cef/include/views/cef_view.h
Marshall Greenblatt f60476b848 views: Add support for OS and Chrome themes (fixes #3610, fixes #3671)
Controls now respect OS and Chrome themes by default for both Alloy
and Chrome runtimes. Chrome themes (mode and colors) can be configured
using the new CefRequestContext::SetChromeColorScheme method. Individual
theme colors can be overridden using the new CefWindowDelegate::
OnThemeColorsChanged and CefWindow::SetThemeColor methods.

The `--force-light-mode` and `--force-dark-mode` command-line flags are
now respected on all platforms as an override for the OS theme.

The current Chrome theme, if any, will take precedence over the OS theme
when determining light/dark status. On Windows and MacOS the titlebar
color will also be updated to match the light/dark theme.

Testable as follows:
- Run: `cefclient --enable-chrome-runtime` OR
       `cefclient --use-views --persist-user-preferences --cache-path=...`
  - App launches with default OS light/dark theme colors.
  - Change OS dark/light theme under system settings. Notice that theme
    colors change as expected.
  - Right click, select items from the new Theme sub-menu. Notice that
    theme colors behave as expected.
  - Exit and relaunch the app. Notice that the last-used theme colors are
    applied on app restart.
- Add `--background-color=green` to above command-line.
  - Perform the same actions as above. Notice that all controls start
    and remain green throughout (except some icons with Chrome runtime).
- Add `--force-light-mode` or `--force-dark-mode` to above command-line.
  - Perform the same actions as above. Notice that OS dark/light theme
    changes are ignored, but Chrome theme changes work as expected.
2024-04-09 16:19:35 -04:00

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// Copyright (c) 2016 Marshall A. Greenblatt. All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following disclaimer
// in the documentation and/or other materials provided with the
// distribution.
// * Neither the name of Google Inc. nor the name Chromium Embedded
// Framework nor the names of its contributors may be used to endorse
// or promote products derived from this software without specific prior
// written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// ---------------------------------------------------------------------------
//
// The contents of this file must follow a specific format in order to
// support the CEF translator tool. See the translator.README.txt file in the
// tools directory for more information.
//
#ifndef CEF_INCLUDE_VIEWS_CEF_VIEW_H_
#define CEF_INCLUDE_VIEWS_CEF_VIEW_H_
#pragma once
#include "include/views/cef_view_delegate.h"
class CefBrowserView;
class CefButton;
class CefPanel;
class CefScrollView;
class CefTextfield;
class CefWindow;
///
/// A View is a rectangle within the views View hierarchy. It is the base class
/// for all Views. All size and position values are in density independent
/// pixels (DIP) unless otherwise indicated. Methods must be called on the
/// browser process UI thread unless otherwise indicated.
///
/*--cef(source=library)--*/
class CefView : public CefBaseRefCounted {
public:
///
/// Returns this View as a BrowserView or NULL if this is not a BrowserView.
///
/*--cef()--*/
virtual CefRefPtr<CefBrowserView> AsBrowserView() = 0;
///
/// Returns this View as a Button or NULL if this is not a Button.
///
/*--cef()--*/
virtual CefRefPtr<CefButton> AsButton() = 0;
///
/// Returns this View as a Panel or NULL if this is not a Panel.
///
/*--cef()--*/
virtual CefRefPtr<CefPanel> AsPanel() = 0;
///
/// Returns this View as a ScrollView or NULL if this is not a ScrollView.
///
/*--cef()--*/
virtual CefRefPtr<CefScrollView> AsScrollView() = 0;
///
/// Returns this View as a Textfield or NULL if this is not a Textfield.
///
/*--cef()--*/
virtual CefRefPtr<CefTextfield> AsTextfield() = 0;
///
/// Returns the type of this View as a string. Used primarily for testing
/// purposes.
///
/*--cef()--*/
virtual CefString GetTypeString() = 0;
///
/// Returns a string representation of this View which includes the type and
/// various type-specific identifying attributes. If |include_children| is
/// true any child Views will also be included. Used primarily for testing
/// purposes.
///
/*--cef()--*/
virtual CefString ToString(bool include_children) = 0;
///
/// Returns true if this View is valid.
///
/*--cef()--*/
virtual bool IsValid() = 0;
///
/// Returns true if this View is currently attached to another View. A View
/// can only be attached to one View at a time.
///
/*--cef()--*/
virtual bool IsAttached() = 0;
///
/// Returns true if this View is the same as |that| View.
///
/*--cef()--*/
virtual bool IsSame(CefRefPtr<CefView> that) = 0;
///
/// Returns the delegate associated with this View, if any.
///
/*--cef()--*/
virtual CefRefPtr<CefViewDelegate> GetDelegate() = 0;
///
/// Returns the top-level Window hosting this View, if any.
