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Windows still uses OpenGL 1.1 to avoid the added complexity of linking newer OpenGL APIs on that platform. MacOS has deprecated OpenGL and we should eventually provide a Metal-based implementation on that platform. |
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.. | ||
browser | ||
common | ||
renderer | ||
resources | ||
CMakeLists.txt.in | ||
cefclient_gtk.cc | ||
cefclient_mac.mm | ||
cefclient_win.cc |