331 lines
8.6 KiB
C++
331 lines
8.6 KiB
C++
// Copyright 2018 The Chromium Embedded Framework Authors. All rights reserved.
|
|
// Use of this source code is governed by a BSD-style license that can be found
|
|
// in the LICENSE file.
|
|
//
|
|
// Portions Copyright (c) 2018 Daktronics with the following MIT License:
|
|
//
|
|
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
// of this software and associated documentation files (the "Software"), to deal
|
|
// in the Software without restriction, including without limitation the rights
|
|
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
// copies of the Software, and to permit persons to whom the Software is
|
|
// furnished to do so, subject to the following conditions:
|
|
//
|
|
// The above copyright notice and this permission notice shall be included in
|
|
// all copies or substantial portions of the Software.
|
|
|
|
#ifndef CEF_TESTS_CEFCLIENT_BROWSER_OSR_D3D11_WIN_H_
|
|
#define CEF_TESTS_CEFCLIENT_BROWSER_OSR_D3D11_WIN_H_
|
|
#pragma once
|
|
|
|
#include <d3d11_1.h>
|
|
|
|
#include <memory>
|
|
#include <string>
|
|
#include <vector>
|
|
|
|
#include "include/base/cef_macros.h"
|
|
|
|
namespace client {
|
|
namespace d3d11 {
|
|
|
|
class Composition;
|
|
class Context;
|
|
class Effect;
|
|
class Geometry;
|
|
class SwapChain;
|
|
class Texture2D;
|
|
|
|
// Basic rect for floats.
|
|
struct Rect {
|
|
float x;
|
|
float y;
|
|
float width;
|
|
float height;
|
|
};
|
|
|
|
template <class T>
|
|
class ScopedBinder {
|
|
public:
|
|
ScopedBinder(const std::shared_ptr<Context>& ctx,
|
|
const std::shared_ptr<T>& target)
|
|
: target_(target) {
|
|
if (target_) {
|
|
target_->bind(ctx);
|
|
}
|
|
}
|
|
~ScopedBinder() {
|
|
if (target_) {
|
|
target_->unbind();
|
|
}
|
|
}
|
|
|
|
private:
|
|
const std::shared_ptr<T> target_;
|
|
|
|
DISALLOW_COPY_AND_ASSIGN(ScopedBinder);
|
|
};
|
|
|
|
class Context {
|
|
public:
|
|
Context(ID3D11DeviceContext*);
|
|
|
|
void flush();
|
|
|
|
operator ID3D11DeviceContext*() { return ctx_.get(); }
|
|
|
|
private:
|
|
const std::shared_ptr<ID3D11DeviceContext> ctx_;
|
|
};
|
|
|
|
// Encapsulate a D3D11 Device object.
|
|
class Device {
|
|
public:
|
|
Device(ID3D11Device*, ID3D11DeviceContext*);
|
|
|
|
static std::shared_ptr<Device> create();
|
|
|
|
std::string adapter_name() const;
|
|
|
|
operator ID3D11Device*() { return device_.get(); }
|
|
|
|
std::shared_ptr<Context> immedidate_context();
|
|
|
|
std::shared_ptr<SwapChain> create_swapchain(HWND,
|
|
int width = 0,
|
|
int height = 0);
|
|
|
|
std::shared_ptr<Geometry> create_quad(float x,
|
|
float y,
|
|
float width,
|
|
float height,
|
|
bool flip = false);
|
|
|
|
std::shared_ptr<Texture2D> create_texture(int width,
|
|
int height,
|
|
DXGI_FORMAT format,
|
|
const void* data,
|
|
size_t row_stride);
|
|
|
|
std::shared_ptr<Texture2D> open_shared_texture(void*);
|
|
|
|
// Create some basic shaders so we can draw a textured-quad.
