350 lines
13 KiB
C
350 lines
13 KiB
C
// Copyright (c) 2023 Marshall A. Greenblatt. All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are
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// met:
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//
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above
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// copyright notice, this list of conditions and the following disclaimer
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// in the documentation and/or other materials provided with the
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// distribution.
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// * Neither the name of Google Inc. nor the name Chromium Embedded
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// Framework nor the names of its contributors may be used to endorse
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// or promote products derived from this software without specific prior
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// written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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// ---------------------------------------------------------------------------
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//
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// This file was generated by the CEF translator tool and should not edited
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// by hand. See the translator.README.txt file in the tools directory for
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// more information.
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//
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// $hash=04aa6e193cc5d5658c0ef28a42c0777c0a955409$
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//
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#ifndef CEF_INCLUDE_CAPI_VIEWS_CEF_WINDOW_CAPI_H_
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#define CEF_INCLUDE_CAPI_VIEWS_CEF_WINDOW_CAPI_H_
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#pragma once
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#include "include/capi/cef_image_capi.h"
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#include "include/capi/cef_menu_model_capi.h"
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#include "include/capi/views/cef_display_capi.h"
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#include "include/capi/views/cef_overlay_controller_capi.h"
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#include "include/capi/views/cef_panel_capi.h"
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#include "include/capi/views/cef_window_delegate_capi.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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///
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/// A Window is a top-level Window/widget in the Views hierarchy. By default it
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/// will have a non-client area with title bar, icon and buttons that supports
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/// moving and resizing. All size and position values are in density independent
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/// pixels (DIP) unless otherwise indicated. Methods must be called on the
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/// browser process UI thread unless otherwise indicated.
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///
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typedef struct _cef_window_t {
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///
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/// Base structure.
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///
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cef_panel_t base;
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///
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/// Show the Window.
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///
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void(CEF_CALLBACK* show)(struct _cef_window_t* self);
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///
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/// Hide the Window.
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///
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void(CEF_CALLBACK* hide)(struct _cef_window_t* self);
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///
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/// Sizes the Window to |size| and centers it in the current display.
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///
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void(CEF_CALLBACK* center_window)(struct _cef_window_t* self,
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const cef_size_t* size);
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///
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/// Close the Window.
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///
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void(CEF_CALLBACK* close)(struct _cef_window_t* self);
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///
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/// Returns true (1) if the Window has been closed.
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///
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int(CEF_CALLBACK* is_closed)(struct _cef_window_t* self);
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///
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/// Activate the Window, assuming it already exists and is visible.
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///
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void(CEF_CALLBACK* activate)(struct _cef_window_t* self);
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///
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/// Deactivate the Window, making the next Window in the Z order the active
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/// Window.
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///
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void(CEF_CALLBACK* deactivate)(struct _cef_window_t* self);
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///
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/// Returns whether the Window is the currently active Window.
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///
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int(CEF_CALLBACK* is_active)(struct _cef_window_t* self);
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///
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/// Bring this Window to the top of other Windows in the Windowing system.
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///
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void(CEF_CALLBACK* bring_to_top)(struct _cef_window_t* self);
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///
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/// Set the Window to be on top of other Windows in the Windowing system.
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///
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void(CEF_CALLBACK* set_always_on_top)(struct _cef_window_t* self, int on_top);
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///
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/// Returns whether the Window has been set to be on top of other Windows in
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/// the Windowing system.
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///
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int(CEF_CALLBACK* is_always_on_top)(struct _cef_window_t* self);
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///
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/// Maximize the Window.
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///
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void(CEF_CALLBACK* maximize)(struct _cef_window_t* self);
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///
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/// Minimize the Window.
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///
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void(CEF_CALLBACK* minimize)(struct _cef_window_t* self);
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///
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/// Restore the Window.
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///
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void(CEF_CALLBACK* restore)(struct _cef_window_t* self);
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///
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/// Set fullscreen Window state.
