cef/libcef/webwidget_host_mac.mm

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// Copyright (c) 2008-2009 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#import <Cocoa/Cocoa.h>
#include "base/compiler_specific.h"
#include "third_party/WebKit/Source/WebCore/config.h"
MSVC_PUSH_WARNING_LEVEL(0);
#include "KeyEventCocoa.h" // NOLINT(build/include)
MSVC_POP_WARNING();
#undef LOG
#import "libcef/webwidget_host.h"
#include "libcef/cef_thread.h"
#include "base/bind.h"
#import "base/logging.h"
#import "skia/ext/platform_canvas.h"
#import "third_party/WebKit/Source/WebKit/chromium/public/mac/WebInputEventFactory.h"
#import "third_party/WebKit/Source/WebKit/chromium/public/mac/WebScreenInfoFactory.h"
#import "third_party/WebKit/Source/WebKit/chromium/public/WebInputEvent.h"
#import "third_party/WebKit/Source/WebKit/chromium/public/WebPopupMenu.h"
#import "third_party/WebKit/Source/WebKit/chromium/public/WebScreenInfo.h"
#import "third_party/WebKit/Source/WebKit/chromium/public/WebSize.h"
#import "third_party/skia/include/core/SkRegion.h"
#import "ui/gfx/rect.h"
#import "ui/gfx/size.h"
using webkit::npapi::WebPluginGeometry;
using WebKit::WebInputEvent;
using WebKit::WebInputEventFactory;
using WebKit::WebKeyboardEvent;
using WebKit::WebMouseEvent;
using WebKit::WebMouseWheelEvent;
using WebKit::WebPopupMenu;
using WebKit::WebScreenInfo;
using WebKit::WebScreenInfoFactory;
using WebKit::WebSize;
using WebKit::WebWidgetClient;
namespace {
inline SkIRect convertToSkiaRect(const gfx::Rect& r) {
return SkIRect::MakeLTRB(r.x(), r.y(), r.right(), r.bottom());
}
inline gfx::Rect convertFromSkiaRect(const SkIRect& r) {
return gfx::Rect(r.x(), r.y(), r.width(), r.height());
}
} // namespace
/*static*/
WebWidgetHost* WebWidgetHost::Create(NSView* parent_view,
WebWidgetClient* client,
PaintDelegate* paint_delegate) {
WebWidgetHost* host = new WebWidgetHost();
if (!paint_delegate) {
const NSRect bounds = [parent_view bounds];
host->view_ = [[NSView alloc] initWithFrame:bounds];
[parent_view addSubview:host->view_];
host->webwidget_ = WebPopupMenu::create(client);
host->webwidget_->resize(WebSize(NSWidth(bounds), NSHeight(bounds)));
} else {
host->paint_delegate_ = paint_delegate;
host->view_ = nil;
host->webwidget_ = WebPopupMenu::create(client);
}
return host;
}
WebWidgetHost::WebWidgetHost()
: view_(NULL),
paint_delegate_(NULL),
webwidget_(NULL),
canvas_w_(0),
canvas_h_(0),
popup_(false),
timer_executing_(false),
timer_wanted_(false),
frame_delay_(1000 / kDefaultFrameRate),
mouse_modifiers_(0),
painting_(false),
layouting_(false) {
set_painting(false);
}
WebWidgetHost::~WebWidgetHost() {
}
void WebWidgetHost::ScrollRect(int dx, int dy, const gfx::Rect& clip_rect) {
DCHECK(dx || dy);
int width, height;
GetSize(width, height);
const gfx::Rect client_rect(width, height);
gfx::Rect rect = clip_rect.Intersect(client_rect);
const int x = rect.x();
const int y = rect.y();
const int r = rect.right();
const int b = rect.bottom();
const int w = rect.width();
const int h = rect.height();
const int Dx = ABS(dx);
const int Dy = ABS(dy);
// If we're in a state right now where we cannot draw into the view then just
// mark the scrolling rect as dirty and it will be completely redrawn instead.
