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			350 lines
		
	
	
		
			12 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			350 lines
		
	
	
		
			12 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
// Copyright (c) 2022 Marshall A. Greenblatt. All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are
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// met:
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//
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//    * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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//    * Redistributions in binary form must reproduce the above
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// copyright notice, this list of conditions and the following disclaimer
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// in the documentation and/or other materials provided with the
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// distribution.
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//    * Neither the name of Google Inc. nor the name Chromium Embedded
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// Framework nor the names of its contributors may be used to endorse
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// or promote products derived from this software without specific prior
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// written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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// ---------------------------------------------------------------------------
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//
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// This file was generated by the CEF translator tool and should not edited
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// by hand. See the translator.README.txt file in the tools directory for
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// more information.
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//
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// $hash=1785245d89e84d5a27ce062208bc19a4031ce97f$
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//
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#ifndef CEF_INCLUDE_CAPI_VIEWS_CEF_WINDOW_CAPI_H_
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#define CEF_INCLUDE_CAPI_VIEWS_CEF_WINDOW_CAPI_H_
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#pragma once
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#include "include/capi/cef_image_capi.h"
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#include "include/capi/cef_menu_model_capi.h"
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#include "include/capi/views/cef_display_capi.h"
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#include "include/capi/views/cef_overlay_controller_capi.h"
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#include "include/capi/views/cef_panel_capi.h"
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#include "include/capi/views/cef_window_delegate_capi.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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///
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// A Window is a top-level Window/widget in the Views hierarchy. By default it
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// will have a non-client area with title bar, icon and buttons that supports
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// moving and resizing. All size and position values are in density independent
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// pixels (DIP) unless otherwise indicated. Methods must be called on the
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// browser process UI thread unless otherwise indicated.
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///
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typedef struct _cef_window_t {
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  ///
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  // Base structure.
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  ///
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  cef_panel_t base;
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  ///
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  // Show the Window.
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  ///
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  void(CEF_CALLBACK* show)(struct _cef_window_t* self);
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  ///
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  // Hide the Window.
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  ///
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  void(CEF_CALLBACK* hide)(struct _cef_window_t* self);
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  ///
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  // Sizes the Window to |size| and centers it in the current display.
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  ///
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  void(CEF_CALLBACK* center_window)(struct _cef_window_t* self,
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                                    const cef_size_t* size);
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  ///
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  // Close the Window.
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  ///
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  void(CEF_CALLBACK* close)(struct _cef_window_t* self);
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  ///
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  // Returns true (1) if the Window has been closed.
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  ///
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  int(CEF_CALLBACK* is_closed)(struct _cef_window_t* self);
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  ///
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  // Activate the Window, assuming it already exists and is visible.
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  ///
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  void(CEF_CALLBACK* activate)(struct _cef_window_t* self);
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  ///
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  // Deactivate the Window, making the next Window in the Z order the active
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  // Window.
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  ///
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  void(CEF_CALLBACK* deactivate)(struct _cef_window_t* self);
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  ///
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  // Returns whether the Window is the currently active Window.
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  ///
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  int(CEF_CALLBACK* is_active)(struct _cef_window_t* self);
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  ///
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  // Bring this Window to the top of other Windows in the Windowing system.
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  ///
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  void(CEF_CALLBACK* bring_to_top)(struct _cef_window_t* self);
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  ///
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  // Set the Window to be on top of other Windows in the Windowing system.
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  ///
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  void(CEF_CALLBACK* set_always_on_top)(struct _cef_window_t* self, int on_top);
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  ///
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  // Returns whether the Window has been set to be on top of other Windows in
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  // the Windowing system.
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  ///
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  int(CEF_CALLBACK* is_always_on_top)(struct _cef_window_t* self);
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  ///
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  // Maximize the Window.
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  ///
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  void(CEF_CALLBACK* maximize)(struct _cef_window_t* self);
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  ///
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  // Minimize the Window.
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  ///
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  void(CEF_CALLBACK* minimize)(struct _cef_window_t* self);
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  ///
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  // Restore the Window.
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  ///
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  void(CEF_CALLBACK* restore)(struct _cef_window_t* self);
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  ///
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  // Set fullscreen Window state.
