119 lines
3.7 KiB
C++
119 lines
3.7 KiB
C++
// Copyright (c) 2010 The Chromium Embedded Framework Authors.
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// Portions copyright (c) 2010 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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// This interface is for managing the global services of the application. Each
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// service is lazily created when requested the first time. The service getters
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// will return NULL if the service is not available, so callers must check for
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// this condition.
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#ifndef _CEF_PROCESS_H
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#define _CEF_PROCESS_H
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#include <string>
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#include <vector>
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#include "base/basictypes.h"
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#include "base/memory/ref_counted.h"
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#include "base/memory/scoped_ptr.h"
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#include "base/message_loop.h"
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#include "base/threading/non_thread_safe.h"
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#include "ipc/ipc_message.h"
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namespace base {
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class Thread;
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class WaitableEvent;
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}
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class CefProcessIOThread;
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class CefProcessUIThread;
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class CefMessageLoopForUI;
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// NOT THREAD SAFE, call only from the main thread.
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// These functions shouldn't return NULL unless otherwise noted.
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class CefProcess : public base::NonThreadSafe {
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public:
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CefProcess(bool multi_threaded_message_loop);
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virtual ~CefProcess();
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// Creates key child threads. We need to do this explicitly since
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// CefThread::PostTask silently deletes a posted task if the target message
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// loop isn't created.
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void CreateChildThreads() {
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ui_thread();
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// Create the FILE thread before the IO thread because IO thread
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// initialization depends on existance of the FILE thread (for cache
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// support, etc).
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file_thread();
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io_thread();
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}
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CefProcessUIThread* ui_thread() {
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DCHECK(CalledOnValidThread());
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if (!created_ui_thread_)
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CreateUIThread();
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return ui_thread_.get();
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}
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// Do a single iteration of the UI message loop on the current thread. If
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// RunMessageLoop() was called you do not need to call this method.
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void DoMessageLoopIteration();
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// Run the UI message loop for the on the current thread.
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void RunMessageLoop();
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// Returns the thread that we perform I/O coordination on (network requests,
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// communication with renderers, etc.
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// NOTE: You should ONLY use this to pass to IPC or other objects which must
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// need a MessageLoop*. If you just want to post a task, use
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// CefThread::PostTask (or other variants) as they take care of checking
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// that a thread is still alive, race conditions, lifetime differences etc.
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// If you still must use this, need to check the return value for NULL.
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CefProcessIOThread* io_thread() {
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DCHECK(CalledOnValidThread());
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if (!created_io_thread_)
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CreateIOThread();
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return io_thread_.get();
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}
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// Returns the thread that we perform random file operations on. For code
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// that wants to do I/O operations (not network requests or even file: URL
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// requests), this is the thread to use to avoid blocking the UI thread.
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// It might be nicer to have a thread pool for this kind of thing.
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base::Thread* file_thread() {
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DCHECK(CalledOnValidThread());
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if (!created_file_thread_)
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CreateFileThread();
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return file_thread_.get();
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}
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#if defined(IPC_MESSAGE_LOG_ENABLED)
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// Enable or disable IPC logging for the browser, all processes
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// derived from ChildProcess (plugin etc), and all
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// renderers.
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void SetIPCLoggingEnabled(bool enable);
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#endif
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private:
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void CreateUIThread();
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void CreateIOThread();
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void CreateFileThread();
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bool multi_threaded_message_loop_;
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bool created_ui_thread_;
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scoped_ptr<CefProcessUIThread> ui_thread_;
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scoped_ptr<CefMessageLoopForUI> ui_message_loop_;
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bool created_io_thread_;
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scoped_ptr<CefProcessIOThread> io_thread_;
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bool created_file_thread_;
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scoped_ptr<base::Thread> file_thread_;
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DISALLOW_COPY_AND_ASSIGN(CefProcess);
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};
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#endif // _CEF_PROCESS_H
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