// The Paint() method can end up calling this method indirectly if the view
// needs to be laid out; calling scrollRect:by: in this situation leads to
// unwanted behavior. Finally, scrolling the rectangle by more than the size
// of the view means we can just invalidate the entire scroll rect.
if (!view_ || [view_ canDraw] || painting_ || layouting_ || Dx >= w ||
Dy >= h) {
InvalidateRect(clip_rect);
return;
}
// The scrolling rect must not scroll outside the clip rect because that will
// clobber the scrollbars. As a result we shorten the rectangle a bit from the
// leading side of the scroll (could be either horizontally or vertically).
rect = gfx::Rect(dx>=0? x: x + Dx, dy>=0? y: y + Dy, w - Dx, h - Dy);
// Convert the scroll rectangle to the view's coordinate system and perform
// the scroll directly without invalidating the view. In theory this could
// cause some kind of performance issue since we're not coalescing redraw
// events. In practice, however, we get much smoother scrolling of big views
// since just copying the pixels within the window is much faster than
// redrawing them.
NSRect cocoa_rect = NSRectFromCGRect(rect.ToCGRect());
cocoa_rect.origin.y = client_rect.height() - NSMaxY(cocoa_rect);
[view_ scrollRect:cocoa_rect by:NSMakeSize(dx, -dy)];
// Repaint the rectangle that was revealed when scrolling the given rectangle.
// The invalidated area will be painted before the view contents are flushed
// to the screen buffer.
rect = gfx::Rect(dx>=0? x: r - Dx, dy>=0? y: b - Dy,
dx>0? Dx: w, dy>0? Dy: h);
InvalidateRect(rect);
// If any part of the scrolled rect was marked as dirty make sure to redraw
// it in the new scrolled-to location. Otherwise we can end up with artifacts
// for overlapping elements. If there are multiple dirty regions in the scroll
// rect the rectangle union of those regions will be redrawn.
SkRegion moved_paint_rgn(paint_rgn_);
moved_paint_rgn.translate(dx, dy);
moved_paint_rgn.op(convertToSkiaRect(client_rect), SkRegion::kIntersect_Op);
InvalidateRect(convertFromSkiaRect(moved_paint_rgn.getBounds()));
}
void WebWidgetHost::Paint(SkRegion& update_rgn) {
int width, height;
GetSize(width, height);
gfx::Rect client_rect(width, height);
SkRegion damaged_rgn;
if (view_) {
// Union the rectangle that WebKit think needs repainting with the rectangle
// of the view that must be painted now. In most situations this will not
// affect the painted rectangle. In some situations we could end up re-
// painting areas that are already in the canvas and only dirty in the view
// itself. However, if we don't do this we can get artifacts when scrolling
// because contents of the canvas are no longer correct after scrolling only
// in the view.
paint_rgn_.op(update_rgn, SkRegion::kUnion_Op);
// When we are not using accelerated compositing the canvas area is allowed
// to differ in size from the client by a certain number of pixels (128 in
// this case). When accelerated compositing is in effect the size must match
// exactly.
const int extra_w = (webwidget_->isAcceleratedCompositingActive()? 0: 128);
const int extra_h = (webwidget_->isAcceleratedCompositingActive()? 0: 128);
const int min_w = client_rect.width();
const int min_h = client_rect.height();
const int max_w = client_rect.width() + extra_w * 2;
const int max_h = client_rect.height() + extra_h * 2;
const bool too_small = (canvas_w_ < min_w || canvas_h_ < min_h);
const bool too_large = (canvas_w_ > max_w || canvas_h_ > max_h);
if (!canvas_.get() || too_small || too_large) {
canvas_w_ = client_rect.width() + extra_w;
canvas_h_ = client_rect.height() + extra_h;
canvas_.reset(new skia::PlatformCanvas(canvas_w_, canvas_h_, true));
paint_rgn_.setRect(convertToSkiaRect(client_rect));
}
} else if (!canvas_.get() || canvas_w_ != client_rect.width() ||
canvas_h_ != client_rect.height()) {
paint_rgn_.setRect(convertToSkiaRect(client_rect));
// The canvas must be the exact size of the client area.
canvas_w_ = client_rect.width();
canvas_h_ = client_rect.height();
canvas_.reset(new skia::PlatformCanvas(canvas_w_, canvas_h_, true));
}
webwidget_->animate(0.0);
// Layout any views that have not been laid out yet. The layout may result in
// more invalidation. Keep track of the fact that we are laying out views,
// because this will sometimes cause ScrollRect to be called and we don't want
// to try to scrollRect:by: then.
layouting_ = true;
webwidget_->layout();
layouting_ = false;
// Draw into the graphics context of the canvas instead of the view's context.