|
|
std::shared_ptr<Effect> create_default_effect();
|
|
|
|
std::shared_ptr<Effect> create_effect(const std::string& vertex_code,
|
|
const std::string& vertex_entry,
|
|
const std::string& vertex_model,
|
|
const std::string& pixel_code,
|
|
const std::string& pixel_entry,
|
|
const std::string& pixel_model);
|
|
|
|
private:
|
|
std::shared_ptr<ID3DBlob> compile_shader(const std::string& source_code,
|
|
const std::string& entry_point,
|
|
const std::string& model);
|
|
|
|
HMODULE lib_compiler_;
|
|
|
|
const std::shared_ptr<ID3D11Device> device_;
|
|
const std::shared_ptr<Context> ctx_;
|
|
|
|
DISALLOW_COPY_AND_ASSIGN(Device);
|
|
};
|
|
|
|
// Encapsulate a DXGI swapchain for a window.
|
|
class SwapChain {
|
|
public:
|
|
SwapChain(IDXGISwapChain*,
|
|
ID3D11RenderTargetView*,
|
|
ID3D11SamplerState*,
|
|
ID3D11BlendState*);
|
|
|
|
void bind(const std::shared_ptr<Context>& ctx);
|
|
void unbind();
|
|
|
|
void clear(float red, float green, float blue, float alpha);
|
|
|
|
void present(int sync_interval);
|
|
void resize(int width, int height);
|
|
|
|
int width() const { return width_; }
|
|
int height() const { return height_; }
|
|
|
|
private:
|
|
const std::shared_ptr<ID3D11SamplerState> sampler_;
|
|
const std::shared_ptr<ID3D11BlendState> blender_;
|
|
const std::shared_ptr<IDXGISwapChain> swapchain_;
|
|
std::shared_ptr<ID3D11RenderTargetView> rtv_;
|
|
std::shared_ptr<Context> ctx_;
|
|
int width_;
|
|
int height_;
|
|
|
|
DISALLOW_COPY_AND_ASSIGN(SwapChain);
|
|
};
|
|
|
|
class Texture2D {
|
|
public:
|
|
Texture2D(ID3D11Texture2D* tex, ID3D11ShaderResourceView* srv);
|
|
|
|
void bind(std::shared_ptr<Context> const& ctx);
|
|
void unbind();
|
|
|
|
uint32_t width() const;
|
|
uint32_t height() const;
|
|
DXGI_FORMAT format() const;
|
|
|
|
bool has_mutex() const;
|
|
|
|
bool lock_key(uint64_t key, uint32_t timeout_ms);
|
|
void unlock_key(uint64_t key);
|
|
|
|
void* share_handle() const;
|
|
|
|
void copy_from(const std::shared_ptr<Texture2D>&);
|
|
|
|
private:
|
|
HANDLE share_handle_;
|
|
|
|
const std::shared_ptr<ID3D11Texture2D> texture_;
|
|
const std::shared_ptr<ID3D11ShaderResourceView> srv_;
|
|
std::shared_ptr<IDXGIKeyedMutex> keyed_mutex_;
|
|
std::shared_ptr<Context> ctx_;
|
|
|
|
DISALLOW_COPY_AND_ASSIGN(Texture2D);
|
|
};
|
|
|
|
class Effect {
|
|
public:
|
|
Effect(ID3D11VertexShader* vsh,
|
|
ID3D11PixelShader* psh,
|
|
ID3D11InputLayout* layout);
|
|
|
|
void bind(const std::shared_ptr<Context>& ctx);
|
|
void unbind();
|
|
|
|
private:
|
|
const std::shared_ptr<ID3D11VertexShader> vsh_;
|
|
const std::shared_ptr<ID3D11PixelShader> psh_;
|
|
const std::shared_ptr<ID3D11InputLayout> layout_;
|
|
std::shared_ptr<Context> ctx_;
|
|
|
|
DISALLOW_COPY_AND_ASSIGN(Effect);
|
|
};
|
|
|
|
class Geometry {
|
|
public:
|
|
Geometry(D3D_PRIMITIVE_TOPOLOGY primitive,
|
|
uint32_t vertices,
|
|
uint32_t stride,
|
|
ID3D11Buffer*);
|
|
|
|
void bind(const std::shared_ptr<Context>& ctx);
|
|
void unbind();
|
|
|
|
void draw();
|
|
|
|
private:
|
|
D3D_PRIMITIVE_TOPOLOGY primitive_;
|
|
uint32_t vertices_;
|
|
uint32_t stride_;
|
|
const std::shared_ptr<ID3D11Buffer> buffer_;
|
|
std::shared_ptr<Context> ctx_;
|
|
|
|
DISALLOW_COPY_AND_ASSIGN(Geometry);
|
|
};
|
|
|
|
// Abstraction for a 2D layer within a composition.
