientOSRenderer::Cleanup() {
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if (texture_id_ != 0)
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glDeleteTextures(1, &texture_id_);
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}
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void ClientOSRenderer::Render() {
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if (view_width_ == 0 || view_height_ == 0)
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return;
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ASSERT(initialized_);
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struct {
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float tu, tv;
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float x, y, z;
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} static vertices[] = {
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{0.0f, 1.0f, -1.0f, -1.0f, 0.0f},
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{1.0f, 1.0f, 1.0f, -1.0f, 0.0f},
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{1.0f, 0.0f, 1.0f, 1.0f, 0.0f},
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{0.0f, 0.0f, -1.0f, 1.0f, 0.0f}
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};
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity();
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// Match GL units to screen coordinates.
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glViewport(0, 0, view_width_, view_height_);
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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glOrtho(0, 0, view_width_, view_height_, 0.1, 100.0);
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// Draw the background gradient.
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glPushAttrib(GL_ALL_ATTRIB_BITS);
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glBegin(GL_QUADS);
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glColor4f(1.0, 0.0, 0.0, 1.0); // red
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glVertex2f(-1.0, -1.0);
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glVertex2f(1.0, -1.0);
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glColor4f(0.0, 0.0, 1.0, 1.0); // blue
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glVertex2f(1.0, 1.0);
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glVertex2f(-1.0, 1.0);
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glEnd();
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glPopAttrib();
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// Rotate the view based on the mouse spin.
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if (spin_x_ != 0)
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glRotatef(-spin_x_, 1.0f, 0.0f, 0.0f);
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if (spin_y_ != 0)
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glRotatef(-spin_y_, 0.0f, 1.0f, 0.0f);
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if (transparent_) {
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// Alpha blending style. Texture values have premultiplied alpha.
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glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
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// Enable alpha blending.
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glEnable(GL_BLEND);
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}
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// Enable 2D textures.
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glEnable(GL_TEXTURE_2D);
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// Draw the facets with the texture.
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ASSERT(texture_id_ != 0);
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glBindTexture(GL_TEXTURE_2D, texture_id_);
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glInterleavedArrays(GL_T2F_V3F, 0, vertices);
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glDrawArrays(GL_QUADS, 0, 4);
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// Disable 2D textures.
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glDisable(GL_TEXTURE_2D);
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if (transparent_) {
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// Disable alpha blending.
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glDisable(GL_BLEND);
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}
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}
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void ClientOSRenderer::OnPopupShow(CefRefPtr<CefBrowser> browser,
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bool show) {
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if (!show) {
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// Clear the popup rectangle.
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ClearPopupRects();
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}
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}
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void ClientOSRenderer::OnPopupSize(CefRefPtr<CefBrowser> browser,
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const CefRect& rect) {
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if (rect.width <= 0 || rect.height <= 0)
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return;
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original_popup_rect_ = rect;
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popup_rect_ = GetPopupRectInWebView(original_popup_rect_);
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}
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CefRect ClientOSRenderer::GetPopupRectInWebView(const CefRect& original_rect) {
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CefRect rc(original_rect);
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// if x or y are negative, move them to 0.
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if (rc.x < 0)
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rc.x = 0;
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if (rc.y < 0)
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rc.y = 0;
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// if popup goes outside the view, try to reposition origin
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if (rc.x + rc.width > view_width_)
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rc.x = view_width_ - rc.width;
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if (rc.y + rc.height > view_height_)
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rc.y = view_height_ - rc.height;
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// if x or y became negative, move them to 0 again.
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if (rc.x < 0)
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rc.x = 0;
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if (rc.y < 0)
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rc.y = 0;
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return rc;
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}
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void ClientOSRenderer::ClearPopupRects() {
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popup_rect_.Set(0, 0, 0, 0);
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original_popup_rect_.Set(0, 0, 0, 0);
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}
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void ClientOSRenderer::OnPaint(CefRefPtr<CefBrowser> browser,
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CefRenderHandler::PaintElementType type,
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const CefRenderHandler::RectList& dirtyRects,
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const void* buffer, int width, int height) {
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if (!initialized_)
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Initialize();
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if (transparent_) {
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// Enable alpha blending.
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glEnable(GL_BLEND);
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}
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// Enable 2D textures.
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glEnable(GL_TEXTURE_2D);
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ASSERT(texture_id_ != 0);
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glBindTexture(GL_TEXTURE_2D, texture_id_);
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if (type == PET_VIEW) {
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int old_width = view_width_;
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int old_height = view_height_;
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view_width_ = width;
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view_height_ = height;
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glPixelStorei(GL_UNPACK_ROW_LENGTH, view_width_);
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if (old_width != view_width_ || old_height != view_height_) {
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// Update/resize the whole texture.
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glPixelStorei(GL_UNPACK_SKIP_PIXELS, 0);
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glPixelStorei(GL_UNPACK_SKIP_ROWS, 0);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, view_width_, view_height_, 0,
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GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, buffer);
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} else {
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// Update just the dirty rectangles.
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CefRenderHandler::RectList::const_iterator i = dirtyRects.begin();
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for (; i != dirtyRects.end(); ++i) {
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const CefRect& rect = *i;
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glPixelStorei(GL_UNPACK_SKIP_PIXELS, rect.x);
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glPixelStorei(GL_UNPACK_SKIP_ROWS, rect.y);
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glTexSubImage2D(GL_TEXTURE_2D, 0, rect.x, rect.y, rect.width,
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rect.height, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV,
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buffer);
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}
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}
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} else if (type == PET_POPUP && popup_rect_.width > 0 &&
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popup_rect_.height > 0) {
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int skip_pixels = 0, x = popup_rect_.x;
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int skip_rows = 0, y = popup_rect_.y;
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int w = width;
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int h = height;
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// Adjust the popup to fit inside the view.
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if (x < 0) {
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skip_pixels = -x;
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x = 0;
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}
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if (y < 0) {
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skip_rows = -y;
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y = 0;
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}
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if (x + w > view_width_)
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w -= x + w - view_width_;
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if (y + h > view_height_)
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h -= y + h - view_height_;
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// Update the popup rectangle.
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glPixelStorei(GL_UNPACK_ROW_LENGTH, width);
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glPixelStorei(GL_UNPACK_SKIP_PIXELS, skip_pixels);
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glPixelStorei(GL_UNPACK_SKIP_ROWS, skip_rows);
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glTexSubImage2D(GL_TEXTURE_2D, 0, x, y, w, h, GL_BGRA,
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GL_UNSIGNED_INT_8_8_8_8_REV, buffer);
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}
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// Disable 2D textures.
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glDisable(GL_TEXTURE_2D);
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if (transparent_) {
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// Disable alpha blending.
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glDisable(GL_BLEND);
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}
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}
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void ClientOSRenderer::SetSpin(float spinX, float spinY) {
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spin_x_ = spinX;
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spin_y_ = spinY;
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}
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void ClientOSRenderer::IncrementSpin(float spinDX, float spinDY) {
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spin_x_ -= spinDX;
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spin_y_ -= spinDY;
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}
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