// The view's context is pushed onto the context stack to be restored below.
CGContextRef bitmap = skia::GetBitmapContext(skia::GetTopDevice(*canvas_));
NSGraphicsContext* paint_context =
[NSGraphicsContext graphicsContextWithGraphicsPort:bitmap flipped:YES];
[NSGraphicsContext saveGraphicsState];
[NSGraphicsContext setCurrentContext:paint_context];
// Paint the canvas if necessary. The painting operation can cause additional
// regions to be invalidated because some elements are laid out the first time
// they are painted.
while (!paint_rgn_.isEmpty()) {
SkRegion draw_rgn;
draw_rgn.swap(paint_rgn_);
SkRegion::Cliperator iterator(draw_rgn, convertToSkiaRect(client_rect));
for (; !iterator.done(); iterator.next()) {
const SkIRect& r = iterator.rect();
PaintRect(convertFromSkiaRect(r));
if (!view_)
damaged_rgn.op(r, SkRegion::kUnion_Op);
}
if (view_) {
// If any more rectangles were made dirty during the paint operation, make
// sure they are copied to the window buffer, by including the paint
// region. If nothing needs additional painting, this is a no-op.
update_rgn.op(paint_rgn_, SkRegion::kUnion_Op);
}
}
if (!view_ && plugin_map_.size() > 0) {
// Flash seems to stop calling NPN_InvalidateRect, which means we stop
// painting. If we've got a plugin make sure we paint its rect each time.
PluginMap::const_iterator it = plugin_map_.begin();
for (; it != plugin_map_.end(); ++it) {
if (it->second.visible &&
client_rect.Intersects(it->second.window_rect)) {
const WebPluginGeometry* geom = &it->second;
damaged_rgn.op(convertToSkiaRect(geom->window_rect),
SkRegion::kUnion_Op);
}
}
}
if (view_) {
// Set the context back to our view and copy the bitmap that we just painted
// into to the view. Only the regions that were updated are copied.
[NSGraphicsContext restoreGraphicsState];
NSGraphicsContext* view_context = [NSGraphicsContext currentContext];
CGContextRef context =
static_cast<CGContextRef>([view_context graphicsPort]);
SkRegion::Cliperator iterator(update_rgn, convertToSkiaRect(client_rect));
for (; !iterator.done(); iterator.next()) {
const SkIRect& r = iterator.rect();
CGRect copy_rect = { { r.x(), r.y() }, { r.width(), r.height() } };
const float x = r.x();
const float y = client_rect.height() - r.bottom();
skia::DrawToNativeContext(canvas_.get(), context, x, y, &copy_rect);
}
} else {
if (damaged_rgn.isEmpty())
return;
// Paint to the delegate.
DCHECK(paint_delegate_);
const SkBitmap& bitmap = canvas_->getDevice()->accessBitmap(false);
DCHECK(bitmap.config() == SkBitmap::kARGB_8888_Config);
const void* pixels = bitmap.getPixels();
std::vector<CefRect> damaged_rects;
SkRegion::Cliperator iterator(damaged_rgn, convertToSkiaRect(client_rect));
for (; !iterator.done(); iterator.next()) {
const SkIRect& r = iterator.rect();
damaged_rects.push_back(
CefRect(r.left(), r.top(), r.width(), r.height()));
}
paint_delegate_->Paint(popup_, damaged_rects, pixels);
}
}
void WebWidgetHost::SetTooltipText(const CefString& tooltip_text) {
// TODO(port): Implement this method as part of tooltip support.