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  ///
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  void(CEF_CALLBACK* set_fullscreen)(struct _cef_window_t* self,
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                                     int fullscreen);
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  ///
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  // Returns true (1) if the Window is maximized.
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  ///
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  int(CEF_CALLBACK* is_maximized)(struct _cef_window_t* self);
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  ///
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  // Returns true (1) if the Window is minimized.
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  ///
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  int(CEF_CALLBACK* is_minimized)(struct _cef_window_t* self);
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  ///
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  // Returns true (1) if the Window is fullscreen.
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  ///
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  int(CEF_CALLBACK* is_fullscreen)(struct _cef_window_t* self);
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  ///
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  // Set the Window title.
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  ///
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  void(CEF_CALLBACK* set_title)(struct _cef_window_t* self,
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                                const cef_string_t* title);
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  ///
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  // Get the Window title.
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  ///
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  // The resulting string must be freed by calling cef_string_userfree_free().
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  cef_string_userfree_t(CEF_CALLBACK* get_title)(struct _cef_window_t* self);
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  ///
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  // Set the Window icon. This should be a 16x16 icon suitable for use in the
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  // Windows's title bar.
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  ///
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  void(CEF_CALLBACK* set_window_icon)(struct _cef_window_t* self,
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                                      struct _cef_image_t* image);
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  ///
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  // Get the Window icon.
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  ///
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  struct _cef_image_t*(CEF_CALLBACK* get_window_icon)(
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      struct _cef_window_t* self);
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  ///
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  // Set the Window App icon. This should be a larger icon for use in the host
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  // environment app switching UI. On Windows, this is the ICON_BIG used in Alt-
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  // Tab list and Windows taskbar. The Window icon will be used by default if no
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  // Window App icon is specified.
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  ///
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  void(CEF_CALLBACK* set_window_app_icon)(struct _cef_window_t* self,
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                                          struct _cef_image_t* image);
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  ///
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  // Get the Window App icon.
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  ///
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  struct _cef_image_t*(CEF_CALLBACK* get_window_app_icon)(
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      struct _cef_window_t* self);
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  ///
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  // Add a View that will be overlayed on the Window contents with absolute
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  // positioning and high z-order. Positioning is controlled by |docking_mode|
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  // as described below. The returned cef_overlay_controller_t object is used to
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  // control the overlay. Overlays are hidden by default.
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  //
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  // With CEF_DOCKING_MODE_CUSTOM:
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  //   1. The overlay is initially hidden, sized to |view|'s preferred size, and
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  //      positioned in the top-left corner.
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  //   2. Optionally change the overlay position and/or size by calling
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  //      CefOverlayController methods.
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  //   3. Call CefOverlayController::SetVisible(true) to show the overlay.
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  //   4. The overlay will be automatically re-sized if |view|'s layout changes.
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  //      Optionally change the overlay position and/or size when
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  //      OnLayoutChanged is called on the Window's delegate to indicate a
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  //      change in Window bounds.
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  //
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  // With other docking modes:
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  //   1. The overlay is initially hidden, sized to |view|'s preferred size, and
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  //      positioned based on |docking_mode|.
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  //   2. Call CefOverlayController::SetVisible(true) to show the overlay.
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  //   3. The overlay will be automatically re-sized if |view|'s layout changes
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  //      and re-positioned as appropriate when the Window resizes.
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  //
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  // Overlays created by this function will receive a higher z-order then any
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  // child Views added previously. It is therefore recommended to call this
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  // function last after all other child Views have been added so that the
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  // overlay displays as the top-most child of the Window.
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  ///
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  struct _cef_overlay_controller_t*(CEF_CALLBACK* add_overlay_view)(
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      struct _cef_window_t* self,
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      struct _cef_view_t* view,
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      cef_docking_mode_t docking_mode);
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  ///
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  // Show a menu with contents |menu_model|. |screen_point| specifies the menu
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  // position in screen coordinates. |anchor_position| specifies how the menu
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  // will be anchored relative to |screen_point|.
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  ///
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  void(CEF_CALLBACK* show_menu)(struct _cef_window_t* self,
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                                struct _cef_menu_model_t* menu_model,
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                                const cef_point_t* screen_point,
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                                cef_menu_anchor_position_t anchor_position);
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  ///
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  // Cancel the menu that is currently showing, if any.