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///
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void(CEF_CALLBACK* set_fullscreen)(struct _cef_window_t* self,
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int fullscreen);
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///
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/// Returns true (1) if the Window is maximized.
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///
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int(CEF_CALLBACK* is_maximized)(struct _cef_window_t* self);
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///
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/// Returns true (1) if the Window is minimized.
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///
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int(CEF_CALLBACK* is_minimized)(struct _cef_window_t* self);
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///
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/// Returns true (1) if the Window is fullscreen.
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///
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int(CEF_CALLBACK* is_fullscreen)(struct _cef_window_t* self);
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///
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/// Set the Window title.
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///
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void(CEF_CALLBACK* set_title)(struct _cef_window_t* self,
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const cef_string_t* title);
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///
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/// Get the Window title.
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///
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// The resulting string must be freed by calling cef_string_userfree_free().
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cef_string_userfree_t(CEF_CALLBACK* get_title)(struct _cef_window_t* self);
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///
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/// Set the Window icon. This should be a 16x16 icon suitable for use in the
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/// Windows's title bar.
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///
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void(CEF_CALLBACK* set_window_icon)(struct _cef_window_t* self,
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struct _cef_image_t* image);
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///
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/// Get the Window icon.
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///
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struct _cef_image_t*(CEF_CALLBACK* get_window_icon)(
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struct _cef_window_t* self);
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///
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/// Set the Window App icon. This should be a larger icon for use in the host
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/// environment app switching UI. On Windows, this is the ICON_BIG used in
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/// Alt-Tab list and Windows taskbar. The Window icon will be used by default
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/// if no Window App icon is specified.
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///
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void(CEF_CALLBACK* set_window_app_icon)(struct _cef_window_t* self,
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struct _cef_image_t* image);
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///
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/// Get the Window App icon.
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///
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struct _cef_image_t*(CEF_CALLBACK* get_window_app_icon)(
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struct _cef_window_t* self);
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///
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/// Add a View that will be overlayed on the Window contents with absolute
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/// positioning and high z-order. Positioning is controlled by |docking_mode|
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/// as described below. The returned cef_overlay_controller_t object is used
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/// to control the overlay. Overlays are hidden by default.
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///
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/// With CEF_DOCKING_MODE_CUSTOM:
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/// 1. The overlay is initially hidden, sized to |view|'s preferred size,
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/// and positioned in the top-left corner.
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/// 2. Optionally change the overlay position and/or size by calling
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/// CefOverlayController methods.
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/// 3. Call CefOverlayController::SetVisible(true) to show the overlay.
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/// 4. The overlay will be automatically re-sized if |view|'s layout
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/// changes. Optionally change the overlay position and/or size when
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/// OnLayoutChanged is called on the Window's delegate to indicate a
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/// change in Window bounds.
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///
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/// With other docking modes:
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/// 1. The overlay is initially hidden, sized to |view|'s preferred size,
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/// and positioned based on |docking_mode|.
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/// 2. Call CefOverlayController::SetVisible(true) to show the overlay.
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/// 3. The overlay will be automatically re-sized if |view|'s layout changes
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/// and re-positioned as appropriate when the Window resizes.
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///
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/// Overlays created by this function will receive a higher z-order then any
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/// child Views added previously. It is therefore recommended to call this
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/// function last after all other child Views have been added so that the
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/// overlay displays as the top-most child of the Window.
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///
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struct _cef_overlay_controller_t*(CEF_CALLBACK* add_overlay_view)(
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struct _cef_window_t* self,
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struct _cef_view_t* view,
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cef_docking_mode_t docking_mode);
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///
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/// Show a menu with contents |menu_model|. |screen_point| specifies the menu
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/// position in screen coordinates. |anchor_position| specifies how the menu
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/// will be anchored relative to |screen_point|.
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///
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void(CEF_CALLBACK* show_menu)(struct _cef_window_t* self,
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struct _cef_menu_model_t* menu_model,
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const cef_point_t* screen_point,
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cef_menu_anchor_position_t anchor_position);
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///
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/// Cancel the menu that is currently showing, if any.
