443 lines
13 KiB
C++
443 lines
13 KiB
C++
// Copyright (c) 2012 The Chromium Embedded Framework Authors. All rights
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// reserved. Use of this source code is governed by a BSD-style license that
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// can be found in the LICENSE file.
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#ifndef CEF_LIBCEF_COMMON_VALUE_BASE_H_
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#define CEF_LIBCEF_COMMON_VALUE_BASE_H_
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#pragma once
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#include <map>
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#include <set>
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#include "include/cef_base.h"
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#include "base/logging.h"
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#include "base/memory/ref_counted.h"
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#include "base/notreached.h"
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#include "base/synchronization/lock.h"
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#include "base/thread_annotations.h"
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#include "base/threading/platform_thread.h"
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// Controller implementation base class.
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class CefValueController
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: public base::RefCountedThreadSafe<CefValueController> {
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public:
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// Implemented by a class controlled using the access controller.
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class Object {
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public:
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virtual ~Object() {}
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// Called when the value has been removed.
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virtual void OnControlRemoved() = 0;
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};
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// Encapsulates context locking and verification logic.
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class AutoLock {
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public:
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explicit AutoLock(CefValueController* impl)
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: impl_(impl), verified_(impl && impl->VerifyThread()) {
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DCHECK(impl);
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if (verified_) {
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impl_->lock();
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}
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}
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AutoLock(const AutoLock&) = delete;
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AutoLock& operator=(const AutoLock&) = delete;
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~AutoLock() {
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if (verified_) {
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impl_->unlock();
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}
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}
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inline bool verified() { return verified_; }
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private:
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scoped_refptr<CefValueController> impl_;
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bool verified_;
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};
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CefValueController();
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CefValueController(const CefValueController&) = delete;
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CefValueController& operator=(const CefValueController&) = delete;
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// Returns true if this controller is thread safe.
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virtual bool thread_safe() = 0;
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// Returns true if the current thread is allowed to access this controller.
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virtual bool on_correct_thread() = 0;
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// Lock the controller.
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virtual void lock() = 0;
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// Unlock the controller.
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virtual void unlock() = 0;
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// Returns true if the controller is locked on the current thread.
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virtual bool locked() = 0;
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// Assert that the lock has been acquired.
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virtual void AssertLockAcquired() = 0;
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// Verify that the current thread is correct for accessing the controller.
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inline bool VerifyThread() {
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if (!thread_safe() && !on_correct_thread()) {
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// This object should only be accessed from the thread that created it.
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NOTREACHED() << "object accessed from incorrect thread.";
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return false;
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}
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return true;
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}
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// The controller must already be locked before calling the below methods.
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// Set the owner for this controller.
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void SetOwner(void* value, Object* object);
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// Add a reference value and associated object.
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void AddReference(void* value, Object* object);
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// Remove the value. If |notify_object| is true the removed object will be
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// notified. If |value| is the owner all reference objects will be removed.
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// If |value| has dependencies those objects will also be removed.
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void Remove(void* value, bool notify_object);
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// Returns the object for the specified value.
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Object* Get(void* value);
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// Add a dependency between |parent| and |child|.
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void AddDependency(void* parent, void* child);
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// Recursively removes any dependent values.
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void RemoveDependencies(void* value);
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// Takes ownership of all references and dependencies currently controlled by
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// |other|. The |other| controller must already be locked.
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void TakeFrom(CefValueController* other);
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// Replace all instances of |old_value| with |new_value|. Used in cases where
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// move semantics may move the contents of an object without retaining the
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// object pointer itself.
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void Swap(void* old_value, void* new_value);
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protected:
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friend class base::RefCountedThreadSafe<CefValueController>;
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virtual ~CefValueController();
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private:
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// Owner object.
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void* owner_value_;
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Object* owner_object_;
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// Map of reference objects.
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using ReferenceMap = std::map<void*, Object*>;
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ReferenceMap reference_map_;
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// Map of dependency objects.
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using DependencySet = std::set<void*>;
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using DependencyMap = std::map<void*, DependencySet>;
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DependencyMap dependency_map_;
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};
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// Thread-safe access control implementation.
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class CefValueControllerThreadSafe : public CefValueController {
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public:
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explicit CefValueControllerThreadSafe() : locked_thread_id_(0) {}
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CefValueControllerThreadSafe(const CefValueControllerThreadSafe&) = delete;
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CefValueControllerThreadSafe& operator=(const CefValueControllerThreadSafe&) =
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delete;
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// CefValueController methods.