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  ///
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  void(CEF_CALLBACK* cancel_menu)(struct _cef_window_t* self);
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  ///
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  // Returns the Display that most closely intersects the bounds of this Window.
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  // May return NULL if this Window is not currently displayed.
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  ///
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  struct _cef_display_t*(CEF_CALLBACK* get_display)(struct _cef_window_t* self);
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  ///
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  // Returns the bounds (size and position) of this Window's client area.
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  // Position is in screen coordinates.
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  ///
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  cef_rect_t(CEF_CALLBACK* get_client_area_bounds_in_screen)(
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      struct _cef_window_t* self);
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  ///
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  // Set the regions where mouse events will be intercepted by this Window to
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  // support drag operations. Call this function with an NULL vector to clear
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  // the draggable regions. The draggable region bounds should be in window
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  // coordinates.
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  ///
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  void(CEF_CALLBACK* set_draggable_regions)(
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      struct _cef_window_t* self,
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      size_t regionsCount,
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      cef_draggable_region_t const* regions);
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  ///
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  // Retrieve the platform window handle for this Window.
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  ///
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  cef_window_handle_t(CEF_CALLBACK* get_window_handle)(
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      struct _cef_window_t* self);
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  ///
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  // Simulate a key press. |key_code| is the VKEY_* value from Chromium's
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  // ui/events/keycodes/keyboard_codes.h header (VK_* values on Windows).
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  // |event_flags| is some combination of EVENTFLAG_SHIFT_DOWN,
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  // EVENTFLAG_CONTROL_DOWN and/or EVENTFLAG_ALT_DOWN. This function is exposed
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  // primarily for testing purposes.
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  ///
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  void(CEF_CALLBACK* send_key_press)(struct _cef_window_t* self,
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                                     int key_code,
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                                     uint32 event_flags);
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  ///
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  // Simulate a mouse move. The mouse cursor will be moved to the specified
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  // (screen_x, screen_y) position. This function is exposed primarily for
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  // testing purposes.
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  ///
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  void(CEF_CALLBACK* send_mouse_move)(struct _cef_window_t* self,
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                                      int screen_x,
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                                      int screen_y);
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  ///
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  // Simulate mouse down and/or mouse up events. |button| is the mouse button
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  // type. If |mouse_down| is true (1) a mouse down event will be sent. If
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  // |mouse_up| is true (1) a mouse up event will be sent. If both are true (1)
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  // a mouse down event will be sent followed by a mouse up event (equivalent to
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  // clicking the mouse button). The events will be sent using the current
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  // cursor position so make sure to call send_mouse_move() first to position
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  // the mouse. This function is exposed primarily for testing purposes.
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  ///
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  void(CEF_CALLBACK* send_mouse_events)(struct _cef_window_t* self,
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                                        cef_mouse_button_type_t button,
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                                        int mouse_down,
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                                        int mouse_up);
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  ///
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  // Set the keyboard accelerator for the specified |command_id|. |key_code| can
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  // be any virtual key or character value. cef_window_delegate_t::OnAccelerator
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  // will be called if the keyboard combination is triggered while this window
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  // has focus.
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  ///
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  void(CEF_CALLBACK* set_accelerator)(struct _cef_window_t* self,
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                                      int command_id,
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                                      int key_code,
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                                      int shift_pressed,
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                                      int ctrl_pressed,
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                                      int alt_pressed);
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  ///
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  // Remove the keyboard accelerator for the specified |command_id|.
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  ///
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  void(CEF_CALLBACK* remove_accelerator)(struct _cef_window_t* self,
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                                         int command_id);
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  ///
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  // Remove all keyboard accelerators.
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  ///
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  void(CEF_CALLBACK* remove_all_accelerators)(struct _cef_window_t* self);
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} cef_window_t;
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///
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// Create a new Window.
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///
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CEF_EXPORT cef_window_t* cef_window_create_top_level(
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    struct _cef_window_delegate_t* delegate);
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#ifdef __cplusplus
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}
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#endif
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#endif  // CEF_INCLUDE_CAPI_VIEWS_CEF_WINDOW_CAPI_H_
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