///
/*--cef()--*/
virtual CefRefPtr<CefWindow> GetWindow() = 0;
///
/// Returns the ID for this View.
///
/*--cef()--*/
virtual int GetID() = 0;
///
/// Sets the ID for this View. ID should be unique within the subtree that you
/// intend to search for it. 0 is the default ID for views.
///
/*--cef()--*/
virtual void SetID(int id) = 0;
///
/// Returns the group id of this View, or -1 if not set.
///
/*--cef()--*/
virtual int GetGroupID() = 0;
///
/// A group id is used to tag Views which are part of the same logical group.
/// Focus can be moved between views with the same group using the arrow keys.
/// The group id is immutable once it's set.
///
/*--cef()--*/
virtual void SetGroupID(int group_id) = 0;
///
/// Returns the View that contains this View, if any.
///
/*--cef()--*/
virtual CefRefPtr<CefView> GetParentView() = 0;
///
/// Recursively descends the view tree starting at this View, and returns the
/// first child that it encounters with the given ID. Returns NULL if no
/// matching child view is found.
///
/*--cef()--*/
virtual CefRefPtr<CefView> GetViewForID(int id) = 0;
///
/// Sets the bounds (size and position) of this View. |bounds| is in parent
/// coordinates, or DIP screen coordinates if there is no parent.
///
/*--cef()--*/
virtual void SetBounds(const CefRect& bounds) = 0;
///
/// Returns the bounds (size and position) of this View in parent coordinates,
/// or DIP screen coordinates if there is no parent.
///
/*--cef()--*/
virtual CefRect GetBounds() = 0;
///
/// Returns the bounds (size and position) of this View in DIP screen
/// coordinates.
///
/*--cef()--*/
virtual CefRect GetBoundsInScreen() = 0;
///
/// Sets the size of this View without changing the position. |size| in
/// parent coordinates, or DIP screen coordinates if there is no parent.
///
/*--cef()--*/
virtual void SetSize(const CefSize& size) = 0;
///
/// Returns the size of this View in parent coordinates, or DIP screen
/// coordinates if there is no parent.
///
/*--cef()--*/
virtual CefSize GetSize() = 0;
///
/// Sets the position of this View without changing the size. |position| is in
/// parent coordinates, or DIP screen coordinates if there is no parent.
///
/*--cef()--*/
virtual void SetPosition(const CefPoint& position) = 0;
///
/// Returns the position of this View. Position is in parent coordinates, or
/// DIP screen coordinates if there is no parent.
///
/*--cef()--*/
virtual CefPoint GetPosition() = 0;
///
/// Sets the insets for this View. |insets| is in parent coordinates, or DIP
/// screen coordinates if there is no parent.
///
/*--cef()--*/
virtual void SetInsets(const CefInsets& insets) = 0;
///
/// Returns the insets for this View in parent coordinates, or DIP screen
/// coordinates if there is no parent.
///
/*--cef()--*/
virtual CefInsets GetInsets() = 0;
///
/// Returns the size this View would like to be if enough space is available.
/// Size is in parent coordinates, or DIP screen coordinates if there is no
/// parent.
///
/*--cef()--*/
virtual CefSize GetPreferredSize() = 0;
///
/// Size this View to its preferred size. Size is in parent coordinates, or
/// DIP screen coordinates if there is no parent.
///
/*--cef()--*/
virtual void SizeToPreferredSize() = 0;
///
/// Returns the minimum size for this View. Size is in parent coordinates, or
/// DIP screen coordinates if there is no parent.
///
/*--cef()--*/
virtual CefSize GetMinimumSize() = 0;
///
/// Returns the maximum size for this View. Size is in parent coordinates, or
/// DIP screen coordinates if there is no parent.
///
/*--cef()--*/
virtual CefSize GetMaximumSize() = 0;
///
/// Returns the height necessary to display this View with the provided width.
///
/*--cef()--*/
virtual int GetHeightForWidth(int width) = 0;
///
/// Indicate that this View and all parent Views require a re-layout. This
/// ensures the next call to Layout() will propagate to this View even if the
/// bounds of parent Views do not change.
///
/*--cef()--*/
virtual void InvalidateLayout() = 0;
///
/// Sets whether this View is visible. Windows are hidden by default and other
/// views are visible by default. This View and any parent views must be set
/// as visible for this View to be drawn in a Window. If this View is set as
/// hidden then it and any child views will not be drawn and, if any of those
/// views currently have focus, then focus will also be cleared. Painting is
/// scheduled as needed. If this View is a Window then calling this method is
/// equivalent to calling the Window Show() and Hide() methods.
///
/*--cef()--*/
virtual void SetVisible(bool visible) = 0;
///
/// Returns whether this View is visible. A view may be visible but still not
/// drawn in a Window if any parent views are hidden. If this View is a Window
/// then a return value of true indicates that this Window is currently
/// visible to the user on-screen. If this View is not a Window then call
/// IsDrawn() to determine whether this View and all parent views are visible
/// and will be drawn.