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bool thread_safe() override { return true; }
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bool on_correct_thread() override { return true; }
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void lock() override NO_THREAD_SAFETY_ANALYSIS {
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lock_.Acquire();
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locked_thread_id_ = base::PlatformThread::CurrentId();
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}
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void unlock() override NO_THREAD_SAFETY_ANALYSIS {
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locked_thread_id_ = 0;
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lock_.Release();
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}
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bool locked() override {
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return (locked_thread_id_ == base::PlatformThread::CurrentId());
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}
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void AssertLockAcquired() override { lock_.AssertAcquired(); }
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private:
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base::Lock lock_;
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base::PlatformThreadId locked_thread_id_;
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};
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// Non-thread-safe access control implementation.
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class CefValueControllerNonThreadSafe : public CefValueController {
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public:
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explicit CefValueControllerNonThreadSafe()
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: thread_id_(base::PlatformThread::CurrentId()) {}
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CefValueControllerNonThreadSafe(const CefValueControllerNonThreadSafe&) =
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delete;
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CefValueControllerNonThreadSafe& operator=(
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const CefValueControllerNonThreadSafe&) = delete;
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// CefValueController methods.
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bool thread_safe() override { return false; }
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bool on_correct_thread() override {
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return (thread_id_ == base::PlatformThread::CurrentId());
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}
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void lock() override {}
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void unlock() override {}
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bool locked() override { return on_correct_thread(); }
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void AssertLockAcquired() override { DCHECK(locked()); }
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private:
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base::PlatformThreadId thread_id_;
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};
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// Helper macros for verifying context.
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#define CEF_VALUE_VERIFY_RETURN_VOID_EX(object, modify) \
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if (!VerifyAttached()) \
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return; \
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AutoLock auto_lock(object, modify); \
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if (!auto_lock.verified()) \
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return;
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#define CEF_VALUE_VERIFY_RETURN_VOID(modify) \
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CEF_VALUE_VERIFY_RETURN_VOID_EX(this, modify)
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#define CEF_VALUE_VERIFY_RETURN_EX(object, modify, error_val) \
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if (!VerifyAttached()) \
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return error_val; \
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AutoLock auto_lock(object, modify); \
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if (!auto_lock.verified()) \
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return error_val;
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#define CEF_VALUE_VERIFY_RETURN(modify, error_val) \
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CEF_VALUE_VERIFY_RETURN_EX(this, modify, error_val)
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// Template class for implementing CEF wrappers of other types.
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template <class CefType, class ValueType>
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class CefValueBase : public CefType, public CefValueController::Object {
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public:
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// Specifies how the value will be used.
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enum ValueMode {
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// A reference to a value managed by an existing controller. These values
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// can be safely detached but ownership should not be transferred (make a
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// copy of the value instead).
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kReference,
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// The value has its own controller and will be deleted on destruction.
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// These values can only be detached to another controller otherwise any
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// references will not be properly managed.
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kOwnerWillDelete,
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// The value has its own controller and will not be deleted on destruction.
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// This should only be used for global values or scope-limited values that
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// will be explicitly detached.
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kOwnerNoDelete,
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};
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// Create a new object.
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// If |read_only| is true mutable access will not be allowed.
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// If |parent_value| is non-NULL and the value mode is kReference a dependency
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// will be added.
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CefValueBase(ValueType* value,
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void* parent_value,
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ValueMode value_mode,
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bool read_only,
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CefValueController* controller)
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: value_(value),
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value_mode_(value_mode),
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read_only_(read_only),
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controller_(controller) {
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DCHECK(value_);
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// Specifying a parent value for a non-reference doesn't make sense.
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DCHECK(!(!reference() && parent_value));
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if (!reference() && !controller_.get()) {
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// For owned values default to using a new multi-threaded controller.
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controller_ = new CefValueControllerThreadSafe();
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SetOwnsController();
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}
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// A controller is required.
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DCHECK(controller_.get());
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if (reference()) {
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// Register the reference with the controller.
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controller_->AddReference(value_, this);
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// Add a dependency on the parent value.
