cef/include/wrapper/cef_xml_object.h

196 lines
7.1 KiB
C++

// Copyright (c) 2011 Marshall A. Greenblatt. All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following disclaimer
// in the documentation and/or other materials provided with the
// distribution.
// * Neither the name of Google Inc. nor the name Chromium Embedded
// Framework nor the names of its contributors may be used to endorse
// or promote products derived from this software without specific prior
// written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// ---------------------------------------------------------------------------
//
// The contents of this file are only available to applications that link
// against the libcef_dll_wrapper target.
//
#ifndef CEF_INCLUDE_WRAPPER_CEF_XML_OBJECT_H_
#define CEF_INCLUDE_WRAPPER_CEF_XML_OBJECT_H_
#pragma once
#include <map>
#include <vector>
#include "include/base/cef_lock.h"
#include "include/base/cef_ref_counted.h"
#include "include/cef_base.h"
#include "include/cef_xml_reader.h"
class CefStreamReader;
///
/// Thread safe class for representing XML data as a structured object. This
/// class should not be used with large XML documents because all data will be
/// resident in memory at the same time. This implementation supports a
/// restricted set of XML features:
///
/// 1. Processing instructions, whitespace and comments are ignored.
/// 2. Elements and attributes must always be referenced using the fully
/// qualified name (ie, namespace:localname).
/// 3. Empty elements ("<a/>") and elements with zero-length values ("<a></a>")
/// are considered the same.
/// 4. Element nodes are considered part of a value if:
/// 1. The element node follows a non-element node at the same depth
/// (see 5), or
/// 2. The element node does not have a namespace and the parent node does.
/// 5. Mixed node types at the same depth are combined into a single element
/// value as follows:
/// 1. All node values are concatenated to form a single string value.
/// 2. Entity reference nodes are resolved to the corresponding entity value.
/// 3. Element nodes are represented by their outer XML string.
///
class CefXmlObject : public base::RefCountedThreadSafe<CefXmlObject> {
public:
using ObjectVector = std::vector<CefRefPtr<CefXmlObject>>;
using AttributeMap = std::map<CefString, CefString>;
///
/// Create a new object with the specified name. An object name must always be
/// at least one character long.
///
explicit CefXmlObject(const CefString& name);
CefXmlObject(const CefXmlObject&) = delete;
CefXmlObject& operator=(const CefXmlObject&) = delete;
///
/// Load the contents of the specified XML stream into this object. The
/// existing children and attributes, if any, will first be cleared.
///
bool Load(CefRefPtr<CefStreamReader> stream,
CefXmlReader::EncodingType encodingType,
const CefString& URI,
CefString* loadError);
///
/// Set the name, children and attributes of this object to a duplicate of the
/// specified object's contents. The existing children and attributes, if any,
/// will first be cleared.
///
void Set(CefRefPtr<CefXmlObject> object);
///
/// Append a duplicate of the children and attributes of the specified object
/// to this object. If |overwriteAttributes| is true then any attributes in
/// this object that also exist in the specified object will be overwritten
/// with the new values. The name of this object is not changed.
///
void Append(CefRefPtr<CefXmlObject> object, bool overwriteAttributes);
///
/// Return a new object with the same name, children and attributes as this
/// object. The parent of the new object will be NULL.
///
CefRefPtr<CefXmlObject> Duplicate();
///
/// Clears this object's children and attributes. The name and parenting of
/// this object are not changed.
///
void Clear();
///
/// Access the object's name. An object name must always be at least one
/// character long.
///
CefString GetName();
bool SetName(const CefString& name);
///
/// Access the object's parent. The parent can be NULL if this object has not
/// been added as the child on another object.
///
bool HasParent();
CefRefPtr<CefXmlObject> GetParent();
///
/// Access the object's value. An object cannot have a value if it also has
/// children. Attempting to set the value while children exist will fail.
///
bool HasValue();
CefString GetValue();
bool SetValue(const CefString& value);
///
/// Access the object's attributes. Attributes must have unique names.
///
bool HasAttributes();
size_t GetAttributeCount();
bool HasAttribute(const CefString& name);
CefString GetAttributeValue(const CefString& name);
bool SetAttributeValue(const CefString& name, const CefString& value);
size_t GetAttributes(AttributeMap& attributes);
void ClearAttributes();
///
/// Access the object's children. Each object can only have one parent so
/// attempting to add an object that already has a parent will fail. Removing
/// a child will set the child's parent to NULL. Adding a child will set the
/// child's parent to this object. This object's value, if any, will be
/// cleared if a child is added.
///
bool HasChildren();
size_t GetChildCount();
bool HasChild(CefRefPtr<CefXmlObject> child);
bool AddChild(CefRefPtr<CefXmlObject> child);
bool RemoveChild(CefRefPtr<CefXmlObject> child);
size_t GetChildren(ObjectVector& children);
void ClearChildren();
///
/// Find the first child with the specified name.
///
CefRefPtr<CefXmlObject> FindChild(const CefString& name);
///
/// Find all children with the specified name.
///
size_t FindChildren(const CefString& name, ObjectVector& children);
private:
// Protect against accidental deletion of this object.
friend class base::RefCountedThreadSafe<CefXmlObject>;
~CefXmlObject();
void SetParent(CefXmlObject* parent);
CefString name_;
CefXmlObject* parent_;
CefString value_;
AttributeMap attributes_;
ObjectVector children_;
base::Lock lock_;
};
#endif // CEF_INCLUDE_WRAPPER_CEF_XML_OBJECT_H_