cef/tests/cefclient/browser/main_context_impl_win.cc
Marshall Greenblatt 91a1286d52 Windows: cefclient: Create a new D3D11 device for each browser (issue #2538)
This fixes a texture resizing issue when creating multiple windows with OSR
and shared textures enabled.
2018-11-15 15:42:53 -05:00

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1.1 KiB
C++

// Copyright (c) 2015 The Chromium Embedded Framework Authors. All rights
// reserved. Use of this source code is governed by a BSD-style license that
// can be found in the LICENSE file.
#include "tests/cefclient/browser/main_context_impl.h"
#include <direct.h>
#include <shlobj.h>
namespace client {
std::string MainContextImpl::GetDownloadPath(const std::string& file_name) {
TCHAR szFolderPath[MAX_PATH];
std::string path;
// Save the file in the user's "My Documents" folder.
if (SUCCEEDED(SHGetFolderPath(NULL, CSIDL_PERSONAL | CSIDL_FLAG_CREATE, NULL,
0, szFolderPath))) {
path = CefString(szFolderPath);
path += "\\" + file_name;
}
return path;
}
std::string MainContextImpl::GetAppWorkingDirectory() {
char szWorkingDir[MAX_PATH + 1];
if (_getcwd(szWorkingDir, MAX_PATH) == NULL) {
szWorkingDir[0] = 0;
} else {
// Add trailing path separator.
size_t len = strlen(szWorkingDir);
szWorkingDir[len] = '\\';
szWorkingDir[len + 1] = 0;
}
return szWorkingDir;
}
} // namespace client