}
WebScreenInfo WebWidgetHost::GetScreenInfo() {
return WebScreenInfoFactory::screenInfo(view_);
}
void WebWidgetHost::MouseEvent(NSEvent *event) {
const WebMouseEvent& web_event = WebInputEventFactory::mouseEvent(
event, view_);
webwidget_->handleInputEvent(web_event);
}
void WebWidgetHost::WheelEvent(NSEvent *event) {
webwidget_->handleInputEvent(
WebInputEventFactory::mouseWheelEvent(event, view_));
}
void WebWidgetHost::KeyEvent(NSEvent *event) {
WebKeyboardEvent keyboard_event(WebInputEventFactory::keyboardEvent(event));
last_key_event_ = keyboard_event;
webwidget_->handleInputEvent(keyboard_event);
if ([event type] != NSKeyDown)
return;
if ([event modifierFlags] & (NSNumericPadKeyMask | NSFunctionKeyMask)) {
// Don't send a Char event for non-char keys like arrows, function keys and
// clear.
switch ([event keyCode]) {
case 81: // =
case 75: // /
case 67: // *
case 78: // -
case 69: // +
case 76: // Enter
case 65: // .
case 82: // 0
case 83: // 1
case 84: // 2
case 85: // 3
case 86: // 4
case 87: // 5
case 88: // 6
case 89: // 7
case 91: // 8
case 92: // 9
break;
default:
return;
}
}
// Send a Char event here to emulate the keyboard events.
// TODO(hbono): Bug 20852 <http://crbug.com/20852> implement the NSTextInput
// protocol and remove this code.
keyboard_event.type = WebInputEvent::Char;
last_key_event_ = keyboard_event;
webwidget_->handleInputEvent(keyboard_event);
}
void WebWidgetHost::SetFocus(bool enable) {
webwidget_->setFocus(enable);
}
void WebWidgetHost::SendKeyEvent(cef_key_type_t type,
const cef_key_info_t& keyInfo,
int modifiers) {
WebKeyboardEvent event;
switch (type) {
case KT_KEYUP:
default:
event.type = WebInputEvent::KeyUp;
break;
case KT_KEYDOWN:
event.type = WebInputEvent::RawKeyDown;
break;
case KT_CHAR:
event.type = WebInputEvent::Char;
break;
}
event.timeStampSeconds = TickCount();
if (modifiers & KEY_SHIFT)
event.modifiers |= WebInputEvent::ShiftKey;
if (modifiers & KEY_ALT)
event.modifiers |= WebInputEvent::AltKey;
if (modifiers & KEY_CTRL)
event.modifiers |= WebInputEvent::ControlKey;
if (modifiers & KEY_META)
event.modifiers |= WebInputEvent::MetaKey;
if (modifiers & KEY_KEYPAD)
event.modifiers |= WebInputEvent::IsKeyPad;
// There are several kinds of characters for which we produce key code from
// char code:
// 1. Roman letters. Windows keyboard layouts affect both virtual key codes
// and character codes for these, so e.g. 'A' gets the same keyCode on
// QWERTY, AZERTY or Dvorak layouts.
// 2. Keys for which there is no known Mac virtual key codes, like
// PrintScreen.
// 3. Certain punctuation keys. On Windows, these are also remapped depending
// on current keyboard layout, but see comment in
// windowsKeyCodeForCharCode().
if (type == KT_KEYUP || type == KT_KEYDOWN) {
if (keyInfo.character != 0) {
// Cmd switches Roman letters for Dvorak-QWERTY layout, so try modified
// characters first.
event.windowsKeyCode =
WebCore::windowsKeyCodeForCharCode(keyInfo.character);
}
if (event.windowsKeyCode == 0 && keyInfo.characterNoModifiers != 0) {
// Ctrl+A on an AZERTY keyboard would get VK_Q keyCode if we relied on
// keyInfo.keyCode below.
event.windowsKeyCode =
WebCore::windowsKeyCodeForCharCode(keyInfo.characterNoModifiers);
}
}
if (event.windowsKeyCode == 0) {
// Map Mac virtual key code directly to Windows one for any keys not handled
// above. E.g. the key next to Caps Lock has the same Event.keyCode on U.S.
// keyboard ('A') and on Russian keyboard (CYRILLIC LETTER EF).
event.windowsKeyCode = WebCore::windowsKeyCodeForKeyCode(keyInfo.keyCode);
}
event.nativeKeyCode = keyInfo.keyCode;
int textChar = keyInfo.character;
int unmodifiedChar = keyInfo.characterNoModifiers;
// Always use 13 for Enter/Return -- we don't want to use AppKit's
// different character for Enter.
if (event.windowsKeyCode == '\r') {
textChar = '\r';
unmodifiedChar = '\r';
}
// The adjustments below are only needed in backward compatibility mode,
// but we cannot tell what mode we are in from here.