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///
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void(CEF_CALLBACK* cancel_menu)(struct _cef_window_t* self);
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///
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/// Returns the Display that most closely intersects the bounds of this
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/// Window. May return NULL if this Window is not currently displayed.
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///
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struct _cef_display_t*(CEF_CALLBACK* get_display)(struct _cef_window_t* self);
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///
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/// Returns the bounds (size and position) of this Window's client area.
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/// Position is in screen coordinates.
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///
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cef_rect_t(CEF_CALLBACK* get_client_area_bounds_in_screen)(
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struct _cef_window_t* self);
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///
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/// Set the regions where mouse events will be intercepted by this Window to
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/// support drag operations. Call this function with an NULL vector to clear
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/// the draggable regions. The draggable region bounds should be in window
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/// coordinates.
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///
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void(CEF_CALLBACK* set_draggable_regions)(
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struct _cef_window_t* self,
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size_t regionsCount,
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cef_draggable_region_t const* regions);
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///
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/// Retrieve the platform window handle for this Window.
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///
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cef_window_handle_t(CEF_CALLBACK* get_window_handle)(
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struct _cef_window_t* self);
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///
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/// Simulate a key press. |key_code| is the VKEY_* value from Chromium's
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/// ui/events/keycodes/keyboard_codes.h header (VK_* values on Windows).
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/// |event_flags| is some combination of EVENTFLAG_SHIFT_DOWN,
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/// EVENTFLAG_CONTROL_DOWN and/or EVENTFLAG_ALT_DOWN. This function is exposed
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/// primarily for testing purposes.
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///
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void(CEF_CALLBACK* send_key_press)(struct _cef_window_t* self,
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int key_code,
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uint32 event_flags);
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///
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/// Simulate a mouse move. The mouse cursor will be moved to the specified
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/// (screen_x, screen_y) position. This function is exposed primarily for
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/// testing purposes.
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///
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void(CEF_CALLBACK* send_mouse_move)(struct _cef_window_t* self,
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int screen_x,
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int screen_y);
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///
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/// Simulate mouse down and/or mouse up events. |button| is the mouse button
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/// type. If |mouse_down| is true (1) a mouse down event will be sent. If
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/// |mouse_up| is true (1) a mouse up event will be sent. If both are true (1)
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/// a mouse down event will be sent followed by a mouse up event (equivalent
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/// to clicking the mouse button). The events will be sent using the current
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/// cursor position so make sure to call send_mouse_move() first to position
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/// the mouse. This function is exposed primarily for testing purposes.
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///
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void(CEF_CALLBACK* send_mouse_events)(struct _cef_window_t* self,
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cef_mouse_button_type_t button,
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int mouse_down,
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int mouse_up);
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///
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/// Set the keyboard accelerator for the specified |command_id|. |key_code|
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/// can be any virtual key or character value.
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/// cef_window_delegate_t::OnAccelerator will be called if the keyboard
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/// combination is triggered while this window has focus.
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///
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void(CEF_CALLBACK* set_accelerator)(struct _cef_window_t* self,
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int command_id,
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int key_code,
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int shift_pressed,
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int ctrl_pressed,
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int alt_pressed);
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///
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/// Remove the keyboard accelerator for the specified |command_id|.
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///
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void(CEF_CALLBACK* remove_accelerator)(struct _cef_window_t* self,
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int command_id);
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///
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/// Remove all keyboard accelerators.
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///
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void(CEF_CALLBACK* remove_all_accelerators)(struct _cef_window_t* self);
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} cef_window_t;
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///
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/// Create a new Window.
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///
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CEF_EXPORT cef_window_t* cef_window_create_top_level(
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struct _cef_window_delegate_t* delegate);
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#ifdef __cplusplus
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}
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#endif
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#endif // CEF_INCLUDE_CAPI_VIEWS_CEF_WINDOW_CAPI_H_
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