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if (parent_value) {
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controller_->AddDependency(parent_value, value_);
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}
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}
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}
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CefValueBase(const CefValueBase&) = delete;
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CefValueBase& operator=(const CefValueBase&) = delete;
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~CefValueBase() override {
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if (controller_.get() && value_) {
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Delete();
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}
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}
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// True if the underlying value is referenced instead of owned.
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inline bool reference() const { return (value_mode_ == kReference); }
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// True if the underlying value will be deleted.
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inline bool will_delete() const { return (value_mode_ == kOwnerWillDelete); }
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// True if access to the underlying value is read-only.
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inline bool read_only() const { return read_only_; }
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// True if the underlying value has been detached.
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inline bool detached() const { return !controller_.get(); }
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// Returns the controller.
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inline CefValueController* controller() const { return controller_.get(); }
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// Deletes the underlying value.
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void Delete() {
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CEF_VALUE_VERIFY_RETURN_VOID(false);
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// Remove the object from the controller. If this is the owner object any
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// references will be detached.
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controller()->Remove(value_, false);
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if (will_delete()) {
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// Remove any dependencies.
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controller()->RemoveDependencies(value_);
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// Delete the value.
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DeleteValue(value_);
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}
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controller_ = nullptr;
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value_ = nullptr;
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}
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// Detaches the underlying value and returns a pointer to it. If this is an
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// owner and a |new_controller| value is specified any existing references
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// will be passed to the new controller.
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[[nodiscard]] ValueType* Detach(CefValueController* new_controller) {
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CEF_VALUE_VERIFY_RETURN(false, nullptr);
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if (new_controller && !reference()) {
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// Pass any existing references and dependencies to the new controller.
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// They will be removed from this controller.
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new_controller->TakeFrom(controller());
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}
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// Remove the object from the controller. If this is the owner object any
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// references will be detached.
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controller()->Remove(value_, false);
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controller_ = nullptr;
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// Return the old value.
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ValueType* old_val = value_;
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value_ = nullptr;
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return old_val;
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}
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// Verify that the value is attached.
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inline bool VerifyAttached() const {
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if (detached()) {
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// This object should not be accessed after being detached.
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NOTREACHED() << "object accessed after being detached.";
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return false;
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}
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return true;
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}
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protected:
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// CefValueController::Object methods.
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void OnControlRemoved() override {
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DCHECK(controller()->locked());
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// Only references should be removed in this manner.
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DCHECK(reference());
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controller_ = nullptr;
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value_ = nullptr;
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}
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// Override to customize value deletion.
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virtual void DeleteValue(ValueType* value) { delete value; }
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// Returns a mutable reference to the value.
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inline ValueType* mutable_value() const {
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DCHECK(value_);
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DCHECK(!read_only_);
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DCHECK(controller()->locked());
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return value_;
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}
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// Returns a const reference to the value.
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inline const ValueType& const_value() const {
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DCHECK(value_);
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DCHECK(controller()->locked());
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return *value_;
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}
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// Returns an mutable reference to the value without checking read-only state.
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inline ValueType* mutable_value_unchecked() const {
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return const_cast<ValueType*>(&const_value());
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}
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// Verify that the value can be accessed.
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inline bool VerifyAccess(bool modify) const {
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// The controller must already be locked.
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DCHECK(controller()->locked());
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if (read_only() && modify) {
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// This object cannot be modified.
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NOTREACHED() << "mutation attempted on read-only object.";
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return false;
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}
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return true;
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}
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// Used to indicate that this object owns the controller.
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inline void SetOwnsController() {
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CefValueController::AutoLock lock_scope(controller_.get());
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if (lock_scope.verified()) {
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controller_->SetOwner(value_, this);
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}
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}
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// Encapsulates value locking and verification logic.
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class AutoLock {
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public:
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explicit AutoLock(CefValueBase* impl, bool modify)
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: auto_lock_(impl->controller()) {
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verified_ = (auto_lock_.verified() && impl->VerifyAccess(modify));
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}
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AutoLock(const AutoLock&) = delete;
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AutoLock& operator=(const AutoLock&) = delete;
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inline bool verified() { return verified_; }
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private:
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CefValueController::AutoLock auto_lock_;
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bool verified_;
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};
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private:
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ValueType* value_;
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ValueMode value_mode_;
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bool read_only_;
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scoped_refptr<CefValueController> controller_;
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IMPLEMENT_REFCOUNTING(CefValueBase);
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};
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#endif // CEF_LIBCEF_COMMON_VALUE_BASE_H_
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