///
/*--cef()--*/
virtual bool IsVisible() = 0;
///
/// Returns whether this View is visible and drawn in a Window. A view is
/// drawn if it and all parent views are visible. If this View is a Window
/// then calling this method is equivalent to calling IsVisible(). Otherwise,
/// to determine if the containing Window is visible to the user on-screen
/// call IsVisible() on the Window.
///
/*--cef()--*/
virtual bool IsDrawn() = 0;
///
/// Set whether this View is enabled. A disabled View does not receive
/// keyboard or mouse inputs. If |enabled| differs from the current value the
/// View will be repainted. Also, clears focus if the focused View is
/// disabled.
///
/*--cef()--*/
virtual void SetEnabled(bool enabled) = 0;
///
/// Returns whether this View is enabled.
///
/*--cef()--*/
virtual bool IsEnabled() = 0;
///
/// Sets whether this View is capable of taking focus. It will clear focus if
/// the focused View is set to be non-focusable. This is false by default so
/// that a View used as a container does not get the focus.
///
/*--cef()--*/
virtual void SetFocusable(bool focusable) = 0;
///
/// Returns true if this View is focusable, enabled and drawn.
///
/*--cef()--*/
virtual bool IsFocusable() = 0;
///
/// Return whether this View is focusable when the user requires full keyboard
/// access, even though it may not be normally focusable.
///
/*--cef()--*/
virtual bool IsAccessibilityFocusable() = 0;
///
/// Request keyboard focus. If this View is focusable it will become the
/// focused View.
///
/*--cef()--*/
virtual void RequestFocus() = 0;
///
/// Sets the background color for this View. The background color will be
/// automatically reset when CefViewDelegate::OnThemeChanged is called.
///
/*--cef()--*/
virtual void SetBackgroundColor(cef_color_t color) = 0;
///
/// Returns the background color for this View. If the background color is
/// unset then the current `GetThemeColor(CEF_ColorPrimaryBackground)` value
/// will be returned. If this View belongs to an overlay (created with
/// CefWindow::AddOverlayView), and the background color is unset, then a
/// value of transparent (0) will be returned.
///
/*--cef()--*/
virtual cef_color_t GetBackgroundColor() = 0;
///
/// Returns the current theme color associated with |color_id|, or the
/// placeholder color (red) if unset. See cef_color_ids.h for standard ID
/// values. Standard colors can be overridden and custom colors can be added
/// using CefWindow::SetThemeColor.
///
/*--cef()--*/
virtual cef_color_t GetThemeColor(int color_id) = 0;
///
/// Convert |point| from this View's coordinate system to DIP screen
/// coordinates. This View must belong to a Window when calling this method.
/// Returns true if the conversion is successful or false otherwise. Use
/// CefDisplay::ConvertPointToPixels() after calling this method if further
/// conversion to display-specific pixel coordinates is desired.
///
/*--cef()--*/
virtual bool ConvertPointToScreen(CefPoint& point) = 0;
///
/// Convert |point| to this View's coordinate system from DIP screen
/// coordinates. This View must belong to a Window when calling this method.
/// Returns true if the conversion is successful or false otherwise. Use
/// CefDisplay::ConvertPointFromPixels() before calling this method if
/// conversion from display-specific pixel coordinates is necessary.
///
/*--cef()--*/
virtual bool ConvertPointFromScreen(CefPoint& point) = 0;
///
/// Convert |point| from this View's coordinate system to that of the Window.
/// This View must belong to a Window when calling this method. Returns true
/// if the conversion is successful or false otherwise.
///
/*--cef()--*/
virtual bool ConvertPointToWindow(CefPoint& point) = 0;
///
/// Convert |point| to this View's coordinate system from that of the Window.
/// This View must belong to a Window when calling this method. Returns true
/// if the conversion is successful or false otherwise.
///
/*--cef()--*/
virtual bool ConvertPointFromWindow(CefPoint& point) = 0;
///
/// Convert |point| from this View's coordinate system to that of |view|.
/// |view| needs to be in the same Window but not necessarily the same view
/// hierarchy. Returns true if the conversion is successful or false
/// otherwise.
///
/*--cef()--*/
virtual bool ConvertPointToView(CefRefPtr<CefView> view, CefPoint& point) = 0;
///
/// Convert |point| to this View's coordinate system from that |view|. |view|
/// needs to be in the same Window but not necessarily the same view
/// hierarchy. Returns true if the conversion is successful or false
/// otherwise.
///
/*--cef()--*/
virtual bool ConvertPointFromView(CefRefPtr<CefView> view,
CefPoint& point) = 0;
};
#endif // CEF_INCLUDE_VIEWS_CEF_VIEW_H_