|
|
class Layer {
|
|
public:
|
|
Layer(const std::shared_ptr<Device>& device, bool flip);
|
|
virtual ~Layer();
|
|
|
|
void attach(const std::shared_ptr<Composition>&);
|
|
|
|
// Uses normalized 0-1.0 coordinates.
|
|
virtual void move(float x, float y, float width, float height);
|
|
|
|
virtual void tick(double t);
|
|
virtual void render(const std::shared_ptr<Context>& ctx) = 0;
|
|
|
|
Rect bounds() const;
|
|
|
|
std::shared_ptr<Composition> composition() const;
|
|
|
|
protected:
|
|
// Helper method for derived classes to draw a textured-quad.
|
|
void render_texture(const std::shared_ptr<Context>& ctx,
|
|
const std::shared_ptr<Texture2D>& texture);
|
|
|
|
const std::shared_ptr<Device> device_;
|
|
const bool flip_;
|
|
|
|
Rect bounds_;
|
|
std::shared_ptr<Geometry> geometry_;
|
|
std::shared_ptr<Effect> effect_;
|
|
|
|
private:
|
|
std::weak_ptr<Composition> composition_;
|
|
|
|
DISALLOW_COPY_AND_ASSIGN(Layer);
|
|
};
|
|
|
|
// A collection of layers. Will render 1-N layers to a D3D11 device.
|
|
class Composition : public std::enable_shared_from_this<Composition> {
|
|
public:
|
|
Composition(const std::shared_ptr<Device>& device,
|
|
int width = 0,
|
|
int height = 0);
|
|
|
|
int width() const { return width_; }
|
|
int height() const { return height_; }
|
|
|
|
double fps() const;
|
|
double time() const;
|
|
|
|
bool is_vsync() const;
|
|
|
|
void tick(double);
|
|
void render(const std::shared_ptr<Context>&);
|
|
|
|
void add_layer(const std::shared_ptr<Layer>& layer);
|
|
bool remove_layer(const std::shared_ptr<Layer>& layer);
|
|
void resize(bool vsync, int width, int height);
|
|
|
|
private:
|
|
int width_;
|
|
int height_;
|
|
uint32_t frame_;
|
|
int64_t fps_start_;
|
|
double fps_;
|
|
double time_;
|
|
bool vsync_;
|
|
|
|
const std::shared_ptr<Device> device_;
|
|
std::vector<std::shared_ptr<Layer>> layers_;
|
|
|
|
DISALLOW_COPY_AND_ASSIGN(Composition);
|
|
};
|
|
|
|
class FrameBuffer {
|
|
public:
|
|
explicit FrameBuffer(const std::shared_ptr<Device>& device);
|
|
|
|
// Called in response to CEF's OnAcceleratedPaint notification.
|
|
void on_paint(void* shared_handle);
|
|
|
|
// Returns what should be considered the front buffer.
|
|
std::shared_ptr<Texture2D> texture() const { return shared_buffer_; }
|
|
|
|
private:
|
|
const std::shared_ptr<Device> device_;
|
|
std::shared_ptr<Texture2D> shared_buffer_;
|
|
|
|
DISALLOW_COPY_AND_ASSIGN(FrameBuffer);
|
|
};
|
|
|
|
} // namespace d3d11
|
|
} // namespace client
|
|
|
|
#endif // CEF_TESTS_CEFCLIENT_BROWSER_OSR_D3D11_WIN_H_
|