// Turn 0x7F into 8, because backspace needs to always be 8.
if (textChar == '\x7F')
textChar = '\x8';
if (unmodifiedChar == '\x7F')
unmodifiedChar = '\x8';
// Always use 9 for tab -- we don't want to use AppKit's different character
// for shift-tab.
if (event.windowsKeyCode == 9) {
textChar = '\x9';
unmodifiedChar = '\x9';
}
event.text[0] = textChar;
event.unmodifiedText[0] = unmodifiedChar;
event.setKeyIdentifierFromWindowsKeyCode();
event.isSystemKey = !!(modifiers & KEY_META);
last_key_event_ = event;
webwidget_->handleInputEvent(event);
}
void WebWidgetHost::SendMouseClickEvent(int x, int y,
cef_mouse_button_type_t type,
bool mouseUp, int clickCount) {
WebMouseEvent event;
switch(type) {
case MBT_LEFT:
event.button = WebMouseEvent::ButtonLeft;
event.modifiers |= WebInputEvent::LeftButtonDown;
break;
case MBT_MIDDLE:
event.button = WebMouseEvent::ButtonMiddle;
event.modifiers |= WebInputEvent::MiddleButtonDown;
break;
case MBT_RIGHT:
event.button = WebMouseEvent::ButtonRight;
event.modifiers |= WebInputEvent::RightButtonDown;
break;
}
if (mouseUp)
event.type = WebInputEvent::MouseUp;
else
event.type = WebInputEvent::MouseDown;
event.clickCount = clickCount;
event.timeStampSeconds = TickCount();
event.x = x;
event.y = y;
event.windowX = event.x;
event.windowY = event.y;
if (mouseUp) {
mouse_button_down_ = WebMouseEvent::ButtonNone;
mouse_modifiers_ &= ~event.modifiers;
} else {
mouse_modifiers_ |= event.modifiers;
mouse_button_down_ = event.button;
}
event.modifiers = mouse_modifiers_;
webwidget_->handleInputEvent(event);
}
void WebWidgetHost::SendMouseMoveEvent(int x, int y, bool mouseLeave) {
WebMouseEvent event;
event.type = WebInputEvent::MouseMove;
event.timeStampSeconds = TickCount();
event.button = mouse_button_down_;
event.x = x;
event.y = y;
event.windowX = event.x;
event.windowY = event.y;
event.modifiers = mouse_modifiers_;
webwidget_->handleInputEvent(event);
}
void WebWidgetHost::SendMouseWheelEvent(int x, int y, int deltaX, int deltaY) {
WebMouseWheelEvent event;
// Conversion between wheel delta amounts and number of pixels to scroll.
static const double scrollbarPixelsPerCocoaTick = 40.0;
event.type = WebInputEvent::MouseWheel;
event.timeStampSeconds = TickCount();
event.button = WebMouseEvent::ButtonNone;
event.deltaX = static_cast<float>(deltaX);
event.deltaY = static_cast<float>(deltaY);
event.wheelTicksX = static_cast<float>(deltaX/scrollbarPixelsPerCocoaTick);
event.wheelTicksY = static_cast<float>(deltaY/scrollbarPixelsPerCocoaTick);
event.hasPreciseScrollingDeltas = true;
event.x = x;
event.y = y;
event.windowX = event.x;
event.windowY = event.y;
webwidget_->handleInputEvent(event);
}
void WebWidgetHost::SendFocusEvent(bool setFocus) {
SetFocus(setFocus);
}
void WebWidgetHost::SendCaptureLostEvent() {
}
void WebWidgetHost::InvalidateWindow() {
DCHECK(view_);
[view_ setNeedsDisplay:YES];
}
void WebWidgetHost::InvalidateWindowRect(const gfx::Rect& rect) {
DCHECK(view_);
int width, height;
GetSize(width, height);
const gfx::Rect client_rect(width, height);
NSRect cocoa_rect = NSRectFromCGRect(rect.ToCGRect());
cocoa_rect.origin.y = client_rect.height() - NSMaxY(cocoa_rect);
[view_ setNeedsDisplayInRect:cocoa_rect];
}
void WebWidgetHost::EnsureTooltip() {
// TODO(port): Implement this method as part of tooltip support.
}
void WebWidgetHost::ResetTooltip() {
// TODO(port): Implement this method as part of tooltip support.
}